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Problema la masini


only4fun

Question

Aici am tot codul "/v"

Mai am o problema..cumpar o masina, o parchez..iar imediat cand scriu "/v park" se schimba skinul la masina (si idul masinii) iar apoi cand ies de pe server si intru iar masina e parcata acolo dar nu mai are acelasi proprietar.

if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis

{

    if(IsPlayerConnected(playerid))

    {

        if(gPlayerLogged[playerid] == 0)

        {

            SendClientMessage(playerid, COLOR_GREY, "  You need to login first ! ");

            return 1;

        }

      new x_nr[256];

        x_nr = strtok(cmdtext, idx);

          if (!strlen( x_nr ))

          {

            SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color ");

            return 1;

          }

        if(strcmp(x_nr,"sell",true) == 0)

        {

            if(IsAtDealership(playerid))

            {

                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])

                {

                    GetPlayerName(playerid, sendername, sizeof(sendername));

                    new ownvehkey;

                    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { ownvehkey = PlayerInfo[playerid][pPcarkey1]; }

                    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }

                    else { return 1; }

                    if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)

                    {

                        new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;

                        new Float:x,Float:y,Float:z;

                        new Float:a;

                        CarInfo[ownvehkey][cOwned] = 0;

                        strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);

                        GivePlayerMoney(playerid,carsellprice);

                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

                        format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice);

                        GameTextForPlayer(playerid, string, 10000, 3);

                        GetVehiclePos(ownvehkey, x, y, z);

                        GetVehicleZAngle(ownvehkey, a);

                        CarInfo[ownvehkey][cLocationx] = x;

                        CarInfo[ownvehkey][cLocationy] = y;

                        CarInfo[ownvehkey][cLocationz] = z;

                        CarInfo[ownvehkey][cAngle] = a;

                        if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { PlayerInfo[playerid][pPcarkey1] = 999; }

                        else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = 999; }

                        RemovePlayerFromVehicle(playerid);

                        TogglePlayerControllable(playerid, 1);

                        if(PlayerInfo[playerid][pLocal] == ownvehkey)

                        {

                            SetPlayerInterior(playerid,0);

                            SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]);

                            PlayerInfo[playerid][pInt] = 0;

                        }

                        OnPropUpdate();

                        OnPlayerUpdate(playerid);

                        DestroyVehicle(ownvehkey);

CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000);

                        return 1;

                    }

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to sell it! ");

                    return 1;

                }

            }

            else

            {

                SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership");

                return 1;

            }

        }

        else if(strcmp(x_nr,"sellto",true) == 0)

        {

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])

{

    GetPlayerName(playerid, sendername, sizeof(sendername));

    new ownvehkey;

                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { ownvehkey = PlayerInfo[playerid][pPcarkey1]; }

                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }

        else { return 1; }

    if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

    SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

    return 1;

}

giveplayerid = ReturnUser(tmp);

if(IsPlayerConnected(giveplayerid))

{

if(giveplayerid != INVALID_PLAYER_ID)

{

    if(ProxDetectorS(8.0, playerid, giveplayerid))

      {

    if(PlayerInfo[giveplayerid][pPcarkey1] == 999)

    {

            tmp = strtok(cmdtext, idx);

            if(!strlen(tmp))

            {

                SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

                return 1;

            }

            new price;

            price = strval(tmp);

            if(price < 1 || price > 1500000)

            {

                SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");

                return 1;

            }

            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

      format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);

        SendClientMessage(playerid, COLOR_WHITE, string);

        format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);

        SendClientMessage(giveplayerid, COLOR_WHITE, string);

        OwnableCarOffer[giveplayerid] = playerid;

        OwnableCarID[giveplayerid] = ownvehkey;

        OwnableCarPrice[giveplayerid] = price;

        return 1;

        }

        else if(PlayerInfo[giveplayerid][pPcarkey2] == 999)

        {

            tmp = strtok(cmdtext, idx);

            if(!strlen(tmp))

            {

                SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

                return 1;

            }

            new price;

            price = strval(tmp);

            if(price < 1 || price > 1500000)

            {

                SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");

                return 1;

            }

            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

      format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);

        SendClientMessage(playerid, COLOR_WHITE, string);

        format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);

