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Posted

Am facut un textdraw si nu-mi apare :

[pawn]#include <a_samp>

/* ========================================================================== */

new Text:Textdraw0;

new Text:Textdraw1;

new Text:Textdraw2;

new Text:Textdraw3;

new Text:Textdraw4;

new Text:Textdraw5;

new Text:Textdraw6;

new Text:Textdraw7;

new Text:Textdraw8;

new Text:Textdraw9;

new Text:Textdraw10;

new Text:Textdraw11;

/* ========================================================================== */

public OnFilterScriptInit()

{

Textdraw0 = TextDrawCreate(510.000000, 384.000000, "R");

TextDrawBackgroundColor(Textdraw0, 255);

TextDrawFont(Textdraw0, 0);

TextDrawLetterSize(Textdraw0, 0.490000, 1.900000);

TextDrawColor(Textdraw0, 257556479);

TextDrawSetOutline(Textdraw0, 1);

TextDrawSetProportional(Textdraw0, 1);

Textdraw1 = TextDrawCreate(523.000000, 381.000000, "e");

TextDrawBackgroundColor(Textdraw1, 255);

TextDrawFont(Textdraw1, 0);

TextDrawLetterSize(Textdraw1, 0.490000, 1.900000);

TextDrawColor(Textdraw1, 257556479);

TextDrawSetOutline(Textdraw1, 1);

TextDrawSetProportional(Textdraw1, 1);

Textdraw2 = TextDrawCreate(530.000000, 378.000000, "d");

TextDrawBackgroundColor(Textdraw2, 255);

TextDrawFont(Textdraw2, 0);

TextDrawLetterSize(Textdraw2, 0.490000, 1.900000);

TextDrawColor(Textdraw2, 257556479);

TextDrawSetOutline(Textdraw2, 1);

TextDrawSetProportional(Textdraw2, 1);

Textdraw3 = TextDrawCreate(537.000000, 376.000000, "Co");

TextDrawBackgroundColor(Textdraw3, 255);

TextDrawFont(Textdraw3, 0);

TextDrawLetterSize(Textdraw3, 0.490000, 1.900000);

TextDrawColor(Textdraw3, -65281);

TextDrawSetOutline(Textdraw3, 1);

TextDrawSetProportional(Textdraw3, 1);

Textdraw4 = TextDrawCreate(550.000000, 374.000000, "un");

TextDrawBackgroundColor(Textdraw4, 255);

TextDrawFont(Textdraw4, 0);

TextDrawLetterSize(Textdraw4, 0.490000, 1.900000);

TextDrawColor(Textdraw4, -65281);

TextDrawSetOutline(Textdraw4, 1);

TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(558.000000, 375.000000, "tr");

TextDrawBackgroundColor(Textdraw5, 255);

TextDrawFont(Textdraw5, 0);

TextDrawLetterSize(Textdraw5, 0.490000, 1.900000);

TextDrawColor(Textdraw5, -65281);

TextDrawSetOutline(Textdraw5, 1);

TextDrawSetProportional(Textdraw5, 1);

Textdraw6 = TextDrawCreate(565.000000, 376.000000, "y");

TextDrawBackgroundColor(Textdraw6, 255);

TextDrawFont(Textdraw6, 0);

TextDrawLetterSize(Textdraw6, 0.490000, 1.900000);

TextDrawColor(Textdraw6, -65281);

TextDrawSetOutline(Textdraw6, 1);

TextDrawSetProportional(Textdraw6, 1);

Textdraw7 = TextDrawCreate(571.000000, 378.000000, "Rol");

TextDrawBackgroundColor(Textdraw7, 255);

TextDrawFont(Textdraw7, 0);

TextDrawLetterSize(Textdraw7, 0.490000, 1.900000);

TextDrawColor(Textdraw7, -16776961);

TextDrawSetOutline(Textdraw7, 1);

TextDrawSetProportional(Textdraw7, 1);

Textdraw8 = TextDrawCreate(577.000000, 381.000000, "e");

TextDrawBackgroundColor(Textdraw8, 255);

TextDrawFont(Textdraw8, 0);

TextDrawLetterSize(Textdraw8, 0.490000, 1.900000);

TextDrawColor(Textdraw8, -16776961);

TextDrawSetOutline(Textdraw8, 1);

TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(584.000000, 384.000000, "Play");

TextDrawBackgroundColor(Textdraw9, 255);

TextDrawFont(Textdraw9, 0);

TextDrawLetterSize(Textdraw9, 0.490000, 1.900000);

TextDrawColor(Textdraw9, -16776961);

TextDrawSetOutline(Textdraw9, 1);

TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(500.000000, 401.000000, "ROMANIA");

TextDrawBackgroundColor(Textdraw10, 255);

TextDrawFont(Textdraw10, 3);

TextDrawLetterSize(Textdraw10, 0.480000, 1.600000);

TextDrawColor(Textdraw10, -10288897);

TextDrawSetOutline(Textdraw10, 1);

TextDrawSetProportional(Textdraw10, 1);

Textdraw11 = TextDrawCreate(540.000000, 393.000000, "0.3e");

TextDrawBackgroundColor(Textdraw11, 255);

TextDrawFont(Textdraw11, 2);

TextDrawLetterSize(Textdraw11, 0.300000, 1.000000);

TextDrawColor(Textdraw11, 257556479);

