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RangerRPG

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De ce faci 2x topicuri, intr-o sectiune gresita, ma rog asta nu e problema. Problema e ca ai primit deja raspuns la aceasta intrebare. Te astepti sa intram cu TW la tine in PC sa iti rezolvam problema ? Nu, noi ti-am spus cauza problemei,si in acelasi timp si rezolvarea.

 

 

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Chiar acum, Aquario. a spus:

Pai vad ca baietii ti-au dat raspunusuri deja, din spusele lui @zNx[]. Plus ca vad ca nivelul tau de cunostinte este "Experimentat", ma gandesc ca ar trebui sa stii sa rezolvi problema aia.

 

Uite aici topicul de ieri: 

 

 

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Chiar acum, zNx[] a spus:

Uite aici topicul de ieri: 

 

L-am vazut... Dar, pe langa faptul ca nu a fost deloc clar "problema" pe care el o intalneste, totusi ati incercat sa-l ajutati. Acum ce mai asteapta?

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1 minute ago, Aquario. said:

Pai te-au ajutat ma, omule! Uita-te atent la ce ti-au zis ei, ia-le incet si atent, faci usor si testezi pana merge, asa inveti.

la functiile unde iti da skill, pluseaza la cele care sunt gresite cu +1

 unde e asta?
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aici 

}    

YCMD:skills(playerid, params[], help) {
    gString[0] = EOS; format(gString, sizeof(gString), "Skill name\tRank\tPoints for rank up\tInfo\n\
        Farmer\t%s\t%d\t%s\nTrucker\t%s\t%d\t%s\nArms Dealer\t%s\t%d\t%s\nPizza Boy\t%s\t%d\t%s\nFisherman\t%s\t%d\t%s\n",
        skillName(GetPlayerSkill2(playerid, 1)), GetNeedPoints(playerid, 1)-JoPlayPoints2(1, playerid), jobInfoSkill(1, GetPlayerSkill2(playerid, 1)),
        skillName(GetPlayerSkill2(playerid, 2)), GetNeedPoints(playerid, 2)-JoPlayPoints2(2, playerid), jobInfoSkill(2, GetPlayerSkill2(playerid, 2)),
        skillName(GetPlayerSkill2(playerid, 4)), GetNeedPoints(playerid, 4)-JoPlayPoints2(4, playerid), jobInfoSkill(4, GetPlayerSkill2(playerid, 4)),
        skillName(GetPlayerSkill2(playerid, 6)), GetNeedPoints(playerid, 6)-JoPlayPoints2(6, playerid), jobInfoSkill(6, GetPlayerSkill2(playerid, 6)),
        skillName(GetPlayerSkill2(playerid, 7)), GetNeedPoints(playerid, 7)-JoPlayPoints2(7, playerid), jobInfoSkill(7, GetPlayerSkill2(playerid, 7)));
    ShowPlayerDialog(playerid, 0, DIALOG_STYLE_TABLIST_HEADERS, "Skills", gString, "Exit", "");
    return true; }

 

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Cauta in gamemode, variabila pentru skill, vezi unde se updateaza, cum se numeste coloana din baza de date, vezi daca se transmite corect, daca nu se transmite, fa-i un update atunci cand se verifica sa fi sigur ca se salveza.

 

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Just now, RangerRPG said:

aici 

}    

YCMD:skills(playerid, params[], help) {
    gString[0] = EOS; format(gString, sizeof(gString), "Skill name\tRank\tPoints for rank up\tInfo\n\
        Farmer\t%s\t%d\t%s\nTrucker\t%s\t%d\t%s\nArms Dealer\t%s\t%d\t%s\nPizza Boy\t%s\t%d\t%s\nFisherman\t%s\t%d\t%s\n",
        skillName(GetPlayerSkill2(playerid, 1)), GetNeedPoints(playerid, 1)-JoPlayPoints2(1, playerid), jobInfoSkill(1, GetPlayerSkill2(playerid, 1)),
        skillName(GetPlayerSkill2(playerid, 2)), GetNeedPoints(playerid, 2)-JoPlayPoints2(2, playerid), jobInfoSkill(2, GetPlayerSkill2(playerid, 2)),
        skillName(GetPlayerSkill2(playerid, 4)), GetNeedPoints(playerid, 4)-JoPlayPoints2(4, playerid), jobInfoSkill(4, GetPlayerSkill2(playerid, 4)),
        skillName(GetPlayerSkill2(playerid, 6)), GetNeedPoints(playerid, 6)-JoPlayPoints2(6, playerid), jobInfoSkill(6, GetPlayerSkill2(playerid, 6)),
        skillName(GetPlayerSkill2(playerid, 7)), GetNeedPoints(playerid, 7)-JoPlayPoints2(7, playerid), jobInfoSkill(7, GetPlayerSkill2(playerid, 7)));
    ShowPlayerDialog(playerid, 0, DIALOG_STYLE_TABLIST_HEADERS, "Skills", gString, "Exit", "");
    return true; }

 

asta e doar comanda cu skills unde iti arata job-urile si ce skill ai la ele, nu aici se pluseaza..

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Chiar acum, zNx[] a spus:

Cauta in gamemode, variabila pentru skill, vezi unde se updateaza, cum se numeste coloana din baza de date, vezi daca se transmite corect, daca nu se transmite, fa-i un update atunci cand se verifica sa fi sigur ca se salveza.

problema e de la afișarea din gamemode, trebuie să pluseze cu 1 la job-uriile care au problema asta

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