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Am o problema cu un special quest de iarna,sunt la inceput cu scripting-ul si am o problema,cand intru in raza de checkpoint nu se intampla absolut nimic,stie cineva de ce?
By cbnmihaita,
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Question
iamCibu
rpg1_bhood.pwn(10484) : warning 217: loose indentation
rpg1_bhood.pwn(10487) : warning 217: loose indentation
rpg1_bhood.pwn(10489) : error 002: only a single statement (or expression) can follow each "case"
rpg1_bhood.pwn(10489) : error 029: invalid expression, assumed zero
rpg1_bhood.pwn(10489) : warning 215: expression has no effect
rpg1_bhood.pwn(10489) : error 001: expected token: ";", but found "]"
rpg1_bhood.pwn(10489) : fatal error 107: too many error messages on one line
cod:
case DIALOG_SHOP: {
new szDialog[1100];
if(!response) { InShop[playerid] = 0; ShowPlayerDialog(playerid, DIALOG_SHOPMENU, DIALOG_STYLE_TABLIST_HEADERS, "Shop Menu", "Shop Type\tItem\n{FFEA3B}[+] Shop Info{FFFFFF}\nNormal Shop\t17 items\nVip Cars\t9 items\nExtra Peacks\t3 items\t8 items", "Select", "Cancel"); return true; }
switch(ShopType[playerid]) {
case 1: {
switch(listitem) {
case 0: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un clan ?\nPentru asta, ai nevoie de 300 Premium Points.\n\n\
Avantaje:\n- Clan disponibil 60 zile (se poate prelungi)\n- Poti invita 40 playeri");
SetPVarInt(playerid, "PremiumPoints", 300);
}
case 1: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti schimbi numele?\nPentru asta, ai nevoie de 50 Premium Points. ");
SetPVarInt(playerid, "PremiumPoints", 50);
}
case 2: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi o culoare hidden?\nPentru asta, ai nevoie de 40 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 40);
}
case 3: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un slot de vehicule?\nCosta 40 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 40);
}
case 4: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti stergi un warn?\nPentru asta, ai nevoie de 30 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 30);
}
case 5: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti stergi kilometrii la unul dintre vehiculele tale personale?\nPentru asta, ai nevoie de 35 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 35);
}
case 6: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un MP3?\nPentru asta, ai nevoie de 20 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 20);
}
case 7: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un iPhone?\nPentru asta, ai nevoie de 20 Premium Points.\n\n\
Avantaje:\n- Numar format din 4 cifre\n- Texte modificate la /call respectiv /sms\n- Acces la comanda /reply (/re).");
SetPVarInt(playerid, "PremiumPoints", 20);
}
case 8: {
new bouse = PlayerInfo[playerid][pHouse];
if(bouse != 999 && strcmp(GetName(playerid), HouseInfo[PlayerInfo[playerid][pHouse]][hOwner], true) == 0) {
if(HouseInfo[PlayerInfo[playerid][pHouse]][hRadio] == 1) return SCM(playerid, -1, "Aceasta afacere are deja un radio!");
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi radio in casa?\nCosta 15 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 15);
}
else return SCM(playerid, COLOR_GREY, "Nu ai o casa!");
}
case 9: {
if(PlayerInfo[playerid][pBizz] == 255) return SCM(playerid, -1, "Nu ai o afacere!");
if(BizzInfo[PlayerInfo[playerid][pBizz]][bRadio] == 1) return SCM(playerid, -1, "Aceasta afacere are deja un radio!");
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi radio in afacere?\nCosta 15 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 15);
}
case 10: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Boost job?\nCosta 20 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 20);
}
case 11: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Rare Vocuher?\nCosta 55 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 55);
}
case 12: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Epic Vocuher?\nCosta 110 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 110);
}
case 13: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Legendary Vocuher?\nCosta 525 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 525);
}
case 14: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Mythic Vocuher?\nCosta 255 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 255);
}
case 15: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Clear FP?\nCosta 99 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 99);
}
}
ShowPlayerDialog(playerid, DIALOG_SHOP1, DIALOG_STYLE_MSGBOX, "Shop: Normal", szDialog, "Ok", "Back");
}
case 2: {
switch(listitem) {
case 0: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Infernus Premium?\nAcesta costa 5600 Premium points, Acesta prinde viteaza de 300 km/h");
SetPVarInt(playerid, "PremiumPoints", 5600);
}
case 1: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Hotering A?\nAcesta costa 5400 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 5400);
