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Problema ban, deconectare


praunedo

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Salut, as avea o problema la un gamemode de la 0 inceput de catre mine si un prieten. Cand dau /q pica serverul / respectiv daca dau ban, kick etc practic cand se deconecteaza un jucator, as aprecia enorm daca cineva ar putea sa ma ajute.

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Am gasit eu problema, la onplayerdisconnect se distrug toate masinile personale ale jucatorului si de aceea lua crash, am rezolvat facand asta:

cod vechi:

   foreach(i : PersonalVehicles[playerid]) {
       if(CarInfo[i][cSpawned] != INVALID_VEHICLE_ID) DestroyVehicleEx(CarInfo[i][cSpawned]);
       Iter_SafeRemove(TotalPersonals, i, i);
       Iter_SafeRemove(PersonalVehicles[playerid], i, i);
   }

 

cod nou:

   foreach(i : PersonalVehicles[playerid]) {
       if(CarInfo[i][cSpawned] != INVALID_VEHICLE_ID) DestroyVehicleEx(CarInfo[i][cSpawned]);
       Iter_Remove(TotalPersonals, i); // am scos saferemove
       Iter_SafeRemove(PersonalVehicles[playerid], i, i);
   }

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Acum 43 minute, NERS a spus:

Am gasit eu problema, la onplayerdisconnect se distrug toate masinile personale ale jucatorului si de aceea lua crash, am rezolvat facand asta:

cod vechi:

   foreach(i : PersonalVehicles[playerid]) {
       if(CarInfo[i][cSpawned] != INVALID_VEHICLE_ID) DestroyVehicleEx(CarInfo[i][cSpawned]);
       Iter_SafeRemove(TotalPersonals, i, i);
       Iter_SafeRemove(PersonalVehicles[playerid], i, i);
   }

 

cod nou:

   foreach(i : PersonalVehicles[playerid]) {
       if(CarInfo[i][cSpawned] != INVALID_VEHICLE_ID) DestroyVehicleEx(CarInfo[i][cSpawned]);
       Iter_Remove(TotalPersonals, i); // am scos saferemove
       Iter_SafeRemove(PersonalVehicles[playerid], i, i);
   }

Mersi frumos

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