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doryn3l

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Everything posted by doryn3l

  1. Al 3-lea nici nu e facut de tine, doar l-ai editat http://forum.sa-mp.com/showthread.php?t=72649 La fel si la primul: http://forum.sa-mp.com/showthread.php?t=124251
  2. E asa greu sa dai un search pe <a href="http://lmgtfy.com/?q=FS+GarStore+v1.0">google</a>?
  3. Foloseste asta http://forum.sa-mp.com/showthread.php?t=109669&highlight=save+tune si CMD-ul asta: [pawn]if(strcmp(cmd, "/park", true) == 0) // Seba97 { { if(gPlayerLogged[playerid] == 1) { if(IsPlayerConnected(playerid)) { new Float:x,Float:y,Float:z; new Float:a; new carid; new getcarid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; } else { return 1; } getcarid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z); //GetPlayerFacingAngle(playerid, a); GetVehicleZAngle(carid, a); if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey] == 999) { SendClientMessage(playerid, COLOR_GREY, "You don't own a car."); return 1; } if(getcarid == carid) { CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; format(string, sizeof(string), "~n~ Car Parked ~n~"); GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3); OnPropUpdate(); OnPlayerUpdateEx(playerid); DestroyVehicle(carid); CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); TogglePlayerControllable(playerid, 1); SetVehicleToRespawn(carid); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You are not driving your car"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You need to login to use this command"); return 1; } } } return 1; }[/pawn]
  4. Posteaza partea in care ii da doar celui care cucereste.
  5. Esti penibil, macar daca dowloandai FS-u si vedeai ce scrie in el la credits, dar ce sa iti cer la 13-14 ani pe care ii ai..
  6. [pawn]forward pdclose()[/pawn] [pawn]new pdgate;[/pawn] [pawn] else if(PlayerToPoint(5.0,i, coord de unde sa se deschida gate)) { if(PlayerInfo[pMember] == 1 || PlayerInfo[pLeader] == 1) { MoveObject(pdgate, coord obiect unde sa se miste ,5.0); SetTimerEx("pdclose",5000,false,"d",i); } }[/pawn] [pawn]pdgate = CreateObject( obiectul facut in mta );[/pawn] [pawn]public pdclose() { MoveObject(pdgate,coord ob pentru a reveni la loc,5.0); }[/pawn] Uite si un gate pentru garajul LSPD. Pentru FBI si NG faci la fel. [pawn]forward pdclose();[/pawn] [pawn]new pdgate;[/pawn] [pawn] else if(PlayerToPoint(5.0,i,1586.906128, -1638.418213, 15.071732)) { if(PlayerInfo[pMember] == 1 || PlayerInfo[pLeader] == 1) { MoveObject(pdgate,1586.906128, -1638.418213, 6.071732,5.0); SetTimerEx("pdclose",5000,false,"d",i); } }[/pawn] [pawn]pdgate = CreateObject(980, 1586.906128, -1638.418213, 15.071732, 0.0000, 0.0000, 0.0000);[/pawn] [pawn]public pdclose() { MoveObject(pdgate,1586.906128, -1638.418213, 15.071732,5.0); }[/pawn]
  7. [pawn]for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[pMember] == 2||PlayerInfo[pLeader] == 2) {//2 = id factiune[/pawn] mai departe sper ca stii ..
  8. Foloseste asta http://forum.sa-mp.com/showthread.php?t=109669&highlight=save+tune , iar la v park dupa TogglePlayerControllable(playerid, 1); pune SetVehicleToRespawn(carid);
  9. Acolo vin skinurile la care nu se potrivesc frizurile. Ai 'dreptate'. 5 frizuri sunt in sa-mp desteptu lu' peste. http://wiki.sa-mp.com/wiki/Samp_objects
  10. E folositor pe un server RP.
  11. Acest FS contine 5 frizuri care le vi le puteti procura de la o frizerie contra cost. Tastand comanda /frizura va aparea un dialog cu 5 frizuri. Fiecare frizura are un pret random. <a href="http://www.solidfiles.com/d/5b05f2a2db/">Frizura.pwn</a> <a href="http://www.solidfiles.com/d/6871b84338/">Frizura.amx</a> Este primul FS create de mine
  12. doryn3l

    Animatie

    [pawn](playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0)[/pawn]
  13. Nu imi place cum arata :shocked:
  14. Cum pot schimba acel peisaj cu plaja, de la login ?
  15. Pune asta: [pawn] for (new i = 0; i <= MAX_VEHICLES; i++) { SetVehicleNumberPlate(i,"KOS"); }[/pawn]
  16. doryn3l

    Radio 0.3d

    Radio-urile romanesti folosesc: Content Type: audio/aacp In timp ce cele straine folosesc: Content Type: audio/mpeg de accea nu merg..
  17. Radio-urile romanesti folosesc: Content Type: audio/aacp In timp ce cele straine folosesc: Content Type: audio/mpeg de accea nu merg..
  18. doryn3l

    Problema

    Se pare ca era de la acele textdraw-uri (dungile negre) Rezolvat, putetit da TC
  19. doryn3l

    Problema

    Cand vreau sa intru pe server imi zice de cateva ori The server is restarting si peste vreo 30 de secunde ma lasa sa ma loghez. O fi de la host sau de la server?
  20. doryn3l

    Problema..

    Rezolvat, multumesc mult.
  21. doryn3l

    Problema..

    if(strcmp(cmd, "/shout", true) == 0 || strcmp(cmd, "/s", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You havent logged in yet !"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; result[0] = toupper(result[0]); if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/s)hout [local chat]"); return 1; } if(Disguise[playerid] == 0) { format(string, sizeof(string), "%s Shouts: %s!!", sendername, result); ProxDetector(30.0, playerid, string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2); printf("%s", string); } else if(Disguise[playerid] == 1) { format(string, sizeof(string), "Unknown Shouts: %s!!", result); ProxDetector(30.0, playerid, string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2); printf("%s", string); } if(DisguiseA[playerid] == 0) { format(string, sizeof(string), "%s Shouts: %s!!", sendername, result); ProxDetector(30.0, playerid, string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2); printf("%s", string); } else if(DisguiseA[playerid] == 1) { format(string, sizeof(string), "Unknown Shouts: %s!!", result); ProxDetector(30.0, playerid, string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2); printf("%s", string); } } return 1; } if(strcmp(cmd, "/me", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You havent logged in yet !"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /me [action]"); return 1; } if(PlayerInfo[playerid][pMaskuse] == 1) { format(string, sizeof(string), "* Strainul %s", result); } else { format(string, sizeof(string), "* %s %s", sendername, result); } ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); } return 1; } if(strcmp(cmd, "/do", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You havent logged in yet !"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /do [action]"); return 1; } if(Disguise[playerid] == 0) { format(string, sizeof(string), "* %s ((%s))", result, sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); } else if(Disguise[playerid] == 1) { format(string, sizeof(string), "* %s((Unknown))", result); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); } if(DisguiseA[playerid] == 0) { format(string, sizeof(string), "* %s ((%s))", result, sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); } else if(DisguiseA[playerid] == 1) { format(string, sizeof(string), "* %s((Unknown))", result); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); } } return 1; } if (realchat) { if(gPlayerLogged[playerid] == 0) { return 0; } if(Disguise[playerid] == 1) { format(string, sizeof(string), "Unknown Says: %s",text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); return 0; } if(DisguiseA[playerid] == 1) { format(string, sizeof(string), "Unknown Says: %s",text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); return 0; } GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s Says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); return 0; } return 1; }
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