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crazyzee

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Everything posted by crazyzee

  1. Salut vreau sa schimb si eu tot sistemu de login/register , de fapt mai exact sa il copiez din alt GM si sa il pun in al meu ...
  2. Nu , nu este dupa net , e gm-ul care il am si acum pe host insa am mai adaugat ceva mesaje in chat si cand am vrut sa il pornesc in windows ptr. proba mi-a dat acea eroare ... Pls. spunetimi de unde mai exact sa descarc fisierele de care am nevoie ...
  3. Man am cautat am adaugat , insa nu cred ca e cel bun pentru ca imi da aceeasi eroare ............
  4. Dati TC , numai sariti ca arsi ca nu eu i-am zis sa intre , sa oferit a intrat , a facut gm-u varza si pe urma a zis ca revine dupa antrenament da vad ca antrenamentu lui dureza 3 zile . In fine dati TC pentru necunoscatori nu il lasati pe gireada sa va umble prin gm-uri ;)
  5. si updateurile astea cum le fac ?
  6. Am adaugat ceva mesaje in chat , am compilat gm-ul , toate bune si frumoase insa cand pornesc serveru imi da eroarea asta in log : [02:25:44] Script[gamemodes/godfatherNEW.amx]: Run time error 19: "File or function is not found" [02:25:44] Number of vehicle models: 0 [02:25:49] --- Server Shutting Down. [02:25:49] Pls. am nevoie maxima de ajutor :(
  7. Pai ba omule , ai intrat mi-ai facut gm-u varza , nu ai reusit si ai zis ca revii dupa antrenament . Nu ai mai revenit si mai lasat si cu GM-u facut varza de tine :-j . Foarte frumos din partea ta sa stii ca te re recomand sa faci si la altii =)))..........
  8. Si ca sa pot face sa o conduca doar cel care a cumparat casa cum sa fac ca la mine poate lua masina oricine char daca nu e proprietarul casei
  9. Mai rezolvat de mai rupt...... :-j
  10. Imi apare eroarea Send error report - Dont Send cand incerc sa compilez gm-ul , iar amx. se ramane 0kb ! :-" Asta am adaugat inainte sa se intample : [pawn]if(allowedwet==true) { VIEW_FROM_ABOVE = true; isminigoingtostart=true; new strre[128]; format( strre, sizeof( strre ), "Don't Get Wet"COL_RULE" minigame will start in 20 seconds. Type "COL_ORANGE"/getwet "COL_RULE"to join!"); SendClientMessageToAll( ORANGE, strre ); SetTimer( "MinigameCountdown", 20000, 0 ); for( new i; i < MAX_SLOTS; i++ ) { //The object (window) is only visible from one side Objects_[0] = CreateDynamicObject( 1649, gCoords[0], gCoords[1], gCoords[2], -90.000000, 0.000000, 0.000000, .interiorid = 0, .worldid = 0); if(!VIEW_FROM_ABOVE) //In case /getwet 2, we need to multiply number of objects and turn them around so players would be able to see them from below Objects_[1] = CreateDynamicObject( 1649, gCoords[0], gCoords[1], gCoords[2], -270.000000, 0.000000, 0.000000, .interiorid = 0, .worldid = 0); Iter_Add(_Objects, i ); } inProgress = 1; }[/pawn] [pawn]if(!strcmp(cmd, "/allowwet", true)) { if(PlayerInfo[playerid][pAdmin] >= 1338) { if(allowedwet==false) { allowedwet=true; SendClientMessage(playerid, COLOR_LIGHTBLUE, "Don'tGetWet game enabled!"); } else { allowedwet=false; SendClientMessage(playerid, COLOR_LIGHTBLUE, "Don'tGetWet