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segayo

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10 answers to this question

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public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

{

if(dialogid == DIALOG_ERROR)

{

ShowDialog(playerid, GetPVarInt(playerid, "DialogReturn"));

return 1;

}

SetPVarInt(playerid, "DialogReturn", dialogid);

if(dialogid == DIALOG_VEHICLE)

{

if(response)

{

switch(listitem)

{

case 0:

{

new vehicleid = GetPlayerVehicleID(playerid);

new engine, lights, alarm, doors, bonnet, boot, objective;

GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);

if(engine == 0 && Fuel[vehicleid] <= 0)

{

ShowErrorDialog(playerid, "This vehicle is out of fuel!");

return 1;

}

if(engine == 1) { engine = 0; lights = 0; }

else { engine = 1; lights = 1; }

SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);

}

case 1:

{

new vehicleid = GetPlayerVehicleID(playerid);

new engine, lights, alarm, doors, bonnet, boot, objective;

GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);

if(lights == 1) lights = 0; else lights = 1;

SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);

}

case 2:

{

new vehicleid = GetPlayerVehicleID(playerid);

new engine, lights, alarm, doors, bonnet, boot, objective;

GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);

if(bonnet == 1) bonnet = 0; else bonnet = 1;

SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);

}

case 3:

{

new vehicleid = GetPlayerVehicleID(playerid);

new engine, lights, alarm, doors, bonnet, boot, objective;

GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);

if(boot == 1) boot = 0; else boot = 1;

SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);

}

case 4:

{

if(!GetPVarInt(playerid, "GasCan"))

{

ShowErrorDialog(playerid, "You don't have a gas can!");

return 1;

}

new vehicleid = GetPlayerVehicleID(playerid);

if(Fuel[vehicleid] < 80.0) Fuel[vehicleid] += 20.0;

else Fuel[vehicleid] = 100.0;

SetPVarInt(playerid, "GasCan", 0);

SendClientMessage(playerid, COLOR_WHITE, "You have filled the fuel tank with 20 fuel");

}

case 5:

{

new id = GetPVarInt(playerid, "DialogValue1");

if(GetPlayerVehicleAccess(playerid, id) != 1)

{

ShowErrorDialog(playerid, "You are not the owner of this vehicle!");

return 1;

}

new msg[128];

VehicleCreated[id] = 0;

new money = VehicleValue[id]/2;

GivePlayerMoney(playerid, money);

format(msg, sizeof(msg), "You have sold your vehicle for $%d", money);

SendClientMessage(playerid, COLOR_WHITE, msg);

RemovePlayerFromVehicle(playerid);

DestroyVehicle(VehicleID[id]);

SaveVehicle(id);

}

case 6:

{

new vehicleid = GetPVarInt(playerid, "DialogValue1");

if(GetPlayerVehicleAccess(playerid, vehicleid) != 1 && GetPlayerVehicleAccess(playerid, vehicleid) != 3)

{

ShowErrorDialog(playerid, "You are not the owner of this vehicle!");

return 1;

}

GetVehiclePos(VehicleID[vehicleid], VehiclePos[vehicleid][0], VehiclePos[vehicleid][1], VehiclePos[vehicleid][2]);

GetVehicleZAngle(VehicleID[vehicleid], VehiclePos[vehicleid][3]);

SendClientMessage(playerid, COLOR_WHITE, "You have parked this vehicle here");

UpdateVehicle(vehicleid, 1);

PutPlayerInVehicle(playerid, VehicleID[vehicleid], 0);

SaveVehicle(vehicleid);

}

case 7:

{

ShowDialog(playerid, DIALOG_VEHICLE_PLATE);

}

}

}

return 1;

}

if(dialogid == DIALOG_VEHICLE_BUY)

{

if(response)

{

if(GetPlayerVehicles(playerid) >= MAX_PLAYER_VEHICLES)

{

ShowErrorDialog(playerid, "You can't buy any more vehicles! Max: " #MAX_PLAYER_VEHICLES );

return 1;

}

new id = GetPVarInt(playerid, "DialogValue1");

if(GetPlayerMoney(playerid) < VehicleValue[id])

{

ShowErrorDialog(playerid, "You don't have enough money to buy this vehicle!");

return 1;