        SendClientMessage(giveplayerid, COLOR_WHITE, string);

        OwnableCarOffer[giveplayerid] = playerid;

        OwnableCarID[giveplayerid] = ownvehkey;

        OwnableCarPrice[giveplayerid] = price;

        return 1;

        }

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "  Player is not near you ! ");

        return 1;

    }

}

}

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "  This is not your car");

        return 1;

    }

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to sell it");

    return 1;

}

        }

        else if(strcmp(x_nr,"park",true) == 0)

        {

            new Float:x,Float:y,Float:z;

new Float:a;

new carid;

new getcarid;

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { carid = PlayerInfo[playerid][pPcarkey1]; }

else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }

else { return 1; }

getcarid = GetPlayerVehicleID(playerid);

GetPlayerName(playerid, playername, sizeof(playername));

GetVehiclePos(carid, x, y, z);

//GetPlayerFacingAngle(playerid, a);

GetVehicleZAngle(carid, a);

if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)

{

  if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999)

{

SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

return 1;

}

if(getcarid == carid)

{

CarInfo[carid][cLocationx] = x;

CarInfo[carid][cLocationy] = y;

CarInfo[carid][cLocationz] = z;

CarInfo[carid][cAngle] = a;

format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");

GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);

OnPropUpdate();

OnPlayerUpdate(playerid);

DestroyVehicle(carid);

CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);

      TogglePlayerControllable(playerid, 1);

return 1;

  }

}

        }

        else if(strcmp(x_nr,"lock1",true) == 0)

        {

                new keycar = PlayerInfo[playerid][pPcarkey1];

                if(keycar != 999)

                {

                    new locked[256];

                    locked = strtok(cmdtext, idx);

                    if(CarInfo[keycar][cLock] == 1)

                    {

                    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,0);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnPropUpdate();

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,1);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnPropUpdate();

return 1;

}

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 1");

                    return 1;

                }

        }

        else if(strcmp(x_nr,"lock2",true) == 0)

        {

                new keycar = PlayerInfo[playerid][pPcarkey2];

                if(keycar != 999)

                {

                    new locked[256];

                    locked = strtok(cmdtext, idx);

                    if(CarInfo[keycar][cLock] == 1)

                    {

                    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,0);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnPropUpdate();

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,1);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnPropUpdate();

return 1;

}

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 2");

                    return 1;

                }

        }

        else if(strcmp(x_nr,"color",true) == 0)

        {

            if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999)

        {

            SendClientMessage(playerid, COLOR_GREY,"  You don't have a vehicle to respray.");

            return 1;

        }

        if(GetPlayerMoney(playerid) < 1000)

        {

            SendClientMessage(playerid, COLOR_GREY,"  You don't have enough money for vehicle respray.");

            return 1;

        }

        tmp = strtok(cmdtext, idx);

        if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");

return 1;

}

new color1;

color1 = strval(tmp);

if(color1 < 0 && color1 > 126)

{

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

}

tmp = strtok(cmdtext, idx);

        if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");

return 1;

}

new color2;

color2 = strval(tmp);

if(color2 < 0 && color2 > 126)

{

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

}

new vehid;

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { vehid = PlayerInfo[playerid][pPcarkey1]; }

else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }

else { return 1; }

        if(IsPlayerInVehicle(playerid, vehid))

        {

        CarInfo[vehid][cColorOne] = color1;

                CarInfo[vehid][cColorTwo] = color2;

                GivePlayerMoney(playerid, -1000);

                GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1);

                ChangeVehicleColor(vehid, color1, color2);

                OnPropUpdate();

OnPlayerUpdate(playerid);

return 1;

    }

        else

        {

            SendClientMessage(playerid, COLOR_GREY,"  You are not in your vehicle.");

            return 1;

        }

        }

        else if(strcmp(x_nr,"buy",true) == 0)

        {

            if(IsAnOwnableCar(idcar))

            {

                if(PlayerInfo[playerid][pLevel] < 3)

    {

                    SendClientMessage(playerid, COLOR_GREY, "You need to be level 3 to buy a vehicle!");

                    return 1;

