andreiutzu961
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Ce sa-i fac acestei comenzi sa arate ficare membri dintr-un gang ex: Gangul 1 membri gangului , gangul 2 la fel sa nu ii arte pe tooti acolo :. :| [pawn]CMD:gm( playerid , params[ ] ) { new string [ 1024 ], // O variabila pentru diferite mesaje Rang [ ] = "Lider", // Rangul jucatorului factiune = Factiune [ playerid ] [ pLider ] // Variabila care va tine numarul factiunii ( factiunea la care e lider jucatorul ) ; foreach(Player, i) { if( Factiune [ playerid ] [ pLider ] >= 1 || Factiune [ playerid ] [ pMembru ] >= 1 || Factiune [ playerid ] [ pLider ] >= 2 || Factiune [ playerid ] [ pMembru ] >= 2 || Factiune [ playerid ] [ pLider ] >= 3 || Factiune [ playerid ] [ pMembru ] >= 3 ) { format( string, 1024, "%s\n{33FF33}%s{FFFFFF}[{33FF33}Rank:{FFFFFF}%s{FFFFFF}]", string, NumeJucator ( playerid ), Rang); } } ShowPlayerDialog( playerid, DIALOG_VCMDS, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Members", string, "Exit", "" ); return 1; }[/pawn]
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EDIT: Problema server "urgenta"
andreiutzu961 replied to andreiutzu961's question in Arhivă probleme
am facut si degeaba uite ............ [pawn][15:16:55] [debug] Server crashed while executing EoS.amx [15:16:55] [debug] AMX backtrace: [15:16:55] [debug] #0 00000004 in public OPS () from EoS.amx [15:16:55] [debug] System backtrace: [15:16:55] [debug] #0 f7d3becb in _ZN10StackTraceC1EPv () from plugins/crashdetect.so [15:16:55] [debug] #1 f7d33c69 in _ZN11CrashDetect20PrintSystemBacktraceEPv () from plugins/crashdetect.so [15:16:55] [debug] #2 f7d35c99 in _ZN11CrashDetect11OnExceptionEPv () from plugins/crashdetect.so [15:16:55] [debug] #3 f7d3b9d8 in ?? () from plugins/crashdetect.so [15:16:55] [debug] #4 ffffe600 in ?? ()[/pawn] EDIT: am facut un fisier si i-am pus numele pawno.cfg {am pus ( -d2 )} ca .cfg nu merge sa-i pun asa numele -
Salut!!! Deci..... Am serverul Romania Stuntage Evolution a lui [.E.m.O.]K1DDU si l-am loat l-am pus pe host totul e in regula dar in cateva minute 2-3 minute serverul pica :| si in server.cfg nu imi apare nimic :| Nu stiti ce ar putea avea in el ? EDIT: am pus crash detect si uitati ma puteti ajuta mai repede daca se poate [pawn][21:40:56] [debug] Server crashed while executing EoS.amx [21:40:56] [debug] AMX backtrace: [21:40:56] [debug] #0 00000004 in public OPS () from EoS.amx [21:40:56] [debug] System backtrace: [21:40:56] [debug] #0 f7e03ecb in _ZN10StackTraceC1EPv () from plugins/crashdetect.so [21:40:56] [debug] #1 f7dfbc69 in _ZN11CrashDetect20PrintSystemBacktraceEPv () from plugins/crashdetect.so [21:40:56] [debug] #2 f7dfdc99 in _ZN11CrashDetect11OnExceptionEPv () from plugins/crashdetect.so [21:40:56] [debug] #3 f7e039d8 in ?? () from plugins/crashdetect.so [21:40:56] [debug] #4 ffffe600 in ?? ()[/pawn]
