Jump to content
  • 0

Problema la chat :|


RaZvYxXx

Question

Deci cand intru pe server si nu am cont imi da alea si dau masculkin/etc si dupa nu pot scrie decat cu /b sau /s !

Dupa relog merge :|

public OnPlayerText(playerid, text[])
{
	new giver[MAX_PLAYER_NAME];
	new sendername[MAX_PLAYER_NAME];
	new giveplayer[MAX_PLAYER_NAME];
	new tmp[256];
	new string[256];
	new giveplayerid;

	if(PlayerInfo[playerid][pMuted] == 1)
	{
		SendClientMessage(playerid, TEAM_CYAN_COLOR, " Ai mute, nu poti utiliza aceasta comanda.");
		return 0;
	}
		if(SelectChar[playerid] == 255)
	{
	    new idx;
	    tmp = strtok(text, idx);
	    if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next")))
		{
		    switch (SelectCharID[playerid])
			{
				case 1: //Police Force
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = JoinPed[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = JoinPed[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = JoinPed[9][0]; }
				    else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10][0]; }
				}
				case 2: //FBI/ATF
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[11][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[12][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[13][0]; }
    			}
				case 3: //LS Council
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[14][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[14][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15][0]; }
				}
				case 4: //Seville
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[18][0]; }
				}
				case 5: //Corleone
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[23][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[24][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[24][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[25][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[26][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[26][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[27][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[28][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[28][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[29][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[30][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[30][0]; }
				}
				case 6: //Yakuza
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[31][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[32][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[33][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[34][0]; }
				}
				case 7: //Glen Park
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[48][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[49][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[50][0]; }
				}
				case 8: //Cobras MC
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[38][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[39][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[40][0]; }
				}
				case 9: //News Reporters
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[43][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[44][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; }
				}
				case 10: //Kings of Streets
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[53][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[54][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[55][0]; }
				}
				case 11: //The Black Hand Triads
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[53][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[54][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[55][0]; }
				}
				case 12: //Mara Salvatrucha 13
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[53][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[54][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[55][0]; }
				}
				case 13: //Russian Bratva
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[56][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[56][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[57][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[58][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[58][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[59][0]; }
				}
				case 14: //RCSD
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[60][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[60][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[61][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[62][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[62][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[63][0]; }
				}
				case 17: //The Agency
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[52][0]; }
				}
				case 16: //No Speed Limit
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[66][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[66][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[67][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[67][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[68][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[68][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[69][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[69][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[70][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[70][0]; }
				}
			}
		    return 0;
		}
		else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done")))
		{
		    if(ChangePos2[playerid][1] == 1)
		    {
		        SetPlayerInterior(playerid, ChangePos2[playerid][0]);
		        SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
		        ChangePos2[playerid][1] = 0;
		        return 0;
		    }
		    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
		    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
		    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
		    gTeam[playerid] = PlayerInfo[playerid][pTeam];
			SetPlayerToTeamColor(playerid);
			MedicBill[playerid] = 0;
			SpawnPlayer(playerid);
		    SelectCharPlace[playerid] = 0;
		    SelectCharID[playerid] = 0;
		    SelectChar[playerid] = 0;
		    return 0;
		}
		else
		{
		    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Scrie 'next', sau 'done'.");
		    return 0;
		}
	}
    if(FindIP(text)) /// Anti-Reclama
    {
        SendClientMessage(playerid, COLOR_RED, "[ProGaming Adv]: Ai primit Kick de la ProGaming Advertisment.");
        new advertiser[MAX_PLAYER_NAME];
		GetPlayerName(playerid, advertiser, sizeof(advertiser));
		format(string, sizeof(string), "[ProGaming Adv]: %s a primit Kick, Motiv: Server Advertising.",advertiser);
		SendClientMessageToAll(0xFF6347AA,string);
		KickLog(string);
        Kick(playerid);
        return 1;
    }
	if(RegistrationStep[playerid] > 0)
	{
	    if(RegistrationStep[playerid] == 1)
	    {
	        new idx;
	    	tmp = strtok(text, idx);
		    if((strcmp("masculin", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Masculin")))
			{
                GetPlayerName(playerid, sendername, sizeof(sendername));
			    PlayerInfo[playerid][pSex] = 1;
			    format(string, sizeof(string), "Ok %s, deci esti Barbat.", sendername);
			    SendClientMessage(playerid, COLOR_WHITE, string);
			    RegistrationStep[playerid] = 2;
			    SetPlayerSkin(playerid, 60);
			    SendClientMessage(playerid, COLOR_LIGHTBLUE, " Ce varsta aveti? ziua/lun/anu.");
			    return 0;
			}
			else if((strcmp("feminin", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("feminin")))
			{
                GetPlayerName(playerid, sendername, sizeof(sendername));
			    PlayerInfo[playerid][pSex] = 2;
			    format(string, sizeof(string), "Ok %s, deci esti Femeie.", sendername);
			    SendClientMessage(playerid, COLOR_WHITE, string);
			    RegistrationStep[playerid] = 2;
			    SetPlayerSkin(playerid, 41);
			    SendClientMessage(playerid, COLOR_LIGHTBLUE, " Ce varsta aveti? ziua/lun/anu.");
			    return 0;
			}
			return 0;
		}
		else if(RegistrationStep[playerid] == 2)
	    {
	        new year, month,day;
			getdate(year, month, day);
	        new DateInfo[3][20];
			split(text, DateInfo, '/');
			if(year - strvalEx(DateInfo[2]) > 100 || strvalEx(DateInfo[2]) < 1 || strvalEx(DateInfo[2]) >= year)
			{
			//    SendClientMessage(playerid, COLOR_1BLUE, " Ce sex aveti? Masculin sau Feminin?");
			    return 0;
			}
			new check = year - strvalEx(DateInfo[2]);
			if(check == year)
			{
			//    SendClientMessage(playerid, COLOR_1BLUE, " Ce sex aveti? Masculin sau Feminin?");
			    return 0;
			}
			if(strvalEx(DateInfo[1]) > month)
			{
			    check -= 1;
			}
			else if(strvalEx(DateInfo[1]) == month && strvalEx(DateInfo[0]) > day)
			{
			    check -= 1;
			}
			PlayerInfo[playerid][pAge] = check;
			GetPlayerName(playerid, sendername, sizeof(sendername));
			format(string, sizeof(string), "Ok %s, deci ai %d anii.", sendername, PlayerInfo[playerid][pAge]);
			SendClientMessage(playerid, COLOR_WHITE, string);
			RegistrationStep[playerid] = 3;
      		SendClientMessage(playerid, COLOR_GREEN, " Ok, acuma iti vom prezenta un tutorial, iar daca vrei sa sari peste el scrie '/skip'.");
      		TutTime[playerid] = 1;
			return 0;
	    }
			return 0;
	}

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.