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WopsS

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  1. WopsS's post in Problemă Pawno was marked as the answer   
    Unde scrie "Welcome!" pune ghilimele (" "), acelea nu sunt ghilimele...
  2. WopsS's post in Problema Mysql was marked as the answer   
    1. Nu ai nevoie de un string asa de mare (256), merge si 128.
    2. La mysql_query poti sa scoti acel true pentru ca nu iti trebuie.
    3. Tu acolo ai un SetTimer("Vehicles", 100, 0); care cheama functia Vehicles care are parametru vehicleid, tu trebuie sa ii pasezi si ei un parametru, pentru asta foloseste SetTimerEx.
  3. WopsS's post in Mysql Import Cars was marked as the answer   
    Asa este bine.
     
    Pune la mysql_tquery si celalalt primul parametru sql in loc de 1.
  4. WopsS's post in Problema Pornire Server. was marked as the answer   
    Scoti acel cod de la mine.
     
    maddinat0r mi-a raspuns. A zis sa instalezi VC++ 2012 redistributables x86, daca ai x64 sa il pui pentru VC++ 2012 redistributables x64 si x86. Iar despre Preprocessor Definitions a zis ca deja le-a inclus mai de mult.
     
    Dar vad ca ai zis ca il ai instalat. Astept sa ma anunti daca ai Windows-ul pe 64-bit.
  5. WopsS's post in Intrebare was marked as the answer   
    Asa trebuie sa arate comanda ta
     
    [pawn]if(!strcmp(cmd, "/engine", true))
      {
        if(IsPlayerConnected(playerid))
        {
            new name[21];
            GetPlayerName(playerid, name, sizeof(name));
          if(IsPlayerInAnyVehicle(playerid))
          {
            if(!engineOn[GetPlayerVehicleID(playerid)])
            {
                if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
              {
                return 1;
              }
              if(Bicicleta(idcar)||IsAHarvest(idcar))
              {
                return 1;
              }
              if(IsAnOwnableCar(idcar))
              {
                if(PlayerInfo[playerid][pPcarkey1] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey2] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey3] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey4] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey5] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey6] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey7] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey8] == idcar) { }
                else { return 1; }
              }
                new Float:health;
                new playerveh = GetPlayerVehicleID(playerid);
                GetVehicleHealth(playerveh,health);
                if(health <= 450.0)
                {
                SendClientMessage(playerid,COLOR_LIGHTRED,"Masina este prea avariata,contacteaza un mecanic!");
    //            RemovePlayerFromVehicle(playerid);
                return 1;
    }
              if(Gas[idcar] <= 0)
              {
                SendClientMessage(playerid,COLOR_GRAD1,"Nu ai benzina pentru a porni motorul.");
                  return 1;
              }
              if(gEngine[playerid] == 1) { return 1; }

              PutPlayerInVehicle(playerid, playerveh, 0);
              GetPlayerName(playerid, sendername, sizeof(sendername));
              format(string, sizeof(string), "* %s rasuceste cheia in contact pentru a porni motorul.", sendername);
              ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
              SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
              GameTextForPlayer(playerid, "~w~Porneste vehiculul...",3500,3);
              gEngine[playerid] = 1;
              return 1;
            }
            if(engineOn[GetPlayerVehicleID(playerid)])
            {
                if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
              {
                return 1;
              }
              if(Bicicleta(idcar)||IsAHarvest(idcar))
              {
                return 1;
              }
              if(IsAnOwnableCar(idcar))
              {
                if(PlayerInfo[playerid][pPcarkey1] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey2] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey3] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey4] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey5] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey6] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey7] == idcar) { }
                else if(PlayerInfo[playerid][pPcarkey8] == idcar) { }
                else { return 1; }
              }
              engineOn[GetPlayerVehicleID(playerid)] = false;
              //RemovePlayerFromVehicle(playerid);
              SetVehicleParamsEx(GetPlayerVehicleID(playerid), 0, -1, -1, -1, -1, -1, -1);
              GetPlayerName(playerid, sendername, sizeof(sendername));
              format(string, sizeof(string), "* %s opreste motorul si ia cheia din contact.", sendername);
              ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
              gEngine[playerid] = 0;
              return 1;
            }
          }
        }
        return 1;
      }[/pawn]
  6. WopsS's post in Problemă Robatm was marked as the answer   
    Ah, am uitat.
     