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Salut am si eu probleme cu uni si nu stiu cine ma floadeaza cu kill -> spam Ce sa fac sa nu mai imi poata da acel flood cu kill ??? uitati mai jos [00:57:35] [kill] ferdy killed SprunK Bomb [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Bomb [00:57:35] [kill] SprunK killed SprunK Spray Can [00:57:35] [kill] ferdy killed SprunK Spray Can [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Spray Can [00:57:35] [kill] SprunK killed SprunK Fire Extinguisher [00:57:35] [kill] ferdy killed SprunK Fire Extinguisher [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Fire Extinguisher [00:57:35] [kill] SprunK killed SprunK Camera [00:57:35] [kill] ferdy killed SprunK Camera [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Camera [00:57:35] [kill] SprunK killed SprunK [00:57:35] [kill] ferdy killed SprunK [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK [00:57:35] [kill] SprunK killed SprunK [00:57:35] [kill] ferdy killed SprunK [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK [00:57:35] [kill] SprunK killed SprunK [00:57:35] [kill] ferdy killed SprunK [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK [00:57:35] [kill] SprunK killed SprunK Brass Knuckles [00:57:35] [kill] ferdy killed SprunK Brass Knuckles [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Brass Knuckles [00:57:35] [kill] SprunK killed SprunK Golf Club [00:57:35] [kill] ferdy killed SprunK Golf Club [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Golf Club [00:57:35] [kill] SprunK killed SprunK Nite Stick [00:57:35] [kill] ferdy killed SprunK Nite Stick
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Am facut update totul e in regula aproape .... Cand compilez GM imi da erori la o linie in mysql ................ linia mysql [pawn]native mysql_connect(const host[], const user[], const pass[], const db[], MySQL:handle = (MySQL:0));[/pawn] Erorile in GM [pawn] D:\SA-MP\pawno\include\mysql.inc(124) : error 021: symbol already defined: "mysql_connect" D:\SA-MP\pawno\include\mysql.inc(124) : error 025: function heading differs from prototype D:\SA-MP\pawno\include\mysql.inc(124) : error 025: function heading differs from prototype D:\SA-MP\pawno\include\mysql.inc(124) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. [/pawn]
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[pawn]D:\SA-MP\.pwn(9687) : error 017: undefined symbol "cmd_mskin" D:\SA-MP.pwn(9698) : error 017: undefined symbol "cmd_bosskin" D:\SA-MP\.pwn(9707) : error 017: undefined symbol "cmd_bosskin" D:\SA-MP\.pwn(9710) : error 017: undefined symbol "cmd_bosskin" [/pawn] [pawn]D:\SA-MP\.pwn(12704) : error 017: undefined symbol "mysql_get_field" D:\SA-MP.pwn(12705) : error 017: undefined symbol "mysql_get_field" D:\SA-MP\.pwn(12706) : error 017: undefined symbol "mysql_get_field"[/pawn] de ce erorile astea ?
