crazyzee
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Acum numai apare nici o eroare mersi mult insa cand dau ingame /factionpayday apare acel mesaj in chat ca am primit faction payday insa nu primesc nimic .. nici in banka nu ii baga .. Trebuia sa scriu asa ? #define GetPlayerCash JB_GetPlayerMoney ?
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Acum imi apare : [pawn]D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(38495) : error 017: undefined symbol "GetPlayerCash" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.[/pawn]
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Am pus in gm comanda /factionpayday pentru a putea da salarii , la compilare primesc aceasta eroare : [pawn]D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19071) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19077) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19083) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19089) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19095) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19101) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19110) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19116) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19122) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19128) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19134) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19140) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19149) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19155) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19161) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19167) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19173) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19179) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19188) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19194) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19200) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19206) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19212) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19218) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19227) : error 017: undefined symbol "GivePlayerCash" D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19233) : error 017: undefined symbol "GivePlayerCash" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors. [/pawn] ... sa imi spuneti cum definesc " GivePlayerCash " . Comanda /factionpayday : [pawn]if(strcmp(cmd, "/factionpayday", true) == 0 || strcmp(cmd, "/payteam", true) == 0) { if(PlayerInfo[playerid][pAdmin] >= 1338) { GetPlayerName(playerid, sendername, sizeof(sendername)); SendClientMessage(playerid, COLOR_GREEN,"All online faction members have retrieved their faction Payday."); format(string, 256, "News: %s has started the Faction PayDay !", sendername); ABroadCast(COLOR_YELLOW,string,1); for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[pLeader] == 1||PlayerInfo[pMember] == 1) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 2||PlayerInfo[pMember] == 2) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 3||PlayerInfo[pMember] == 3) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 4||PlayerInfo[pMember] == 4) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 5||PlayerInfo[pMember] == 5) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 6||PlayerInfo[pMember] == 6) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 7||PlayerInfo[pMember] == 7) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 8||PlayerInfo[pMember] == 8) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 9||PlayerInfo[pMember] == 9) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 10||PlayerInfo[pMember] == 10) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 11||PlayerInfo[pMember] == 11) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 12||PlayerInfo[pMember] == 12) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[pLeader] == 13||PlayerInfo[pMember] == 13) { if(PlayerInfo[pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[pRank] == 2) {[/pawn]
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Acum nu merge /buyprods , cand scriu apare in chat Products 0/0 !
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Scz. pentru intarziere.... [pawn]if(strcmp(cmd, "/robbank", true) == 0) { if(PlayerToPoint(3, playerid,2315.4534,-0.8274,26.7422)) { if(PlayerInfo[playerid][pRob] < 20) { SendClientMessage(playerid, COLOR_YELLOW, "You don't have enought Rob Skill to robbank right now!"); return 1; } if(WantedPoints[playerid] > 0) { SendClientMessage(playerid, COLOR_YELLOW, "You cannot robbank while you have wanted!"); return 1; } if(PlayerInfo[playerid][pLocal] == 103) { } else { SendClientMessage(playerid, COLOR_GREY, "You are not in the bank!"); return 1; } new leader = PlayerInfo[playerid][pLeader]; new member = PlayerInfo[playerid][pMember]; if(member==1 || member==2 || member==3 || member==4 || member==7 || member==9 || member==10 || member==11) { SendClientMessage(playerid, COLOR_GREEN, "You are not a gang member !"); return 1; } else if(leader==1 || leader==2 || leader==3 || leader==4 || leader==7 || leader==9 || leader==10 || leader==11) { SendClientMessage(playerid, COLOR_LIGHTGREEN, "You cannot rob the Bank !"); return 1; } if(PlayerInfo[playerid][pLevel] < 4) { SendClientMessage(playerid, COLOR_LIGHTGREEN, " You must be level 4 to use this!"); return 1; } if(PlayerInfo[playerid][pRob] >= 15) { GetPlayerName(playerid, sendername, sizeof(sendername)); new level = PlayerInfo[playerid][pRobSkill]; new robmoney; if(level >= 0 && level <= 50) { robmoney = random(50000); GivePlayerMoney(playerid, robmoney); } else if(level >= 51 && level <= 100) { robmoney = random(75000); GivePlayerMoney(playerid, robmoney); } else if(level >= 101 && level <= 200) { robmoney = random(100000); GivePlayerMoney(playerid, robmoney); } else if(level >= 201 && level <= 400) { robmoney = random(125000); GivePlayerMoney(playerid, robmoney); } else if(level >= 400) { robmoney = random(150000); GivePlayerMoney(playerid, robmoney); } PlayerInfo[playerid][pRob] -= 15; PlayerInfo[playerid][pRobSkill] += 5; PlayerInfo[playerid][pCashStolen] = robmoney; if(PlayerInfo[playerid][pRobSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Rob Skill is now Level 2, you will earn more Money."); } else if(PlayerInfo[playerid][pRobSkill] == 100) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Rob Skill is