    Dupa ce jucatorul primeste banii si zice "Scapa de copoi" sau cum ii ai tu acolo pune si.
    [pawn]
    ATMAFostJefuit = 1;
    [/pawn]
     
    Vezi ca variabila asta sa fie globala, adica adaugi undeva in gamemode
    [pawn]new ATMAFostJefuit;[/pawn]
  7. WopsS's post in Cand Un Politist Omoara Pe Cineva, Ii Da Wanted was marked as the answer   
    Tu ai mai multe chestii acolo, Am mai vazut si [pawn]if (gTeam[killerid] >= 3)
    {[/pawn]
     
    Vad ca asta zice ca trebuie s-o modifici.
     
    [pawn](gTeam[killerid]) == 2[/pawn]
     
    Numai ca in loc de != pui ==.
  8. WopsS's post in O intrebare. was marked as the answer   
    Uite aici,
     
    http://forum.sa-mp.com/showthread.php?t=429881
  9. WopsS's post in Problema masini was marked as the answer   
    Uita-te aici.
     
    http://wiki.sa-mp.com/wiki/AddStaticVehicleEx ultimul parametru este timpul de respawn. Penultimele doua sunt culorile. Culoarea negru este 0.
  10. WopsS's post in Problema /clear was marked as the answer   
    Cum ai asta?
     
    [pawn]if(gTeam[playerid] == 2)
    {[/pawn]
     
    Poti sa schimbi aia in PlayerInfo[playerid][pMember] == 1 sau cum ai tu in gamemode.
  11. WopsS's post in Problema masini incuiate was marked as the answer   
    Nu se scriu datele in fisierul cu masinile personale.
  12. WopsS's post in Ajutor script Poker was marked as the answer   
    Folosesti prea multe resurse, optimizeaza codul. Redu marimea variabilelor locale.
  13. WopsS's post in Probleme car was marked as the answer   
    Incearca asta.
     
    http://wiki.sa-mp.com/wiki/SetVehicleParamsForPlayer
  14. WopsS's post in Eroare compilare FS was marked as the answer   
    Sterge [pawn]#if defined FILTERSCRIPT[/pawn] si [pawn]#endif[/pawn]
  15. WopsS's post in Problema /buycar was marked as the answer   
    Vezi ca aici
     
    [pawn]if(dialogid == DIALOG_CATEGORY)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    ShowPlayerDialog(playerid,112,DIALOG_STYLE_LIST ,"Masini ieftine","Sunrise 100.000$nPerenial 50.000$n","Buy","Cancel");
                case 1:
                {
                    ShowPlayerDialog(playerid,113,DIALOG_STYLE_LIST ,"Masini cu tractiune","SandKing 1.000.000$n","Buy","Cancel");
                }
                case 2:
                {
                    ShowPlayerDialog(playerid,114,DIALOG_STYLE_LIST ,"Camionete","Burrito 100.000$nn","Buy","Cancel");
                }
                case 3:
                {
                    ShowPlayerDialog(playerid,115,DIALOG_STYLE_LIST ,"Tiruri","RoadTrain 300.000$n","Buy","Cancel");
                }
                case 4:
                {
                    ShowPlayerDialog(playerid,116,DIALOG_STYLE_LIST ,"Masini sport","Super GT 1.000.000$n","Buy","Cancel");
                }
                case 5:
                {
                    ShowPlayerDialog(playerid,117,DIALOG_STYLE_LIST ,"Masini OFF Road","Mesa 1.000.000$n","Buy","Cancel");
                }
                case 6:
                {
                    ShowPlayerDialog(playerid,118,DIALOG_STYLE_LIST ,"Masini de donator","Maverick 1.000.000$n","Buy","Cancel");
                }
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_RED, "Ai anulat")
        }
    }[/pawn]
     
    Ai o paranteza de la case 0 care se inchide ultima din case-uri.
     
