RaZvYxXx
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cand intru cu nume fara nume_prenume ci doar nume ce scrie ? apoi cauta in gm ce scrie acolo si sterge acolo liniile :|
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Deci cand intru pe server si nu am cont imi da alea si dau masculkin/etc si dupa nu pot scrie decat cu /b sau /s ! Dupa relog merge :| public OnPlayerText(playerid, text[]) { new giver[MAX_PLAYER_NAME]; new sendername[MAX_PLAYER_NAME]; new giveplayer[MAX_PLAYER_NAME]; new tmp[256]; new string[256]; new giveplayerid; if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, " Ai mute, nu poti utiliza aceasta comanda."); return 0; } if(SelectChar[playerid] == 255) { new idx; tmp = strtok(text, idx); if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next"))) { switch (SelectCharID[playerid]) { case 1: //Police Force { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; } else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; } else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[5][0]; } else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[6][0]; } else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = JoinPed[7][0]; } else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = JoinPed[8][0]; } else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = JoinPed[9][0]; } else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10][0]; } } case 2: //FBI/ATF { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[11][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[12][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[13][0]; } } case 3: //LS Council { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[14][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[14][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15][0]; } } case 4: //Seville { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[18][0]; } } case 5: //Corleone { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[23][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[24][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[24][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[25][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[26][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[26][0]; } else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[27][0]; } else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[28][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[28][0]; } else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[29][0]; } else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[30][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[30][0]; } } case 6: //Yakuza { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[31][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[32][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[33][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[34][0]; } } case 7: //Glen Park { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[48][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[49][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[50][0]; } } case 8: //Cobras MC { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[38][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[39][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[40][0]; } } case 9: //News Reporters { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[43][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[44][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; } } case 10: //Kings of Streets { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[53][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[54][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[55][0]; } } case 11: //The Black Hand Triads { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[53][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[54][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[55][0]; } } case 12: //Mara Salvatrucha 13 { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[53][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[54][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[55][0]; } } case 13: //Russian Bratva { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[56][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[56][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[57][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[58][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[58][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[59][0]; } } case 14: //RCSD { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[60][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[60][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[61][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[62][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[62][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[63][0]; } } case 17: //The Agency { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[52][0]; } } case 16: //No Speed Limit { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[66][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[66][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[67][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[67][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[68][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[68][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[69][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[69][0]; } else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[70][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[70][0]; } } } return 0; } else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done"))) { if(ChangePos2[playerid][1] == 1) { SetPlayerInterior(playerid, ChangePos2[playerid][0]); SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChangePos2[playerid][1] = 0; return 0; } PlayerInfo[playerid][pModel] = ChosenSkin[playerid]; PlayerInfo[playerid][pChar] = ChosenSkin[playerid]; SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0); gTeam[playerid] = PlayerInfo[playerid][pTeam]; SetPlayerToTeamColor(playerid); MedicBill[playerid] = 0; SpawnPlayer(playerid); SelectCharPlace[playerid] = 0; SelectCharID[playerid] = 0; SelectChar[playerid] = 0; return 0; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Scrie 'next', sau 'done'."); return 0; } } if(FindIP(text)) /// Anti-Reclama { SendClientMessage(playerid, COLOR_RED, "[ProGaming Adv]: Ai primit Kick de la ProGaming Advertisment."); new advertiser[MAX_PLAYER_NAME]; GetPlayerName(playerid, advertiser, sizeof(advertiser)); format(string, sizeof(string), "[ProGaming Adv]: %s a primit Kick, Motiv: Server Advertising.",advertiser); SendClientMessageToAll(0xFF6347AA,string); KickLog(string); Kick(playerid); return 1; } if(RegistrationStep[playerid] > 0) { if(RegistrationStep[playerid] == 1) { new idx; tmp = strtok(text, idx); if((strcmp("masculin", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Masculin"))) { GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[playerid][pSex] = 1; format(string, sizeof(string), "Ok %s, deci esti Barbat.", sendername); SendClientMessage(playerid, COLOR_WHITE, string); RegistrationStep[playerid] = 2; SetPlayerSkin(playerid, 60); SendClientMessage(playerid, COLOR_LIGHTBLUE, " Ce varsta aveti? ziua/lun/anu."); return 0; } else if((strcmp("feminin", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("feminin"))) { GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[playerid][pSex] = 2; format(string, sizeof(string), "Ok %s, deci esti Femeie.", sendername); SendClientMessage(playerid, COLOR_WHITE, string); RegistrationStep[playerid] = 2; SetPlayerSkin(playerid, 41); SendClientMessage(playerid, COLOR_LIGHTBLUE, " Ce varsta aveti? ziua/lun/anu."); return 0; } return 0; } else if(RegistrationStep[playerid] == 2) { new year, month,day; getdate(year, month, day); new DateInfo[3][20]; split(text, DateInfo, '/'); if(year - strvalEx(DateInfo[2]) > 100 || strvalEx(DateInfo[2]) < 1 || strvalEx(DateInfo[2]) >= year) { // SendClientMessage(playerid, COLOR_1BLUE, " Ce sex aveti? Masculin sau Feminin?"); return 0; } new check = year - strvalEx(DateInfo[2]); if(check == year) { // SendClientMessage(playerid, COLOR_1BLUE, " Ce sex aveti? Masculin sau Feminin?"); return 0; } if(strvalEx(DateInfo[1]) > month) { check -= 1; } else if(strvalEx(DateInfo[1]) == month && strvalEx(DateInfo[0]) > day) { check -= 1; } PlayerInfo[playerid][pAge] = check; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Ok %s, deci ai %d anii.", sendername, PlayerInfo[playerid][pAge]); SendClientMessage(playerid, COLOR_WHITE, string); RegistrationStep[playerid] = 3; SendClientMessage(playerid, COLOR_GREEN, " Ok, acuma iti vom prezenta un tutorial, iar daca vrei sa sari peste el scrie '/skip'."); TutTime[playerid] = 1; return 0; } return 0; }
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am rezolvat ! CLose !
