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only4fun

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Everything posted by only4fun

  1. 1. Jucatorul se spawneaza de mai multe ori, si mesajele acelea de inceput apar si ele de mai multe ori, as vrea doar acea variabila care da jucatorul intr-un anumit loc... 2. Am postat si pe GodFather Problems, dar nu a raspuns nimeni...este o problema cu Say, cand scriu ceva in chat nu merge, dar asta se intampla numai atunci cand jucatorul este conectat pentru prima data..daca se deconecteaza si intra iar merge, stie careva care este problema?
  2. ce rapid ai fost.. si pentru nr 1..nu stiu de ce, dar din cauza asta nu pot da admin pur si simplu sa modific gradul la admin acolo, trebuie sa sterg userul, apoi sa vin cu alt fisier din pc cu care doar cu ala dau admin:| si ma gandeam ca poate e din cauza alia mc oricum
  3. 1. Cum fac sa apara parola in users.ini? 2. Cum fac sa aflu coordonatele de pe ecran pentru TextDraw 3. Se poate introduce o imagine prin textdraw sau alta modalitate?
  4. incearca asa: SetPlayerMapIcon(playerid, 1, 1412.0840,-1701.5978,13.5395, 55, COLOR_YELLOW2); // Scoala de Soferi
  5. poi la asta ma gandeam si eu...dar nu o gasesc X( AM GASIT...dar apropo de TD...pot insera o imagine? sau ceva..nush o infigna de exemplu
  6. pai dar nu este de aici? stock DecimalPointBank(targetid) { new str[30]; new account = PlayerInfo[targetid][pAccount]; if(account >= 0) { format(str, sizeof(str), "$%d", account); if(1000 <= account < 10000) strins(str, ".", 2, sizeof(str)); else if(10000 <= account < 100000) strins(str, ".", 3, sizeof(str)); else if(100000 <= account < 1000000) strins(str, ".", 4, sizeof(str)); else if(1000000 <= account < 10000000) { strins(str, ".", 2, sizeof(str)); strins(str, ".", 6, sizeof(str)); } else if(10000000 <= account < 100000000) { strins(str, ".", 3, sizeof(str)); strins(str, ".", 7, sizeof(str)); } else if(100000000 <= account < 1000000000) { strins(str, ".", 4, sizeof(str)); strins(str, ".", 8, sizeof(str)); } else if(account >= 1000000000) { strins(str, ".", 2, sizeof(str)); strins(str, ".", 6, sizeof(str)); strins(str, ".", 10, sizeof(str)); } } else { format(str, sizeof(str), "-$%d", account-(account*2)); if(-1000 >= account > -10000) strins(str, ".", 3, sizeof(str)); else if(-10000 >= account > -100000) strins(str, ".", 4, sizeof(str)); else if(-100000 >= account > -1000000) strins(str, ".", 5, sizeof(str)); else if(-1000000 >= account > -10000000) { strins(str, ".", 3, sizeof(str)); strins(str, ".", 7, sizeof(str)); } else if(-10000000 >= account > -100000000) { strins(str, ".", 4, sizeof(str)); strins(str, ".", 8, sizeof(str)); } else if(-100000000 >= account > -1000000000) { strins(str, ".", 5, sizeof(str)); strins(str, ".", 9, sizeof(str)); } else if(account <= -1000000000) { strins(str, ".", 3, sizeof(str)); strins(str, ".", 7, sizeof(str)); strins(str, ".", 11, sizeof(str));} } return str; }
  7. cum fac sa apara banii din banca mai jos? ca se suprapun cu wantedul nu stiu, astept raspuns
  8. variabila PlayerInfo[playerid][pCarLic] (licenta de condus) o am 0 din start, iar problema e ca nu ma lasa sa conduc nici biciclete, asa ca am facut asta...dar nu stiu ce are:) am pus la inceput: new biciclete; apoi la OnPlayerEnterVehicle am pus new newcar = GetPlayerVehicleID(playerid); if(newcar == 181 || newcar == 182 || newcar == 183 || newcar == 184 || newcar == 204 || newcar == 205 || newcar == 206 || newcar == 207 || newcar == 208 || newcar == 209 || newcar == 210 || newcar == 211 || newcar == 212 || newcar == 213 || newcar == 214 || newcar == 215 || newcar == 216 || newcar == 217) { PlayerInfo[playerid][pCarLic] = 1; biciclete = 1; } apoi la OnPlayerStateChange am pus if( oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT && biciclete == 1) // BICICLETE ! { PlayerInfo[playerid][pCarLic] = 0; biciclete = 0; } si nu merge:|
  9. pune asta inainte de format:)
  10. o sa incerc diseara man, merci mult..acum trebuie sa plec..revin cu un edit..salut:) GATA AM FACUT..MERCI MULT:D
  11. stiam eu ca o sa vina un raspuns de la tine, ori cu rezolvarea ori cu "TOPIC CLOSE"....oricum am creeat o scoala de soferi ( 100% facuta de mine) si GMul in care testez e cam dezordonat, masina pe care o face e o masina personala=).. dar..exista si alta modalitate de a face asta: "daca playerul iese din masina, a picat" inafara de OnPlayerExitVehicle, am auzit ca da crash la joc+ ca nu prea stiu sa il fac...ma ocup cu asta de 2 saptamani
  12. :| faza e ca e facut de mine..si nu stiu ce are...ca nici nu intra in masina si zice ca e terminat:| NU STIE NIMENI? SI LASA GF, ACOLO NU RASPUNDE NIMENI:-j
  13. PlayerInfo[playerid][pCarLic] = 1; new scoala = CreateVehicle(401,1385.9442,-1570.1893,13.5807,51.5063,-1,-1,15); //masina scoala PutPlayerInVehicle(playerid, scoala, 0); SetPlayerCheckpoint(playerid, 1329.6943,-1570.4362,13.1359, 5.0); new vehicleid = GetPlayerVehicleID(playerid); SetVehicleHealth(vehicleid, 1000.0); new Float:health; new hpcar = GetVehicleHealth(scoala, health); if (hpcar < 950.0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "NU TREBUIE SA LOVESTI MASINA SCOLII DE SOFERI! "); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Ai picat examenul de conducere, incearca din nou! "); PlayerInfo[playerid][pCarLic] = 0; new currentveh; currentveh = GetPlayerVehicleID(playerid); DestroyVehicle(currentveh); } acesta e scriptul, se creeaza o masina si nu are efect "PutPlayerInVehicle(playerid, scoala, 0);" pentru ca trece direct la partea cu if hpcar
  14. am facut o comanda si serverul imi da Server Unknown command, dar comanda merge :-) ce tre sa fac? si 2. cum se numeste acel tutorial de la inceputul serverelor RP? nu gasesc pe net:D
  15. scz scz...mereu apas gresit, dar nu trebuia sa folosesc undeva PlayerInfo[playerid] , ca varsta sa ia valoarea scrisa?
  16. ce e gresit in asta? nu stiu.. if(dialogid == 76) { if(response) { new message[128]; format(message, sizeof(message), "Ti-ai setat varsta la %s ani",PlayerInfo[playerid][pAge]); SendClientMessage(playerid, 0xFFFFFFFF, message); RegistrationStep[playerid] = 3; } else if(!response) return SendClientMessage(playerid, 0xFFFFFFFF, "Trebuia sa iti setezi varsta. Te rog reconecteaza-te"); }
  17. :| stiu ..dar nu e ceea ce vreau
  18. only4fun

