Jump to content

Torque

Membru
  • Posts

    24
  • Joined

  • Last visited

Everything posted by Torque

  1. Poziţie: scripter / mapper ScripterAlte detalii: Am deschis de curand un server folosind acest gm Am nevoie de un scripter, gm-ul mai are cateva bug-uri pe care nu le pot solutiona. Add alex_nike29 daca e cineva interesat. Va multumesc
  2. Problema intalnita (descriere): Column count doesn't match value count at row 1 Ero(area / rile) / warning-(ul / urile): Error: Column count doesn't match value count at row 1 Callback: OnHouseCreated Query: INSERT INTO `Houses`(`ID`, `HouseName`, `HouseCost`, `HouseSell`, `HouseInterior`, `HouseLocked`, `HouseIntX`, `HouseIntY`, `HouseIntZ`, `HouseX`, `HouseY`, `HouseZ`, `HouseRent`) VALUES (0,'ForSale',150,75,0,1,0.00,0.00,0.00,1293.25,1272.86,10.82,0,0.00,0.00,0.00,0) [09:15:02] ==================================================== Liniile de cod / sursa / script-ul(obligatoriu): Imagini / Video (optional): http://imgur.com/a/lkTSs Ati incercat sa rezolvati singur?: Da, dar nu am reusit!
  3. Ce pluginuri:Imi poti da exemple? Am comanda leave if(!strcmp(cmdtext, "/leave", true)) { SpawnInDM[ playerid ] = " "; IsPlayerInZone[ playerid ] = 0; ResetPlayerWeapons(playerid); SetPlayerRandomSpawn(playerid); SetPlayerHealth(playerid,100.0); SetPlayerInterior(playerid, 0); SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off// return 1; }
  4. Ce sistem de admin folosesti Pune si tu aici comenzile Si daca ai dcmd trebuie sa definesi si acolo si sigur de aia nu-ti merge
  5. Stie cineva cum se rezolva?
  6. Am pus comanda in dm si respawnul merge,iar cand adaug isplayerinzone sa nu mai folosesca nici o comanda mor si nu ma respawneaza in dm if(!strcmp(cmdtext, "/m4", true)) { ResetPlayerWeapons(playerid); IsPlayerInZone[ playerid ] = 1; SpawnInDM[playerid] = "/m4"; SetPlayerRandomSpawnM4(playerid); GivePlayerWeapon(playerid,31 , 9999); SetPlayerFacingAngle(playerid, 0.0); new tName[MAX_PLAYER_NAME]; GetPlayerName(playerid, tName, sizeof(tName)); format(string, sizeof(string), " ~r~]~g~%s ~y~-> ~b~M4~r~(/m4) ]", tName); TextDrawDestroy(Text:Reclama); Reclama = TextDrawCreate(340.000000, 435.000000, " "); TextDrawFont(Reclama, 2); TextDrawLetterSize(Reclama, 0.300000, 1.000000); TextDrawBackgroundColor(Reclama, 0xFFFF00FF); TextDrawColor(Reclama, 0x00C2ECFF); TextDrawSetOutline(Reclama, 1); TextDrawSetProportional(Reclama, 1); TextDrawSetShadow(Reclama, 1); TextDrawShowForAll(Reclama); TextDrawSetString(Reclama, string); SetTimer("reclamatime",10000,false); SetPlayerInterior(playerid, 0); GameTextForPlayer(playerid, "~h~~h~~g~] ~r~Welcome ~y~to ~b~M4 ~g~]", 5000, 5); SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /leave!"); return 1; }
  7. Folosesc IsPlayerInZone la zonele cu dm si nu inteleg dce nu ma respawneaza in dm ci ma da in random spawn Am facut exact dp tutorial http://www.sa-mp.ro/forum/index.php/topic,13195.0.html Si pentru respawn in dm acest tutorial http://www.sa-mp.ro/forum/index.php?topic=13123.0 Si fara playerinzone ma respawneaza in dm iar cand adaug isplayerinzone ma da un randomspawn dar sunt tot in dm ca treb sa dau /leave sa ies din dm! Ma puteti ajuta sa-l fac!
  8. Pai daca folosesti asa mta e normal sa nu ai ca obiectele sunt in anumite versiuni!
  9. Cauta in mta flour,ramps 1-id 19129 2id 18783 3id 6959
  10. Deci de curand mi-am facut rost de un vps Pana ieri a mers perffect,insa acum imi da eroare!
  11. Torque