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posteaza aici fs,...
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Imi da aceste warninguri la compilare...: D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(9976) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(9976) : error 033: array must be indexed (variable "cmd") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(9990) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(9990) : error 033: array must be indexed (variable "tmp") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10002) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10002) : error 033: array must be indexed (variable "tmp") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10079) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10079) : error 033: array must be indexed (variable "tmp") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10280) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10280) : error 033: array must be indexed (variable "tmp") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10350) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10350) : error 033: array must be indexed (variable "tmp") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10386) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10386) : error 033: array must be indexed (variable "tmp") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10551) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10551) : error 033: array must be indexed (variable "tmp") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10577) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10577) : error 033: array must be indexed (variable "tmp") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10729) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10729) : error 033: array must be indexed (variable "tmp") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10934) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10934) : error 033: array must be indexed (variable "tmp") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10989) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10989) : error 033: array must be indexed (variable "tmp") D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(11143) : error 017: undefined symbol "strtok" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(11143) : error 033: array must be indexed (variable "tmp") Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors. 9976 cmd = strtok(cmdtext, idx); 9990 tmp = strtok(cmdtext, idx); 10002 tmp = strtok(cmdtext, idx); SI celelalte sunt la fel... Help me please
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Am pus la fiecar mod un 1 dar acum imi da warning la aceasta linie: D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10559) : error 001: expected token: ";", but found "-integer value-" D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10559) : warning 215: expression has no effect Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error. GunPrice[19][0]/100*mod1,GunPrice[20][0]/100*mod1,GunPrice[21][0]/100*mod1,GunPrice[22][0]/100*mod1,GunPrice[23][0]/100*mod1,GunPrice[24][0]/100*mod1)1; EDIT:AM REZOLVAT ! PUSESEM 1 ALTUNDEVA ! TOPIC CLOSED ! MULTUMESC FRUMOS !
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Aici este eroarea new mod = 100; PS: Este asa [color=red] new mod = 100;[/color] ca am icenrcat sa fac eu rosu pe forum...
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Cand dau compile imi da urmatorul warning: D:\Razvan\SAMP\Servere\By Me\gamemodes\server.pwn(10541) : warning 219: local variable "mod" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Warning. Uitati unde este warning: //====================================================================================================================== // Comanda: /buygun //====================================================================================================================== if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, "[ProGaming RP]: Nu ai destui banii la tine."); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new location = PlayerInfo[playerid][pLocal]; if(location == 99 || location == 100 || location == 102) { if(BizzInfo[location-99][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Nu e in stock", 5000, 1); return 1; } [color=red] new mod = 100;[/color] tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "» Scrie: /buygun [gunname] [ammoamount]"); SendClientMessage(playerid, COLOR_GREEN,"________________________________________"); SendClientMessage(playerid, COLOR_WHITE,"× × × Guns & Ammo × × ×"); SendClientMessage(playerid, COLOR_GRAD2,string); format(gunstring1, 256, "» Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)", GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring1); format(gunstring2, 256, "» Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane", GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring2); format(gunstring3, 256, "» Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)", GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring3); format(gunstring4, 256, "» Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)", GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring4); format(gunstring5, 256, "» Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)", GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]); SendClientMessage(playerid, COLOR_GRAD3, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"________________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "» Scrie: /buygun [gunname] [ammoamount]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[ProGaming RP]: Minimul de gloante este de 1 si maxim de 999."); return 1; } if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*mod; ammocharge = 0; } else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo; PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo; PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0) { gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo; PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "Gun Shop: Nici o data nu am auzit de aceasta arma imi cer scuze!"); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, "[ProGaming RP]: Nu ai %d$!",guncharge+ammocharge); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, "[ProGaming RP]: Nu iti poti permite!"); return 1; } new payout = guncharge + ammocharge; format(infostring, 256, "» Ai achizitionat %s cu %d gloante si te costa %d$.",gunid,ammo,payout); SendClientMessage(playerid, COLOR_GRAD3, infostring); if(location == 102 && IsACop(playerid)) { } else { GivePlayerMoney(playerid, - payout); } BizzInfo[location-99][bTill] += payout; ExtortionBiz(location-99, payout); BizzInfo[location-99][bProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99); printf("%s", string); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"[ProGaming RP]: Nu esti in GunShop."); return 1; } } return 1; }
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rezolt ! topic closed
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am verificat tot gm.... si am sters [Numele serverului] din fata sendclientmessage... ai pm cu id-ul meu (
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am rezovat probleme cu warning dar acum imi face .amx-ul de 0 kb.... Ultimele modificari ale gm=ului au fost sa traduc niste chestii... help me please
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am gasit pawno celalat dar acum imi face .amx de 0 kb... Ma ajutati va rog ?