}

new freeid;

for(new i=1; i < MAX_DVEHICLES; i++)

{

if(!VehicleCreated)

{

freeid = i; break;

}

}

if(!freeid)

{

ShowErrorDialog(playerid, "Vehicle dealership is out of stock!");

return 1;

}

GivePlayerMoney(playerid, -VehicleValue[id]);

new dealerid = strval(VehicleOwner[id]);

VehicleCreated[freeid] = VEHICLE_PLAYER;

VehicleModel[freeid] = VehicleModel[id];

VehiclePos[freeid][0] = DealershipPos[dealerid][0];

VehiclePos[freeid][1] = DealershipPos[dealerid][1];

VehiclePos[freeid][2] = DealershipPos[dealerid][2];

VehicleColor[freeid][0] = VehicleColor[id][0];

VehicleColor[freeid][1] = VehicleColor[id][0];

VehicleInterior[freeid] = VehicleInterior[id];

VehicleWorld[freeid] = VehicleWorld[id];

VehicleValue[freeid] = VehicleValue[id];

strcpy(VehicleOwner[freeid], sizeof(VehicleOwner[]), PlayerName(playerid));

VehicleNumberPlate[freeid] = DEFAULT_NUMBER_PLATE;

for(new d=0; d < sizeof(VehicleTrunk[]); d++)

{

VehicleTrunk[freeid][d][0] = 0;

VehicleTrunk[freeid][d][1] = 0;

}

for(new d=0; d < sizeof(VehicleMods[]); d++)

{

VehicleMods[freeid][d] = 0;

}

VehiclePaintjob[freeid] = 255;

UpdateVehicle(freeid, 0);

SaveVehicle(freeid);

new msg[128];

format(msg, sizeof(msg), "You have bought this vehicle for $%d", VehicleValue[id]);

SendClientMessage(playerid, COLOR_WHITE, msg);

}

else

{

new vehicleid = GetPVarInt(playerid, "DialogValue1");

if(GetPlayerVehicleAccess(playerid, vehicleid) != 3)

{

RemovePlayerFromVehicle(playerid);

}

}

return 1;

}

if(dialogid == DIALOG_VEHICLE_SELL)

{

if(response)

{

if(GetPlayerVehicles(playerid) >= MAX_PLAYER_VEHICLES)

{

ShowErrorDialog(playerid, "You can't buy any more vehicles! Max: " #MAX_PLAYER_VEHICLES );

return 1;

}

new targetid = GetPVarInt(playerid, "DialogValue1");

new vehicleid = GetPVarInt(playerid, "DialogValue2");

new price = GetPVarInt(playerid, "DialogValue3");

if(GetPlayerMoney(playerid) < price)

{

ShowErrorDialog(playerid, "You don't have enough money to buy this vehicle!");

return 1;

}

new msg[128];

strcpy(VehicleOwner[vehicleid], sizeof(VehicleOwner[]), PlayerName(playerid));

GivePlayerMoney(playerid, -price);

GivePlayerMoney(targetid, price);

SaveVehicle(vehicleid);

format(msg, sizeof(msg), "You have bought this vehicle for $%d", price);

SendClientMessage(playerid, COLOR_WHITE, msg);

format(msg, sizeof(msg), "%s (%d) has accepted your offer and bought the vehicle", PlayerName(playerid), playerid);

SendClientMessage(targetid, COLOR_WHITE, msg);

}

else

{

new targetid = GetPVarInt(playerid, "DialogValue1");

new msg[128];

format(msg, sizeof(msg), "%s (%d) refused your offer", PlayerName(playerid), playerid);

SendClientMessage(targetid, COLOR_WHITE, msg);

}

return 1;

}

if(dialogid == DIALOG_FINDVEHICLE)

{

if(response)

{

new id;

sscanf(inputtext[4], "d", id);

if(IsValidVehicle(id))

{

TrackCar[playerid] = VehicleID[id];

SendClientMessage(playerid, COLOR_WHITE, "You vehicle's location is shown on your radar");

}

}

return 1;

}

if(dialogid == DIALOG_TRUNK)

{

if(response)

{

SetPVarInt(playerid, "DialogValue2", listitem);

ShowDialog(playerid, DIALOG_TRUNK_ACTION);