now Level 3, you will earn more Money."); } else if(PlayerInfo[playerid][pRobSkill] == 200) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Rob Skill is now Level 4, you will earn more Money."); } else if(PlayerInfo[playerid][pRobSkill] == 400) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Rob Skill is now Level 5, you will earn more Money."); } SendClientMessage(playerid, 0xFF0000FF, " You Have Robbed The Bank "); format(string, sizeof(string), "** HQ: The Bank in Los Santos has been robbed!!!!!. **", sendername); SendRadioMessage(1, COLOR_RED, string); WantedPoints[playerid] =20; SetPlayerCriminal(playerid,255, "Robbing the BANK!"); format(string,sizeof(string), "* %s points his gun at the clerk and attempts to rob the Bank.", sendername); SendClientMessage(playerid, COLOR_YELLOW, "You have been seen on the security cameras! Run away!"); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); format(string, sizeof(string), "** You have successfully stolen $%d!",robmoney); SendClientMessage(playerid,COLOR_YELLOW,string); GivePlayerMoney(playerid, robmoney); SetTimerEx("NFSCarTime", 20000, 0, "i", playerid); } } else { SendClientMessage(playerid, COLOR_GREY, "You are not in the bank at the door!"); return 1; } return 1; }[/pawn]
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Salut inca odata , vreau ca orice player sa poata da robbank sa numai ceara obligatoriu skill . Ce trebuie sa modific si cum ...
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Acum imi da erorile astea : [pawn]D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(32875) : warning 202: number of arguments does not match definition D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(32893) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Warnings. [/pawn] EDIT : Uite asa apare ...
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Ce-mi place de tine , am vorbit si aseara amandoi , acum 3 zile cand tu ne faceai asta noua, radeai cu gura pana la urechi , acum plangi dupa ajutor ... Cauta un AntiRCONHack eu cu asta am rezolvat , gasesti pe sa-mp.com .
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tot asa zice " you are not in a delivery car " , nu merge nici /buyprods :-|
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Comanda /load : [pawn]if(strcmp(cmd, "/load", true) == 0) { if(IsPlayerConnected(playerid)) { new tmpcar = GetPlayerVehicleID(playerid); if(tmpcar < 86 || tmpcar > 89) { GameTextForPlayer(playerid, "~r~You are not in a delivery truck", 5000, 1); return 1; } format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); } return 1; }[/pawn]
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haaaa? ce sa arat zimi .. si arat cu placere no problem
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EDIT : Am rezolvat cu junkbusterul insa acum dupa ce intru pe server primesc BAN aiurea , in server.log apare asa : 193.xx.xx.xx [30/03/13 | 08:12:02] Lordx - Cheats detected Nu folosesc nici un fel de cod :-"
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Salut , azi am pus JunkBuster 11 , am facut exact cum zice in acel fisier README.txt in acum cand compilez GM-ul imi da erorile astea :-" [pawn]D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(140) : warning 201: redefinition of constant/macro (symbol "GetPlayerMoney") D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(141) : warning 201: redefinition of constant/macro (symbol "ResetPlayerMoney") D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(142) : warning 201: redefinition of constant/macro (symbol "GivePlayerMoney") D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(143) : warning 201: redefinition of constant/macro (symbol "PutPlayerInVehicle") D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(144) : warning 201: redefinition of constant/macro (symbol "GivePlayerWeapon") D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(145) : warning 201: redefinition of constant/macro (symbol "SetPlayerPos") D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(146) : warning 201: redefinition of constant/macro (symbol "SetVehiclePos") D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(2795) : error 017: undefined symbol "JB_GivePlayerMoney" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(2824) : error 017: undefined symbol "JB_GivePlayerMoney" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(2861) : error 017: undefined symbol "JB_GivePlayerWeapon" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(2890) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(3283) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(3289) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(3307) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(3321) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(3334) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(3347) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(3360) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(3530) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(3542) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(3993) : error 017: undefined symbol "JB_GivePlayerMoney" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4530) : error 017: undefined symbol "JB_GivePlayerMoney" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4746) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4756) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4797) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4801) : error 017: undefined symbol "JB_GivePlayerWeapon" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4823) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4835) : error 017: undefined symbol "JB_GivePlayerWeapon" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4837) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4843) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4851) : error 017: undefined symbol "JB_SetPlayerPos" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4860) : error 017: undefined symbol "JB_GivePlayerMoney" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(4890) : error 017: undefined symbol "JB_SetPlayerPos" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors. [/pawn]
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Salut am o problema cu jobul trucker , dupa ce setez jobul si ma urc in masina de truck cand dau /load zice you are non in a delivery car , cand dau /buyprods apare Produse 0/0 , cam de unde sa fie problema ?
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Pai si daca el trebuie din anumite motive sa se conecteze la rcon ? :tongue: Incearca FS asta si eu am avut probleme astea http://www.girlshare.ro/32348218.1
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Salut , am si eu scriptul cu hunted insa cand este ales hunt-ul daca dau /hunted sa imi arate locatia lui zice ca momentan jocul hunted nu a inceput ! Aceasta e comanda /hunted : [pawn]if(strcmp(cmd, "/hunted", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsGameStarted > 0) { if(PlayerOnMission[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !"); return 1; } if(HuntedPlayer == playerid) { SendClientMessage(playerid, COLOR_GREY, " Nu poti folosi /hunted cand esti Hunt !"); return 1; } if(HuntedPlayer != INVALID_PLAYER_ID) { new Float:X,Float:Y,Float:Z; GetPlayerPos(HuntedPlayer, X,Y,Z); SetPlayerCheckpoint(playerid, X,Y,Z, 6); FindTime[playerid] = 1; FindTimePoints[playerid] = 12; } else { SendClientMessage(playerid, COLOR_GREY, " Momentan nu a inceput jocul 'Hunted' !"); } } else { SendClientMessage(playerid, COLOR_GREY, " Momentan nu a inceput jocul 'Hunted' !"); } } return 1; }[/pawn]
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am sa il incerc si eu :P
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Salut am o roblema care nu stiu cum sa o rezolv , daca cumpar un bizz si pe urma il vand si vreau sa cumpar altu zice ca am deja un bizz , cu toate ca numai am ....
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cum fac ca noii inregistrati sa primeasca diferite skinuri
crazyzee replied to crazyzee's question in Arhivă probleme
Nu stiu sa fac ( -
cum fac ca noii inregistrati sa primeasca diferite skinuri
crazyzee replied to crazyzee's question in Arhivă probleme
Dama mai pun si asta [pawn]public OnPlayerSpawn ( playerid ) { new rand = random ( sizeof ( RandomSkins ) ) ; SetPlayerSkin ( playerid , RandomSkins [ rand ] [ 0 ] ) ; // Seteaza skin-ul jucatorului la intamplare. return ( 1 ) ; }[/pawn] Imi da eroarea ca functia este folosita de 2 ori ... -
cum fac ca noii inregistrati sa primeasca diferite skinuri
crazyzee replied to crazyzee's question in Arhivă probleme
Acum mai primesc eroarea asta si nu stiu cum sa o rezolv [pawn]D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(52479) : warning 203: symbol is never used: "RandomSkins" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning. [/pawn] -
cum fac ca noii inregistrati sa primeasca diferite skinuri
crazyzee replied to crazyzee's question in Arhivă probleme
Cum fac update la junkbuster , adica de unde sa il iau pe cel bun , si forward la fel cum sa fac. -
cum fac ca noii inregistrati sa primeasca diferite skinuri
crazyzee replied to crazyzee's question in Arhivă probleme
Primesc erorile astea : [pawn]D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(51583) : warning 235: public function lacks forward declaration (symbol "wartimer") D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(52157) : warning 213: tag mismatch D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(52159) : warning 213: tag mismatch D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(52161) : warning 213: tag mismatch D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(52167) : error 021: symbol already defined: "JB_OnPlayerSpawn" D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(52173) : warning 213: tag mismatch Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. [/pawn] Am cautat in GM [pawn]JB_OnPlayerSpawn[/pawn] dar nu gasesc nicaieri , la restul nu ma pricep scz :-| -
cum fac ca noii inregistrati sa primeasca diferite skinuri
crazyzee posted a question in Arhivă probleme
Asa cum spune si titlul as vrea sa stiu cum sa fac ca atunci cand se inregistreaza un nou membru sa dea skin diferit automat . -
Pai si cum sa fac ?