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Imi da erorilea astea la compilare...Inainte am avut un pawno si mergea dar acum nu il mai am ( D:\Server\gamemodes\razvyxxx.pwn(1911) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1915) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1919) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1923) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1927) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1931) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1935) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1949) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1953) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1957) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1961) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1965) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1979) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1983) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(1987) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(2001) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(2005) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(4410) : error 004: function "CrimInRange" is not implemented D:\Server\gamemodes\razvyxxx.pwn(4774) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(5380) : error 004: function "PlayerToPoint" is not implemented D:\Server\gamemodes\razvyxxx.pwn(5455) : error 004: function "ProxDetector" is not implemented D:\Server\gamemodes\razvyxxx.pwn(6089) : error 004: function "ProxDetector" is not implemented D:\Server\gamemodes\razvyxxx.pwn(6105) : error 004: function "ProxDetector" is not implemented D:\Server\gamemodes\razvyxxx.pwn(6116) : error 004: function "ProxDetector" is not implemented D:\Server\gamemodes\razvyxxx.pwn(6127) : error 004: function "ProxDetector" is not implemented D:\Server\gamemodes\razvyxxx.pwn(7233) : error 004: function "FixHour" is not implemented Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors. //====================================================================================================================== public IsAtGasStation(playerid) { if(IsPlayerConnected(playerid)) { if(PlayerToPoint(6.0,playerid,1004.0070,-939.3102,42.1797) || PlayerToPoint(6.0,playerid,1944.3260,-1772.9254,13.3906)) { //LS return 1; } else if(PlayerToPoint(6.0,playerid,-90.5515,-1169.4578,2.4079) || PlayerToPoint(6.0,playerid,-1609.7958,-2718.2048,48.5391)) { //LS return 1; } else if(PlayerToPoint(6.0,playerid,-2029.4968,156.4366,28.9498) || PlayerToPoint(8.0,playerid,-2408.7590,976.0934,45.4175)) {//SF return 1; } else if(PlayerToPoint(5.0,playerid,-2243.9629,-2560.6477,31.8841) || PlayerToPoint(8.0,playerid,-1676.6323,414.0262,6.9484)) {//Between LS and SF return 1; } else if(PlayerToPoint(6.0,playerid,2202.2349,2474.3494,10.5258) || PlayerToPoint(10.0,playerid,614.9333,1689.7418,6.6968)) {//LV return 1; } else if(PlayerToPoint(8.0,playerid,-1328.8250,2677.2173,49.7665) || PlayerToPoint(6.0,playerid,70.3882,1218.6783,18.5165)) {//LV return 1; } else if(PlayerToPoint(8.0,playerid,2113.7390,920.1079,10.5255) || PlayerToPoint(6.0,playerid,-1327.7218,2678.8723,50.0625)) {//LV return 1; } } return 0; }
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posteaza aici liniile cu masinile personale
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tot nu arata nick ...:(
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Deci cand dau /giverpall sua /givelevelall nu imi arata adminul care a folosit comanda si in comanda am scris... Uitati comenzile: //====================================================================================================================== // Comanda: /givelevelall //====================================================================================================================== if(strcmp(cmd, "/givelevelall", true) == 0) { if (PlayerInfo[playerid][pAdmin] >= 1339) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new playerlevel = PlayerInfo[i][pLevel]; PlayerInfo[i][pLevel] = playerlevel + 1; format(string, sizeof(string), "[ProGaming Admin]:Adminul %s a dat un level in plus la toti cei Online.",sendername); SendClientMessage(i,COLOR_LIGHTRED,string); } } return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, "[ProGaming RP]: Ne pare rau, dar nu ai acces la aceasta comanda."); } } //====================================================================================================================== // Comanda: /giverpall //====================================================================================================================== if(strcmp(cmd, "/giverpall", true) == 0) { if (PlayerInfo[playerid][pAdmin] >= 1339) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new playerexp = PlayerInfo[i][pExp]; PlayerInfo[i][pExp] = playerexp + 1; format(string, sizeof(string), "[ProGaming Admin]:Adminul %s a dat un Respect Points in plus la toti cei Online..",sendername); SendClientMessage(i,COLOR_LIGHTRED,string); } } return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "[ProGaming RP]: Ne pare rau, dar nu ai acces la aceasta comanda."); } }