    ajutor

    Iati include de la 03e pawno si da un recompile la gm,o sa-ti merga!
  12. Comanda lui e buna numai ca el nu o definise!
  13. Adauga la OnPlayerCommandText Pawno Code: [select] dcmd(explode,7,cmdtext); si asta Pawno Code: [select] #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 undeva sus in headerul scriptului, inafara unei functii .. defapt, direct dupa includes si gata de fiecare data cand adaugi o comanda in dcmd trebuie sa adaugi si la OnPlayerCommandText Pawno Code: [select] dcmd(comanda,cate caractere are comanda,cmdtext);
  14. Nu am rezolutia aia,o am pe cea mai mica!Default Era de un mod cleo,lam scos si acum e ok Serverul e ok!
  15. Torque

    Ajutor

    Te pot ajuta eu Vezi ca mai intai iti dai tie owner din scriptfiles si apoi foloseste /settemplevel si /svip
  16. #define si <ce iti lipseste> Chiar la inceput vei vedea acolo define a samp a player a zcmd acolo adaugi o linie noua
  17. Adauga dutils la pawno/include Si in gm la define
  18. Am un sistem de case bazate pe coins Cand un player intra in house checpoint nu poate folosi nici o comanda deoarece se inchide si arata iar dialogul de option http://imgur.com/a/tImbI Cod: if(dialogid == 4509) { if(response) { ShowPlayerDialog(playerid, House_Dialog, DIALOG_STYLE_LIST, "{FFAF00}House Options", "{FFAF00}Buy House\n{FFAF00}Sell House\n{FFAF00}Lock House\n{FFAF00}Unlock House\n{FFAF00}Enter House", "Select", "Cancel" ); } } else { } if(dialogid == House_Dialog) { if(response) { if(listitem == 0) { new str[255],str1[255], housenumber; housenumber = GetHouseID(playerid); if(housenumber == -1) return SendClientMessage(playerid, c_r, "You are not in a house icon!"); GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname)); if(dini_Exists(str1)) { if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "You can only buy one house!"); } format(str1, sizeof(str1), "Houses/houseid%d", housenumber); if (strcmp(hInfo[housenumber][Namec],"ForSale",true)) return SendClientMessage(playerid, c_r, "This house isn't for sale!"); if(mInfo[playerid][Coins]<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "{FFF1AF}Nu ai {00C0FF}monede {FFAF00}destule!"); SendClientMessage(playerid, c_y, "You have bought the house!"); format(str, sizeof(str), "%s has bought houseid 0",pname); print(str); new file[100]; dini_IntSet(file,"Coins", mInfo[playerid][Coins] -= hInfo[housenumber][Cost]); dini_Set(str1, "Name", pname); hInfo[housenumber][Namec]=pname; hInfo[housenumber][Locked2] = dini_IntSet(str1,"Locked",0); format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname)); if (!dini_Exists(str1)) dini_Create(str1); new Float:sy, Float:sx, Float:sz; dini_IntSet(str1, "Houseid", housenumber); GetPlayerPos(playerid, sx,sy,sz); dini_FloatSet(str1, "SpawnX", sx); dini_FloatSet(str1, "SpawnY", sy); dini_FloatSet(str1, "SpawnZ", sz); dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid)); DestroyPickup(HousePickup[housenumber]); HousePickup[housenumber] = CreatePickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]); } if(listitem == 1) { if (PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,red,"ERROR: You can't sell this house if you are not logged in."); new str[255],str1[256],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/houseid%d", housenumber); if (strcmp(hInfo[housenumber][Namec],pname,false)) return