Otiy
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Am si eu o problema cu /rob. Cand cineva da /rob ii da wanted 3 in loc de 6 ce trebuie sa fac? [pawn]if(strcmp(cmd, "/rob", true) == 0) { if(PlayerInfo[playerid][pRob] >= 15) { if(IsPlayerConnected(playerid)) { if(IsPlayerInVehicle(playerid, 176)) { if(PlayerToPoint(30.0, playerid,1460.9639, -1022.6666, 23.8281)) { if(robtime[playerid] == 1) return SendClientMessage(playerid, COLOR_GRAD2, "You need to wait 5 minutes!"); WantedPoints[playerid] = 6; SetPlayerCriminal(playerid,255, "Robbing a Bank"); GameTextForPlayer(playerid, "~r~Ai jefuit banca", 2500, 1); SetPlayerWantedLevel(playerid, 6); CP[playerid] = 51; SetPlayerCheckpoint(playerid, 2379.7356,-2015.2886,14.9519, 3.0); BizzInfo[4][bProducts] -= 25; robtime[playerid] = 1; SetTimerEx("robreset", 300000, 0, "%d", playerid); new pName[24]; new str[128]; GetPlayerName(playerid, pName, 24); format(str, 128,"[HOT NEWS] Banca a fost jefuita de %s, toate unitatile in alerta !", pName); SendClientMessageToAll(COLOR_ORANGE, str); } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not at the Bank !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY," You are not in the black van !"); } } } else { SendClientMessage(playerid, COLOR_GREY," You are not able to rob the Bank now !"); RemovePlayerFromVehicle(playerid); return 1; } }[/pawn]
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nu merge sa il descarc
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Salut, am si eu o problema cu /invite. Cand un leader da /invite playerul poate sa isi ia orice skin de ex: Leaderul il invita in Barzini Family si ii apare orice skin pe care il poate lua. Ce trebuie sa fac? [pawn]if(strcmp(cmd, "/invite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]"); return 1; } new para1; new ftext[20]; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255) { if(PlayerInfo[para1][pPunish] > 0) { SendClientMessage(playerid, COLOR_GRAD2, " Can't invite him, player have FactionPunish !"); return 1; } if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 265; SetPlayerSkin(para1, 265); } else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); } else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 228; SetPlayerSkin(para1, 228); } else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Cuneo"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); } else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Corleone"; ChosenSkin[para1] = 113; SetPlayerSkin(para1, 113); } else if(PlayerInfo[playerid][pLeader] == 7) { return 1; } else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 294; SetPlayerSkin(para1, 294); } else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "ABC Studio"; ChosenSkin[para1] = 227; SetPlayerSkin(para1, 227); } else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 61; SetPlayerSkin(para1, 61); } else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 171; SetPlayerSkin(para1, 171); } else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Barzini Family"; ChosenSkin[para1] = 270; SetPlayerSkin(para1, 270); } else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Tattaglia Family"; ChosenSkin[para1] = 126; SetPlayerSkin(para1, 126); } else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Paterno Family"; ChosenSkin[para1] = 296; SetPlayerSkin(para1, 296); } else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Stracci"; ChosenSkin[para1] = 272; SetPlayerSkin(para1, 272); } else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 5; ftext = "Tow Car Company"; ChosenSkin[para1] = 268; SetPlayerSkin(para1, 268); } else { return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader]; PlayerInfo[para1][pRank] = 1; PlayerInfo[para1][pFwarn] = 0; printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext); format(string, sizeof(string), " You have Joined the %s, you were invited by Leader %s", ftext, sendername); SendClientMessage(para1, COLOR_WHITE, string); format(string, sizeof(string), " You have Invited %s to join the %s.", giveplayer,ftext); SendClientMessage(playerid, COLOR_WHITE, string); } else { SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted/a Different Team/or already a Family Member."); return 1; } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(leaders only)!"); } } return 1; }[/pawn]
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Zicetimi si mie cum fac sa se salveze tuningul dupa /park. Uitati comanda [pawn]if(strcmp(cmd, "/park", true) == 0) // Seba97 { { if(gPlayerLogged[playerid] == 1) { if(IsPlayerConnected(playerid)) { new Float:x,Float:y,Float:z; new Float:a; new carid; new getcarid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; } else { return 1; } getcarid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z); //GetPlayerFacingAngle(playerid, a); GetVehicleZAngle(carid, a); if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey] == 999) { SendClientMessage(playerid, COLOR_GREY, "You don't own a car."); return 1; } if(getcarid == carid) { CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; format(string, sizeof(string), "~n~ Car Parked ~n~"); GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3); OnPropUpdate(); OnPlayerUpdateEx(playerid); DestroyVehicle(carid); CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); TogglePlayerControllable(playerid, 1); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You are not driving your car"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You need to login to use this command"); return 1; } } } return 1; }[/pawn]
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Si cum fac sa primeasca proprietarul CNN LV sa primeasca bani? Ca cel de la CNN LS ii primeste
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Cum fac /ad pentru CNN LV si LS? Sa mearga la amandoua /ad nu /adls sau /adlv ce trb sa fac?
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ma ajuta cineva?
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ce cale? zimio si mie prin pm
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Am mai adaugat ceva masini personale in cars.cfg si am modificat in gm la new CarInfo[333][cInfo]; si acuma nu merge sa dau /v buy si celelalte comenzi ce fac?
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va rog ajutatima
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Cum pun server-ul pe mysql?
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poate avea 3 masini
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cum fac sa ii dea direct?