}

else

{

new vehicleid = GetPVarInt(playerid, "DialogValue1");

new engine, lights, alarm, doors, bonnet, boot, objective;

GetVehicleParamsEx(VehicleID[vehicleid], engine, lights, alarm, doors, bonnet, boot, objective);

SetVehicleParamsEx(VehicleID[vehicleid], engine, lights, alarm, doors, bonnet, 0, objective);

}

return 1;

}

if(dialogid == DIALOG_TRUNK_ACTION)

{

if(response)

{

new vehicleid = GetPVarInt(playerid, "DialogValue1");

new slot = GetPVarInt(playerid, "DialogValue2");

switch(listitem)

{

case 0:

{

new weaponid = GetPlayerWeapon(playerid);

if(weaponid == 0)

{

ShowPlayerDialog(playerid, DIALOG_ERROR, DIALOG_STYLE_MSGBOX, "ERROR", "You don't have a weapon in your hands!", "OK", "");

return 1;

}

VehicleTrunk[vehicleid][slot][0] = weaponid;

if(IsMeleeWeapon(weaponid)) VehicleTrunk[vehicleid][slot][1] = 1;

else VehicleTrunk[vehicleid][slot][1] = GetPlayerAmmo(playerid);

RemovePlayerWeapon(playerid, weaponid);

SaveVehicle(vehicleid);

}

case 1:

{

if(VehicleTrunk[vehicleid][slot][1] <= 0)

{

ShowPlayerDialog(playerid, DIALOG_ERROR, DIALOG_STYLE_MSGBOX, "ERROR", "This slot is empty!", "OK", "");

return 1;

}

GivePlayerWeapon(playerid, VehicleTrunk[vehicleid][slot][0], VehicleTrunk[vehicleid][slot][1]);

VehicleTrunk[vehicleid][slot][0] = 0;

VehicleTrunk[vehicleid][slot][1] = 0;

SaveVehicle(vehicleid);

}

}

}

ShowDialog(playerid, DIALOG_TRUNK);

return 1;

}

if(dialogid == DIALOG_VEHICLE_PLATE)

{

if(response)

{

if(strlen(inputtext) < 1 || strlen(inputtext) >= sizeof(VehicleNumberPlate[]))

{

ShowErrorDialog(playerid, "Invalid length!");

return 1;

}

new id = GetPVarInt(playerid, "DialogValue1");

new vehicleid = VehicleID[id];

strcpy(VehicleNumberPlate[id], sizeof(VehicleNumberPlate[]), inputtext);

SaveVehicle(id);

SetVehicleNumberPlate(vehicleid, inputtext);

SetVehicleToRespawn(vehicleid);

new msg[128];

format(msg, sizeof(msg), "You have changed vehicle number plate to %s", inputtext);

SendClientMessage(playerid, COLOR_WHITE, msg);

}

else ShowDialog(playerid, DIALOG_VEHICLE);

return 1;

}

if(dialogid == DIALOG_FUEL)

{

if(response)

{

switch(listitem)

{

case 0:

{

if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)

{

ShowErrorDialog(playerid, "You are not driving a vehicle!");

return 1;

}

new vehicleid = GetPlayerVehicleID(playerid);

if(IsBicycle(vehicleid))

{

ShowErrorDialog(playerid, "Your vehicle doesn't have a fuel tank!");

return 1;

}

if(Fuel[vehicleid] >= 100.0)

{

ShowErrorDialog(playerid, "Your vehicle fuel tank is full!");

return 1;

}

if(GetPlayerMoney(playerid) < FUEL_PRICE)

{

ShowErrorDialog(playerid, "You don't have enough money!");

return 1;

}

RefuelTime[playerid] = 5;

SetPVarFloat(playerid, "Fuel", Fuel[vehicleid]);

GameTextForPlayer(playerid, "~w~refueling...", 2000, 3);

}

case 1:

{

if(GetPVarInt(playerid, "GasCan"))

{

ShowErrorDialog(playerid, "You already have a gas can!");

return 1;

}

if(GetPlayerMoney(playerid) < GAS_CAN_PRICE)

{

ShowErrorDialog(playerid, "You don't have enough money!");

return 1;

}

GivePlayerMoney(playerid, -GAS_CAN_PRICE);

SetPVarInt(playerid, "GasCan", 1);