SendClientMessage(playerid, c_r, "{FFF1AF}Acesta casa {00C0FF}nuti apratine {FFAF00}Lol!"); SendClientMessage(playerid, c_y, "{FFF1AF}Ti-ai {00C0FF}vindut {FFAF00}casa!"); format(str, sizeof(str), "%s has sold houseid 0",pname); print(str); GivePlayerMoney(playerid, hInfo[housenumber][Sell]); dini_Set(str1, "Name", "ForSale"); hInfo[housenumber][Locked2] = dini_IntSet(str1,"Locked",1); format(hInfo[housenumber][Namec],255,"ForSale"); format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname)); if (!dini_Exists(str1)) dini_Create(str1); dini_IntSet(str1, "Houseid", -255); DestroyPickup(HousePickup[housenumber]); HousePickup[housenumber] = CreatePickup(1559, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]); RemovePlayerMapIcon(playerid, housemapicon[playerid]); } if(listitem == 2) { new str1[256],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/houseid%d", housenumber); if(strcmp(hInfo[housenumber][Namec],pname,true)==0) { SendClientMessage(playerid, c_y, "{FFFFFF}Ti-ai inchuiat {FFAF00}casa"); dini_IntSet(str1,"Locked",1); hInfo[housenumber][Locked2] = 1; } else { SendClientMessage(playerid, c_r, "{FFFFFF}Acesta casa {FFAF00}nuti apratine!"); } } if(listitem == 3) { new str1[256],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/houseid%d", housenumber); if(strcmp(hInfo[housenumber][Namec],pname,true)==0) { SendClientMessage(playerid, c_y, "{FFFFFF}Ti-ai {FFAF00}descuiat {FFFFFF}casa!"); dini_IntSet(str1,"Locked",0); hInfo[housenumber][Locked2] = 0; } else { SendClientMessage(playerid, c_r, "{FFFFFF}Acesta casa {FFAF00}nuti apratine!"); } } if(listitem == 4) { new str1[255],housenumber; housenumber = GetHouseID(playerid); GetPlayerPos(playerid, housex, housey, housez); format(str1, sizeof(str1), "Houses/houseid%d", housenumber); GetPlayerName(playerid, pname, 24); if(hInfo[housenumber][Locked2]==1) return SendClientMessage(playerid, c_r, "{FFFFFF}Acesta casa {FFAF00}este inchuiata {F81414}/unlock!"); playerworld[playerid] = GetPlayerVirtualWorld(playerid); SendClientMessage(playerid, c_y, "{FFFFFF}Pentru a iesi din casa scrie{F81414} /exit"); SetPlayerVirtualWorld(playerid, hInfo[housenumber][Virtualworld]); SetPlayerInterior(playerid, hInfo[housenumber][Interior2]); SetPlayerPos(playerid, hInfo[housenumber][InteriorX], hInfo[housenumber][InteriorY], hInfo[housenumber][InteriorZ]); playerinterior[playerid] = hInfo[housenumber][Interior2]; } } return 1; }
  19. M-am referit ca sursa de inspiratie Atunci cum naiba Dkr are comanda /dive exact ca asta si dkr e de mult postat! Explica
  20. Comenzi din RSS + DKR La exitdm foloseste un random spawn nu kill player chatboxul ala e aiurea Si succes in continuare Si ia vezi ce faci cu asta http://www.imgz.ro/fullview.php?imagine=1352849185-sa-mp-126.png Ai adaugat un textdrw ceva si uite cum a iesit la bani
  21. Torque

    [MAP]Island DM

    Jobv16 fostul mapper RSS?
  22. Asa deci e gm RAS Romania Apocalipse Stunt Ce probleme aic cu el?nu ne spui?
  23. Counterul de posturi din aceasta sectiune a fost anulata la cererea mea pentru a nu incuraja trollingul pentru numarul mare de posturi! Nu uitati, suntem o comunitate de SA-MP, nu acesta este scopul, sa avem numar mare de posturi! Esti troll Mapa e destul de buna dar ai folosit obiecte de stunt la o zaona de war!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.