    }

    if(PlayerInfo[playerid][pPcarkey1] == 999) { }

    else if(PlayerInfo[playerid][pPcarkey2] == 999) { }

    else { SendClientMessage(playerid, COLOR_GREY, "Ai Deja 2 Masini"); return 1; }

if(CarInfo[idcar][cOwned]==1)

{

    SendClientMessage(playerid, COLOR_WHITE, "Cineva mai detine aceasta masina");

    return 1;

}

if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])

{

    if(PlayerInfo[playerid][pPcarkey1] == 999) { PlayerInfo[playerid][pPcarkey1] = idcar; }

    else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; }

    else { return 1; }

CarInfo[idcar][cOwned] = 1;

GetPlayerName(playerid, sendername, sizeof(sendername));

strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);

GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);

PlayerPlayMusic(playerid);

GameTextForPlayer(playerid, "~r~~h~Congratulations~n~~y~~h~Don't forget to /v park it!", 5000, 3);

SendClientMessage(playerid, COLOR_WHITE, "Felicitari ti-ai cumparat o noua masina!");

SendClientMessage(playerid, COLOR_WHITE, "Scrie /vehiclehelp pentru manualul masini.");

TogglePlayerControllable(playerid, 1);

//SendClientMessage(playerid, COLOR_YELLOW2, "Acum poti porni motorul masinii apasand pe butonul cu care sari.");

//gEngine[playerid] = 0;

//engineOn[GetPlayerVehicleID(playerid)] = false;

DateProp(playerid);

OnPropUpdate();

OnPlayerUpdate(playerid);

return 1;

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "You don't have enough cash with you ! ");

    return 1;

}

            }

        }

        else

        {

            SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color");

            return 1;

        }

    }

    return 1;

}

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2 answers to this question

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Probleme GodFather !! : http://www.sa-mp.ro/forum/index.php/topic,5356.0.html

Incearca comanda asta :

