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Problema textdraw
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Question
calin1996
Am facut un textdraw si nu-mi apare :
[pawn]#include <a_samp>
/* ========================================================================== */
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
/* ========================================================================== */
public OnFilterScriptInit()
{
Textdraw0 = TextDrawCreate(510.000000, 384.000000, "R");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 0);
TextDrawLetterSize(Textdraw0, 0.490000, 1.900000);
TextDrawColor(Textdraw0, 257556479);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(523.000000, 381.000000, "e");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 0);
TextDrawLetterSize(Textdraw1, 0.490000, 1.900000);
TextDrawColor(Textdraw1, 257556479);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
Textdraw2 = TextDrawCreate(530.000000, 378.000000, "d");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 0);
TextDrawLetterSize(Textdraw2, 0.490000, 1.900000);
TextDrawColor(Textdraw2, 257556479);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);
Textdraw3 = TextDrawCreate(537.000000, 376.000000, "Co");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 0);
TextDrawLetterSize(Textdraw3, 0.490000, 1.900000);
TextDrawColor(Textdraw3, -65281);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);
Textdraw4 = TextDrawCreate(550.000000, 374.000000, "un");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 0);
TextDrawLetterSize(Textdraw4, 0.490000, 1.900000);
TextDrawColor(Textdraw4, -65281);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(558.000000, 375.000000, "tr");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 0);
TextDrawLetterSize(Textdraw5, 0.490000, 1.900000);
TextDrawColor(Textdraw5, -65281);
TextDrawSetOutline(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);
Textdraw6 = TextDrawCreate(565.000000, 376.000000, "y");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 0);
TextDrawLetterSize(Textdraw6, 0.490000, 1.900000);
TextDrawColor(Textdraw6, -65281);
TextDrawSetOutline(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);
Textdraw7 = TextDrawCreate(571.000000, 378.000000, "Rol");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 0);
TextDrawLetterSize(Textdraw7, 0.490000, 1.900000);
TextDrawColor(Textdraw7, -16776961);
TextDrawSetOutline(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);
Textdraw8 = TextDrawCreate(577.000000, 381.000000, "e");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 0);
TextDrawLetterSize(Textdraw8, 0.490000, 1.900000);
TextDrawColor(Textdraw8, -16776961);
TextDrawSetOutline(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);
Textdraw9 = TextDrawCreate(584.000000, 384.000000, "Play");
TextDrawBackgroundColor(Textdraw9, 255);
TextDrawFont(Textdraw9, 0);
TextDrawLetterSize(Textdraw9, 0.490000, 1.900000);
TextDrawColor(Textdraw9, -16776961);
TextDrawSetOutline(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);
Textdraw10 = TextDrawCreate(500.000000, 401.000000, "ROMANIA");
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 3);
TextDrawLetterSize(Textdraw10, 0.480000, 1.600000);
TextDrawColor(Textdraw10, -10288897);
TextDrawSetOutline(Textdraw10, 1);
TextDrawSetProportional(Textdraw10, 1);
Textdraw11 = TextDrawCreate(540.000000, 393.000000, "0.3e");
TextDrawBackgroundColor(Textdraw11, 255);
TextDrawFont(Textdraw11, 2);
TextDrawLetterSize(Textdraw11, 0.300000, 1.000000);
TextDrawColor(Textdraw11, 257556479);
TextDrawSetOutline(Textdraw11, 1);
TextDrawSetProportional(Textdraw11, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
TextDrawShowForPlayer(i, Textdraw2);
TextDrawShowForPlayer(i, Textdraw3);
TextDrawShowForPlayer(i, Textdraw4);
TextDrawShowForPlayer(i, Textdraw5);
TextDrawShowForPlayer(i, Textdraw6);
TextDrawShowForPlayer(i, Textdraw7);
TextDrawShowForPlayer(i, Textdraw8);
TextDrawShowForPlayer(i, Textdraw9);
TextDrawShowForPlayer(i, Textdraw10);
TextDrawShowForPlayer(i, Textdraw11);
}
}
return 1;
}
/* ========================================================================== */
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
TextDrawHideForAll(Textdraw7);
TextDrawDestroy(Textdraw7);
TextDrawHideForAll(Textdraw8);
TextDrawDestroy(Textdraw8);
TextDrawHideForAll(Textdraw9);
TextDrawDestroy(Textdraw9);
TextDrawHideForAll(Textdraw10);
TextDrawDestroy(Textdraw10);
TextDrawHideForAll(Textdraw11);
TextDrawDestroy(Textdraw11);
return 1;
}
/* ========================================================================== */
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
TextDrawShowForPlayer(playerid, Textdraw9);
TextDrawShowForPlayer(playerid, Textdraw10);
TextDrawShowForPlayer(playerid, Textdraw11);
return 1;
}
/* ========================================================================== */[/pawn]
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