TextDrawSetOutline(Textdraw11, 1);

TextDrawSetProportional(Textdraw11, 1);

for(new i; i < MAX_PLAYERS; i ++)

{

if(IsPlayerConnected(i))

{

          TextDrawShowForPlayer(i, Textdraw0);

          TextDrawShowForPlayer(i, Textdraw1);

            TextDrawShowForPlayer(i, Textdraw2);

          TextDrawShowForPlayer(i, Textdraw3);

          TextDrawShowForPlayer(i, Textdraw4);

          TextDrawShowForPlayer(i, Textdraw5);

          TextDrawShowForPlayer(i, Textdraw6);

      TextDrawShowForPlayer(i, Textdraw7);

          TextDrawShowForPlayer(i, Textdraw8);

TextDrawShowForPlayer(i, Textdraw9);

            TextDrawShowForPlayer(i, Textdraw10);

          TextDrawShowForPlayer(i, Textdraw11);

      }

  }

  return 1;

}

/* ========================================================================== */

public OnFilterScriptExit()

{

    TextDrawHideForAll(Textdraw0);

    TextDrawDestroy(Textdraw0);

    TextDrawHideForAll(Textdraw1);

    TextDrawDestroy(Textdraw1);

    TextDrawHideForAll(Textdraw2);

    TextDrawDestroy(Textdraw2);

    TextDrawHideForAll(Textdraw3);

    TextDrawDestroy(Textdraw3);

    TextDrawHideForAll(Textdraw4);

    TextDrawDestroy(Textdraw4);

    TextDrawHideForAll(Textdraw5);

    TextDrawDestroy(Textdraw5);

    TextDrawHideForAll(Textdraw6);

    TextDrawDestroy(Textdraw6);

    TextDrawHideForAll(Textdraw7);

    TextDrawDestroy(Textdraw7);

    TextDrawHideForAll(Textdraw8);

    TextDrawDestroy(Textdraw8);

    TextDrawHideForAll(Textdraw9);

    TextDrawDestroy(Textdraw9);

    TextDrawHideForAll(Textdraw10);

    TextDrawDestroy(Textdraw10);

    TextDrawHideForAll(Textdraw11);

    TextDrawDestroy(Textdraw11);

    return 1;

}

/* ========================================================================== */

public OnPlayerConnect(playerid)

{

    TextDrawShowForPlayer(playerid, Textdraw0);

    TextDrawShowForPlayer(playerid, Textdraw1);

    TextDrawShowForPlayer(playerid, Textdraw2);

    TextDrawShowForPlayer(playerid, Textdraw3);

    TextDrawShowForPlayer(playerid, Textdraw4);

    TextDrawShowForPlayer(playerid, Textdraw5);

    TextDrawShowForPlayer(playerid, Textdraw6);

    TextDrawShowForPlayer(playerid, Textdraw7);

    TextDrawShowForPlayer(playerid, Textdraw8);

    TextDrawShowForPlayer(playerid, Textdraw9);

    TextDrawShowForPlayer(playerid, Textdraw10);

    TextDrawShowForPlayer(playerid, Textdraw11);

    return 1;

}

/* ========================================================================== */[/pawn]

11 answers to this question

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Posted

In Loc de :

[pawn]

TextDrawHideForAll(Textdraw9);

[/pawn]

Foloseste La fel Doar ca Pui:

[pawn]

TextDrawShowForPlayer(playerid, Textdraw09);

[/pawn]

________________________________________________________---

kAdmin progress - 84%

Posted

RuNiNg" post="118305" timestamp="1333390516"]

In Loc de :

[pawn]

TextDrawHideForAll(Textdraw9);

[/pawn]

Foloseste La fel Doar ca Pui:

[pawn]

TextDrawShowForPlayer(playerid, Textdraw09);

[/pawn]

________________________________________________________---

Interesant. Cum poti zice o asemenea prostie?

Callback-ul nu foloseste playerid, dovada:

public OnFilterScriptExit()

logo.png

ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

Posted

La public OnPlayerSpawn(playerid) adaugi:

[pawn]TextDrawShowForPlayer(playerid, Textdraw09[playerid]);[/pawn]

La public OnPlayerDisconnect(playerid, reason) adaugi :

[pawn]TextDrawDestroy(Textdraw09[playerid]);[/pawn]

si celelalte linii cu textdraw-uri.

Iar la public OnPlayerDeath(playerid, reason) adaugi:

[pawn]TextDrawHideForPlayer(playerid, Textdraw09[playerid]);[/pawn]

Sursa: aici.

logo.png

ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

Posted

=-" post="118316" timestamp="1333392508"]

La public OnPlayerDisconnect(playerid, reason) adaugi :

[pawn]TextDrawShowForPlayer(playerid, Textdraw09);[/pawn]

si celelalte linii cu textdraw-uri.

:|

Cum sa pui la OnPlayerDisconnect sa ii arate TextDraw?

Pune la OnPlayerLogin TextDrawShowForPlayer(playerid, Textdraw0);..le pui pe toate.

gXvsYS
Posted

:|

Cum sa pui la OnPlayerDisconnect sa ii arate TextDraw?

Pune la OnPlayerLogin TextDrawShowForPlayer(playerid, Textdraw0);..le pui pe toate.

Am gresit liniile :)), ma gandeam la alt ceva. Am dat edit.

logo.png

ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

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