if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(gPlayerLogged[playerid] == 0)
	        {
	            SCM(playerid, COLOR_GREY, "   You need to login first ! ");
	            return 1;
	        }
	        new x_nr[64];
	        x_nr = strtok(cmdtext, idx);
	        if(!strlen(x_nr))
	        {
	            SCM(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
	            SCM(playerid, COLOR_WHITE, "Available names: buy ,park, lock, sell, sellto, color, tow, locate, plate, tunning, paintjob");
	            return 1;
	        }
	        else if(strcmp(x_nr,"buy",true) == 0)
	        {
	        	new idcar = GetPlayerVehicleID(playerid);
	            if(IsAnOwnableCar(idcar))
	            {
			    	if(PlayerInfo[playerid][pPcarkey] == 999) { }
			    	else { SCM(playerid, COLOR_GREY, "   You already own a vehicles"); return 1; }
					if(CarInfo[idcar][cOwned]==1)
					{
				    	SCM(playerid, COLOR_GREY, "Someone already owns this car");
				    	return 1;
					}
					if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])
					{
					    if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; }
					    else { return 1; }
						CarInfo[idcar][cOwned] = 1;
						strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
						GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);
						PlayerPlayMusic(playerid);
						GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /v park it!", 5000, 3);
						SCM(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
						SCM(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");
                        OnCarUpdate();
						TogglePlayerControllable(playerid, 1);
						return 1;
					}
					else
					{
					    SCM(playerid, COLOR_GREY, "  You don't have enough cash with you ! ");
					    return 1;
					}
	            }
	        }
	        if(strcmp(x_nr,"sell",true) == 0)
	        {
	            if(IsAtDealership(playerid))
	            {
	                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])
	                {
	                    new ownvehkey;
	                    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
	                    else { return 1; }
	                    if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
	                    {
	                        new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;
	                        new Float:x,Float:y,Float:z;
	                        new Float:a;
	                        CarInfo[ownvehkey][cOwned] = 0;
	                        strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);
	                        GivePlayerMoney(playerid,carsellprice);
	                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
	                        format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice);
	                        GameTextForPlayer(playerid, string, 10000, 3);
	                        GetVehiclePos(ownvehkey, x, y, z);
	                        GetVehicleZAngle(ownvehkey, a);
	                        CarInfo[ownvehkey][cLocationx] = x;
	                        CarInfo[ownvehkey][cLocationy] = y;
	                        CarInfo[ownvehkey][cLocationz] = z;
	                        CarInfo[ownvehkey][cAngle] = a;
	                        if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = 999; }
	                        RemovePlayerFromVehicle(playerid);
	                        TogglePlayerControllable(playerid, 1);
	                        if(PlayerInfo[playerid][pLocal] == ownvehkey)
	                        {
	                            SetPlayerInterior(playerid,0);
	                            SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]);
	                            PlayerInfo[playerid][pInt] = 0;
	                        }
	                        OnCarUpdate();
	                        DestroyVehicle(ownvehkey);
							ownedcar[ownvehkey] = CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000);
	                        return 1;
	                    }
	                }
	                else
	                {
	                    SCM(playerid, COLOR_GREY, "  You have to sit at your own car to sell it! ");
	                    return 1;
	                }
	            }
	            else
	            {
	                SCM(playerid, COLOR_GREY, "You are not at a dealership");
	                return 1;
	            }
	        }
	        else if(strcmp(x_nr,"tunning",true) == 0)
	        {
	            new carsff;
	            if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carsff = PlayerInfo[playerid][pPcarkey]; }
			    if (carsff != 999)
			    {
				    if(IsPlayerInVehicle(playerid, carsff))
				    {
				        new info[] = "Save Car Mods\nSave All Car Mods\nClear Car Mods\nClear All Car Mods ";
					    ShowPlayerDialog(playerid, 1300, DIALOG_STYLE_LIST,"Choose the Option",info,"Ok","Cancel");
					    SendClientMessage(playerid, COLOR_PINK,"* To save the vehicle paintjob and colours use /v paintjob and /v color");
					    SendClientMessage(playerid, COLOR_GRAD1, "* You are not in a setted car.");
				    }
				    else
			    	{
				    	SendClientMessage(playerid, COLOR_GRAD1, "* You are not in your vehicle!");
			    	}
			    }
		    	else
			    {
				    SendClientMessage(playerid, COLOR_GRAD1, "* You do not own a car!");
			    }
			}
			else if(strcmp(x_nr,"paintjob",true) == 0)
	        {
                if(PlayerInfo[playerid][pPcarkey] == 999)
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"   You don't have a vehicle to respray.");
	            	return 1;
	        	}
	        	if(GetPlayerMoney(playerid) < 5000)
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"   You don't have enough money for vehicle respray.");
	            	return 1;
	        	}
	        	tmp = strtok(cmdtext, idx);
	        	if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v paintjob [paintjob(0-3)]");
					return 1;
				}
				new color1;
				color1 = strval(tmp);
				if(color1 < 0 && color1 > 3)
				{
			    	SendClientMessage(playerid, COLOR_GREY, "   Wrong color id!");
			    	return 1;
				}
				new vehid;
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
				else { return 1; }
	        	if(IsPlayerInVehicle(playerid, vehid))
	        	{
         			CarInfo[vehid][cPaintjob] = color1;
	                GivePlayerMoney(playerid, -5000);
	                GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$5000", 5000, 1);
	                ChangeVehiclePaintjob(vehid, color1);
	                OnCarUpdate();

