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StriK3R

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  1. public OnPlayerStateChange(playerid, newstate, oldstate) { new string[128]; new vehicleid = GetPlayerVehicleID(playerid), lastcar = gLastCar[playerid], carid = FindSpawnID(gLastCar[playerid]), idd = FindSpawnID(vehicleid); switch(newstate) { case PLAYER_STATE_DRIVER: { gString[0] = EOS; format(gString, 20, "~g~%s", aVehicleNames[GetVehicleModel(vehicleid)-400]); GameTextForPlayer(playerid, gString, 5000, 1); VehicleOccupied[vehicleid] ++; if(IsVehicleOccupied(CarInfo[idd][Spawned])) CarInfo[idd][cTime] = -1; } case PLAYER_STATE_PASSENGER: { VehicleOccupied[vehicleid] ++; if(IsVehicleOccupied(CarInfo[idd][Spawned])) CarInfo[idd][cTime] = -1; } } switch(oldstate) { case PLAYER_STATE_PASSENGER: { VehicleOccupied[lastcar] --; if(!IsVehicleOccupied(CarInfo[carid][Spawned])) CarInfo[carid][cTime] = gettime()+600; if(InExamen[playerid] == 1) FailExamen(playerid); } case PLAYER_STATE_DRIVER: { VehicleOccupied[lastcar] --; if(!IsVehicleOccupied(CarInfo[carid][Spawned])) CarInfo[carid][cTime] = gettime()+600; } } if(TaxiDriver[playerid] != -1) { if(TaxiMoney[playerid] != 0) { if(TaxiMoney[playerid] >= 100) { for(new m; m < 2; m++) { if(PlayerInfo[TaxiDriver[playerid]][pDailyMission][m] == 15 || PlayerInfo[TaxiDriver[playerid]][pDailyMission][m] == 16) CheckMission(TaxiDriver[playerid], m); } UpdateFactionRaport(TaxiDriver[playerid], 0); } AcceptedService[TaxiDriver[playerid]] = -1; foreach(Player, i) { if(IsNearPlayer(playerid, i)) { format(string, sizeof(string), "* %s a platit taximetristului %s suma de $%s pentru cursa efectuata.", GetName(playerid), GetName(TaxiDriver[playerid]), FormatNumber(TaxiMoney[playerid])); SCM(i, COLOR_PURPLE, string); } e gamemodu de la hpq rpg1_bhood.pwn
  2. public OnPlayerStateChange(playerid, newstate, oldstate) { new string[128]; new vehicleid = GetPlayerVehicleID(playerid), lastcar = gLastCar[playerid], carid = FindSpawnID(gLastCar[playerid]), idd = FindSpawnID(vehicleid); switch(newstate) { case PLAYER_STATE_DRIVER: { gString[0] = EOS; format(gString, 20, "~g~%s", aVehicleNames[GetVehicleModel(vehicleid)-400]); GameTextForPlayer(playerid, gString, 5000, 1); VehicleOccupied[vehicleid] ++; if(IsVehicleOccupied(CarInfo[idd][Spawned])) CarInfo[idd][cTime] = -1; } case PLAYER_STATE_PASSENGER: { VehicleOccupied[vehicleid] ++; if(IsVehicleOccupied(CarInfo[idd][Spawned])) CarInfo[idd][cTime] = -1; } } switch(oldstate) { case PLAYER_STATE_PASSENGER: { VehicleOccupied[lastcar] --; if(!IsVehicleOccupied(CarInfo[carid][Spawned])) CarInfo[carid][cTime] = gettime()+600; if(InExamen[playerid] == 1) FailExamen(playerid); } case PLAYER_STATE_DRIVER: { VehicleOccupied[lastcar] --; if(!IsVehicleOccupied(CarInfo[carid][Spawned])) CarInfo[carid][cTime] = gettime()+600; } } if(TaxiDriver[playerid] != -1) { if(TaxiMoney[playerid] != 0) { if(TaxiMoney[playerid] >= 100) { for(new m; m < 2; m++) { if(PlayerInfo[TaxiDriver[playerid]][pDailyMission][m] == 15 || PlayerInfo[TaxiDriver[playerid]][pDailyMission][m] == 16) CheckMission(TaxiDriver[playerid], m); } UpdateFactionRaport(TaxiDriver[playerid], 0); } AcceptedService[TaxiDriver[playerid]] = -1; foreach(Player, i) { if(IsNearPlayer(playerid, i)) { format(string, sizeof(string), "* %s a platit taximetristului %s suma de $%s pentru cursa efectuata.", GetName(playerid), GetName(TaxiDriver[playerid]), FormatNumber(TaxiMoney[playerid])); SCM(i, COLOR_PURPLE, string); }
  3. Salut, am un bug in care arata jucatorului in /v ca masina/masinile pe care le are sunt ocupate chiar daca nu sunt.
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