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2 masini?


Mr.Big

Question

Salut , am un sistem car ownership cu cars.cfg care permite sa ai doar o masina , si as vrea sa poti avea 2 , o masina si un motor.

La /setstat am deja CarKey2 , dar vreau sa fac sa poti avea de adevaratelea , nu sa fie  doar aiurea /setstat . Uitati :

Aici e sestat [pawn]case 22:

{

    PlayerInfo[giveplayerid][pPcarkey2] = amount;

    format(string, sizeof(string), "  The Player VehKey2 Set To %d", amount);

    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, 256, "AdmWarning: %s a setat cheia2 lui %s la %d.", sendername,giveplayer,amount);

ABroadCast(COLOR_YELLOW,string,1);

StatLog(string);

} [/pawn]

Aici e /v buy , nu te lasa sa cumperi 2 :

[pawn]else if(strcmp(x_nr,"buy",true) == 0)

        {

            if(IsAnOwnableCar(idcar))

            {

                if(PlayerInfo[playerid][pLevel] < 4)

    {

                    SendClientMessage(playerid, COLOR_GREY, "You need to be level 4 to buy a vehicle!");

                    return 1;

    }

    if(PlayerInfo[playerid][pPcarkey] == 999) { }

    else { SendClientMessage(playerid, COLOR_GREY, "  You already own a vehicles"); return 1; }

if(CarInfo[idcar][cOwned]==1)

{

    SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car");

    return 1;

}

if(GetPlayerCash(playerid) >= CarInfo[idcar][cValue])

{

    if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; }

    else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; }

    else if(PlayerInfo[playerid][pPcarkey3] == 999) { PlayerInfo[playerid][pPcarkey3] = idcar; }

    else { return 1; }

CarInfo[idcar][cOwned] = 1;

GetPlayerName(playerid, sendername, sizeof(sendername));

            format(string, 256, "AdmWarning: %s a cumparat masina id %d.",sendername,GetPlayerVehicleID(playerid));

CumparareLog(string);

strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);

GivePlayerCash(playerid,-CarInfo[idcar][cValue]);

PlayerPlayMusic(playerid);

GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /v park it!", 5000, 3);

SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");

SendClientMessage(playerid, COLOR_GRAD2, "Type /carhelp to view the vehicle manual!");

DateProp(playerid);

OnPropUpdate();

OnPlayerUpdateEx(playerid);

TogglePlayerControllable(playerid, 1);

return 1;

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "  You don't have enough cash with you ! ");

    return 1;

}

            }

        }

        else

        {

            SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock, sell, color, tow, locate");

            return 1;

        }

    }

    return 1;

}[/pawn]

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