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comanda /heal


EterN0

Question

care imi pune si mie la comanda asta hp+armura in armoury !

[pawn] if(strcmp(cmd, "/heal", true) == 0)

{

    if(IsPlayerConnected(playerid))

{

tmp = strtok(cmdtext, idx);

GetPlayerName(playerid, sendername, sizeof(sendername));

new location = PlayerInfo[playerid][pLocal];

new virtualworld = PlayerInfo[playerid][pVirWorld];

if(!strlen(tmp))

{

if(location != 255 || virtualworld != 255)

{

if(location < 199)

{

                        if(PlayerInfo[playerid][pInt] == 1 && PlayerInfo[playerid][pLocal] == 99 || PlayerInfo[playerid][pInt] == 0 && PlayerInfo[playerid][pLocal] == 103){ return 1;} //PlayerInfo[playerid][pInt] == 0 && PlayerInfo[playerid][pLocal] == 100

if(HouseInfo[location][hArm] == 1 && IsACop(playerid))

{

format(string, sizeof(string), "* %s puts on body armour.", sendername);

ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

SetPlayerArmour(playerid, 100.0);

}

else

{

format(string, sizeof(string), "This place does not have armour upgrades.");

SendClientMessage(playerid, TEAM_GREEN_COLOR,string);

}

if(HouseInfo[location][hHel] == 1)

{

new Float:tempheal;

GetPlayerHealth(playerid,tempheal);

if ( tempheal < 100.0)

{

SetPlayerHealth(playerid,100.0);

PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);

format(string, sizeof(string), "You have been healed to 100 health.");

SendClientMessage(playerid, TEAM_GREEN_COLOR,string);

}

else

{

SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");

}

}

else

{

format(string, sizeof(string), "This place does not have healing upgrades.");

SendClientMessage(playerid, TEAM_GREEN_COLOR,string);

}

return 1;

}

if(PlayerInfo[playerid][pJailed] == 1)

        {

                      SendClientMessage(playerid,COLOR_GREY,"  You can`t use this command, you are in jail !");

                      return 1;

                    }

else if(location == 101)//Restaurant

{

    new Float:tempheal;

GetPlayerHealth(playerid,tempheal);

if ( tempheal < 100.0)

{

SetPlayerHealth(playerid,100.0);

PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);

format(string, sizeof(string), "You have been healed to 100 health.");

SendClientMessage(playerid, TEAM_GREEN_COLOR,string);

}

else

{

SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");

}

}

else if(virtualworld == 400 || virtualworld == 401 || virtualworld == 402 || virtualworld == 403 || virtualworld == 404 || virtualworld == 405 || virtualworld == 406)//training

{

    new Float:tempheal;

GetPlayerHealth(playerid,tempheal);

if ( tempheal < 100.0)

{

SetPlayerHealth(playerid,100.0);

PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);

format(string, sizeof(string), "You have been healed to 100 health.");

SendClientMessage(playerid, TEAM_GREEN_COLOR,string);

}

else

{

SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");

}

}

else if(location == 102 && IsACop(playerid))//Police Armoury

{

    SetPlayerHealth(playerid,100.0);

    format(string, sizeof(string), "* %s puts on body armour.", sendername);

ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

TogglePlayerControllable(playerid, 0);

GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);

Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];

Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];

SetPlayerPos(playerid,1527.5,-12.1,1002.0);

PlayerInfo[playerid][pLocal] = 255;

SetPlayerInterior(playerid,99);

Spectate[playerid] = 257;

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]");

return 1;

}

}

giveplayerid = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]");

return 1;

}

moneys = strval(tmp);

if(moneys < 1 || moneys > 100) { SendClientMessage(playerid, COLOR_GREY, "  Healing price not below 1 or above 100 !"); return 1; }

if (giveplayerid == playerid)

{

SendClientMessage(playerid, COLOR_GRAD1, "  You can not heal yourself!");

return 1;

}

if (IsPlayerConnected(giveplayerid))

{

    if(giveplayerid != INVALID_PLAYER_ID)

    {

GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);

new giveambu = GetPlayerVehicleID(giveplayerid);

new playambu = GetPlayerVehicleID(playerid);

if(gTeam[playerid] == TEAM_CYAN||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)//model

{

if (IsAnAmbulance(playambu) && playambu == giveambu)

{

new Float:tempheal;

GetPlayerHealth(giveplayerid,tempheal);

if(tempheal >= 100.0)

{

SendClientMessage(playerid, TEAM_GREEN_COLOR,"  That person is fully healed.");

return 1;

}

if(GetPlayerMoney(giveplayerid) < moneys)

        {

        SendClientMessage(playerid, TEAM_GREEN_COLOR,"  That player don`t have money.");

        return 1;

        }

        if(WantedLevel[giveplayerid] >= 1)

                            {

                                SendClientMessage(playerid,COLOR_GREY,"  You can`t heal this player !");

                                return 1;

                            }

format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys);

GameTextForPlayer(playerid, string, 5000, 1);

GivePlayerMoney(playerid,moneys);

GivePlayerMoney(giveplayerid,-moneys);

new hp = 0;

    if(PlayerInfo[playerid][pPainPerk] > 0)

    {

        hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100;

SetPlayerHealth(giveplayerid, hp);

    }

    else

    {

        hp = 100;

        SetPlayerHealth(giveplayerid, 100);

    }

PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);

PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);

format(string, sizeof(string), "You have been healed to %d health -$%d",hp,moneys);

SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);

if(STDPlayer[giveplayerid] > 0)

            {

STDPlayer[giveplayerid] = 0;

SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !");

}

}

else if(PlayerInfo[playerid][pKit] > 0 && !IsAnAmbulance(playambu))

{

new Float:tempheal;

GetPlayerHealth(giveplayerid,tempheal);

if(tempheal >= 100.0)

{

SendClientMessage(playerid, TEAM_GREEN_COLOR,"  That person is fully healed.");

return 1;

}

if(GetPlayerMoney(giveplayerid) < moneys)

        {

        SendClientMessage(playerid, TEAM_GREEN_COLOR,"  That person don`t have money.");

        return 1;

        }

        if(PlayerInfo[playerid][pInt] == 1 || PlayerInfo[playerid][pLocal] == 100)

                            {

                                SendClientMessage(playerid,COLOR_GREY,"  You can`t use this command, reason: you are in gunshop or mini-events !");

                                return 1;

                            }

format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys);

GameTextForPlayer(playerid, string, 5000, 1);

GivePlayerMoney(playerid,moneys);

GivePlayerMoney(giveplayerid,-moneys);

new hp = 0;

    if(PlayerInfo[playerid][pPainPerk] > 0)

    {

        hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100;

SetPlayerHealth(giveplayerid, hp);

    }

    else

    {

        hp = 100;

        SetPlayerHealth(giveplayerid, 100);

    }

    GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);

PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);

format(string, sizeof(string), "You have been healed to %d health -$%d by Medic %s",hp,moneys,sendername);

SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);

PlayerInfo[playerid][pKit] -= 1;

format(string, sizeof(string), "* You can use healkit for %d times more.", PlayerInfo[playerid][pKit]);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

if(STDPlayer[giveplayerid] > 0)

            {

STDPlayer[giveplayerid] = 0;

SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !");

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  One of you is not in the Ambulance / Chopper or you don't have a healkit!");

return 1;

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  You are not authorized to use that command !");

return 1;

}

}

}

else

{

format(string, sizeof(string), "  %d is not an active player.", giveplayerid);

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

return 1;

}[/pawn]

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