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[pawn][05:50:30] sscanf error: System not initialised.[/pawn] Imi da acea eroare in Server_Log cand folosesc o comanda de mai jos. :| dc? [pawn]CMD:falider ( playerid, params [ ] ) // Comanda "/falider" { new pID, // Se creeaza o variabila care va tine ID-ul jucatorului care va fi facut lider Lider // Se creeaza o variabila care va tine ID-ul factiunii la care va fi facut lider jucatorul ; if ( sscanf ( params, "ui", pID, Lider ) ) return SendClientMessage ( playerid, 0xFF0000FF, "Sintaxa: {FFFFFF}/falider < playerid / nume > < factiune >" ); // Se verifica sintaxa if ( !IsPlayerAdmin ( playerid ) ) return SendClientMessage ( playerid, 0xFF0000FF, "* Nu sunteti {FFFFFF}administrator {FF0000}!" ); // Se verifica daca jucatorul este Admin RCON, daca nu e, comanda e blocata if ( Factiune [ pID ] [ pMembru ] != 0 ) return SendClientMessage ( playerid, 0xFF0000FF, "* Jucatorul este membru intr-o {FFFFFF}factiune {FF0000}!" ); // Se verifica daca jucatorul este MEMBRU ( nu lider ) in vreo factiune, daca este, comanda e blocata if ( Lider < 0 || Lider > 10 ) return SendClientMessage ( playerid, 0xFF0000FF, "* Factiunea trebuie sa fie cuprinsa intre {FFFFFF}0{FF0000}-{FFFFFF}10" ); // Se verifica daca factiunea este cuprinsa intre 1 si 10 ( daca nu este, comanda este blocata ) new string [ 128 ] // Se creeaza un string pentru diferite mesaje si pentru QUERY ; Factiune [ pID ] [ pLider ] = Lider; // Se seteaza variabila pentru ca jucatorul sa devina lider format ( string, sizeof ( string ), "* Ati fost ales ca lider la factiunea {FFFFFF}%i {00FF00}de catre administratorul {FFFFFF}%s {00FF00}.", Lider, NumeJucator ( playerid ) ); // Este formatat un mesaj de informare pentru noul lider SendClientMessage ( pID, 0x00FF00FF, string ); // Este trimis mesajul format ( string, sizeof ( string ), "* L-ati ales pe {FFFFFF}%s {00FF00}ca lider la factiunea {FFFFFF}%i {00FF00}.", NumeJucator ( pID ), Lider ); // Este formatat un mesaj de informare pentru administrator SendClientMessage ( playerid, 0x00FF00FF, string ); // Este trimis mesajul format ( string, sizeof ( string ), "UPDATE `Factiuni` SET `Lider` = '%i' WHERE `Nume Jucator` = '%s'", Lider, DB_Escape ( NumeJucator ( pID ) ) ); // Se formateaza QUERY-ul de actualizare db_free_result ( db_query ( DB, string ) ); // Se trimite query-ul la baza de date return 1; } [/pawn]
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Doar asa de curiozitate stuntman cam cati playeri aveai pe el zilnic ????? Foarte vechi GM-ul :)
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puna la una Qeryy Nu face figuri daca fac asta ?
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[pawn]D:\SA-MP\RAS\gamemodes\EoS.pwn(3518) : warning 219: local variable "Query" shadows a variable at a preceding level D:\SA-MP\RAS\gamemodes\EoS.pwn(64476) : warning 219: local variable "Query" shadows a variable at a preceding level[/pawn] Dece il am de 2 ori in gm sau cum ??
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am loat, am pus sistemul pe sv si l-am compilat si poftim [pawn]D:\SA-MP\RAS\pawno\include\mSelection.inc(199) : error 029: invalid expression, assumed zero D:\SA-MP\RAS\pawno\include\mSelection.inc(199) : error 035: argument type mismatch (argument 3) D:\SA-MP\RAS\pawno\include\mSelection.inc(203) : error 017: undefined symbol "PlayerTextDrawSetPreviewModel" D:\SA-MP\RAS\pawno\include\mSelection.inc(204) : error 017: undefined symbol "PlayerTextDrawSetPreviewRot" D:\SA-MP\RAS\\pawno\include\mSelection.inc(196) : warning 203: symbol is never used: "mZoom" D:\SA-MP\RAS\pawno\include\mSelection.inc(196) : warning 203: symbol is never used: "Zrot" D:\SA-MP\RAS\pawno\include\mSelection.inc(196) : warning 203: symbol is never used: "Yrot" D:\SA-MP\RAS\pawno\include\mSelection.inc(196) : warning 203: symbol is never used: "Xrot" D:\SA-MP\RAS\pawno\include\mSelection.inc(196) : warning 203: symbol is never used: "modelindex"[/pawn]
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[pawn]Tu trebuie sa stergi functia DB_Escape nu unde este creeata baza de date.[/pawn] mersi mult :)
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uitati eroarea. [pawn]../Stocks/Stocks.pwn(259) : error 021: symbol already defined: "DB_Escape"[/pawn] Stiu ca am definit de 2 ori in gm nu asi putea face in asa fel incat sa nu o sterg pentru ca o am in 2 feluri definita asa DB: DB si DB:UserDatabase Daca o sterg pe prima nu imi mai salveaza Statusul. Daca o sterg pe a 2 nu imi mai salveaza spawnul , la GANG Ce sa fac ??
