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bug masina e ocupata dar nu e nimeni in ea


StriK3R

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15 hours ago, StriK3R said:

Salut, am un bug in care arata jucatorului in /v ca masina/masinile pe care le are sunt ocupate chiar daca nu sunt.

Frumos nume :)).

Pai daca le cumperi si iti arata deja ocupate sau daca abea intri pe server si iti arata ca sunt deja ocupate probabil sa fie inversat ceva la o variabila si sa citeasca invers.

Daca nu ai o problema in cod in care daca ai mai multe masini si te urci in o masina ti le trece pe toate ocupate.

Explicatia este prea putina pentru a sti de unde vine problema mai exact.

Ce inseamna cuvantul "Unic" este atunci cand Chestia / Obiectul / Idea / etc... nu exista in alta parte.

Copii, nu mai veniti cu vorbe de "Am gamemode unic", nu exista asa ceva, la ora actuala totul este pe net.

Aveti grija pe cine ajutati, majoritatea sunt caini.

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public OnPlayerStateChange(playerid, newstate, oldstate) {
    new string[128];
    new vehicleid = GetPlayerVehicleID(playerid), lastcar = gLastCar[playerid], carid = FindSpawnID(gLastCar[playerid]), idd = FindSpawnID(vehicleid);
    switch(newstate) {
        case PLAYER_STATE_DRIVER: {
            gString[0] = EOS;
            format(gString, 20, "~g~%s", aVehicleNames[GetVehicleModel(vehicleid)-400]);
            GameTextForPlayer(playerid, gString, 5000, 1);
            VehicleOccupied[vehicleid] ++;
            if(IsVehicleOccupied(CarInfo[idd][Spawned])) CarInfo[idd][cTime] = -1;


        }
        case PLAYER_STATE_PASSENGER: {
            VehicleOccupied[vehicleid] ++;
            if(IsVehicleOccupied(CarInfo[idd][Spawned])) CarInfo[idd][cTime] = -1;
        }
    }
    switch(oldstate) {
        case PLAYER_STATE_PASSENGER: {
            VehicleOccupied[lastcar] --;
            if(!IsVehicleOccupied(CarInfo[carid][Spawned])) CarInfo[carid][cTime] = gettime()+600;
            if(InExamen[playerid] == 1) FailExamen(playerid);
        }
        case PLAYER_STATE_DRIVER: {
            VehicleOccupied[lastcar] --;
            if(!IsVehicleOccupied(CarInfo[carid][Spawned])) CarInfo[carid][cTime] = gettime()+600;
        }
    }
    if(TaxiDriver[playerid] != -1) {
        if(TaxiMoney[playerid] != 0) {
            if(TaxiMoney[playerid] >= 100) {
                for(new m; m < 2; m++) {
                    if(PlayerInfo[TaxiDriver[playerid]][pDailyMission][m] == 15 || PlayerInfo[TaxiDriver[playerid]][pDailyMission][m] == 16) CheckMission(TaxiDriver[playerid], m);
                }                        
                UpdateFactionRaport(TaxiDriver[playerid], 0);                
            }    
            AcceptedService[TaxiDriver[playerid]] = -1;    
            foreach(Player, i) {
                if(IsNearPlayer(playerid, i)) {
                    format(string, sizeof(string), "* %s a platit taximetristului %s suma de $%s pentru cursa efectuata.", GetName(playerid), GetName(TaxiDriver[playerid]), FormatNumber(TaxiMoney[playerid]));
                    SCM(i, COLOR_PURPLE, string);
    
                }

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public OnPlayerStateChange(playerid, newstate, oldstate) {
    new string[128];
    new vehicleid = GetPlayerVehicleID(playerid), lastcar = gLastCar[playerid], carid = FindSpawnID(gLastCar[playerid]), idd = FindSpawnID(vehicleid);
    switch(newstate) {
        case PLAYER_STATE_DRIVER: {
            gString[0] = EOS;
            format(gString, 20, "~g~%s", aVehicleNames[GetVehicleModel(vehicleid)-400]);
            GameTextForPlayer(playerid, gString, 5000, 1);
            VehicleOccupied[vehicleid] ++;
            if(IsVehicleOccupied(CarInfo[idd][Spawned])) CarInfo[idd][cTime] = -1;


        }
        case PLAYER_STATE_PASSENGER: {
            VehicleOccupied[vehicleid] ++;
            if(IsVehicleOccupied(CarInfo[idd][Spawned])) CarInfo[idd][cTime] = -1;
        }
    }
    switch(oldstate) {
        case PLAYER_STATE_PASSENGER: {
            VehicleOccupied[lastcar] --;
            if(!IsVehicleOccupied(CarInfo[carid][Spawned])) CarInfo[carid][cTime] = gettime()+600;
            if(InExamen[playerid] == 1) FailExamen(playerid);
        }
        case PLAYER_STATE_DRIVER: {
            VehicleOccupied[lastcar] --;
            if(!IsVehicleOccupied(CarInfo[carid][Spawned])) CarInfo[carid][cTime] = gettime()+600;
        }
    }
    if(TaxiDriver[playerid] != -1) {
        if(TaxiMoney[playerid] != 0) {
            if(TaxiMoney[playerid] >= 100) {
                for(new m; m < 2; m++) {
                    if(PlayerInfo[TaxiDriver[playerid]][pDailyMission][m] == 15 || PlayerInfo[TaxiDriver[playerid]][pDailyMission][m] == 16) CheckMission(TaxiDriver[playerid], m);
                }                        
                UpdateFactionRaport(TaxiDriver[playerid], 0);                
            }    
            AcceptedService[TaxiDriver[playerid]] = -1;    
            foreach(Player, i) {
                if(IsNearPlayer(playerid, i)) {
                    format(string, sizeof(string), "* %s a platit taximetristului %s suma de $%s pentru cursa efectuata.", GetName(playerid), GetName(TaxiDriver[playerid]), FormatNumber(TaxiMoney[playerid]));
                    SCM(i, COLOR_PURPLE, string);
    
                }

e gamemodu de la hpq

rpg1_bhood.pwn

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