game disabled!"); } } return 1; } if (strcmp("/getwet", cmdtext, true, 10) == 0) { if(playerid==HuntedPlayer) SendClientMessage(playerid, COLOR_BLUE,"Nu ai voie sa participi, esti HUNTED!"); else if(WantedLevel[playerid] >= 1) SendClientMessage(playerid, COLOR_BLUE,"Nu ai voie sa participi, ai WANTED!"); else if(PlayerInfo[playerid][pJailed] >= 1) SendClientMessage(playerid, COLOR_BLUE,"Nu ai voie sa participi, esti in jail!"); else if( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendClientMessage( playerid, LIME, "Command is temporary disabled because you're wasted." ); else if( Minigamer_{ playerid } != false ) return SendClientMessage( playerid, LIME, "You have already signed up for "COL_ORANGE"Don't Get Wet"COL_LIME" minigame." ); else if( inProgress > 1 ) return SendClientMessage( playerid, ORANGE, "Don't Get Wet "COL_LIME"minigame is currently in progress, please wait." ); else if( isminigoingtostart == false ) return SendClientMessage( playerid, ORANGE, "Don't Get Wet "COL_LIME"minigame is not currently started.Wait for payday." ); else if( Iter_Count(_Minigamer) > MAX_SLOTS-1 ) return SendClientMessage( playerid, ORANGE,"Don't Get Wet "COL_LIME"minigame is already full. Please wait untill it ends." ); else if(isminigoingtostart==true) { Minigamer_{ playerid } = true; Iter_Add(_Minigamer, playerid ); return SendClientMessage( playerid, RULE,"You have signed up for "COL_ORANGE"Don't Get Wet "COL_RULE"minigame." ); } }[/pawn]
  11. Pai si ce sa fac , sa scot coamnda /rac din gm ?
  12. Si ce ar trebuui sa fac cu asta ?
  13. Pai ce sa fie din gm , asta e comand a mea de /rac [pawn]if(strcmp(cmd, "/respawnallcars", true) == 0 || strcmp(cmd, "/rac", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] < 2) { SendClientMessage(playerid, 0x639EC5FF, "You are not authorized to use this command."); return 1; } // SetTimer("RACtime", 30000, 0); SetTimer("RACtime", 30000, 0); /*new bool:unwanted[CAR_AMOUNT]; for(new player=0; player<MAX_PLAYERS; player++) { if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; } } for(new car = 1; car <= 500; car++) { if(!unwanted[car]) SetVehicleToRespawn(car); }*/ GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "{FFFFFF}[{FF6600}RAC{FFFFFF}]: All unused cars well be respawned in {009999}10 {FFFFFF}seconds by {00B366}%s",sendername); SendClientMessageToAll(COLOR_RED,string); } return 1; }[/pawn] dupa parerea mea e ok ... daca vrei iti dau un buzz pe mess sa vezi cu ochii tai , NU AI REZOLVAT NICI UN BUG DE CARE TI-AM ZIS !
  14. Pai stii ceva MA frate , daca tot faci un lucru fal cum trebe , nu te supara ca iti zic erorile , eu zic sa le iei ca atare si sa nu te superi si sa le rezovli daca ai placere , daca nu macar numai te ratoi asa , ti-am zis ca dau /park /apark zice ca masina a fost salvata insa cand dau /rac masina apare in locul unde am creato . Get a life Dude EDIT : Merge numai /rtpv si tre sa fii in vehicul ) cand dau /rac o spawneaza unde am creato nu unde am parcato . Dupa restart la server masinile nu raman la proprietar !