    conturi.

    asa..scz de intarziere..am pus si in OnPlayerLogin si in OnPlayerRegister(playerid, password[]) dar nu trebuie si in public OnPlayerConnect(playerid), asta public OnPlayerChangePass(playerid, password[]) si in asta public OnPlayerUpdate(playerid) si mai am un "%s.ini" public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) EDIT: GATA AM FACUT \:d/ e perfect
  19. da man, asa am si eu dar problema e urmatoarea public OnPlayerText(playerid, text[]) { if(RegistrationStep[playerid] > 0) { if(RegistrationStep[playerid] == 1) { ShowPlayerDialog(playerid, 75, DIALOG_STYLE_LIST, "1.Selecteaza sexul:", "Masculin\nFeminin", "Select", "Cancel"); return 0; } if(RegistrationStep[playerid] == 2) { ShowPlayerDialog(playerid,76,DIALOG_STYLE_INPUT,"2.Setati varsta:","Scrieti varta in casuta urmatoare:","Login","Cancel"); return 0; } iar daca il mut da erori la compilare, unde tre mai exact sa il pun? EDIT: AM REZOLVAT! Acum cum trebuie sa fac, ca atunci cand raspunsul nu este in numere sa afiseze "Raspunsul tau trebuie sa fie in cifre" iar PlayerInfo[playerid] = sa ia acea valoare.
  20. da, dar nu vreau sa scrie "ai setat varsta cu succes", vreau " ai setat varsta 16" acum am o problema, dupa tutorial apare prima aia de completat cu feminin sau masculin...apoi tre sa scriu ceva, apare si cealalta..apoi tre sa scriu iar ceva, se intampla pentru ca este in public OnPlayerText(playerid, text[]) unde tre sa il pun?
  21. nu stiu sigur, de ex sa te intrebe:-?...cati ani ai? si daca pui 16 sa iti afiseze numarul
  22. ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "a", "b", "Select", "Cancel"); cum fac sa ii atribui unei variabile valoarea pe care o pun in casuta aceea??
  23. only4fun

    conturi.

