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Ajutor Afisare


D3m0n1K

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Buna Seara, descriere problema : cand ajung la dmv si scriu exam, nu imi afiseaza astea, daca doriti pot adauga liniile care este nevoie.

 

Quote

function ShowExam(playerid, type) {
    if(StepExam[playerid] == 1) {
        for(new i = 1; i < 13; i++) PlayerTextDrawShow(playerid, ExamTD[i]);
        SelectTextDraw(playerid, 0x52EF4AFF);
        TogglePlayerControllable(playerid, false);
        InterpolateCameraPos(playerid, 2637.850830, -985.842224, 111.864707, 2637.850830, -985.842224, 111.864707, 1000);
        InterpolateCameraLookAt(playerid, 2635.984130, -985.135314, 107.280380, 2633.261962, -984.218200, 110.722541, 1000);
        SetPlayerInterior(playerid, 0);
    }
    ExamTime[playerid] = 30;
    PlayerTextDrawSetString(playerid, ExamTD[4], "~b~00:30");
    switch(type) {
        case 0: {
            switch(StepExam[playerid]) {
                case 0: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Pe cine ai voie sa faci DM? (1/5)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Pe nimeni.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Pe politisti.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Pe oricine.");
                }
                case 1: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Ce se intampla daca faci c-bug? (2/5)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Nimic.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Primesc ban.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Primesc bani.");
                }
                case 2: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Cu ce ma ajuta aceasta licenta de arme? (3/5)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Acces la arme.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Nu ma ajuta.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Primesc kick.");
                }
                case 3: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Pot vinde aceasta licenta? (4/5)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. da, pot.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. O pot da prin trade.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Nu pot.");
                }
                case 4: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Pot sa folosesc arme fara licenta? (5/5)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Nu pot.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Da.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Primesti kick.");
                }
                case 5: {
                    ExamHP[playerid] = 10;
                    SetCameraBehindPlayer(playerid);
                    TogglePlayerControllable(playerid, true);
                    for(new i = 0; i < 13; i++) PlayerTextDrawHide(playerid, ExamTD[i]);
                    SetPlayerPosEx(false, playerid, 291.5567,-135.8325,1004.0625);
                    CancelSelectTextDraw(playerid);
                    SetPlayerInterior(playerid, 7);
                    GivePlayerWeapon(playerid, 23, 10);
                    SCM(playerid, COLOR_LIGHTBLUE, "License: "ALB"Distruge aceasta cutiie.");
                    ExamTime[playerid] = 0;
                }
            }
        }
        case 1: {
            switch(StepExam[playerid]) {
                case 0: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Ce poti face cu licenta de barca? (1/4)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Sa inot.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Sa pescuesc.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Sa pot conduce o barca.");
                }
                case 1: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Pe unde ai voie sa mergi? (2/4)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Prin LV.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Prin apa.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Prin aier.");
                }
                case 2: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Cum pornesti barca? (3/4)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Pe tasta 2.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. /engine.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Porneste automat.");
                }
                case 3: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Ai voie sa scoti barca din apa? (4/4)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Nu.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. poate.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. da pot.");
                }
                case 4: {
                    SetCameraBehindPlayer(playerid);
                    TogglePlayerControllable(playerid, true);
                    for(new i = 0; i < 13; i++) PlayerTextDrawHide(playerid, ExamTD[i]);
                    SetPlayerInterior(playerid, false);
                    SetPlayerVirtualWorld(playerid, false);
                    ExamCar[playerid] = CreateVehicleEx(446, 2232.7983,411.4962,-0.5455,316.5272, 1, 1, -1, 0);
                    Gas[ExamCar[playerid]] = 100;
                    ExamTime[playerid] = 0;
                    CancelSelectTextDraw(playerid);
                    CP[playerid] = 120;
                    SetPlayerRaceCheckpointEx(playerid, 0, DMVBOAT[CP[playerid]-120][0], DMVBOAT[CP[playerid]-120][1], DMVBOAT[CP[playerid]-120][2], DMVBOAT[CP[playerid]-120][0], DMVBOAT[CP[playerid]-120][1], DMVBOAT[CP[playerid]-120][2], 10.0);
                    new engine,lights,alarm,bonnet,boot,objective;
                    SetVehicleParamsEx(ExamCar[playerid],engine,lights,alarm,1,bonnet,boot,objective);
                    PutPlayerInVehicleEx(playerid, ExamCar[playerid], 0);
                }
            }            
        }
    }
    return 1;

stock FailExamen(playerid) {
    DestroyVehicle(ExamCar[playerid]);
    ExamCar[playerid] = 0;
    InExamen[playerid] = 0;
    DisableRemoteVehicleCollisions(playerid, 0);
    DisablePlayerRaceCheckpointEx(playerid);
    DestroyDynamicObject(GetPVarInt(playerid, "ObjExam"));
    CP[playerid] = 0;
    return 1;
}

 

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Da-i CTRL+H si inlocuieste

for(new i = 0; i < 13; i++) PlayerTextDrawHide(playerid, ExamTD[i]);

cu

for(new i = 0; i < 12; i++) PlayerTextDrawHide(playerid, ExamTD[i]);

Problema este ca tie iti incarca 13 textdraw-uri cand defapt exista doar 12 textdraw-uri

("dar nu imi apare "ExamTD[13]" , si nu il gasesc in GM si nici in Systems"), pentru ca nu exista.