  15. [pawn]if (strcmp(cmd, "/carupgrade", true) == 0) { if(IsPlayerConnected(playerid)) { new house = PlayerInfo[playerid][pPhousekey]; GetPlayerName(playerid, playername, sizeof(playername)); if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { new gunid[16]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "USAGE: /carupgrade [carname]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** CAR UPGRADES Cost $100000 ***"); SendClientMessage(playerid, COLOR_GRAD2,string); if(PlayerInfo[playerid][pLevel] >= 3) { SendClientMessage(playerid, COLOR_GRAD3, "Cars: Blistacompact Clover Elegant Emperor Glendale Greenwood"); SendClientMessage(playerid, COLOR_GRAD3, "Cars: Huntley Jester Landstalker Merit Nebula Sabre Stratum"); SendClientMessage(playerid, COLOR_GRAD3, "Cars: Sunrise Tahoma Uranus Infernus ZR-350 Bullet Turismo"); SendClientMessage(playerid, COLOR_GRAD3, "Donation cars: Stretch Elegy Phoenix Hotknife Bandito Sultan"); SendClientMessage(playerid, COLOR_GRAD3, "Donation cars: Cheetah Banshee Comet SuperGT Savana Euros Hotring Hustler"); } SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } if(SBizzInfo[5][sbProducts] == 0)//am facut bine?:Dcred { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); if (GetPlayerMoney(playerid) > 100000) { if(strcmp(gunid, "stretch", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stretch"); HouseInfo[house][hVec] = 409; } else if(strcmp(gunid, "hotknife", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hotknife"); HouseInfo[house][hVec] = 434; } else if(strcmp(gunid, "bandito", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Bandito"); HouseInfo[house][hVec] = 568; } else if(strcmp(gunid, "sultan", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sultan"); HouseInfo[house][hVec] = 560; } else if(strcmp(gunid, "elegy", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegy"); HouseInfo[house][hVec] = 562; } else if(strcmp(gunid, "phoenix", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Phoenix"); HouseInfo[house][hVec] = 603; } else if(strcmp(gunid, "cheetah", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Cheetah"); HouseInfo[house][hVec] = 415; } else if(strcmp(gunid, "banshee", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Banshee"); HouseInfo[house][hVec] = 429; } else if(strcmp(gunid, "comet", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Comet"); HouseInfo[house][hVec] = 480; } else if(strcmp(gunid, "supergt", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Super GT"); HouseInfo[house][hVec] = 506; } else if(strcmp(gunid, "savana", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Savana"); HouseInfo[house][hVec] = 567; } else if(strcmp(gunid, "euros", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Euros"); HouseInfo[house][hVec] = 587; } else if(strcmp(gunid, "hotring", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hotring Racer"); HouseInfo[house][hVec] = 503; } else if(strcmp(gunid, "hustler", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hustler"); HouseInfo[house][hVec] = 545; } else if(strcmp(gunid, "blistacompact", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Blista Compact"); HouseInfo[house][hVec] = 496; } else if(strcmp(gunid, "clover", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Clover"); HouseInfo[house][hVec] = 542; } else if(strcmp(gunid, "elegant", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegant"); HouseInfo[house][hVec] = 507; } else if(strcmp(gunid, "emperor", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Emperor"); HouseInfo[house][hVec] = 585; } else if(strcmp(gunid, "glendale", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Glendale"); HouseInfo[house][hVec] = 466; } else if(strcmp(gunid, "greenwood", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Greenwood"); HouseInfo[house][hVec] = 492; } else if(strcmp(gunid, "huntley", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Huntley"); HouseInfo[house][hVec] = 579; } else if(strcmp(gunid, "jester", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Jester"); HouseInfo[house][hVec] = 559; } else if(strcmp(gunid, "landstalker", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Landstalker"); HouseInfo[house][hVec] = 400; } else if(strcmp(gunid, "merit", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Merit"); HouseInfo[house][hVec] = 551; } else if(strcmp(gunid, "nebula", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Nebula"); HouseInfo[house][hVec] = 516; } else if(strcmp(gunid, "sabre", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sabre"); HouseInfo[house][hVec] = 475; } else if(strcmp(gunid, "stratum", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stratum"); HouseInfo[house][hVec] = 561; } else if(strcmp(gunid, "sunrise", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sunrise"); HouseInfo[house][hVec] = 550; } else if(strcmp(gunid, "tahoma", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Tahoma"); HouseInfo[house][hVec] = 566; } else if(strcmp(gunid, "infernus", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Infernus"); HouseInfo[house][hVec] = 411; } else if(strcmp(gunid, "turismo", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Turismo"); HouseInfo[house][hVec] = 451; } else if(strcmp(gunid, "zr-350", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A ZR-350"); HouseInfo[house][hVec] = 477; } else if(strcmp(gunid, "bullet", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Bullet"); HouseInfo[house][hVec] = 541; } else if(strcmp(gunid, "uranus", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Uranus"); HouseInfo[house][hVec] = 558; } else { SendClientMessage(playerid, COLOR_GRAD6, " Unrecognized Car or Donate Rank not High enough."); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "Your new car will be delivered within 48 hours -$100000"); OnPropUpdate(); GivePlayerMoney(playerid,-100000); SBizzInfo[5][sbTill] += 100000; ExtortionSBiz(5, 100000); SBizzInfo[5][sbProducts]--; PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid, COLOR_GRAD2, " You can't afford that ($100000)"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD2, " You don't own a house"); return 1; } } return 1; }[/pawn]
  16. EDIT : am testat v3 inca nu ai rezolvat problema cu spawnatul masinii ! E la fel se respawneaza in locul unde o creez :(::(