					return 1;
    			}
	        	else
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"   You are not in your vehicle.");
	            	return 1;
	        	}
	        }
	        else if(strcmp(x_nr,"sellto",true) == 0)
	        {
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])
				{
				    new ownvehkey;
	                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
        			else { return 1; }
				    if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
				    {
						tmp = strtok(cmdtext, idx);
						if(!strlen(tmp))
						{
						    SCM(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
						    return 1;
						}
						giveplayerid = ReturnUser(tmp),	GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						if(IsPlayerConnected(giveplayerid))
						{
							if(giveplayerid != INVALID_PLAYER_ID)
							{
							    if(ProxDetectorS(8.0, playerid, giveplayerid))
       							{
							    	if(PlayerInfo[giveplayerid][pPcarkey] == 999)
							    	{
							            tmp = strtok(cmdtext, idx);
							            if(!strlen(tmp))
							            {
							                SCM(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
							                return 1;
							            }
							            new price;
							            price = strval(tmp);
							            if(price < 1 || price > 1500000)
							            {
							                SCM(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");
							                return 1;
							            }
							       		format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
					        			SCM(playerid, COLOR_WHITE, string);
					        			format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
					        			SCM(giveplayerid, COLOR_WHITE, string);
					        			OwnableCarOffer[giveplayerid] = playerid;
					        			OwnableCarID[giveplayerid] = ownvehkey;
					        			OwnableCarPrice[giveplayerid] = price;
					        			return 1;
							        }
							        else
							        {
							            SCM(playerid, COLOR_GREY, "That player already have a car! ");
							            return 1;
							        }
							    }
							    else
							    {
							        SCM(playerid, COLOR_GREY, "   Player is not near you ! ");
							        return 1;
							    }
							}
						}
				    }
				    else
				    {
				        SCM(playerid, COLOR_GREY, "  This is not your car");
				        return 1;
				    }
				}
				else
				{
				    SCM(playerid, COLOR_GREY, "  You have to sit at your own car to sell it");
				    return 1;
				}
	        }
	        else if(strcmp(x_nr,"tow",true) == 0)
	        {
	 		   if(IsPlayerConnected(playerid))
				{
					new car1 = PlayerInfo[playerid][pPcarkey];
					if (car1 != 999 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)
					{
					    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
			   			{
			   			    SCM(playerid, COLOR_GREY, "   On a mission right now, can't use this command !");
						    return 1;
						}
						if(SBizzInfo[8][sbProducts] == 0)
						{
							GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
							return 1;
						}
						if(CarTow(car1))
						{
							GameTextForPlayer(playerid, "~w~Car~n~~g~Towed~n~~r~$-10000", 5000, 1);
							GivePlayerMoney(playerid,-10000);
							SetVehicleToRespawn(car1);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							SBizzInfo[8][sbTill] += 10000;//towcar buisness
							ExtortionSBiz(8, 10000);
							SBizzInfo[8][sbProducts]--;
						}
						else
						{
							GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~w~You are not a car owner", 5000, 1);
					}
				}
	        }
	        else if(strcmp(x_nr,"locate",true) == 0)
	        {
	 		    if(!IsPlayerConnected(playerid)) { return 1; }
	    	    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
   			    {
   		   	        SCM(playerid, COLOR_GREY, "   On a mission right now, can't use this command !");
		 	        return 1;
		    	}
	    	    new Float:x,Float:y,Float:z;
	    	    new car1 = PlayerInfo[playerid][pPcarkey];
	    	    if(PlayerInfo[playerid][pPcarkey]==999) { GameTextForPlayer(playerid, "~w~You do not have a car to locate", 2500, 3); return 1; }
		    	SCM(playerid,COLOR_WHITE,"Car spawn location is red on a map");
		    	GetVehiclePos(car1, x, y, z);
	   	        SetPlayerCheckpoint(playerid, x, y, z, 6);
	   	        CP[playerid] = 987;
		        return 1;
	        }
	        else if(strcmp(x_nr,"park",true) == 0)
	        {
	            new Float:x,Float:y,Float:z;
				new Float:a;
				new carid1;
				new getcarid1;
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid1 = PlayerInfo[playerid][pPcarkey]; }
				else { return 1; }
				getcarid1 = GetPlayerVehicleID(playerid);
				GetVehiclePos(carid1, x, y, z);
				//GetPlayerFacingAngle(playerid, a);
				GetVehicleZAngle(carid1, a);
				if(IsPlayerInVehicle(playerid,carid1) && CarInfo[carid1][cOwned] == 1)
				{
			   		if(PlayerInfo[playerid][pPcarkey] == 999)
					{
						SCM(playerid, COLOR_GREY, "You don't own a car.");
						return 1;
					}
					if(getcarid1 == carid1)
					{
							CarInfo[carid1][cLocationx] = x;
							CarInfo[carid1][cLocationy] = y;
							CarInfo[carid1][cLocationz] = z;
							CarInfo[carid1][cAngle] = a;
							format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
							GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
							OnCarUpdate();