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Am o problema cu /v lock cand playerul scrie comanda merge zice ca e blocata masina dar nu este si cand dau /lock se blocheaza Comanda /v lock [pawn]else if(strcmp(x_nr,"lock",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey]; new carkey = PlayerInfo[playerid][pPcarkey]; if(keycar != 999) { new locked[256]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~%s ~g~Unlocked",CarInfo[carkey][cDescription]); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~%s ~r~Locked",CarInfo[carkey][cDescription]); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 1"); return 1; } } else if(strcmp(x_nr,"lock2",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey2]; if(keycar != 999) { new locked[256]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 2"); return 1; } } else if(strcmp(x_nr,"lock3",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey3]; if(keycar != 999) { new locked[256]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 3"); return 1; } }[/pawn] /lock [pawn]if(strcmp(cmd, "/lock", true) == 0) { if(IsPlayerConnected(playerid)) { new carid; if (gTeam[playerid] == 2 || gTeam[playerid] == 1) { if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPcarkey] == 999) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle."); return 1; } else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPcarkey]) { if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] != 299) { gLastDriver[HireCar[playerid]] = 300; gCarLock[HireCar[playerid]] = 0; UnLockCar(HireCar[playerid]); } HireCar[playerid] = gLastCar[playerid]; } } if (PlayerInfo[playerid][pPcarkey] == 999) { if(HireCar[playerid] == 299) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle."); return 1; } } carid = PlayerInfo[playerid][pPcarkey]; if(HireCar[playerid] != 299 && !SwitchKey[playerid]) { carid = HireCar[playerid]; } //new driver = gLastDriver[carid]; new lockstatus = gCarLock[carid]; new Float:cx,Float:cy,Float:cz; GetVehiclePos(carid, cx, cy, cz); switch (lockstatus) { case 0: { if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPcarkey] == 999) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle"); return 1; } if(HireCar[playerid] == carid && !SwitchKey[playerid]) { GameTextForPlayer(playerid, "~w~Hire Vehicle ~r~Locked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; LockCar(carid); } else if (PlayerInfo[playerid][pPcarkey] == carid) { GameTextForPlayer(playerid, "~w~Your personal car has been ~r~Locked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; LockCar(carid); return 1; } } case 1: { if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPcarkey] == 999) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle"); return 1; } if(HireCar[playerid] == carid && !SwitchKey[playerid]) { GameTextForPlayer(playerid, "~w~Hire Vehicle ~g~Unlocked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; UnLockCar(carid); } if (PlayerInfo[playerid][pPcarkey] == carid) { GameTextForPlayer(playerid, "~w~Your personal car has been ~g~Unlocked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; UnLockCar(carid); return 1; } } default: { SendClientMessage(playerid, COLOR_GRAD2, " Error"); } } if(carid == 999) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle !"); } } return 1; }[/pawn]
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[pawn]if(strcmp(x_job,"car",true) == 0) { if(CarOffer[playerid] < 999) { if(IsPlayerConnected(CarOffer[playerid])) { if(GetPlayerCash(playerid) > CarPrice[playerid]) { if(IsPlayerInVehicle(CarOffer[playerid], CarID[playerid])) { GetPlayerName(CarOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new points; PlayerInfo[CarOffer[playerid]][pCarSkill] ++; if(PlayerInfo[CarOffer[playerid]][pCarSkill] == 50) { SendClientMessage(CarOffer[playerid], COLOR_YELLOW, "* Your Car Dealer Skill is now Level 2, Players that buy Cars from you can call it more often."); } else if(PlayerInfo[CarOffer[playerid]][pCarSkill] == 100) { SendClientMessage(CarOffer[playerid], COLOR_YELLOW, "* Your Car Dealer Skill is now Level 3, Players that buy Cars from you can call it more often."); } else if(PlayerInfo[CarOffer[playerid]][pCarSkill] == 200) { SendClientMessage(CarOffer[playerid], COLOR_YELLOW, "* Your Car Dealer Skill is now Level 4, Players that buy Cars from you can call it more often."); } else if(PlayerInfo[CarOffer[playerid]][pCarSkill] == 400) { SendClientMessage(CarOffer[playerid], COLOR_YELLOW, "* Your Car Dealer Skill is now Level 5, Players that buy Cars from you can call it more often."); } new level = PlayerInfo[CarOffer[playerid]][pCarSkill]; if(level >= 0 && level <= 50) { points = 1; } else if(level >= 51 && level <= 100) { points = 2; } else if(level >= 101 && level <= 200) { points = 3; } else if(level >= 201 && level <= 400) { points = 4; } else if(level >= 401) { points = 4; } format(string, sizeof(string), "* You bought a Car for $%d, from Car Dealer %s. (You can use /callcar %d times)",CarPrice[playerid],giveplayer,points); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* You sold your Car to %s for $%d, the player can use /callcar %d times.",sendername,CarPrice[playerid],points); SendClientMessage(CarOffer[playerid], COLOR_WHITE, string); PlayerInfo[CarOffer[playerid]][pPayCheck] += CarPrice[playerid] * 5; GivePlayerCash(playerid, -CarPrice[playerid]); RemovePlayerFromVehicle(CarOffer[playerid]); CarCalls[playerid] = points; CarOffer[playerid] = 999; CarPrice[playerid] = 0; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " The Car Dealer is not in the offerd Car !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You cant afford the Car !"); return 1; } } return 1; } else { SendClientMessage(playerid, COLOR_GREY, " No-one offered to buy a Car !"); return 1; } }[/pawn]
