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Nu se salveaza tunningul dupa /park


Otiy

Question

Zicetimi si mie cum fac sa se salveze tuningul dupa /park. Uitati comanda [pawn]if(strcmp(cmd, "/park", true) == 0) // Seba97

{

    {

  if(gPlayerLogged[playerid] == 1)

{

        if(IsPlayerConnected(playerid))

            {

            new Float:x,Float:y,Float:z;

new Float:a;

new carid;

new getcarid;

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }

else { return 1; }

getcarid = GetPlayerVehicleID(playerid);

GetPlayerName(playerid, playername, sizeof(playername));

GetVehiclePos(carid, x, y, z);

//GetPlayerFacingAngle(playerid, a);

GetVehicleZAngle(carid, a);

if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)

{

  if(PlayerInfo[playerid][pPcarkey] == 999)

{

SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

return 1;

}

if(getcarid == carid)

{

CarInfo[carid][cLocationx] = x;

CarInfo[carid][cLocationy] = y;

CarInfo[carid][cLocationz] = z;

CarInfo[carid][cAngle] = a;

format(string, sizeof(string), "~n~ Car Parked ~n~");

GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);

OnPropUpdate();

OnPlayerUpdateEx(playerid);

DestroyVehicle(carid);

CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);

TogglePlayerControllable(playerid, 1);

return 1;

  }

        }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "You are not driving your car");

                    return 1;

  }

      }

            else

            {

                SendClientMessage(playerid, COLOR_GREY, "You need to login to use this command");

                return 1;

}

        }

}

return 1;

}[/pawn]

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3 answers to this question

Recommended Posts

Foloseste asta http://forum.sa-mp.com/showthread.php?t=109669&highlight=save+tune si CMD-ul asta:

[pawn]if(strcmp(cmd, "/park", true) == 0) // Seba97

{

    {

  if(gPlayerLogged[playerid] == 1)

{

        if(IsPlayerConnected(playerid))

            {

            new Float:x,Float:y,Float:z;

new Float:a;

new carid;

new getcarid;

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }

else { return 1; }

getcarid = GetPlayerVehicleID(playerid);

GetPlayerName(playerid, playername, sizeof(playername));

GetVehiclePos(carid, x, y, z);

//GetPlayerFacingAngle(playerid, a);

GetVehicleZAngle(carid, a);

if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)

{

  if(PlayerInfo[playerid][pPcarkey] == 999)

{

SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

return 1;

}

if(getcarid == carid)

{

CarInfo[carid][cLocationx] = x;

CarInfo[carid][cLocationy] = y;

CarInfo[carid][cLocationz] = z;

CarInfo[carid][cAngle] = a;

format(string, sizeof(string), "~n~ Car Parked ~n~");

GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);

OnPropUpdate();

OnPlayerUpdateEx(playerid);

DestroyVehicle(carid);

CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);

TogglePlayerControllable(playerid, 1);

                                                        SetVehicleToRespawn(carid);

return 1;

  }

        }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "You are not driving your car");

                    return 1;

  }

      }

            else

            {

                SendClientMessage(playerid, COLOR_GREY, "You need to login to use this command");

                return 1;

}

        }

}

return 1;

}[/pawn]

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