  17. Daca imi si zici cum sa fac mai exact ar fi super EDIT: Stie cineva ?
  18. [pawn]if(strcmp(cmd, "/av", true) == 0 || strcmp(cmd, "/avehicle", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You need to login first ! "); return 1; } new x_nr[64]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: (/av)ehicle [name]"); SendClientMessage(playerid, COLOR_WHITE, "Available names: destroy, create, edit, info"); return 1; } if(PlayerInfo[playerid][pAdmin] >= 1338) { if(strcmp(x_nr, "destroy", true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: destroy [car id]"); return 1; } new car; new text[20]; car = strval(tmp); if(CarInfo[car][cOwned] == 0) { SendClientMessage(playerid, COLOR_GRAD2, "This is not an ownable car!"); return 1; } CarInfo[car][cOwned] = 0; text = "No-One"; strmid(CarInfo[car][cOwner], text, 0, strlen(text), 999); SendClientMessage(playerid, COLOR_WHITE, "* You sold this car!"); DestroyVehicle(car); SaveCar(car); } else if(strcmp(x_nr,"create",true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [carmodel] [color1] [color2]"); return 1; } new model; model = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [carmodel] [color1] [color2]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [carmodel] [color1] [color2]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 && color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } new car = 0; for(new h = 760; h < sizeof(CarInfo); h++) { if(CarInfo[h][cOwned] == 0) { car = h; h = 1500; } } format(string, 128, "cars/%d.ini", car); new Float:AX,Float:AY,Float:AZ,Float:Angle; GetPlayerPos(playerid, AX,AY,AZ); GetPlayerFacingAngle(playerid, Angle); if(dini_Exists(string)) { CarInfo[car][cID] = car; CarInfo[car][cOwned] = 1; new text[20]; text = "No-One"; strmid(CarInfo[car][cOwner], text, 0, strlen(text), 999); CarInfo[car][cLocationx] = AX; CarInfo[car][cLocationy] = AY; CarInfo[car][cLocationz] = AZ; CarInfo[car][cAngle] = Angle; CarInfo[car][cModel] = model; CarInfo[car][cColorOne] = color1; CarInfo[car][cColorTwo] = color2; SaveCar(car); } else { dini_Create(string); CarInfo[car][cID] = car; CarInfo[car][cOwned] = 1; new text[20]; text = "No-One"; strmid(CarInfo[car][cOwner], text, 0, strlen(text), 999); CarInfo[car][cLocationx] = AX; CarInfo[car][cLocationy] = AY; CarInfo[car][cLocationz] = AZ; CarInfo[car][cAngle] = Angle; CarInfo[car][cModel] = model; CarInfo[car][cColorOne] = color1; CarInfo[car][cColorTwo] = color2; SaveCar(car); } ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],CarInfo[car][cAngle],CarInfo[car][cColorOne],CarInfo[car][cColorTwo],300); SendClientMessage(playerid, COLOR_GRAD2, "Type /avehicle to view the vehicle manual!"); } else if(strcmp(x_nr,"edit",true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "{00A1FF}USAGE{FFFFFF}: /edit [statcode] [amount]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 ID |2 Model |3 Owner |4 Owned "); return 1; } new stat; stat = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "{00A1FF}USAGE{FFFFFF}: /edit [statcode] [amount]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 ID |2 Model |3 Owner |4 Owned "); return 1; } new amount; amount = strval(tmp); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new vehid = GetPlayerVehicleID(playerid); if(IsAnPersonalCar(vehid)) { switch (stat) { case 1: { CarInfo[vehid][cID] = amount; format(string, sizeof(string), " The Car ID Was Set To %d", amount); SendClientMessage(playerid, COLOR_GREY, string); } case 2: { CarInfo[vehid][cModel] = amount; format(string, sizeof(string), " The Car Model Was Set To %d", amount); SendClientMessage(playerid, COLOR_GREY, string); } case 3: { GetPlayerName(amount, sendername, sizeof(sendername)); strmid(CarInfo[vehid][cOwner], sendername, 0, strlen(sendername), 999); format(string, sizeof(string), " The Car Owner Was Set To %s", sendername); SendClientMessage(playerid, COLOR_GREY, string); } case 4: { CarInfo[vehid][cOwned] = amount; format(string, sizeof(string), " The Car Owned Was Set To %d", amount); SendClientMessage(playerid, COLOR_GREY, string); } } SaveCar(vehid); } else { SendClientMessage(playerid, COLOR_GREY, "This car isn't an personal car"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You