xSeNz0o
Membru-
Posts
33 -
Joined
-
Last visited
xSeNz0o's Achievements
-
Imi da pwno livrary has stopped working.. if(strcmp(cmd, "/lock", true) == 0) { new vID=0,Float:vPos[3],Float:pPos[3]; GetPlayerPos(playerid,pPos[0],pPos[1],pPos[2]); while((vID < MAX_VEHICLES)) { vID++; GetVehiclePos(vID,vPos[0],vPos[1],vPos[2]); if((floatabs(pPos[0]-vPos[0]) < 7.0) && (floatabs(pPos[1]-vPos[1]) < 7.0) && (floatabs(pPos[2]-vPos[2]) < 7.0)) { if(vID == PlayerData[playerid][pPcarkey]) { if(CarData[PlayerData[playerid][pPcarkey]][cLockk] == 0) { GameTextForPlayer(playerid, "~r~Locked", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[vID][cLockk] = 1; VehLocked[vID+PreVehicle] = 1; GetVehicleParamsEx(vID+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(vID+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~g~Unlocked", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[vID][cLockk] = 0; VehLocked[vID+PreVehicle] = 0; GetVehicleParamsEx(vID+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(vID+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } } } }
-
Ma poti ajuta te rog?Chiar nu imi dau seama..
-
Problema intalnita (descriere): Cand dau /lock mi se incurca toate masinile pe care le detin ingame. Ero(area / rile) / warning-(ul / urile): Nu stiu cum sa rezolv sa fac dintr-o singura comanda mai multe..Ca de ex: /lockmoto(sa se inchida/deschida doar motocicleta)/lock(sa se inchida/deschida masina pers1)/lock2(sa se inchida/deschida masina pers2) /lockab(sa se inchida/deschida avionul/barca) /lockrent(sa se inchida/deschida masina de rent)..Am incercat sa modific si eu comenzile sa le fac separat dar nu mi-a iesit..Sper ca puteti sa ma ajutati.. Liniile de cod / sursa / script-ul(obligatoriu): if(strcmp(cmd, "/lock", true) == 0) { if(SwitchKey[playerid] == 5) { new carid = PlayerData[playerid][pPcarkey1]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Masina Personala2 ~r~Incuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Personala2 ~g~Descuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } if(SwitchKey[playerid] == 1) { new carid = PlayerData[playerid][pPcarkey]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Masina Personala ~r~Incuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Personala ~g~Descuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } if(SwitchKey[playerid] == 2) { new carid = PlayerData[playerid][pPcarkey2]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~r~Incuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~g~Descuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } if(SwitchKey[playerid] == 3) { new carid = PlayerData[playerid][pPcarkey3]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Barca/Avionul ~r~Incuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Barca/Avionul ~g~Descuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(SwitchKey[playerid] == 4) { new carid = HireCar[playerid]; if(CarLocked[HireCar[playerid]] == 0) { GameTextForPlayer(playerid, "~w~Masina Inciriata ~r~Incuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 1; VehLocked[carid] = 1; GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Inchiriata ~g~Descuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 0; VehLocked[carid] = 0; GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(PlayerData[playerid][pPcarkey] != 999) { new carid = PlayerData[playerid][pPcarkey]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Masina Personala ~n~~r~Incuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Personala ~n~~g~Descuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(PlayerData[playerid][pPcarkey1] != 999) { new carid = PlayerData[playerid][pPcarkey1]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Masina Personala2 ~n~~r~Incuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Personala2 ~n~~g~Descuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(PlayerData[playerid][pPcarkey2] != 999) { new carid = PlayerData[playerid][pPcarkey2]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~r~--", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~g~--", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(PlayerData[playerid][pPcarkey3] != 999) { new carid = PlayerData[playerid][pPcarkey3]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Barca/Avion ~r~--", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Barca/Avion ~g~--", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(HireCar[playerid] != 299) { if(CarLocked[HireCar[playerid]] == 0) { GameTextForPlayer(playerid, "~w~Masina Inchiriata ~n~~r~Incuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 1; VehLocked[HireCar[playerid]] = 1; GetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Inchiriata ~n~~g~Descuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 0; VehLocked[HireCar[playerid]] = 0; GetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,1,bonnet,boot,objective); return 1; } } else { SendClientMessage(playerid, COLOR_PURPLE, "Nu ai cheile la vre-o masina !"); return 1; } } Imagini / Video (optional): - Ati incercat sa rezolvati singur?: Da si chiar nu imi dau seama..Va implor ajutatima..