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Stiu ca intrebarea e banala Am , mai multe MAPE le-am pus in gm cmpilez totul in regula intru in joc si nu apar :| DC? de la define/streamer /include / plugins care din ele ?
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nimeni :(
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Deci ce nu e pus bine da nu imi arta membri / lideri / rank dau /gm si nu apare nimic dece ??? oare name ? il am definit altfel ?? si daia ??? sau astea nu is bn aranjate ?? if(Factiune[playerid][pLider] >= 1) [pawn]CMD:gmt(playerid, params[]) { new name[256], string[256]; if(Factiune[playerid][pLider] >= 1) { for(new i=1;i<MAX_PLAYERS;i++) { GetPlayerName(i,name,sizeof(name)); if(Factiune[pMembru] == Factiune[playerid][pLider]) { if(Factiune[pLider]) { format(string, 256, "** Fondator ** %s", name); SendClientMessage(playerid, 0xFF0000AA, string); } else if(Factiune[pRang] == 5) { format(string, 256, "** Rank 5 ** %s", name); SendClientMessage(playerid, 0xFF0000AA, string); } else if(Factiune[pRang] == 4) { format(string, 256, "** Rank 4 ** %s", name); SendClientMessage(playerid, 0xFF0000AA, string); } else if(Factiune[pRang] == 3) { format(string, 256, "** Rank 3 ** %s", name); SendClientMessage(playerid, 0xFF0000AA, string); } else if(Factiune[pRang] == 2) { format(string, 256, "** Rank 2 ** %s", name); SendClientMessage(playerid, 0xFF0000AA, string); } else if(Factiune[pRang] == 1) { format(string, 256, "** Rank 1 ** %s", name); SendClientMessage(playerid, 0xFF0000AA, string); } } } } else if(Factiune[playerid][pLider] == 1) { SendClientMessage(playerid, 0xFF0000AA, "Nu esti intr-un clan"); } return 1; }[/pawn]
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pfff infine lasa numai, tinel pentru tn :|
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in , include-uri ms
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[pawn]#include <mSelection>[/pawn] pune si u .inc deoarece nu il pot loa de pe com , ca nu am cont si nu imi pot face nu stiu dc :|
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[pawn]../Stocks/Stocks.pwn(259) : error 021: symbol already defined: "DB_Escape"[/pawn] Dece ? definit nu il am in gm :| .......
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l-am gasit dar daca il sterg imi da erori multe :|
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Rezolvat mersi :)
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Run time error 19: "File or function is not found"
andreiutzu961 replied to crazyzee's question in Arhivă probleme
pai fa o poza cu ce ai tu in Folderul --> Plugins sa iti pot da link-uri de DOWNLOAD -
Poftim ti-am aranjat eu una Sper sa o intelegi si sa iti mearga La mine merge [pawn] COMMAND:fixvehall(playerid, params[]) { SendAdminText(playerid, "/fixvehall", params); if (APlayerData[playerid][LoggedIn] == true) { if (APlayerData[playerid][PlayerLevel] >= 3) // --> Modifici PlayerLevel cu denumirea la adminul tau { for (new i; i < 2000; i++) //--> acel 2000 e numarul de masini pe care il ai u in gm il poti modifica RepairVehicle(i); SendClientMessageToAll(0x00FF00FF, "All vehicles have been successfully repaired!"); } else return 0; } else return 0; return 1; } [/pawn] Ti-am explicat putin din ia (doar ce am stiut). Daca nu iti merge lasa un reply sa te ajut :)