    sa nu dai TC, revin cu un edit
  24. only4fun

    conturi.

    am mai multe fwrite... dar, e vorba de scriptul acesta? public OnPlayerRegister(playerid, password[]) { if(IsPlayerConnected(playerid)) { GivePlayerMoney( playerid, 1000 ); new string3[64]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255); new var[32]; format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var); format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var); format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var); format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var); format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var); format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var); format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var); format(var, 32, "Fightstyles=%d\n",PlayerInfo[playerid][pFstyles]);fwrite(hFile, var); format(var, 32, "Walkstyles=%d\n",PlayerInfo[playerid][pWstyles]);fwrite(hFile, var); format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var); format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var); format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var); format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var); format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var); format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var); format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var); format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var); format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var); format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var); format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var); format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var); format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var); format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var); format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var); format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var); format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var); format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var); format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var); format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var); format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var); format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var); format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var); format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var); format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var); format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); format(var, 32, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var); format(var, 32, "Dependent=%d\n",PlayerInfo[playerid][pDependent]);fwrite(hFile, var); format(var, 32, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var); format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var); format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var); format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var); format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var); format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var); format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var); format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var); format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var); format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var); if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0)) { PlayerInfo[playerid][pPos_x] = 1684.9; PlayerInfo[playerid][pPos_y] = -2244.5; PlayerInfo[playerid][pPos_z] = 13.5; } if(Spectate[playerid] != 255) { PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx]; PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy]; PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz]; PlayerInfo[playerid][pInt] = Unspec[playerid][sPint]; PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal]; } format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var); format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var); format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var); format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var); format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var); format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var); format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var); format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var); format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var); format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var); format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var); format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var); format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var); format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var); format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var); format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var); format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var); format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var); format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var); format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var); format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var); format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var); format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var); format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var); format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var); format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var); format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var); format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var); format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var); format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var); format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var); format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var); format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var); format(var, 32, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var); format(var, 32, "Buletin=%d\n",PlayerInfo[playerid][pBuletin]);fwrite(hFile, var); format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pCrack]);fwrite(hFile, var); format(var, 32, "SpawnPD=%d\n",PlayerInfo[playerid][pPDspawn]);fwrite(hFile, var); format(var, 32, "SpawnFBI=%d\n",PlayerInfo[playerid][pFBIspawn]);fwrite(hFile, var); format(var, 32, "SpawnNG=%d\n",PlayerInfo[playerid][pNGspawn]);fwrite(hFile, var); format(var, 32, "SpawnMF=%d\n",PlayerInfo[playerid][pMFspawn]);fwrite(hFile, var); format(var, 32, "SpawnNF=%d\n",PlayerInfo[playerid][pNFspawn]);fwrite(hFile, var); format(var, 32, "SpawnTJM=%d\n",PlayerInfo[playerid][pTJMspawn]);fwrite(hFile, var); format(var, 32, "SpawnPR=%d\n",PlayerInfo[playerid][pPrspawn]);fwrite(hFile, var); format(var, 32, "SpawnHA=%d\n",PlayerInfo[playerid][pHAspawn]);fwrite(hFile, var); format(var, 32, "SpawnNR=%d\n",PlayerInfo[playerid][pNRspawn]);fwrite(hFile, var); format(var, 32, "SpawnSI=%d\n",PlayerInfo[playerid][pSIspawn]);fwrite(hFile, var); format(var, 32, "SpawnESB=%d\n",PlayerInfo[playerid][pESBspawn]);fwrite(hFile, var); format(var, 32, "SpawnWSC=%d\n",PlayerInfo[playerid][pWSCspawn]);fwrite(hFile, var); format(var, 32, "SpawnNS=%d\n",PlayerInfo[playerid][pNSspawn]);fwrite(hFile, var); format(var, 32, "SpawnSS=%d\n",PlayerInfo[playerid][pSSspawn]);fwrite(hFile, var); format(var, 32, "SpawnBK=%d\n",PlayerInfo[playerid][pBKspawn]);fwrite(hFile, var); format(var, 32, "SpawnPT=%d\n",PlayerInfo[playerid][pPTspawn]);fwrite(hFile, var); format(var, 64, "Car1=%d\n",PlayerInfo[playerid][pPcarkey1]);fwrite(hFile, var); format(var, 64, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var); fclose(hFile); new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"Bine ai venit %s.\nTe rugam Logheaza-te",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); } } return 1; }
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