must be in an personal car"); return 1; } } else if(strcmp(x_nr,"info",true) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new vehid = GetPlayerVehicleID(playerid); format(string, sizeof(string), "Owned: %d | Owner: %s | CarColor1: %d | CarColor2: %d | CarID: %d", CarInfo[vehid][cOwned], CarInfo[vehid][cOwner], CarInfo[vehid][cColorOne], CarInfo[vehid][cColorTwo], CarInfo[vehid][cID]); SendClientMessage(playerid, COLOR_WHITE, string); } } else { SendClientMessage(playerid, COLOR_WHITE, "HINT: (/av)ehicle [name]"); SendClientMessage(playerid, COLOR_WHITE, "Available names: destroy, create, edit, info"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You must be an admin to use this command"); return 1; } } }[/pawn]
  19. [pawn]if (strcmp(cmd, "/carupgrade", true) == 0) { if(IsPlayerConnected(playerid)) { new house = PlayerInfo[playerid][pPhousekey]; GetPlayerName(playerid, playername, sizeof(playername)); if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { new gunid[16]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "USAGE: /carupgrade [carname]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** CAR UPGRADES Cost $100000 ***"); SendClientMessage(playerid, COLOR_GRAD2,string); if(PlayerInfo[playerid][pLevel] >= 3) { SendClientMessage(playerid, COLOR_GRAD3, "Cars: Blistacompact Clover Elegant Emperor Glendale Greenwood"); SendClientMessage(playerid, COLOR_GRAD3, "Cars: Huntley Jester Landstalker Merit Nebula Sabre Stratum"); SendClientMessage(playerid, COLOR_GRAD3, "Cars: Sunrise Tahoma Uranus Infernus ZR-350 Bullet Turismo"); SendClientMessage(playerid, COLOR_GRAD3, "Donation cars: Stretch Elegy Phoenix Hotknife Bandito Sultan"); SendClientMessage(playerid, COLOR_GRAD3, "Donation cars: Cheetah Banshee Comet SuperGT Savana Euros Hotring Hustler"); } SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } if(SBizzInfo[5][sbProducts] == 0)//am facut bine?:Dcred { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); if (GetPlayerMoney(playerid) > 100000) { if(strcmp(gunid, "stretch", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stretch"); HouseInfo[house][hVec] = 409; } else if(strcmp(gunid, "hotknife", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hotknife"); HouseInfo[house][hVec] = 434; } else if(strcmp(gunid, "bandito", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Bandito"); HouseInfo[house][hVec] = 568; } else if(strcmp(gunid, "sultan", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sultan"); HouseInfo[house][hVec] = 560; } else if(strcmp(gunid, "elegy", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegy"); HouseInfo[house][hVec] = 562; } else if(strcmp(gunid, "phoenix", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Phoenix"); HouseInfo[house][hVec] = 603; } else if(strcmp(gunid, "cheetah", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Cheetah"); HouseInfo[house][hVec] = 415; } else if(strcmp(gunid, "banshee", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Banshee"); HouseInfo[house][hVec] = 429; } else if(strcmp(gunid, "comet", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Comet"); HouseInfo[house][hVec] = 480; } else if(strcmp(gunid, "supergt", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Super GT"); HouseInfo[house][hVec] = 506; } else if(strcmp(gunid, "savana", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Savana"); HouseInfo[house][hVec] = 567; } else if(strcmp(gunid, "euros", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Euros"); HouseInfo[house][hVec] = 587; } else if(strcmp(gunid, "hotring", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hotring Racer"); HouseInfo[house][hVec] = 503; } else if(strcmp(gunid, "hustler", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hustler"); HouseInfo[house][hVec] = 545; } else if(strcmp(gunid, "blistacompact", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Blista Compact"); HouseInfo[house][hVec] = 496; } else if(strcmp(gunid, "clover", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Clover"); HouseInfo[house][hVec] = 542; } else if(strcmp(gunid, "elegant", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegant"); HouseInfo[house][hVec] = 