SendClientMessage(playerid, COLOR_WHITE, "You have bought a gas can for $" #GAS_CAN_PRICE );

}

}

}

return 1;

}

if(dialogid == DIALOG_EDITVEHICLE)

{

if(response)

{

new id = GetPVarInt(playerid, "DialogValue1");

new nr, params[128];

sscanf(inputtext, "ds", nr, params);

switch(nr)

{

case 1:

{

new value = strval(params);

if(value < 0) value = 0;

VehicleValue[id] = value;

UpdateVehicleLabel(id, 1);

SaveVehicle(id);

ShowDialog(playerid, DIALOG_EDITVEHICLE);

}

case 2:

{

new value;

if(IsNumeric(params)) value = strval(params);

else value = GetVehicleModelIDFromName(params);

if(value < 400 || value > 611)

{

ShowErrorDialog(playerid, "Invalid vehicle model!");

return 1;

}

VehicleModel[id] = value;

for(new i=0; i < sizeof(VehicleMods[]); i++)

{

VehicleMods[id] = 0;

}

VehiclePaintjob[id] = 255;

UpdateVehicle(id, 1);

SaveVehicle(id);

ShowDialog(playerid, DIALOG_EDITVEHICLE);

}

case 3:

{

new color1, color2;

sscanf(params, "dd", color1, color2);

VehicleColor[id][0] = color1;

VehicleColor[id][1] = color2;

SaveVehicle(id);

ChangeVehicleColor(VehicleID[id], color1, color2);

ShowDialog(playerid, DIALOG_EDITVEHICLE);

}

case 4:

{

if(strlen(params) < 1 || strlen(params) > 8)

{

ShowErrorDialog(playerid, "Invalid length!");

return 1;

}

strcpy(VehicleNumberPlate[id], sizeof(VehicleNumberPlate[]), params);

SaveVehicle(id);

SetVehicleNumberPlate(VehicleID[id], params);

SetVehicleToRespawn(VehicleID[id]);

ShowDialog(playerid, DIALOG_EDITVEHICLE);

}

case 5:

{

DestroyVehicle(VehicleID[id]);

if(VehicleCreated[id] == VEHICLE_DEALERSHIP)

{

Delete3DTextLabel(VehicleLabel[id]);

}

VehicleCreated[id] = 0;

SaveVehicle(id);

new msg[128];

format(msg, sizeof(msg), "You have deleted vehicle id %d", id);

SendClientMessage(playerid, COLOR_WHITE, msg);

}

case 6:

{

if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)

{

ShowErrorDialog(playerid, "You are not driving the vehicle!");

return 1;

}

GetVehiclePos(VehicleID[id], VehiclePos[id][0], VehiclePos[id][1], VehiclePos[id][2]);

GetVehicleZAngle(VehicleID[id], VehiclePos[id][3]);

SendClientMessage(playerid, COLOR_WHITE, "You have parked this vehicle here");

UpdateVehicle(id, 1);

PutPlayerInVehicle(playerid, VehicleID[id], 0);

SaveVehicle(id);

ShowDialog(playerid, DIALOG_EDITVEHICLE);

}

case 7:

{

new Float:x, Float:y, Float:z;

GetVehiclePos(VehicleID[id], x, y, z);

SetPlayerPos(playerid, x, y, z+1);

new msg[128];

format(msg, sizeof(msg), "You have teleported to vehicle id %d", id);

SendClientMessage(playerid, COLOR_WHITE, msg);

}

}

}

return 1;

}

return 0;

}

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+report (3x post)

A postat dupa o zi fiecare post.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

stuntman[]! link=topic=14997.msg90991#msg90991 date=1314609307]

Schimba ID-ul dialogului.

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Fi atent. Pe la inceput de FS ai asa ceva.

[pawn]

#define DIALOG_NONE 12345

#define DIALOG_ERROR 12346

#define DIALOG_VEHICLE 500

#define DIALOG_VEHICLE_BUY 501

#define DIALOG_VEHICLE_SELL 502

#define DIALOG_FINDVEHICLE 503

#define DIALOG_TRUNK 504

#define DIALOG_TRUNK_ACTION 505

#define DIALOG_VEHICLE_PLATE 507

#define DIALOG_FUEL 510

#define DIALOG_EDITVEHICLE 606

[/pawn]

Tu in loc de nr-u ala pui alt nr. numa sa nu coincida cu careva din gm. Am facut eu ceva.