    Trebuie sa arate asa
    [pawn]if(dialogid == DIALOG_CATEGORY)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    ShowPlayerDialog(playerid,112,DIALOG_STYLE_LIST ,"Masini ieftine","Sunrise 100.000$nPerenial 50.000$n","Buy","Cancel");
                }
                case 1:
                {
                    ShowPlayerDialog(playerid,113,DIALOG_STYLE_LIST ,"Masini cu tractiune","SandKing 1.000.000$n","Buy","Cancel");
                }
                case 2:
                {
                    ShowPlayerDialog(playerid,114,DIALOG_STYLE_LIST ,"Camionete","Burrito 100.000$nn","Buy","Cancel");
                }
                case 3:
                {
                    ShowPlayerDialog(playerid,115,DIALOG_STYLE_LIST ,"Tiruri","RoadTrain 300.000$n","Buy","Cancel");
                }
                case 4:
                {
                    ShowPlayerDialog(playerid,116,DIALOG_STYLE_LIST ,"Masini sport","Super GT 1.000.000$n","Buy","Cancel");
                }
                case 5:
                {
                    ShowPlayerDialog(playerid,117,DIALOG_STYLE_LIST ,"Masini OFF Road","Mesa 1.000.000$n","Buy","Cancel");
                }
                case 6:
                {
                    ShowPlayerDialog(playerid,118,DIALOG_STYLE_LIST ,"Masini de donator","Maverick 1.000.000$n","Buy","Cancel");
                }
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_RED, "Ai anulat")
        }
    }[/pawn]
  16. WopsS's post in Money reset was marked as the answer   
    GivePlayerCash este functia. El nu doar iti adauga banii in "money bar" dar ii si actualizeaza in baza de date.
  17. WopsS's post in Slot masina. was marked as the answer   
    La PlayerData adaugi pPcarkey4.
     
    Iar la verificari adaugi [pawn]PlayerData[playerid][pPcarkey4] != 999[/pawn]
    Tot asa faci peste tot pe unde ai [pawn]PlayerData[playerid][pPcarkey3][/pawn] dar aici nu adaugi si != adaugi ce este si la pPcarkey3.
  18. WopsS's post in Problema comanda /ban was marked as the answer   
    Problema e aici
    [pawn]if (sscanf,(params, "us[30]", , reason) )[/pawn]
     
    trebuie sa ai ceva intre ", ,". Cred ca acolo ai vrut sa pui player dupa cum vad formatorul "u".
  19. WopsS's post in Parola criptata was marked as the answer   
    Cauta in gamemode [pawn]MD5[/pawn] sau [pawn]MD5('%s')[/pawn] si sterge acel MD5()
  20. WopsS's post in Problema restart was marked as the answer   
    Schimba [pawn]SendRconCommand("exit");[/pawn] in [pawn]SendRconCommand("gmx");[/pawn]
  21. WopsS's post in Cerere tutorial textdraw ioin / leave was marked as the answer   
    In primul rand adaugi asta undeva in gamemode. Pe la inceput.
     
    [pawn]new Text:PlayerJoinedServerTextDraw;[/pawn]
     
    Cu asta facem o variabila in care o sa stocam ID-ul textdraw-ului.
     
    Dupa ce am facut asta la OnGameModeInit adaugam
     
    [pawn]PlayerJoinedServerTextDraw = TextDrawCreate(250.0, 426.0, " ");
    TextDrawAlignment(PlayerJoinedServerTextDraw, 2);
    TextDrawUseBox(PlayerJoinedServerTextDraw, 1);
    TextDrawBoxColor(PlayerJoinedServerTextDraw, 0x00000066);
    TextDrawFont(PlayerJoinedServerTextDraw, 1);
    TextDrawSetShadow(PlayerJoinedServerTextDraw, 1);[/pawn]
     
    Aici, creem textdraw-ul si ii setam proprietatiile.
     
    Dupa care la OnPlayerConnect si OnPlayerDisconnect adaugam
     
    [pawn]new String[64], PlayerName[MAX_PLAYER_NAME];

    GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);
    format(String, sizeof(String), "%s a intrat pe server", PlayerName);
    TextDrawSetString(PlayerJoinedServerTextDraw, String);
    TextDrawShowForAll(PlayerJoinedServerTextDraw);
    SetTimer("HideTextDraw",5000,false);[/pawn]
     
    [pawn]new String[64], PlayerName[MAX_PLAYER_NAME];[/pawn] aici facem doua variabile in care o sa tinem minte textul pe care il afisem si numele jucatorului.
    [pawn]GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);[/pawn] aici luam numele jucatorului si il punem in variabila PlayerName.
    [pawn]TextDrawSetString(PlayerJoinedServerTextDraw, String);
    TextDrawShowForAll(PlayerJoinedServerTextDraw);[/pawn] aici setam textul textdraw-ului si il afisem la toti jucatorii online.
    [pawn]SetTimer("HideTextDraw", 5000, false);[/pawn] facem sa dispara textdraw-ul dupa 5 secunde.
     
