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Posted

Am vazut aseara o persoana care nu stia sa faca ca anumite masini sa merga doar la o anumita factiune.

Deci fac acest tutorial pentru a nu se repeta:)

Sa lom de exemplu factiunea Corleone care de obicei e [pLeader] == 5 |[pMember] == 5

Adaugi :

new carcorleone1;
new carcorleone2;
new carcorleone3;
etc
Apoi la
public OnGameModeInit()
bagi masinile sub forma:
carcorleone1 = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);
carcorleone2 = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);
carcorleone3 = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);
etc.
apoi la
 public OnPlayerStateChange(playerid, newstate, oldstate)
bagi dupa modelul dat:
		if(newcar == carcorleone1 || newcar == carcorleone2 || newcar == carcorleone3 || newcar == etc)
		{
		    if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5) { }
		    else
			{
		        SCM(playerid,COLOR_WHITE,"You are not a member Corleone !");
		        RemovePlayerFromVehicle(playerid);
		    }
		}

Si ar trebui sa mearga:)

Posted

Bravo. Dar exista o varianta si mai usoara :).

[pawn]

new pdcar[4];//nr-u masinilor +1

forward IsACopCar(carid)

public IsACopCar(carid)

{

for(new i = 0; i < sizeof(pdcar); i++)

{

if(carid == pdcar)

{

return 1;

}

}

return 0;

}

//OnGameModeInit

pdcar[0] = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);

pdcar[1] = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);

pdcar[2] = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);

pdcar[3] = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);

[/pawn]

Stiu si eu ... branza e pe bani, dar eu tot ma joc pe gratis!

Posted

Bravo. Dar exista o varianta si mai usoara :).

[pawn]

new pdcar[4];//nr-u masinilor +1

forward IsACopCar(carid)

public IsACopCar(carid)

{

for(new i = 0; i < sizeof(pdcar); i++)

{

if(carid == pdcar)

{

return 1;

}

}

return 0;

}

//OnGameModeInit

pdcar[0] = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);

pdcar[1] = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);

pdcar[2] = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);

pdcar[3] = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);

[/pawn]

A da o stiu si pe asta:) pe asta o folosesc eu sa nu mai ocum o multime de spatiu dar eu i-am prezentato pe cea mai folosita
  • 2 weeks later...
  • 4 weeks later...
Posted

daca fac varianta lui ice si in loc de

if(newcar == carcorleone1 || newcar == carcorleone2 || newcar == carcorleone3 || newcar == etc)

{

    if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5) { }

    else

{

        SCM(playerid,COLOR_WHITE,"You are not a member Corleone !");

        RemovePlayerFromVehicle(playerid);

    }

}

pun

if(newcar == corleone [i ] )

{

    if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5) { }

    else

{

        SCM(playerid,COLOR_WHITE,"You are not a member Corleone !");

        RemovePlayerFromVehicle(playerid);

    }

}

merge?

Snapshot_2012_03_07_003934.jpg

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