[pawn]

#define DIALOG_NONE 13500

#define DIALOG_ERROR 13501

#define DIALOG_VEHICLE 13502

#define DIALOG_VEHICLE_BUY 13503

#define DIALOG_VEHICLE_SELL 13504

#define DIALOG_FINDVEHICLE 13505

#define DIALOG_TRUNK 13506

#define DIALOG_TRUNK_ACTION 13507

#define DIALOG_VEHICLE_PLATE 13508

#define DIALOG_FUEL 13509

#define DIALOG_EDITVEHICLE 13509

[/pawn]

Stiu si eu ... branza e pe bani, dar eu tot ma joc pe gratis!

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Am scris asa dar tot nu merge

Cand dau compile imi da:

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(576) : error 017: undefined symbol "GetPlayerDistanceFromPoint"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(568) : warning 203: symbol is never used: "playerid"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(590) : error 017: undefined symbol "GetVehicleParamsEx"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(591) : error 017: undefined symbol "SetVehicleParamsEx"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(589) : warning 203: symbol is never used: "objective"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(589) : warning 203: symbol is never used: "boot"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(589) : warning 203: symbol is never used: "bonnet"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(589) : warning 203: symbol is never used: "doors"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(589) : warning 203: symbol is never used: "alarm"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(589) : warning 203: symbol is never used: "lights"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(589) : warning 203: symbol is never used: "engine"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(587) : warning 203: symbol is never used: "toggle"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(587) : warning 203: symbol is never used: "vehicleid"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(597) : error 017: undefined symbol "GetVehicleParamsEx"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(598) : error 017: undefined symbol "SetVehicleParamsEx"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(596) : warning 203: symbol is never used: "objective"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(596) : warning 203: symbol is never used: "boot"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(596) : warning 203: symbol is never used: "bonnet"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(596) : warning 203: symbol is never used: "doors"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(596) : warning 203: symbol is never used: "alarm"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(596) : warning 203: symbol is never used: "lights"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(596) : warning 203: symbol is never used: "engine"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(594) : warning 203: symbol is never used: "toggle"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(594) : warning 203: symbol is never used: "vehicleid"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(787) : error 017: undefined symbol "GetVehicleParamsEx"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(794) : error 017: undefined symbol "SetVehicleParamsEx"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(786) : warning 203: symbol is never used: "objective"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(786) : warning 203: symbol is never used: "boot"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(786) : warning 203: symbol is never used: "bonnet"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(786) : warning 203: symbol is never used: "doors"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(786) : warning 203: symbol is never used: "alarm"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(786) : warning 203: symbol is never used: "lights"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(786) : warning 203: symbol is never used: "engine"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(876) : error 017: undefined symbol "GetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1020) : error 017: undefined symbol "VEHICLE_PARAMS_OFF"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1026) : error 017: undefined symbol "GetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1034) : error 017: undefined symbol "GetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1035) : error 017: undefined symbol "GetPVarFloat"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1045) : error 017: undefined symbol "SetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1046) : error 017: undefined symbol "SetPVarFloat"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1077) : error 017: undefined symbol "GetVehicleParamsEx"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1100) : error 017: undefined symbol "GetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1068) : warning 203: symbol is never used: "objective"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1068) : warning 203: symbol is never used: "boot"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1068) : warning 203: symbol is never used: "bonnet"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1068) : warning 203: symbol is never used: "alarm"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1068) : warning 203: symbol is never used: "lights"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1130) : error 017: undefined symbol "VEHICLE_PARAMS_OFF"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1311) : error 017: undefined symbol "GetPlayerDistanceFromPoint"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1327) : error 017: undefined symbol "SetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1334) : error 017: undefined symbol "SetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1423) : error 017: undefined symbol "SetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1437) : error 017: undefined symbol "SetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1438) : error 017: undefined symbol "SetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1439) : error 017: undefined symbol "SetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1455) : error 017: undefined symbol "SetPVarInt"

C:\Users\Sega.PC\Desktop\Sega\RomaniaLife RPG - Copy\filterscripts\avs.pwn(1481) : error 017: undefined symbol "GetVehicleParamsEx"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

26 Errors.

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