-
Salutare sa-mp.ro, stiu ca e o intrebare cam prosteasca dar sunt mai incepator in scripting si am o problema cu aceasta comanda: if(strcmp(cmd, "/lock", true) == 0) { if(SwitchKey[playerid] == 5) { new carid = PlayerData[playerid][pPcarkey1]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Masina Personala2 ~r~Incuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Personala2 ~g~Descuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } if(SwitchKey[playerid] == 1) { new carid = PlayerData[playerid][pPcarkey]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Masina Personala ~r~Incuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Personala ~g~Descuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } if(SwitchKey[playerid] == 2) { new carid = PlayerData[playerid][pPcarkey2]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~r~Incuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~g~Descuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } if(SwitchKey[playerid] == 3) { new carid = PlayerData[playerid][pPcarkey3]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Barca/Avionul ~r~Incuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Barca/Avionul ~g~Descuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(SwitchKey[playerid] == 4) { new carid = HireCar[playerid]; if(CarLocked[HireCar[playerid]] == 0) { GameTextForPlayer(playerid, "~w~Masina Inciriata ~r~Incuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 1; VehLocked[carid] = 1; GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Inchiriata ~g~Descuiat", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 0; VehLocked[carid] = 0; GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(PlayerData[playerid][pPcarkey] != 999) { new carid = PlayerData[playerid][pPcarkey]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Masina Personala ~n~~r~Incuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Personala ~n~~g~Descuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(PlayerData[playerid][pPcarkey1] != 999) { new carid = PlayerData[playerid][pPcarkey1]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Masina Personala2 ~n~~r~Incuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Personala2 ~n~~g~Descuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(PlayerData[playerid][pPcarkey2] != 999) { new carid = PlayerData[playerid][pPcarkey2]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~r~--", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~g~--", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(PlayerData[playerid][pPcarkey3] != 999) { new carid = PlayerData[playerid][pPcarkey3]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Barca/Avion ~r~--", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Barca/Avion ~g~--", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(HireCar[playerid] != 299) { if(CarLocked[HireCar[playerid]] == 0) { GameTextForPlayer(playerid, "~w~Masina Inchiriata ~n~~r~Incuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 1; VehLocked[HireCar[playerid]] = 1; GetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Inchiriata ~n~~g~Descuiata", 5000, 5); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 0; VehLocked[HireCar[playerid]] = 0; GetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,1,bonnet,boot,objective); return 1; } } else { SendClientMessage(playerid, COLOR_PURPLE, "Nu ai cheile la vre-o masina !"); return 1; } } Mi se incurca cand scriu /lock, spre exemplu mi-am cumparat o motocicleta si aveam o masina deja cumparata, nu mai puteam sa inchid sau sa deschid masina, doar motocicleta puteam sa o deschid si sa o inchid..As vrea daca puteti sa ma ajutati sa imi faceti o comanda pentru fiecare masina personala in parte..adica: /lockmoto(sa se inchida/deschida doar motocicleta)/lock(sa se inchida/deschida masina pers1)/lock2(sa se inchida/deschida masina pers2) /lockab(sa se inchida/deschida avionul/barca) /lockrent(sa se inchida/deschida masina de rent)..Am incercat sa modific si eu comenzile sa le fac separat dar nu mi-a iesit..Sper ca puteti sa ma ajutati..
-
Super,l-am incercat si functioneaza super ;)
-
Imi place,e folositor si complex,bravo :cool:
-
Un GM extraoridnar,masinile personale au unele bug-uri dar se pot rezolva cu usurinta :smiley: 5/5 :D
-
Original si chiar frumos ;)
-
L-am incercat :smiley: Chiar este frumos :D
-
Bestial Chiar foarte folositor pentru un server stunt :smiley:
-
Frumos.. :embarrassed: