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duplex

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  1. [pawn] if(strcmp(cmd,"/get",true)==0) { if(IsPlayerConnected(playerid)) { new x_job[256]; x_job = strtok(cmdtext, idx); if(!strlen(x_job)) { SendClientMessage(playerid, COLOR_GREEN, "__________________ Get __________________"); SendClientMessage(playerid, COLOR_WHITE, "» Scrie: /get [name]"); SendClientMessage(playerid, COLOR_GREY, "» Nume: Drugs, Fuel, Crack"); SendClientMessage(playerid, COLOR_GREEN, "__________________ Get __________________"); return 1; } if(strcmp(x_job,"drugs",true) == 0) { if(PlayerInfo[playerid][pDrugs] > 15) { format(string, sizeof(string), ": Mai ai %d grame, care trebuie sa le vinzi.", PlayerInfo[playerid][pDrugs]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } new tel; new price; new ammount; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "» Scrie: /get drugs [ammount]"); return 1; } if (PlayerInfo[playerid][pJob] == 4 && PlayerToPoint(2.0, playerid, 333.6873,1124.8654,1083.8903)) { price = ammount * tel; if(GetPlayerMoney(playerid) > price) { format(string, sizeof(string), ": Ai cumarat %d grame cu %d$.", ammount, price); SendClientMessage(playerid, COLOR_1BLUE, string); GivePlayerMoney(playerid, -price); PlayerInfo[playerid][pDrugs] = ammount; } else { SendClientMessage(playerid, COLOR_GREY, ": Ne pare rau, dar nu va puteti permite droguri."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, ": Nu ai Job-ul Drugs Dealer sau nu esti in Casa de droguri."); return 1; } } else if(strcmp(x_job,"crack",true) == 0) { if(PlayerInfo[playerid][pCrack] > 15) { format(string, sizeof(string), ": Mai ai %d grame care trebuie sa le vinzi.", PlayerInfo[playerid][pCrack]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } new tel; new price; new ammount; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "» Scrie: /get crack [ammount]"); return 1; } if (PlayerInfo[playerid][pJob] == 4 && PlayerToPoint(2.0, playerid, 333.6873,1124.8654,1083.8903)) { price = ammount * tel; if(GetPlayerMoney(playerid) > price) { format(string, sizeof(string), ": Ai cumparat %d grame cu %d$.", ammount, price); SendClientMessage(playerid, COLOR_1BLUE, string); GivePlayerMoney(playerid, -price); PlayerInfo[playerid][pCrack] = ammount; } else { SendClientMessage(playerid, COLOR_GREY, ": Ne pare rau, dar nu va puteti permite droguri."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, ": Ne pare rau, dar nu aveti Job-ul Drugs Dealer."); return 1; } } else if(strcmp(x_job,"fuel",true) == 0) { if(IsAtGasStation(playerid)) { new price = 20 * SBizzInfo[3][sbEntranceCost]; format(string, sizeof(string), "» Ai cumparat 20% Fuel, si te costa %d$.",price); SendClientMessage(playerid, COLOR_1BLUE, string); PlayerInfo[playerid][pFuel] = 20; GivePlayerMoney(playerid, - price); return 1; } else { SendClientMessage(playerid,COLOR_GREY,": Ne pare rau, dar nu esti intr-o Benzinarie."); return 1; } } else { return 1; } }//not connected return 1; }[/pawn] [pawn]problema este ca ma duc la casa de droguri scriu /get drugs 6 sau /get crack 6 6 reprezinta cat de multe droguri pot sa iau[/pawn] [pawn]dar problema e ca nu imi da nimic imi zice tu ai cumparat 0 grame cu 0$ ce pot face ?[/pawn]
  2. duplex

    G RPG v1.5

    cum deschid gate-ul la pd ?
  3. PlaySoundForPlayersInRange PlayAudioStreamForPlayer(i, "nu pun nume", 1026.3042,-348.1998,73.9893, 60, 1); si-mi da eroarea asta [pawn]error 017: undefined symbol "i"[/pawn] si daca pun [pawn]#include "../include/gl_common.inc" // for PlaySoundForPlayersInRange()[/pawn] imi da eroarea [pawn]error 021: symbol already defined: "strtok"[/pawn] iar la linia unde imi zice error symbol already defined: "strtok" este o {
  4. Problema este ca nu se salveaza tunningu. [pawn] else if(strcmp(x_nr,"park",true) == 0) { new Float:x,Float:y,Float:z; new Float:a; new carid; new getcarid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } getcarid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z); //GetPlayerFacingAngle(playerid, a); GetVehicleZAngle(carid, a); if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999) { SendClientMessage(playerid, COLOR_GREY, "You don't own a car."); return 1; } if(getcarid == carid) { CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~"); GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3); OnPropUpdate(); OnPlayerUpdate(playerid); DestroyVehicle(carid); CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); TogglePlayerControllable(playerid, 1); new tunecar = GetPlayerVehicleID(playerid); if(AvtoModification[tunecar][0] >= 1000 && AvtoModification[tunecar][0] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][0])) != AvtoModification[tunecar][0]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][0]); } } if(AvtoModification[tunecar][1] >= 1000 && AvtoModification[tunecar][1] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][1])) != AvtoModification[tunecar][1]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][1]); } } if(AvtoModification[tunecar][2] >= 1000 && AvtoModification[tunecar][2] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][2])) != AvtoModification[tunecar][2]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][2]); } } if(AvtoModification[tunecar][3] >= 1000 && AvtoModification[tunecar][3] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][3])) != AvtoModification[tunecar][3]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][3]); } } if(AvtoModification[tunecar][4] >= 1000 && AvtoModification[tunecar][4] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][4])) != AvtoModification[tunecar][4]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][4]); } } if(AvtoModification[tunecar][5] >= 1000 && AvtoModification[tunecar][5] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][5])) != AvtoModification[tunecar][5]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][5]); } } if(AvtoModification[tunecar][6] >= 1000 && AvtoModification[tunecar][6] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][6])) != AvtoModification[tunecar][6]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][6]); } } if(AvtoModification[tunecar][7] >= 1000 && AvtoModification[tunecar][7] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][7])) != AvtoModification[tunecar][7]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][7]); } } if(AvtoModification[tunecar][8] >= 1000 && AvtoModification[tunecar][8] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][8])) != AvtoModification[tunecar][8]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][8]); } } if(AvtoModification[tunecar][9] >= 1000 && AvtoModification[tunecar][9] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][9])) != AvtoModification[tunecar][9]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][9]); } } if(AvtoModification[tunecar][10] > 0) { ChangeVehiclePaintjob(tunecar,AvtoModification[tunecar][10]); } if(CarInfo[tunecar][cRegistered] == 1) { SetVehicleNumberPlate(tunecar, CarInfo[tunecar][cPlate]); } else { SetVehicleNumberPlate(tunecar, CarInfo[tunecar][cPlate]); } return 1; } } }[/pawn]
  5. [pawn]//========================================================================================================================= if(strcmp(cmd, "/exitcar", true) == 0) { if(IsPlayerConnected(playerid)) { RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid,1); } return 1; }[/pawn] problema la comanda este cand sunt in garaj unde tunez masina ,daca dau enter imi iasa jucatoru din masina si nu mai pot intra in masina,ma puteti ajuta?
  6. cand tunez o masina si vreau sa selectez o culoare sau egal ce apas space ca sa selectez si ca sa revin inapoi in meniu apas enter dar atunci cand apas enter imi iasa din masina din nu mai pot intra inapoi
  7. duplex

    Conturi

    AM o problema pe un gm,fac un cont si totu merge super bine,dar dupaia cand incerc sa fac alt cont nu mai merge,doar un singur cont merge facut pe tot serveru,stie cineva de ce? [pawn]public OnPlayerRegister(playerid, password[]) { if(IsPlayerConnected(playerid)) { new string3[32]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255); new var[32]; format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var); format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var); format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var); format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var); format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var); format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); format(var, 32, "Age=%d\n",PlayerInfo[playerid] );fwrite(hFile, var); format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var); format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var); format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var); format(var, 32, "FactionMuted=%d\n",PlayerInfo[playerid][pFMUTED]);fwrite(hFile, var); format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var); format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var); format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var); format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var); format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var); format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var); format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var); format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var); format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var); format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var); format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var); format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var); format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); format(var, 32, "Pills=%d\n",PlayerInfo[playerid][pPills]);fwrite(hFile, var); format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var); format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var); format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var); format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var); format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var); format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var); format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var); format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var); format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var); format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var); format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var); format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var); format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var); format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var); format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var); format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var); format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var); format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var); format(var, 32, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var); format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var); if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0)) { PlayerInfo[playerid][pPos_x] = 1742.7472; PlayerInfo[playerid][pPos_y] = -1860.3868; PlayerInfo[playerid][pPos_z] = 13.5788; } if(Spectate[playerid] != 255) { PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx]; PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy]; PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz]; PlayerInfo[playerid][pInt] = Unspec[playerid][sPint]; PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal]; } format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var); format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var); format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var); format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var); format(var, 32, "BikeLic=%d\n",PlayerInfo[playerid][pBikeLic]);fwrite(hFile, var); format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var); format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var); format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var); format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var); format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var); format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var); format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var); format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var); format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var); format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var); format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var); format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var); format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var); format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var); format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var); format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var); format(var, 32, "BriefCase=%d\n",PlayerInfo[playerid][pBriefCase]);fwrite(hFile, var); format(var, 32, "BackPack=%d\n",PlayerInfo[playerid][pBackPack]);fwrite(hFile, var); format(var, 32, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var); format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var); format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var); format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var); format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var); format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var); format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var); format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var); format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var); format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var); format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var); format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var); format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var); format(var, 32, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var); format(var, 32, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var); format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var); format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var); fclose(hFile); new year, month,day; getdate(year, month, day); new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FFFFFF}Welcome {F81414}%s{FFFFFF}.You are register ",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Quit"); } } return 1; }[/pawn] [pawn]public OnPlayerLogin(playerid,password[]) { new tmp2[256]; new string2[64]; new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); format(string2, sizeof(string2), "%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Key" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 ) { new key[ 256 ] , val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); } if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); } if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); } if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); } if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); } if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); } if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); } if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key , "FactionMuted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMUTED] = strval( val ); } if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); } if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); } if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); } if( strcmp( key , "Pills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPills] = strval( val ); } if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); } if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); } if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); } if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); } if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); } if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); } if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key , "BikeLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBikeLic] = strval( val ); } if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); } if( strcmp( key , "BriefCase" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBriefCase] = strval( val ); } if( strcmp( key , "BackPack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBackPack] = strval( val ); } if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); } if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); } if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); } if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); } if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } }//end while fclose(UserFile);//close the file after everything has been read in the while } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FFFFFF}Parola {F81414}gresita{FFFFFF}\nIntrodu parola corecta",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Quit"); fclose(UserFile); gPlayerLogTries[playerid] += 1; if(gPlayerLogTries[playerid] == 4) { Ban(playerid); } return 1; } PlayerInfo[playerid][pAdjustable] = 0; SafeResetPlayerMoney(playerid); //ConsumingMoney[playerid] = 1; SafeGivePlayerMoney(playerid,PlayerInfo[playerid][pCash]); CurrentMoney[playerid] = PlayerInfo[playerid][pCash]; if(PlayerInfo[playerid][pReg] == 0) { PlayerInfo[playerid][pLevel] = 1; PlayerInfo[playerid][pSHealth] = 0.0; PlayerInfo[playerid][pHealth] = 50.0; PlayerInfo[playerid][pPos_x] = 1742.7472; PlayerInfo[playerid][pPos_y] = -1860.3868; PlayerInfo[playerid][pPos_z] = 13.5788; PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; PlayerInfo[playerid][pTeam] = 3; PlayerInfo[playerid][pModel] = 7; new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start PlayerInfo[playerid][pPnumber] = randphone; PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pPcarkey] = 999; PlayerInfo[playerid][pPbiskey] = 255; PlayerInfo[playerid][pAccount] = 10000; PlayerInfo[playerid][pReg] = 1; SafeGivePlayerMoney(playerid, 3000); } if(PlayerInfo[playerid][pLevel] == -999) //autoban { Ban(playerid); } else if(PlayerInfo[playerid][pCK] > 0) { Kick(playerid); } format(string2, sizeof(string2), "SERVER: Welcome to Los Santos, %s",playername2); SendClientMessage(playerid, COLOR_WHITE,string2); printf("%s has logged in.",playername2); if (PlayerInfo[playerid][pDonateRank] > 0) { SendClientMessage(playerid, -1,"{00FFEE}[asa vreau]:{FFFFFF} You are a Premium Account user."); } if (PlayerInfo[playerid][pAdmin] > 0) { format(string2, sizeof(string2), "{00FFEE}[asa vreau]:{FFFFFF} You are logged in as a Level %d Admin ",PlayerInfo[playerid][pAdmin]); SendClientMessage(playerid, -1,string2); } if (PlayerInfo[playerid][pHelper] > 0) { format(string2, sizeof(string2), "{00FFEE}[asa vreau]:{FFFFFF} You are logged in as a Level %d Helper ",PlayerInfo[playerid][pHelper]); SendClientMessage(playerid, -1,string2); } SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1); if(gTeam[playerid] == 0) { gTeam[playerid] = 3; } else { gTeam[playerid] = PlayerInfo[playerid][pTeam]; } gPlayerLogged[playerid] = 1; SpawnPlayer(playerid); format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~ %s", playername2); DateProp(playerid); GameTextForPlayer(playerid, tmp2, 5000, 1); SendClientMessage(playerid, COLOR_YELLOW, motd); if(PlayerInfo[playerid][pFMember] < 255) { format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]); SendClientMessage(playerid, COLOR_YELLOW, tmp2); } } return 1; }[/pawn] [pawn]public OnPlayerConnect(playerid) { //----------| Map Icons SetPlayerMapIcon(playerid, 1, 597.1277,-1248.6479,18.2734, 6, COLOR_YELLOW); // Materials Get SetPlayerMapIcon(playerid, 2, 2127.7642,-2275.5269,20.6719, 6, COLOR_YELLOW); //Materials Deliver SetPlayerMapIcon(playerid, 3, 1173.2563,-1323.3102,15.3943, 22, COLOR_YELLOW); //Hospital 1 SetPlayerMapIcon(playerid, 4, 2029.5945,-1404.6426,17.2512, 22, COLOR_YELLOW); //Hospital 2 SetPlayerMapIcon(playerid, 5, 1396.9758,-1569.7256,14.2667, 55, COLOR_YELLOW); // DMV SetPlayerMapIcon(playerid, 6, 1554.8538,-1675.5804,16.1953, 30, COLOR_YELLOW); // LSPD SetPlayerMapIcon(playerid, 7, 1836.8618,-1683.1448,13.3302, 48, COLOR_YELLOW); // Alahambra [Club] SetPlayerMapIcon(playerid, 8, 2105.4834,-1806.4768,13.5547, 29, COLOR_YELLOW); // Pizza SetPlayerMapIcon(playerid, 9, 2165.9231,-1671.2054,15.0732, 24, COLOR_YELLOW); // Crack House SetPlayerMapIcon(playerid, 10, 2230.0291,-1721.3936,13.5628, 54, COLOR_YELLOW); // GYM SetPlayerMapIcon(playerid, 11, 2244.5054,-1665.3815,15.4766, 45, COLOR_YELLOW); // Binco SetPlayerMapIcon(playerid, 12, 461.8144,-1501.4423,31.0361, 45, COLOR_YELLOW); // Zip SetPlayerMapIcon(playerid, 13, 2421.4543,-1219.6652,25.5347, 48, COLOR_YELLOW); // Pig Pen [Club] SetPlayerMapIcon(playerid, 14, 1199.2877,-918.1442,43.1230, 10, COLOR_YELLOW); // Burger Shot SetPlayerMapIcon(playerid, 15, 1509.8168,-1061.0289,25.0625, 48, COLOR_YELLOW); // Jizzy [Club] SetPlayerMapIcon(playerid, 16, 1481.0304,-1771.0040,18.7958, 43, COLOR_YELLOW); // CITY HALL SetPlayerMapIcon(playerid, 17, 324.7859,-1515.9708,36.0325, 30, COLOR_YELLOW); // FBI SetPlayerMapIcon(playerid, 18, 2721.3184,-2380.0552,17.3403, 30, COLOR_YELLOW); // NG if(Security != 0) { SendClientMessage(playerid, COLOR_YELLOW, "Host has broken one of the Agreement rules, action has been taken."); Kick(playerid); return 1; } new plname[MAX_PLAYER_NAME]; new string[MAX_PLAYER_NAME]; gActivePlayers[playerid]++; numplayers++; noooc = 1; gCarLock[HireCar[playerid]] = 0; gCarLock[HirePlane[playerid]] = 0; gCarLock[HireBoat[playerid]] = 0; gCarLock[HireScooter[playerid]] = 0; SelectChar[playerid] = 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0; SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0; GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0; ApprovedLawyer[playerid] = 0; CallLawyer[playerid] = 0; WantLawyer[playerid] = 0; KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0; CP[playerid] = 0; Robbed[playerid] = 0; SpawnChange[playerid] = 1; CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0; RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0; Rope[playerid] = 0; STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0; RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0; TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0; RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0; DrugOffer[playerid] = 999; PillsOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0; DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999; DrugGram[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0; JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0; GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0; OnDuty[playerid] = 0; TestFishes[playerid] = 0; BoxWaitTime[playerid] = 0; ChangePos2[playerid][1] = 0; SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0; BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; MechanicCallTime[playerid] = 0; FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0; Mobile[playerid] = 255; Music[playerid] = 0; BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0; Spectate[playerid] = 255; PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0; Unspec[playerid][sLocal] = 255; FishCount[playerid] = 0; WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0; PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0; gLastCar[playerid] = 0; FirstSpawn[playerid] = 0; gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0; gSpeedo[playerid] = 0; gGas[playerid] = 1; gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0; gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0; PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0; StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0; MatsHolding[playerid] = 0; TutTime[playerid] = 0; gPlayerMission[playerid] = 0; TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999; PlayerInfo[playerid][pCash] = dollah; NoFuel[playerid] = 0; HireCar[playerid] = 299; HirePlane[playerid] = 299; HireBoat[playerid] = 299; HireScooter[playerid] = 299; PlayersChannel[playerid] = 999; TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999; Locator[playerid] = 0; PlayerOnMission[playerid] = 0; MissionCheckpoint[playerid] = 0; WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0; Fishes[playerid][pLastFish] = 0; Fishes[playerid][pFishID] = 0; ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999; IsSmoking[playerid] = 0; PlayerIsSweeping[playerid] = 0; SafeGivePlayerMoney(playerid,PlayerInfo[playerid][pCash]); ScriptMoney[playerid] = 0; ScriptMoneyUpdated[playerid] = 0; PlayerInfo[playerid][pLevel] = 0; PlayerInfo[playerid][pAdmin] = 0; PlayerInfo[playerid][pHelper] = 0; PlayerInfo[playerid][pDonateRank] = 0; PlayerInfo[playerid][gPupgrade] = 0; PlayerInfo[playerid][pConnectTime] = 0; PlayerInfo[playerid][pReg] = 0; PlayerInfo[playerid][pSex] = 0; PlayerInfo[playerid] = 0; PlayerInfo[playerid][pOrigin] = 0; PlayerInfo[playerid][pExp] = 0; PlayerInfo[playerid][pAccount] = 0; PlayerInfo[playerid][pCrimes] = 0; PlayerInfo[playerid][pDeaths] = 0; PlayerInfo[playerid][pArrested] = 0; PlayerInfo[playerid][pWantedDeaths] = 0; PlayerInfo[playerid][pPhoneBook] = 0; PlayerInfo[playerid][pLottoNr] = 0; PlayerInfo[playerid][pFishes] = 0; PlayerInfo[playerid][pBiggestFish] = 0; PlayerInfo[playerid][pJob] = 0; PlayerInfo[playerid][pPayCheck] = 0; PlayerInfo[playerid][pHeadValue] = 0; PlayerInfo[playerid][pJailed] = 0; PlayerInfo[playerid][pJailTime] = 0; PlayerInfo[playerid][pMats] = 0; PlayerInfo[playerid][pDrugs] = 0; PlayerInfo[playerid][pPills] = 0; PlayerInfo[playerid][pLeader] = 0; PlayerInfo[playerid][pMember] = 0; PlayerInfo[playerid][pFMember] = 255; PlayerInfo[playerid][pRank] = 0; PlayerInfo[playerid][pChar] = 0; PlayerInfo[playerid][pContractTime] = 0; PlayerInfo[playerid][pDetSkill] = 0; PlayerInfo[playerid][pSexSkill] = 0; PlayerInfo[playerid][pBoxSkill] = 0; PlayerInfo[playerid][pLawSkill] = 0; PlayerInfo[playerid][pMechSkill] = 0; PlayerInfo[playerid][pJackSkill] = 0; PlayerInfo[playerid][pCarSkill] = 0; PlayerInfo[playerid][pNewsSkill] = 0; PlayerInfo[playerid][pDrugsSkill] = 0; PlayerInfo[playerid][pCookSkill] = 0; PlayerInfo[playerid][pFishSkill] = 0; PlayerInfo[playerid][pSHealth] = 0.0; PlayerInfo[playerid][pHealth] = 50.0; PlayerInfo[playerid][pPos_x] = 1742.7472; PlayerInfo[playerid][pPos_y] = -1860.3868; PlayerInfo[playerid][pPos_z] = 13.5788; PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; PlayerInfo[playerid][pTeam] = 3; PlayerInfo[playerid][pModel] = 7; new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start PlayerInfo[playerid][pPnumber] = randphone; PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pPcarkey] = 999; PlayerInfo[playerid][pPbiskey] = 255; PlayerInfo[playerid][pCarLic] = 1; PlayerInfo[playerid][pBikeLic] = 1; PlayerInfo[playerid][pFlyLic] = 0; PlayerInfo[playerid][pBoatLic] = 0; PlayerInfo[playerid][pFishLic] = 0; PlayerInfo[playerid][pGunLic] = 0; PlayerInfo[playerid][pGun1] = 0; PlayerInfo[playerid][pGun2] = 0; PlayerInfo[playerid][pGun3] = 0; PlayerInfo[playerid][pGun4] = 0; PlayerInfo[playerid][pAmmo1] = 0; PlayerInfo[playerid][pAmmo2] = 0; PlayerInfo[playerid][pAmmo3] = 0; PlayerInfo[playerid][pAmmo4] = 0; PlayerInfo[playerid][pCarTime] = 0; PlayerInfo[playerid][pPayDay] = 0; PlayerInfo[playerid][pPayDayHad] = 0; PlayerInfo[playerid][pCDPlayer] = 0; PlayerInfo[playerid][pBriefCase] = 0; PlayerInfo[playerid][pBackPack] = 0; PlayerInfo[playerid][pWatch] = 0; PlayerInfo[playerid][pWins] = 0; PlayerInfo[playerid][pLoses] = 0; PlayerInfo[playerid][pAlcoholPerk] = 0; PlayerInfo[playerid][pDrugPerk] = 0; PlayerInfo[playerid][pMiserPerk] = 0; PlayerInfo[playerid][pPainPerk] = 0; PlayerInfo[playerid][pTraderPerk] = 0; PlayerInfo[playerid][pTut] = 0; PlayerInfo[playerid][pMissionNr] = 0; PlayerInfo[playerid][pWarns] = 0; PlayerInfo[playerid][pFuel] = 0; PlayerInfo[playerid][pLighter] = 0; PlayerInfo[playerid][pCigarettes] = 0; PlayerInfo[playerid][pRequestingBackup] = 0; PlayerInfo[playerid][pAdjustable] = 0; PlayerInfo[playerid][pTransferacc] = 0; PlayerInfo[playerid][pPlayerCanPay] = 1; ClearCrime(playerid); ClearFishes(playerid); ClearCooking(playerid); ClearMarriage(playerid); HouseEntered[playerid] = 255; for(new h = 268; h < sizeof(CarInfo); h++) { SetVehicleParamsForPlayer(h,playerid,0,CarInfo[h][cLock]); } GetPlayerName(playerid, plname, sizeof(plname)); format(string, sizeof(string), "%s.ini", plname); if(fexist(string)) { gPlayerAccount[playerid] = 1; SendClientMessage(playerid, -1,"{00FFEE}[allG]:{FFFFFF}Server it's initializing,Please wait..."); } else { gPlayerAccount[playerid] = 0; SendClientMessage(playerid, -1,"{00FFEE}[allG]:{FFFFFF}Server it's initializing,Please wait..."); } return 1; }[/pawn]
  8. totu e bine,pentru ca pe alt gm merge
  9. Am gamemod Saveg(probabil il stiti)si am incercat sa pun sistem de dealership sa am masini personale totu e facut bine nu-mi da nici-o eroare dar cand intru in joc si merg unde am pus masinile personale sau cand dau /gotocar[de unde incep masinile personale] ma arunc in aer si in zona aia nu sunt masinile personale, de ce ,ma puteti ajuta?
  10. [pawn]//====================================================================================================================== // Comanda: /v //====================================================================================================================== if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You need to login first ! "); return 1; } new x_nr[256]; x_nr = strtok(cmdtext, idx); if (!strlen( x_nr )) { SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SendClientMessage(playerid, COLOR_WHITE, "Available names: engine,park,lock(1-3),plate,sell,sellto,color,findcar(1-3)"); return 1; } if(strcmp(x_nr,"sell",true) == 0) { if(IsAtDealership(playerid)) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { GetPlayerName(playerid, sendername, sizeof(sendername)); new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { ownvehkey = PlayerInfo[playerid][pPcarkey1]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3; new Float:x,Float:y,Float:z; new Float:a; CarInfo[ownvehkey][cOwned] = 0; strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999); GivePlayerMoney(playerid,carsellprice); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Ti-ai vandut masina pentru: ~n~~g~$%d", carsellprice); GameTextForPlayer(playerid, string, 10000, 3); GetVehiclePos(ownvehkey, x, y, z); GetVehicleZAngle(ownvehkey, a); CarInfo[ownvehkey][cLocationx] = x; CarInfo[ownvehkey][cLocationy] = y; CarInfo[ownvehkey][cLocationz] = z; CarInfo[ownvehkey][cAngle] = a; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { PlayerInfo[playerid][pPcarkey1] = 999; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = 999; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { PlayerInfo[playerid][pPcarkey3] = 999; } RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); if(PlayerInfo[playerid][pLocal] == ownvehkey) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]); PlayerInfo[playerid][pInt] = 0; } OnPropUpdate(); OnPlayerUpdate(playerid); DestroyVehicle(ownvehkey); CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it! "); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "Nu esti la dealership"); return 1; } } else if(strcmp(x_nr,"sellto",true) == 0) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { GetPlayerName(playerid, sendername, sizeof(sendername)); new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { ownvehkey = PlayerInfo[playerid][pPcarkey1]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerInfo[giveplayerid][pPcarkey1] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } else if(PlayerInfo[giveplayerid][pPcarkey2] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } else if(PlayerInfo[giveplayerid][pPcarkey3] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Player is not near you ! "); return 1; } } } } else { SendClientMessage(playerid, COLOR_GREY, " This is not your car"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it"); return 1; } } else if(strcmp(x_nr,"park",true) == 0) { new Float:x,Float:y,Float:z; new Float:a; new carid; new getcarid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { carid = PlayerInfo[playerid][pPcarkey1]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } getcarid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z); //GetPlayerFacingAngle(playerid, a); GetVehicleZAngle(carid, a); if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999) { SendClientMessage(playerid, COLOR_GREY, "You don't own a car."); return 1; } if(getcarid == carid) { CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~"); GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3); OnPropUpdate(); OnPlayerUpdate(playerid); DestroyVehicle(carid); CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); TogglePlayerControllable(playerid, 1); new tunecar = GetPlayerVehicleID(playerid); if(AvtoModification[tunecar][0] >= 1000 && AvtoModification[tunecar][0] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][0])) != AvtoModification[tunecar][0]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][0]); } } if(AvtoModification[tunecar][1] >= 1000 && AvtoModification[tunecar][1] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][1])) != AvtoModification[tunecar][1]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][1]); } } if(AvtoModification[tunecar][2] >= 1000 && AvtoModification[tunecar][2] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][2])) != AvtoModification[tunecar][2]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][2]); } } if(AvtoModification[tunecar][3] >= 1000 && AvtoModification[tunecar][3] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][3])) != AvtoModification[tunecar][3]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][3]); } } if(AvtoModification[tunecar][4] >= 1000 && AvtoModification[tunecar][4] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][4])) != AvtoModification[tunecar][4]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][4]); } } if(AvtoModification[tunecar][5] >= 1000 && AvtoModification[tunecar][5] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][5])) != AvtoModification[tunecar][5]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][5]); } } if(AvtoModification[tunecar][6] >= 1000 && AvtoModification[tunecar][6] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][6])) != AvtoModification[tunecar][6]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][6]); } } if(AvtoModification[tunecar][7] >= 1000 && AvtoModification[tunecar][7] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][7])) != AvtoModification[tunecar][7]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][7]); } } if(AvtoModification[tunecar][8] >= 1000 && AvtoModification[tunecar][8] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][8])) != AvtoModification[tunecar][8]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][8]); } } if(AvtoModification[tunecar][9] >= 1000 && AvtoModification[tunecar][9] <= 1193) { if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][9])) != AvtoModification[tunecar][9]) { AddVehicleComponent(tunecar,AvtoModification[tunecar][9]); } } if(AvtoModification[tunecar][10] > 0) { ChangeVehiclePaintjob(tunecar,AvtoModification[tunecar][10]); } if(CarInfo[tunecar][cRegistered] == 1) { SetVehicleNumberPlate(tunecar, CarInfo[tunecar][cPlate]); } else { SetVehicleNumberPlate(tunecar, CarInfo[tunecar][cPlate]); } return 1; } } } else if(strcmp(x_nr,"plate",true) == 0) { new carid; new getcarid; new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[128]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/v)ehicle plate [text]"); return 1; } if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { carid = PlayerInfo[playerid][pPcarkey1]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } getcarid = GetPlayerVehicleID(playerid); //new car = GetPlayerVehicleID(playerid); if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999) { SendClientMessage(playerid, COLOR_GREY, "You don't own a car."); return 1; } if(getcarid == carid) { new vid = GetPlayerVehicleID(playerid); strmid(CarInfo[vid][cPlate],result,0,strlen(result),999); SetVehicleNumberPlate(vid,CarInfo[vid][cPlate]); CarInfo[vid][cRegistered] = 1; RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } } } else if(strcmp(x_nr,"findcar",true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Exemplu: /v findcar [1, 2, 3]"); return 1; } new number = strval(tmp); if(number < 1 || number > 3) { SendClientMessage(playerid, COLOR_GREY, "Vehicle 1, 2, 3"); return 1; } if(number == 1) { if(PlayerInfo[playerid][pPcarkey1] == 999) { SendClientMessage(playerid, COLOR_GREY, "Nu ai masina in slot 1."); return 1; } new carid = PlayerInfo[playerid][pPcarkey1]; new Float:X, Float:Y, Float:Z; new zone[MAX_ZONE_NAME]; GetVehicle2DZone(carid, zone, MAX_ZONE_NAME); GetVehiclePos(carid, X,Y,Z); if(Searching[playerid] == 0) { Searching[playerid] = 1; SetPlayerCheckpoint(playerid, X,Y,Z, 5.0); format(string, sizeof(string),"{FFFFFF}Masina ta se afla la {591BE0}%s.",zone); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ti-am pus un {E61919}checkpoint {FFFFFF}in locul in care se afla masina."); } else { SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ai folosit deja comanda, scrie {0AF04F}/clearcp {FFFFFF}pentru a o putea folosi din nou."); } } else if(number == 2) { if(PlayerInfo[playerid][pPcarkey2] == 999) { SendClientMessage(playerid, COLOR_GREY, "Nu ai masina in slot 2."); return 1; } new carid = PlayerInfo[playerid][pPcarkey2]; new Float:X, Float:Y, Float:Z; new zone[MAX_ZONE_NAME]; GetVehicle2DZone(carid, zone, MAX_ZONE_NAME); GetVehiclePos(carid, X,Y,Z); if(Searching[playerid] == 0) { Searching[playerid] = 1; SetPlayerCheckpoint(playerid, X,Y,Z, 5.0); format(string, sizeof(string),"{FFFFFF}Masina ta se afla la {591BE0}%s.",zone); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ti-am pus un {E61919}checkpoint {FFFFFF}in locul in care se afla masina."); } else { SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ai folosit deja comanda, scrie {0AF04F}/clearcp {FFFFFF}pentru a o putea folosi din nou."); } } else if(number == 3) { if(PlayerInfo[playerid][pPcarkey3] == 999) { SendClientMessage(playerid, COLOR_GREY, "Nu ai masina in slot 2."); return 1; } new carid = PlayerInfo[playerid][pPcarkey3]; new Float:X, Float:Y, Float:Z; new zone[MAX_ZONE_NAME]; GetVehicle2DZone(carid, zone, MAX_ZONE_NAME); GetVehiclePos(carid, X,Y,Z); if(Searching[playerid] == 0) { Searching[playerid] = 1; SetPlayerCheckpoint(playerid, X,Y,Z, 5.0); format(string, sizeof(string),"{FFFFFF}Masina ta se afla la {591BE0}%s.",zone); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ti-am pus un {E61919}checkpoint {FFFFFF}in locul in care se afla masina."); } else { SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ai folosit deja comanda, scrie {0AF04F}/clearcp {FFFFFF}pentru a o putea folosi din nou."); } } } } else if(strcmp(x_nr,"engine",true) == 0) { new carid; new getcarid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { carid = PlayerInfo[playerid][pPcarkey1]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } getcarid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername));// if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999) { SendClientMessage(playerid, COLOR_GREY, "You don't own a car."); return 1; } if(getcarid == carid) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* Motorul a fost pornit cu succes! ."); SendClientMessage(playerid, COLOR_GREY, string); TogglePlayerControllable(playerid, 1); return 1; } } } else if(strcmp(x_nr,"lock1",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey1]; if(keycar != 999) { new locked[256]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 1"); return 1; } } else if(strcmp(x_nr,"lock2",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey2]; if(keycar != 999) { new locked[256]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 2"); return 1; } } else if(strcmp(x_nr,"lock3",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey3]; if(keycar != 999) { new locked[256]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 3"); return 1; } } else if(strcmp(x_nr,"color",true) == 0) { if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999) { SendClientMessage(playerid, COLOR_GREY," You don't have a vehicle to respray."); return 1; } if(GetPlayerMoney(playerid) < 1000) { SendClientMessage(playerid, COLOR_GREY," You don't have enough money for vehicle respray."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 && color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { vehid = PlayerInfo[playerid][pPcarkey1]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } if(IsPlayerInVehicle(playerid, vehid)) { CarInfo[vehid][cColorOne] = color1; CarInfo[vehid][cColorTwo] = color2; GivePlayerMoney(playerid, -1000); GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1); ChangeVehicleColor(vehid, color1, color2); OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GREY," You are not in your vehicle."); return 1; } } else if(strcmp(x_nr,"buy",true) == 0) { if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pLevel] < 5) { SendClientMessage(playerid, COLOR_GREY, "You need to be level 5 to buy a vehicle!"); return 1; } if(PlayerInfo[playerid][pPcarkey1] == 999) { } else if(PlayerInfo[playerid][pPcarkey2] == 999) { } else if(PlayerInfo[playerid][pPcarkey3] == 999) { } else { SendClientMessage(playerid, COLOR_GREY, "Ai Deja 3 Masini"); return 1; } if(CarInfo[idcar][cOwned]==1) { SendClientMessage(playerid, COLOR_WHITE, "Cineva mai detine aceasta masina"); return 1; } if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue]) { if(PlayerInfo[playerid][pPcarkey1] == 999) { PlayerInfo[playerid][pPcarkey1] = idcar; } else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; } else if(PlayerInfo[playerid][pPcarkey3] == 999) { PlayerInfo[playerid][pPcarkey3] = idcar; } else { return 1; } CarInfo[idcar][cOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999); GivePlayerMoney(playerid,-CarInfo[idcar][cValue]); PlayerPlayMusic(playerid); GameTextForPlayer(playerid, "~r~~h~Congratulations~n~~y~~h~Don't forget to /v park it!", 5000, 3); SendClientMessage(playerid, COLOR_WHITE, "Felicitari ti-ai cumparat o noua masina!"); SendClientMessage(playerid, COLOR_WHITE, "Scrie /vehiclehelp pentru manualul masini."); TogglePlayerControllable(playerid, 1); //SendClientMessage(playerid, COLOR_YELLOW2, "Acum poti porni motorul masinii apasand pe butonul cu care sari."); //gEngine[playerid] = 0; //engineOn[GetPlayerVehicleID(playerid)] = false; DateProp(playerid); OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "You don't have enough cash with you ! "); return 1; } } } else { SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color"); return 1; } } return 1; }[/pawn] [pawn]Problema este cand un player care detine masina personale si da /vsellto ,iar cumparatoru da /accept ownablecar nu se intampla nimic ,ma puteti ajuta?[/pawn]
  11. [pawn](11845) : warning 235: public function lacks forward declaration (symbol "OnPlayerRegister")[/pawn] [pawn]public OnPlayerRegister(playerid, password[])[/pawn]
  12. Folosesc fs fast-event(cine scrie primu "nsdkfn4wt55" primeste suma de bani,pentru cei care nu stiu) si bani castigati din fast-event nu pot sa-i depun in banca,ma poate ajuta cineva? [pawn] #include <a_samp> #if !defined Loop #define Loop(%0,%1) \ for(new %0 = 0; %0 != %1; %0++) #endif #if !defined function #define function%0(%1) \ forward%0(%1); public%0(%1) #endif #if !defined PURPLE #define PURPLE \ 0xBF60FFFF #endif #if !defined GREEN #define GREEN \ 0x94D317FF #endif #if !defined TIME #define TIME \ 900000 #endif new xCharacters[][] = { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, xChars[16] = "", xReactionTimer, xCash, bool: xTestBusy ; public OnFilterScriptInit() { xReactionTimer = SetTimer("xReactionTest", TIME, 100); return 1; } public OnFilterScriptExit() { KillTimer(xReactionTimer); return 1; } public OnPlayerText(playerid, text[]) { switch(xTestBusy) { case true: { if(!strcmp(xChars, text, false)) { new string[128], pName[MAX_PLAYER_NAME] ; GetPlayerName(playerid, pName, sizeof(pName)); format(string, sizeof(string), "« \%s\" a castigat fast event-ul.A câstigat $%d banii. »", pName,xCash); SendClientMessageToAll(GREEN, string); GivePlayerMoney(playerid, xCash); xReactionTimer = SetTimer("xReactionTest", TIME, 100); xTestBusy = false; } } } return 1; } function xReactionTest() { new xLength = (random(8) + 2), string[128] ; xCash = (random(10000) + 50000); format(xChars, sizeof(xChars), ""); Loop(x, xLength) format(xChars, sizeof(xChars), "%s%s", xChars, xCharacters[random(sizeof(xCharacters))][0]); format(string, sizeof(string), "« Cine scrie primu %s castiga $%d banii. »", xChars, xCash); SendClientMessageToAll(GREEN, string); KillTimer(xReactionTimer); xTestBusy = true; SetTimer("xReactionProgress", 100, 0); return 1; } [/pawn]
  13. duplex

    problema gm

    [pawn]public OnPlayerLogin(playerid,password[]) { new tmp2[256]; new string2[64]; new playername2[MAX_PLAYER_NAME]; new playernamesplit[3][MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); split(playername2, playernamesplit, '_'); format(string2, sizeof(string2), "%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Key" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 ) { new key[ 256 ] , val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); /*if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); } if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); } if( strcmp( key , "PremiumAccount" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPremium] = strval( val ); } if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); } if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); } if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); } if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); } if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); } if( strcmp( key , "Fightstyles" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFstyles] = strval( val ); } if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key , "CanSayTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuteTime] = strval( val ); } if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); } if( strcmp( key , "Dependent" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDependent] = strval( val ); } if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); } if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); } if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); } if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key , "Room1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom1] = strval( val ); } if( strcmp( key , "Room2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom2] = strval( val ); } if( strcmp( key , "Room3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom4] = strval( val ); } if( strcmp( key , "Room4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom6] = strval( val ); } if( strcmp( key , "Room5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom7] = strval( val ); } if( strcmp( key , "Room6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom10] = strval( val ); } if( strcmp( key , "Room7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom11] = strval( val ); } if( strcmp( key , "Room8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom12] = strval( val ); } if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key , "SafeMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); } if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key , "SafeDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); } if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); } if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); } if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); } if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); } if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); } if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); } if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key , "Car1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey1] = strval( val ); } if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); } if( strcmp( key , "Car3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); } if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); } if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "AdminWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); } if( strcmp( key , "ModWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMWarns] = strval( val ); } if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "AdminWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); } if( strcmp( key , "ModWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMWarns] = strval( val ); } if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); } if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrack] = strval( val ); } if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); } if( strcmp( key , "Buletin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBuletin] = strval( val ); } if( strcmp( key , "SpawnPD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPDspawn] = strvalEx( val ); } if( strcmp( key , "SpawnFBI" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFBIspawn] = strvalEx( val ); } if( strcmp( key , "SpawnNG" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNGspawn] = strvalEx( val ); } if( strcmp( key , "SpawnNF" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNFspawn] = strvalEx( val ); } if( strcmp( key , "SpawnTJM" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTJMspawn] = strvalEx( val ); } if( strcmp( key , "SpawnPr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPrspawn] = strvalEx( val ); } if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); } if( strcmp( key , "SpawnHA" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHAspawn] = strvalEx( val ); } if( strcmp( key , "SpawnNR" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMCspawn] = strvalEx( val ); } if( strcmp( key , "SpawnESB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pESBspawn] = strvalEx( val ); } if( strcmp( key , "SpawnWSC" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWSCspawn] = strvalEx( val ); } if( strcmp( key , "SpawnNS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNSspawn] = strvalEx( val ); } if( strcmp( key , "SpawnSS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSSspawn] = strvalEx( val ); } if( strcmp( key , "SpawnBK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBKspawn] = strvalEx( val ); }*/ if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); } if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); } if( strcmp( key , "PremiumAccount" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPremium] = strval( val ); } if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); } if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); } if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); } if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); } if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); } if( strcmp( key , "Fightstyles" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFstyles] = strval( val ); } if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); } if( strcmp( key , "Dependent" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDependent] = strval( val ); } if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); } if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); } if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); } if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key , "SafeMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); } if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key , "SafeDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); } if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); } if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); } if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); } if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); } if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); } if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); } if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key , "Car1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey1] = strval( val ); } if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); } if( strcmp( key , "Car3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); } if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); } if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "AdminWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); } if( strcmp( key , "ModWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMWarns] = strval( val ); } if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "AdminWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); } if( strcmp( key , "ModWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMWarns] = strval( val ); } if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); } if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrack] = strval( val ); } if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); } if( strcmp( key , "Buletin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBuletin] = strval( val ); } if( strcmp( key , "SpawnPD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPDspawn] = strvalEx( val ); } if( strcmp( key , "SpawnFBI" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFBIspawn] = strvalEx( val ); } if( strcmp( key , "SpawnNG" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNGspawn] = strvalEx( val ); } if( strcmp( key , "SpawnNF" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNFspawn] = strvalEx( val ); } if( strcmp( key , "SpawnTJM" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTJMspawn] = strvalEx( val ); } if( strcmp( key , "SpawnPr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPrspawn] = strvalEx( val ); } if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); } if( strcmp( key , "SpawnHA" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHAspawn] = strvalEx( val ); } if( strcmp( key , "SpawnNR" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMCspawn] = strvalEx( val ); } if( strcmp( key , "SpawnESB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pESBspawn] = strvalEx( val ); } if( strcmp( key , "SpawnWSC" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWSCspawn] = strvalEx( val ); } if( strcmp( key , "SpawnNS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNSspawn] = strvalEx( val ); } if( strcmp( key , "SpawnSS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSSspawn] = strvalEx( val ); } if( strcmp( key , "SpawnBK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBKspawn] = strvalEx( val ); } }//end while fclose(UserFile);//close the file after everything has been read in the while } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"Parola Gresita.