507; } else if(strcmp(gunid, "emperor", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Emperor"); HouseInfo[house][hVec] = 585; } else if(strcmp(gunid, "glendale", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Glendale"); HouseInfo[house][hVec] = 466; } else if(strcmp(gunid, "greenwood", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Greenwood"); HouseInfo[house][hVec] = 492; } else if(strcmp(gunid, "huntley", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Huntley"); HouseInfo[house][hVec] = 579; } else if(strcmp(gunid, "jester", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Jester"); HouseInfo[house][hVec] = 559; } else if(strcmp(gunid, "landstalker", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Landstalker"); HouseInfo[house][hVec] = 400; } else if(strcmp(gunid, "merit", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Merit"); HouseInfo[house][hVec] = 551; } else if(strcmp(gunid, "nebula", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Nebula"); HouseInfo[house][hVec] = 516; } else if(strcmp(gunid, "sabre", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sabre"); HouseInfo[house][hVec] = 475; } else if(strcmp(gunid, "stratum", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stratum"); HouseInfo[house][hVec] = 561; } else if(strcmp(gunid, "sunrise", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sunrise"); HouseInfo[house][hVec] = 550; } else if(strcmp(gunid, "tahoma", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Tahoma"); HouseInfo[house][hVec] = 566; } else if(strcmp(gunid, "infernus", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Infernus"); HouseInfo[house][hVec] = 411; } else if(strcmp(gunid, "turismo", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Turismo"); HouseInfo[house][hVec] = 451; } else if(strcmp(gunid, "zr-350", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A ZR-350"); HouseInfo[house][hVec] = 477; } else if(strcmp(gunid, "bullet", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Bullet"); HouseInfo[house][hVec] = 541; } else if(strcmp(gunid, "uranus", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Uranus"); HouseInfo[house][hVec] = 558; } else { SendClientMessage(playerid, COLOR_GRAD6, " Unrecognized Car or Donate Rank not High enough."); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "Your new car will be delivered within 48 hours -$100000"); OnPropUpdate(); GivePlayerMoney(playerid,-100000); SBizzInfo[5][sbTill] += 100000; ExtortionSBiz(5, 100000); SBizzInfo[5][sbProducts]--; PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid, COLOR_GRAD2, " You can't afford that ($100000)"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD2, " You don't own a house"); return 1; } } return 1; }[/pawn] As vrea sa spawneze masina instant nu dupa rr ! Ce ar trebui sa fac?
  20. mmda .. nu reusesc , pacat era frumos sistemu si chiar vroiam sa il folosesc ...
  21. am facut ce mi-ai zis insa acum imi da eroarea asta la compilare : [pawn]D:\BACKUP~1\FILTER~1\VEHICU~1.PWN(394) : error 017: undefined symbol "SaveThisVehicle" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.[/pawn]
  22. am rezolvat nu aveam sscanf.dll insa acum merge tot mai putin cand dau /vpark masina nu ramane la locul unde am parcato se respawneaza in locul unde am creato. Masina nu ramane personala , o poate lua oricine dupa server EDIT : la neon m-am prins , trebuia sa scriu id , insa cand scriu /manual sa imi arate comenzile si daca dau ESC primesc kick dupa server , apare Server closed conection ....
  23. am facut tot ce ai explicat insa nu imi merge , m-am logat cu rcon si orice comanda as folosi din acest fs creat de tine imi zice unknown comand :-| , alte fs-uri de carownership imi merg asta chiar nu stiu si as vrea sincer sa il folosesc ..... pls help
  24. Salut folosesc sistemu de masini personale /newbuycar [carid] [color1] [color2] [Price] merge totul ok insa masinile personale pot fi conduse de oricine , nu primeste decat avertizmentu " Aceasta masina este a lu "X" ai grija sa nu te prinda " , as vrea sa pun o restrictie sa nu mearga a fi conduse decat de proprietar !
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