							DestroyVehicle(carid1);
							ownedcar[carid1] = CreateVehicle(CarInfo[carid1][cModel],CarInfo[carid1][cLocationx],CarInfo[carid1][cLocationy],CarInfo[carid1][cLocationz],CarInfo[carid1][cAngle],CarInfo[carid1][cColorOne],CarInfo[carid1][cColorTwo],60000);
	                        SetVehicleNumberPlate(getcarid1,CarInfo[carid1][cLicense]);
	                        if(CarInfo[carid1][cPaintjob] != 255)
							{
								ChangeVehiclePaintjob(carid1, CarInfo[carid1][cPaintjob]);
							}
							SetVehicleVirtualWorld(carid1, CarInfo[carid1][cVirWorld]);
							SetVehicleModifications(carid1);
							PutPlayerInVehicle(playerid, carid1, 0);
							TogglePlayerControllable(playerid, 1);
							return 1;
   					}
				}
	        }
	        else if(strcmp(x_nr,"lock",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey];
                if(keycar != 999)
                {
                    new locked[256];
                    locked = strtok(cmdtext, idx);
                    new Float:X,Float:Y,Float:Z;
                    GetVehiclePos(keycar,X,Y,Z);
                    if(CarInfo[keycar][cLock] == 1)
                    {
                    	for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,0);
							}
						}
						format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 0;
						OnCarUpdate();
						return 1;
					}
					else if(CarInfo[keycar][cLock] == 0)
					{
					    for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,1);
							}
						}
						format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 1;
						OnCarUpdate();
						return 1;
					}
                }
                else
                {
                    SCM(playerid, COLOR_GREY, "  You don't have a vehicle at slot 1");
                    return 1;
                }
	        }
	        else if(strcmp(x_nr,"color",true) == 0)
	        {
	            if(PlayerInfo[playerid][pPcarkey] == 999)
	        	{
	            	SCM(playerid, COLOR_GREY,"   You don't have a vehicle to respray.");
	            	return 1;
	        	}
	        	if(GetPlayerMoney(playerid) < 1000)
	        	{
	            	SCM(playerid, COLOR_GREY,"   You don't have enough money for vehicle respray.");
	            	return 1;
	        	}
	        	tmp = strtok(cmdtext, idx);
	        	if(!strlen(tmp))
				{
					SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]");
					return 1;
				}
				new color1;
				color1 = strval(tmp);
				if(color1 < 0 && color1 > 126)
				{
			    	SCM(playerid, COLOR_GREY, "   Wrong color id!");
			    	return 1;
				}
				tmp = strtok(cmdtext, idx);
	        	if(!strlen(tmp))
				{
					SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]");
					return 1;
				}
				new color2;
				color2 = strval(tmp);
				if(color2 < 0 && color2 > 126)
				{
			    	SCM(playerid, COLOR_GREY, "   Wrong color id!");
			    	return 1;
				}

				new vehid;
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
				else { return 1; }

	        	if(IsPlayerInVehicle(playerid, vehid))
	        	{
         			CarInfo[vehid][cColorOne] = color1;
	                CarInfo[vehid][cColorTwo] = color2;
               	  	GivePlayerMoney(playerid, -1000);
	                GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1);
	                ChangeVehicleColor(vehid, color1, color2);
	                OnCarUpdate();

					return 1;
    			}
	        	else
	        	{
	            	SCM(playerid, COLOR_GREY,"   You are not in your vehicle.");
	            	return 1;
	        	}
	        }
	        else if(strcmp(x_nr,"plate",true) == 0)
	        {
	            if(PlayerInfo[playerid][pPcarkey] == 999)
		        {
		    	    SCM(playerid, COLOR_GREY,"   You don't have a vehicle to respray.");
			        return 1;
	        	}
		        if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])
		        {
			        new Float:x,Float:y,Float:z,Float:ang;
			        GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z);
			        GetVehicleZAngle(GetPlayerVehicleID(playerid),ang);
			        if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid,COLOR_RED,"You're not in a vehicle!");
		        	ShowPlayerDialog(playerid,171,DIALOG_STYLE_INPUT,"{EE7777}Vehicle Numberplate","{00CC66}Input your new vehicle numberplate below.","Yes","Cancel");
	            	return 1;
		        }
		        else
		        {
			        SCM(playerid, COLOR_GREY, "  You are not in you're personal car!");
			        return 1;
		        }
			}
			else
	        {
	            SCM(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
	            SCM(playerid, COLOR_WHITE, "Available names: park, lock, sell, sellto, color, tow, locate, plate");
	            return 1;
	        }
	    }
	    return 1;
	}

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