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am reusit sa fac vizibil textdraw dar nu imi merge sa selectez, si cand apare prima intrebare imi da intrebarea 2/4  si nu ma lasa sa o selectez aici este linia.

Quote

function ShowExam(playerid, type) {
    if(StepExam[playerid] == 0) {
        for(new i = 0; i < 13; i++) PlayerTextDrawShow(playerid, ExamTD[i]);
        SelectTextDraw(playerid, 0x52EF4AFF);
        TogglePlayerControllable(playerid, false);
        InterpolateCameraPos(playerid, 2637.850830, -985.842224, 111.864707, 2637.850830, -985.842224, 111.864707, 1000);
        InterpolateCameraLookAt(playerid, 2635.984130, -985.135314, 107.280380, 2633.261962, -984.218200, 110.722541, 1000);
        SetPlayerInterior(playerid, 0);
    }
    ExamTime[playerid] = 30;
    PlayerTextDrawSetString(playerid, ExamTD[4], "~b~00:30");
    switch(type) {
        case 0: {
            switch(StepExam[playerid]) {
                case 0: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Pe cine ai voie sa faci DM? (1/5)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Pe nimeni.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Pe politisti.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Pe oricine.");
                }
                case 1: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Ce se intampla daca faci c-bug? (2/5)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Nimic.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Primesc ban.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Primesc bani.");
                }
                case 2: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Cu ce ma ajuta aceasta licenta de arme? (3/5)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Acces la arme.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Nu ma ajuta.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Primesc kick.");
                }
                case 3: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Pot vinde aceasta licenta? (4/5)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. da, pot.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. O pot da prin trade.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Nu pot.");
                }
                case 4: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Pot sa folosesc arme fara licenta? (5/5)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Nu pot.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Da.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Primesti kick.");
                }
                case 5: {
                    ExamHP[playerid] = 10;
                    SetCameraBehindPlayer(playerid);
                    TogglePlayerControllable(playerid, true);
                    for(new i = 0; i < 13; i++) PlayerTextDrawHide(playerid, ExamTD[i]);
                    SetPlayerPosEx(false, playerid, 291.5567,-135.8325,1004.0625);
                    CancelSelectTextDraw(playerid);
                    SetPlayerInterior(playerid, 7);
                    GivePlayerWeapon(playerid, 23, 10);
                    SCM(playerid, COLOR_LIGHTBLUE, "License: "ALB"Distruge aceasta cutiie.");
                    ExamTime[playerid] = 0;
                }
            }
        }

        case 1: {
            switch(StepExam[playerid]) {
                case 0: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Ce poti face cu licenta de barca? (1/4)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Sa inot.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Sa pescuesc.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Sa pot conduce o barca.");
                }
                case 1: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Pe unde ai voie sa mergi? (2/4)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Prin LV.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. Prin apa.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Prin aier.");
                }
                case 2: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Cum pornesti barca? (3/4)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Pe tasta 2.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. /engine.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. Porneste automat.");
                }
                case 3: {
                    PlayerTextDrawSetString(playerid, ExamTD[6], "Ai voie sa scoti barca din apa? (4/4)");
                    PlayerTextDrawSetString(playerid, ExamTD[10], "1. Nu.");
                    PlayerTextDrawSetString(playerid, ExamTD[11], "2. poate.");
                    PlayerTextDrawSetString(playerid, ExamTD[12], "3. da pot.");
                }
                case 4: {
                    SetCameraBehindPlayer(playerid);
                    TogglePlayerControllable(playerid, true);
                    for(new i = 0; i < 13; i++) PlayerTextDrawHide(playerid, ExamTD[i]);
                    SetPlayerInterior(playerid, false);
                    SetPlayerVirtualWorld(playerid, false);
                    ExamCar[playerid] = CreateVehicleEx(446, 2232.7983,411.4962,-0.5455,316.5272, 1, 1, -1, 0);
                    Gas[ExamCar[playerid]] = 100;
                    ExamTime[playerid] = 0;
                    CancelSelectTextDraw(playerid);
                    CP[playerid] = 120;
                    SetPlayerRaceCheckpointEx(playerid, 0, DMVBOAT[CP[playerid]-120][0], DMVBOAT[CP[playerid]-120][1], DMVBOAT[CP[playerid]-120][2], DMVBOAT[CP[playerid]-120][0], DMVBOAT[CP[playerid]-120][1], DMVBOAT[CP[playerid]-120][2], 10.0);
                    new engine,lights,alarm,bonnet,boot,objective;
                    SetVehicleParamsEx(ExamCar[playerid],engine,lights,alarm,1,bonnet,boot,objective);
                    PutPlayerInVehicleEx(playerid, ExamCar[playerid], 0);
                }
            }
        }
    }
    return 1;

stock FailExamen(playerid) {
    DestroyVehicle(ExamCar[playerid]);
    ExamCar[playerid] = 0;
    InExamen[playerid] = 0;
    DisableRemoteVehicleCollisions(playerid, 0);
    DisablePlayerRaceCheckpointEx(playerid);
    DestroyDynamicObject(GetPVarInt(playerid, "ObjExam"));
    CP[playerid] = 0;
    return 1;
}

 

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