\nTe rugam introdu parola corecta.",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); fclose(UserFile); gPlayerLogTries[playerid] += 1; if(gPlayerLogTries[playerid] == 4) { Ban(playerid); } return 1; } PlayerInfo[playerid][pAdjustable] = 0; ResetPlayerMoney(playerid); ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]); CurrentMoney[playerid] = PlayerInfo[playerid][pCash]; if(PlayerInfo[playerid][pReg] == 0) { PlayerInfo[playerid][pLevel] = 3; PlayerInfo[playerid][pSHealth] = 0.0; PlayerInfo[playerid][pHealth] = 50.0; PlayerInfo[playerid][pPos_x] = 2246.6; PlayerInfo[playerid][pPos_y] = -1161.9; PlayerInfo[playerid][pPos_z] = 1029.7; PlayerInfo[playerid][pInt] = 15; PlayerInfo[playerid][pLocal] = 255; PlayerInfo[playerid][pTeam] = 3; PlayerInfo[playerid][pModel] = 60; new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start PlayerInfo[playerid][pPnumber] = randphone; PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pPbiskey] = 255; PlayerInfo[playerid][pAccount] = 1000; PlayerInfo[playerid][pReg] = 1; GivePlayerMoney(playerid, 500); SetPlayerWantedLevel(playerid,WantedLevel[playerid]); SendClientMessage(playerid,COLOR_YELLOW,"Nu ai permis asa ca ti-am pus un checkpoint pe harta!Pentru a-l lua dute la el si scrie /exam"); SetPlayerCheckpoint(playerid,1412.0840,-1701.5978,13.5395,5.0); } if(PlayerInfo[playerid][pLocked] == 1) // Auto-kick { SendClientMessage(playerid, COLOR_LIGHTRED, "Your account is Banned. Make a unban request on forum: nu fac reclama"); Kick(playerid); } if(PlayerInfo[playerid][pLevel] == -999) //autoban { Ban(playerid); } else if(PlayerInfo[playerid][pCK] > 0) { Kick(playerid); } SendClientMessage(playerid, COLOR_WHITE,"{03EFFC}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"); SendClientMessage(playerid, COLOR_WHITE," {04FB3C}*{0000FF}Welcome to nu fac reclama {04FB3C}*"); format(string2, sizeof(string2), "* {0BB5F4}Bun Venit {FF0013}%s",playername2); SendClientMessage(playerid, COLOR_WHITE,string2); printf("%s has logged in.",playername2); if (PlayerInfo[playerid][pPremium] > 0) { SendClientMessage(playerid, COLOR_WHITE,"* {6EF83C}Felicitari, esti logat cu un {FF0013}Account Premium."); // 3 } else { SendClientMessage(playerid, COLOR_WHITE,"* {6EF83C}Nu detii un {FF0013}Account Premium."); // 3 } if (PlayerInfo[playerid][pAdmin] > 0) { format(string2, sizeof(string2), "* {6EF83C}Esti logat ca {FF0013}Level %d Admin.",PlayerInfo[playerid][pAdmin]); SendClientMessage(playerid, COLOR_WHITE,string2); } if (PlayerInfo[playerid][pHelper] > 0) { format(string2, sizeof(string2), "* {6EF83C}Esti logat ca {FF0013}Level %d Moderator.",PlayerInfo[playerid][pHelper]); SendClientMessage(playerid, COLOR_WHITE,string2); } new string3[256]; format(string3, sizeof(string3), "* {6EF83C}Puncte experienta {FF0013}%d",PlayerInfo[playerid][pExp]); // 5 SendClientMessage(playerid, 0xFFFFFFFF,string2); SendClientMessage(playerid, 0xFFFFFFFF,string3); SendClientMessage(playerid, COLOR_WHITE,"{03EFFC}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"); if(PlayerInfo[playerid][pFstyles] == 1) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING); } if(PlayerInfo[playerid][pFstyles] == 2) { SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU); } if(PlayerInfo[playerid][pFstyles] == 3) { SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD); } if(PlayerInfo[playerid][pFstyles] == 4) { SetPlayerFightingStyle(playerid, FIGHT_STYLE_GRABKICK); } if(PlayerInfo[playerid][pFstyles] == 5) { SetPlayerFightingStyle(playerid, FIGHT_STYLE_ELBOW); } if(PlayerInfo[playerid][pFstyles] == 6) { SetPlayerFightingStyle(playerid, FIGHT_STYLE_NORMAL); } if(PlayerInfo[playerid][pWstyles] == 1) { SetPlayerWalkingStyle(playerid, WALK_DEFAULT); } if(PlayerInfo[playerid][pWstyles] == 2) { SetPlayerWalkingStyle(playerid, WALK_NORMAL); } if(PlayerInfo[playerid][pWstyles] == 3) { SetPlayerWalkingStyle(playerid, WALK_PED); } if(PlayerInfo[playerid][pWstyles] == 4) { SetPlayerWalkingStyle(playerid, WALK_GANGSTA); } if(PlayerInfo[playerid][pWstyles] == 5) { SetPlayerWalkingStyle(playerid, WALK_GANGSTA2); } if(PlayerInfo[playerid][pWstyles] == 6) { SetPlayerWalkingStyle(playerid, WALK_OLD); } if(PlayerInfo[playerid][pWstyles] == 7) { SetPlayerWalkingStyle(playerid, WALK_FAT_OLD); } if(PlayerInfo[playerid][pWstyles] == 8) { SetPlayerWalkingStyle(playerid, WALK_FAT); } if(PlayerInfo[playerid][pWstyles] == 9) { SetPlayerWalkingStyle(playerid, WALK_LADY); } if(PlayerInfo[playerid][pWstyles] == 10) { SetPlayerWalkingStyle(playerid, WALK_LADY2); } if(PlayerInfo[playerid][pWstyles] == 11) { SetPlayerWalkingStyle(playerid, WALK_WHORE); } if(PlayerInfo[playerid][pWstyles] == 12) { SetPlayerWalkingStyle(playerid, WALK_WHORE2); } if(PlayerInfo[playerid][pWstyles] == 13) { SetPlayerWalkingStyle(playerid, WALK_DRUNK); } SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1); if(gTeam[playerid] == 0) { gTeam[playerid] = 3; } else { gTeam[playerid] = PlayerInfo[playerid][pTeam]; } gPlayerLogged[playerid] = 1; SpawnPlayer(playerid); format(tmp2, sizeof(tmp2), "~y~Bine ai venit ~n~~w~~h~ %s", playername2); DateProp(playerid); GameTextForPlayer(playerid, tmp2, 300, 1); if(PlayerInfo[playerid][pFMember] < 255) { format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]); SendClientMessage(playerid, COLOR_YELLOW, tmp2); } for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[pMaskuse] == 1) { ShowPlayerNameTagForPlayer(playerid, i, false); } } } } return 1; }[/pawn]
  14. duplex

    problema gm

    [pawn]public OnPlayerConnect(playerid) { if(IsPlayerNPC(playerid)) return 1; new zone[MAX_ZONE_NAME]; GetPlayer2DZone(playerid, zone, MAX_ZONE_NAME) if(Security != 0) { SendClientMessage(playerid, COLOR_YELLOW, ": Gazda a rupt una dintre regulile de acord, actiunea a fost luata."); Kick(playerid); return 1; } JustReported[playerid] = 0; PlayerNeedsHelp[playerid] = 0; UsedCrack[playerid] = 0; CrackOffer[playerid] = 999; CrackPrice[playerid] = 0; CrackGram[playerid] = 0; STIPlayer[playerid] = 0; SetVehicleNumberPlate(examc, " School"); gActivePlayers[playerid]++; IsSmoking[playerid] = 0; numplayers++; gPlayerAnimLibsPreloaded[playerid] = 0; new plname[MAX_PLAYER_NAME]; new string[MAX_PLAYER_NAME]; SelectChar[playerid] = 0; Hidemda[playerid]= 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0; PlayerIsHarvesting[playerid] = 0; SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0; GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0; ApprovedLawyer[playerid] = 0; CallLawyer[playerid] = 0; WantLawyer[playerid] = 0; KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;BusrouteEast[playerid][0] = 0; BusrouteWest[playerid][0] = 0; CP[playerid] = 0; Robbed[playerid] = 0; SpawnChange[playerid] = 1;Sweeperroute[playerid][0] = 0;Tractorroute[playerid][0] = 0; Cowroute[playerid][0] = 0; CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0; RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0; STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0; ChangePos2[playerid][1] = 0; RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0; TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0; RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0; DrugOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0; DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999; DrugGram[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0; JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0; GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0; OnDuty[playerid] = 0; MOnDuty[playerid] = 0; TestFishes[playerid] = 0; BoxWaitTime[playerid] = 0; SchoolSpawn[playerid] = 0; ChangePos2[playerid][1] = 0; SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0; BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; MechanicCallTime[playerid] = 0; FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0; Mobile[playerid] = 255; Music[playerid] = 0; BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0; BusShowLocation[playerid][0] = 0; Spectate[playerid] = 255; PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0; Unspec[playerid][sLocal] = 255; FishCount[playerid] = 0; SafeGivePlayerMoney(playerid,PlayerInfo[playerid][pCash]); WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0; PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0; gLastCar[playerid] = 0; FirstSpawn[playerid] = 0; AdminDuty[playerid] = 0; ModeratorDuty[playerid] = 0; gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0; gSpeedo[playerid] = 0; gGas[playerid] = 0; gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0; gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0; PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0; StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0; ScriptMoney[playerid] = 0; MatsHolding[playerid] = 0; TutTime[playerid] = 0; gPlayerMission[playerid] = 0; TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999; NoFuel[playerid] = 0; ScriptMoneyUpdated[playerid] = 0; HireCar[playerid] = 299; PlayersChannel[playerid] = 999; TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999; Locator[playerid] = 0; PlayerOnMission[playerid] = 0; MissionCheckpoint[playerid] = 0; WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0; Fishes[playerid][pLastFish] = 0; Fishes[playerid][pFishID] = 0; ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999; PlayerReport[playerid] = 0;PlayerSweeper[playerid] = 0; PlayerTicket[playerid] = 0; PlayerGuard[playerid] = 0; PlayerRefill[playerid] = 0; PlayerRepair[playerid] = 0; PlayerNeedHelp[playerid] = 0; GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]); PlayerInfo[playerid][pLevel] = 0; PlayerInfo[playerid][pAdmin] = 0; PlayerInfo[playerid][pPremium] = 0; PlayerInfo[playerid][pHelper] = 0; PlayerInfo[playerid][pDonateRank] = 1; PlayerInfo[playerid][gPupgrade] = 0; PlayerInfo[playerid][pConnectTime] = 0; PlayerInfo[playerid][pReg] = 0; PlayerInfo[playerid][pSex] = 0; PlayerInfo[playerid] = 0; PlayerInfo[playerid][pOrigin] = 0; PlayerInfo[playerid][pFstyles] = 0; PlayerInfo[playerid][pWstyles] = 0; PlayerInfo[playerid][pExp] = 0; PlayerInfo[playerid][pAccount] = 0; PlayerInfo[playerid][pCrimes] = 0; gPlayerUsingLoopingAnim[playerid] = 0; gPlayerAnimLibsPreloaded[playerid] = 0; PlayerInfo[playerid][pDeaths] = 0; PlayerInfo[playerid][pArrested] = 0; PlayerInfo[playerid][pWantedDeaths] = 0; PlayerInfo[playerid][pPhoneBook] = 0; PlayerInfo[playerid][pLottoNr] = 0; PlayerInfo[playerid][pFishes] = 0; PlayerInfo[playerid][pBiggestFish] = 0; PlayerInfo[playerid][pJob] = 0; PlayerInfo[playerid][pPayCheck] = 0; PlayerInfo[playerid][pHeadValue] = 0; PlayerInfo[playerid][pJailed] = 0; PlayerInfo[playerid][pMuteTime] = 0; PlayerInfo[playerid][pRentroom1] = 0; PlayerInfo[playerid][pRentroom2] = 0; PlayerInfo[playerid][pRentroom4] = 0; PlayerInfo[playerid][pRentroom6] = 0; PlayerInfo[playerid][pRentroom7] = 0; PlayerInfo[playerid][pRentroom10] = 0; PlayerInfo[playerid][pRentroom11] = 0; PlayerInfo[playerid][pRentroom12] = 0; PlayerInfo[playerid][pJailTime] = 0; PlayerInfo[playerid][pMats] = 0; PlayerInfo[playerid][pDrugs] = 0; PlayerInfo[playerid][pLeader] = 0; PlayerInfo[playerid][pMember] = 0; PlayerInfo[playerid][pFMember] = 255; PlayerInfo[playerid][pRank] = 0; PlayerInfo[playerid][pLighter] = 0; PlayerInfo[playerid][pRoadblock] = 0; PlayerInfo[playerid][pDependent] = 0; PlayerInfo[playerid][pCigarettes] = 0; PlayerInfo[playerid][pBoxDrugs] = 0; PlayerInfo[playerid][pBoxMats] = 0; PlayerInfo[playerid][pChar] = 0; PlayerInfo[playerid][pContractTime] = 0; PlayerInfo[playerid][pDetSkill] = 0; PlayerInfo[playerid][pSexSkill] = 0; PlayerInfo[playerid][pBoxSkill] = 0; PlayerInfo[playerid][pLawSkill] = 0; PlayerInfo[playerid][pMechSkill] = 0; PlayerInfo[playerid][pJackSkill] = 0; PlayerInfo[playerid][pCarSkill] = 0; PlayerInfo[playerid][pNewsSkill] = 0; UsingDrugs[playerid] = 0; PlayerInfo[playerid][pCMember] = 0; PlayerInfo[playerid][pDrugsSkill] = 0; PlayerInfo[playerid][pCookSkill] = 0; PlayerInfo[playerid][pFishSkill] = 0; PlayerInfo[playerid][pSHealth] = 0.0; PlayerInfo[playerid][pHealth] = 50.0; PlayerInfo[playerid][pPos_x] = 2246.6; PlayerInfo[playerid][pPos_y] = -1161.9; PlayerInfo[playerid][pPos_z] = 1029.7; PlayerInfo[playerid][pInt] = 15; PlayerInfo[playerid][pLocal] = 255; PlayerInfo[playerid][pTeam] = 3; PlayerInfo[playerid][pModel] = 60; new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start PlayerInfo[playerid][pPnumber] = randphone; PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pPcarkey1] = 999; PlayerInfo[playerid][pPcarkey2] = 999; PlayerInfo[playerid][pPcarkey3] = 999; PlayerInfo[playerid][pPbiskey] = 255; PlayerInfo[playerid][pCarLic] = 1; PlayerInfo[playerid][pFlyLic] = 0; PlayerInfo[playerid][pBoatLic] = 0; PlayerInfo[playerid][pFishLic] = 0; PlayerInfo[playerid][pGunLic] = 1; PlayerInfo[playerid][pGun1] = 0; PlayerInfo[playerid][pGun2] = 0; PlayerInfo[playerid][pGun3] = 0; PlayerInfo[playerid][pGun4] = 0; PlayerInfo[playerid][pAmmo1] = 0; PlayerInfo[playerid][pAmmo2] = 0; PlayerInfo[playerid][pAmmo3] = 0; PlayerInfo[playerid][pAmmo4] = 0; PlayerInfo[playerid][pCarTime] = 0; PlayerInfo[playerid][pPayDay] = 0; PlayerInfo[playerid][pPayDayHad] = 0; PlayerInfo[playerid][pCDPlayer] = 0; PlayerInfo[playerid][pWins] = 0; PlayerInfo[playerid][pLoses] = 0; PlayerInfo[playerid][pAlcoholPerk] = 0; PlayerInfo[playerid][pDrugPerk] = 0; PlayerInfo[playerid][pMiserPerk] = 0; PlayerInfo[playerid][pPainPerk] = 0; PlayerInfo[playerid][pTraderPerk] = 0; PlayerInfo[playerid][pTut] = 0; PlayerInfo[playerid][pMissionNr] = 0; PlayerInfo[playerid][pWarns] = 0; PlayerInfo[playerid][pAWarns] = 0; PlayerInfo[playerid][pMWarns] = 0; PlayerInfo[playerid][pMaskuse] = 0; PlayerInfo[playerid][pFuel] = 0; PlayerInfo[playerid][pAdjustable] = 0; PlayerInfo[playerid][pPassport] = 0; PlayerInfo[playerid][pLocked] = 0; PlayerInfo[playerid][pBuletin] = 0; PlayerInfo[playerid][pCrack] = 0; PlayerInfo[playerid][pPDspawn] = 0; // Spawn Police Departament PlayerInfo[playerid][pFBIspawn] = 0; // Spawn FBI Agency PlayerInfo[playerid][pNGspawn] = 0; // Spawn National Guard PlayerInfo[playerid][pNFspawn] = 0; // Spawn The Russian Bratva PlayerInfo[playerid][pTJMspawn] = 0; // Spawn Da Nang Boys PlayerInfo[playerid][pPrspawn] = 0; // Spawn Primarie PlayerInfo[playerid][pHAspawn] = 0; // Spawn Hitman Agency PlayerInfo[playerid][pMCspawn] = 0; // Spawn Mechanic ompanY PlayerInfo[playerid][pESBspawn] = 0; // Spawn Grove Street PlayerInfo[playerid][pWSCspawn] = 0; // Spawn The Triads Mafia PlayerInfo[playerid][pNSspawn] = 0; // Spawn Los Santos Vagos PlayerInfo[playerid][pSSspawn] = 0; // Spawn Ballas PlayerInfo[playerid][pBKspawn] = 0; // Spawn People Racing PlayerInfo[playerid][pTransferacc] = 0; // Accept Transfer TextDrawShowForPlayer(playerid,HClock); TextDrawShowForPlayer(playerid,HClock2); TextDrawShowForPlayer(playerid,HClock3); TextDrawShowForPlayer(playerid,HClock4); ClearFishes(playerid); SetPlayerMapIcon(playerid,1,1412.0840,-1701.5978,13.5395,55,COLOR_YELLOW2, MAPICON_LOCAL);//DMV LS new DialogString[1024]; format(DialogString, sizeof DialogString, "%s%s%s%s%s", reg, reg2, reg3, reg4, reg5); ShowPlayerDialog(playerid, 71, DIALOG_STYLE_MSGBOX, "{F81414}Introducere in server...", DialogString, "Ok", "Iesi"); for(new h = 201; h < sizeof(CarInfo); h++) { SetVehicleParamsForPlayer(h,playerid,0,CarInfo[h][cLock]); } ClearCooking(playerid); ClearGroceries(playerid); ClearMarriage(playerid); SetPlayerColor(playerid,COLOR_GRAD2); GetPlayerName(playerid, plname, sizeof(plname)); format(string, sizeof(string), "%s.ini", plname); if(fexist(string)) { gPlayerAccount[playerid] = 1; SendClientMessage(playerid, COLOR_GREEN,": Se incarca, asteapta..."); } else { gPlayerAccount[playerid] = 0; SendClientMessage(playerid, COLOR_GREEN,": Se incarca, asteapta..."); } return 1; }[/pawn]
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