- 0
comanda /heal
-
Similar Content
-
- 4 replies
- 152 views
-
- 1 reply
- 122 views
-
Comanda /spec
By VAurel,
- 4 answers
- 284 views
-
- 4 answers
- 635 views
-
- 3 replies
- 287 views
-
-
Recently Browsing 0 members
- No registered users viewing this page.
Question
EterN0
care imi pune si mie la comanda asta hp+armura in armoury !
[pawn] if(strcmp(cmd, "/heal", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
GetPlayerName(playerid, sendername, sizeof(sendername));
new location = PlayerInfo[playerid][pLocal];
new virtualworld = PlayerInfo[playerid][pVirWorld];
if(!strlen(tmp))
{
if(location != 255 || virtualworld != 255)
{
if(location < 199)
{
if(PlayerInfo[playerid][pInt] == 1 && PlayerInfo[playerid][pLocal] == 99 || PlayerInfo[playerid][pInt] == 0 && PlayerInfo[playerid][pLocal] == 103){ return 1;} //PlayerInfo[playerid][pInt] == 0 && PlayerInfo[playerid][pLocal] == 100
if(HouseInfo[location][hArm] == 1 && IsACop(playerid))
{
format(string, sizeof(string), "* %s puts on body armour.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100.0);
}
else
{
format(string, sizeof(string), "This place does not have armour upgrades.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
if(HouseInfo[location][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if ( tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to 100 health.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
}
}
else
{
format(string, sizeof(string), "This place does not have healing upgrades.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
SendClientMessage(playerid,COLOR_GREY," You can`t use this command, you are in jail !");
return 1;
}
else if(location == 101)//Restaurant
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if ( tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to 100 health.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
}
}
else if(virtualworld == 400 || virtualworld == 401 || virtualworld == 402 || virtualworld == 403 || virtualworld == 404 || virtualworld == 405 || virtualworld == 406)//training
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if ( tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to 100 health.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
}
}
else if(location == 102 && IsACop(playerid))//Police Armoury
{
SetPlayerHealth(playerid,100.0);
format(string, sizeof(string), "* %s puts on body armour.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
TogglePlayerControllable(playerid, 0);
GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
SetPlayerPos(playerid,1527.5,-12.1,1002.0);
PlayerInfo[playerid][pLocal] = 255;
SetPlayerInterior(playerid,99);
Spectate[playerid] = 257;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]");
return 1;
}
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 100) { SendClientMessage(playerid, COLOR_GREY, " Healing price not below 1 or above 100 !"); return 1; }
if (giveplayerid == playerid)
{
SendClientMessage(playerid, COLOR_GRAD1, " You can not heal yourself!");
return 1;
}
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
new giveambu = GetPlayerVehicleID(giveplayerid);
new playambu = GetPlayerVehicleID(playerid);
if(gTeam[playerid] == TEAM_CYAN||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)//model
{
if (IsAnAmbulance(playambu) && playambu == giveambu)
{
new Float:tempheal;
GetPlayerHealth(giveplayerid,tempheal);
if(tempheal >= 100.0)
{
SendClientMessage(playerid, TEAM_GREEN_COLOR," That person is fully healed.");
return 1;
}
if(GetPlayerMoney(giveplayerid) < moneys)
{
SendClientMessage(playerid, TEAM_GREEN_COLOR," That player don`t have money.");
return 1;
}
if(WantedLevel[giveplayerid] >= 1)
{
SendClientMessage(playerid,COLOR_GREY," You can`t heal this player !");
return 1;
}
format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys);
GameTextForPlayer(playerid, string, 5000, 1);
GivePlayerMoney(playerid,moneys);
GivePlayerMoney(giveplayerid,-moneys);
new hp = 0;
if(PlayerInfo[playerid][pPainPerk] > 0)
{
hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100;
SetPlayerHealth(giveplayerid, hp);
}
else
{
hp = 100;
SetPlayerHealth(giveplayerid, 100);
}
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to %d health -$%d",hp,moneys);
SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);
if(STDPlayer[giveplayerid] > 0)
{
STDPlayer[giveplayerid] = 0;
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !");
}
}
else if(PlayerInfo[playerid][pKit] > 0 && !IsAnAmbulance(playambu))
{
new Float:tempheal;
GetPlayerHealth(giveplayerid,tempheal);
if(tempheal >= 100.0)
{
SendClientMessage(playerid, TEAM_GREEN_COLOR," That person is fully healed.");
return 1;
}
if(GetPlayerMoney(giveplayerid) < moneys)
{
SendClientMessage(playerid, TEAM_GREEN_COLOR," That person don`t have money.");
return 1;
}
if(PlayerInfo[playerid][pInt] == 1 || PlayerInfo[playerid][pLocal] == 100)
{
SendClientMessage(playerid,COLOR_GREY," You can`t use this command, reason: you are in gunshop or mini-events !");
return 1;
}
format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys);
GameTextForPlayer(playerid, string, 5000, 1);
GivePlayerMoney(playerid,moneys);
GivePlayerMoney(giveplayerid,-moneys);
new hp = 0;
if(PlayerInfo[playerid][pPainPerk] > 0)
{
hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100;
SetPlayerHealth(giveplayerid, hp);
}
else
{
hp = 100;
SetPlayerHealth(giveplayerid, 100);
}
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to %d health -$%d by Medic %s",hp,moneys,sendername);
SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);
PlayerInfo[playerid][pKit] -= 1;
format(string, sizeof(string), "* You can use healkit for %d times more.", PlayerInfo[playerid][pKit]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(STDPlayer[giveplayerid] > 0)
{
STDPlayer[giveplayerid] = 0;
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " One of you is not in the Ambulance / Chopper or you don't have a healkit!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command !");
return 1;
}
}
}
else
{
format(string, sizeof(string), " %d is not an active player.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}[/pawn]
Link to comment
Share on other sites
1 answer to this question
Recommended Posts