    Si ultimul pas adaugam
     
    [pawn]forward HideTextDraw();
    public HideTextDraw()
    {
       TextDrawHideForAll(PlayerJoinedServerTextDraw);
       return 1;
    }[/pawn]
     
    Care o sa faca ca textdraw-ul cu ID-ul stocat in variabila PlayerJoinedServerTextDraw sa fie ascuns pentru toti jucatorii.
  22. WopsS's post in Problema textdraw join/leave was marked as the answer   
    L-ai definit, dar trebuie sa fie ori in enum ori il faci variabila. Si trebuie sa aiba prefixul Text:
     
    Acolo doar ai creeat textdraw-ul. Ca sa si afisezi e mai mult de facut. Trebuie sa ii setezi si text-ul, etc..
     
    Topic inchis a fost creat un tutorial pentru asta!
     

  23. WopsS's post in De aici adaug masina personala noua? was marked as the answer   
    La toate dialog-urile tale, 141, 142,  143, 144 sunt aceeasi chestie.
     
    [pawn]case 0:
    {
        VehDSmod[playerid]=401;
        VehDSpret[playerid]=1500000;
    }[/pawn]
     
    inseamna ca asta e prima masina, de la dialog-ul 141. Adica Bravura si costa $1.500.000. Ca sa adaugi inca una pui la sfarsit in dialog nMasina noua-pret si adaugi un alt case. De exemplu ultimul tau case la "Masini Normale" este 12. Dupa el adaugi alt case, ultimul case + 1.
     
    [pawn]case 13:
    {
       VehDSmod[playerid]=Model Masina;
       VehDSpret[playerid]=Pret;
    }[/pawn]
     
     
    Asta e deja alta problema.
  24. WopsS's post in Ajutor lumini. was marked as the answer   
    http://wiki.sa-mp.com/wiki/OnPlayerKeyStateChange
  25. WopsS's post in Erori compilare was marked as the answer   
    Gata, am rezolvat-o. Nu era grea problema, era de atentie.
     
    Gireada cand a facut tutorialul a uitat ca atunci cand te dai jos din masina, VehicleID o sa fie 0.
     
    Asa ca adauga [pawn]new LastCar[MAX_PLAYERS];[/pawn] undeva la inceput.
     
    Dupa la OnPlayerStateChange adauga (la inceput)
     
    [pawn]new vehicleid = GetPlayerVehicleID(playerid);

    if(newstate == PLAYER_STATE_DRIVER)
    {
    LastCar[playerid] = GetPlayerVehicleID(playerid);
    }[/pawn]
     
    Acum, sa modificam putin script-ul lui Gireada. Asta
     
    [pawn]timerkm[GetPlayerVehicleID(playerid)] = SetTimerEx("km_counter", 1000, 1, "d", GetPlayerVehicleID(playerid));//pornim acel timer care masoara kilometrii parcursi[/pawn]
     
    inlocuieste-o cu
     
    [pawn]timerkm[vehicleid] = SetTimerEx("km_counter", 1000, 1, "d", vehicleid);//pornim acel timer care masoara kilometrii parcursi[/pawn]
     
    Iar aceste linii
     
    [pawn]format(string, sizeof(string), "Vehiculul are in total %d kilometrii parcursi",VehicleKM[vehicleid]);//afisam cati kilometrii are parcursi
    SendClientMessage(playerid, -1, string);
    KillTimer(timerkm[GetPlayerVehicleID(playerid)]);//omoram acel timer care masoara kilometrii deoarece nu mai e nici un sofer in ea[/pawn]
     
    le inlocuiesti cu
     
    [pawn]KillTimer(timerkm[LastCar[playerid]]);
    format(string, sizeof(string), "Vehiculul are in total %d kilometrii parcursi", floatround(VehicleKM[LastCar[playerid]], floatround_ceil));//afisam cati kilometrii are parcursi
    SendClientMessage(playerid, -1, string);[/pawn]
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