}
case 2: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Hotering B?\nAcesta costa 5400 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 5400);
}
case 3: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Hotering C?\nAcesta costa 5400 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 5400);
}
case 4: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Streach?\nPentru asta, ai nevoie de 5450 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 5450);
}
case 5: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Sparrow?\nCosta 5400 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 5400);
}
case 6: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un Maverick?\nPentru asta, ai nevoie de 5500 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 5500);
}
case 7: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi Shamal?\nPentru asta, ai nevoie de 5800 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 5800);
}
case 8: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi Monster?\nPentru asta, ai nevoie de 6200 Premium Points.");
SetPVarInt(playerid, "PremiumPoints", 6200);
}
}
ShowPlayerDialog(playerid, DIALOG_SHOP1, DIALOG_STYLE_MSGBOX, "Shop: VIP Cars", szDialog, "Ok", "Back");
}
case 3: {
switch(listitem) {
case 0: {
format(szDialog, sizeof(szDialog), "INFO: Daca deti unul dintre aceste produse nu le vei primi!\n\nCe primesc dupa ce cumpar acest pachet? (1000 Premium Points)\n> Vip User\n> Premium Account\n> iPhone\n> +$20,000,000");
SetPVarInt(playerid, "PremiumPoints", 1000);
}
case 1: {
format(szDialog, sizeof(szDialog), "INFO: Daca deti unul dintre aceste produse nu le vei primi!\n\nCe primesc dupa ce cumpar acest pachet? (850 Premium Points)\n1x Legendary Voucher\n2x Epic Voucher\n3x Rare Voucher");
SetPVarInt(playerid, "PremiumPoints", 850);
}
case 2: {
format(szDialog, sizeof(szDialog), "INFO: Daca deti unul dintre aceste produse nu le vei primi!\n\nCe primesc dupa ce cumpar acest pachet? (1000 Premium Points)\n> Hotring Racer A/B/C\n4x Hidden Color\n1x Slot");
SetPVarInt(playerid, "PremiumPoints", 500);
}
}
ShowPlayerDialog(playerid, DIALOG_SHOP1, DIALOG_STYLE_MSGBOX, "Shop: Extra Packs", szDialog, "Ok", "Back");
}
case 4: {
switch(listitem) {
case 0: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi un cont premium?\nPentru asta, ai nevoie de 150 puncte premium.\n\n\
Avantaje:\n-Interes 0.2 la payday\n- 2 RP-uri o data la 5 ore\n- Poti avea 5 masini personale in total\n\
- numarul (/carplate) o sa fie de culoare portocalie.\n- acces la comanda /pcolor.\n- Poti pune pana la 100 obiecte in casa\nChat (/pc).");
SetPVarInt(playerid, "PremiumPoints", 150);
}
case 1: {
format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa-ti achizitionezi %s?\n{FFFFFF}Pentru asta, ai nevoie de %d Premium Points.", UpgradeVip(PlayerInfo[playerid][pVip]+1), PriceVIP(PlayerInfo[playerid][pVip]+1));
SetPVarInt(playerid, "PremiumPoints", PriceVIP(PlayerInfo[playerid][pVip]+1));
}
}
ShowPlayerDialog(playerid, DIALOG_SHOP1, DIALOG_STYLE_MSGBOX, "Shop: Account Upgrade", szDialog, "Ok", "Back");
} SelectedItem[playerid] = listitem;
case DIALOG_SHOP1: {
if(!response) { InShop[playerid] = 0; ShowShop(playerid); return true; }
switch(ShopType[playerid]) {
case 4: {
new gold = GetPVarInt(playerid, "PremiumPoints");
if(PlayerInfo[playerid][pPremiumPoints] < gold) return ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Shop", "Nu ai suficiente Premium Points pentru a achizitiona acest produs.", "Ok", "");
switch(SelectedItem[playerid]) {
case 0: {
if(PlayerInfo[playerid][pPremiumAccount] == 1) return SCM(playerid, -1, "Contul tau deja este Premium.");
SCM(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Felicitari! Contul tau, este acum, unul de tip Premium.");
PlayerInfo[playerid][pPremiumAccount] = 1;
Update(playerid, pPremiumAccountx);
PlayerInfo[playerid][pPremiumPoints]-=100;
format(string, sizeof(string), "%s si-a achizitionat cont premium pentru 100 Premium Points.", GetName(playerid));
InsertLog(playerid, string, LOG_SHOP);
}
case 1: {
if(PlayerInfo[playerid][pVip] == 2) return SCM(playerid, -1, "Ai upgradat la maximum");
PlayerInfo[playerid][pVip] ++;
PlayerInfo[playerid][pBackpack] = 2;
SetPlayerAttachedObject( playerid, 8, 3026, 1, -0.172813, -0.112569, -0.022387, 0.000000, 0.000000, 3.390071, 1.000000, 1.000000, 1.130721);
Update(playerid, pVipx);
Update(playerid, pBackpackx);
switch(PlayerInfo[playerid][pVip]) {
case 1: {
SCM(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Felicitari! Contul tau este acum unul de tip VIP.");
Update3DTextLabelText(vipLabel[playerid], 0x7DE41BFF, "VIP USER");
}
case 2: {
SCM(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Felicitari! Ti-ai upgradat contul la unul de tip VIP Plus.");
Update3DTextLabelText(vipLabel[playerid], 0xF28036FF, "VIP USER");
}
}
PlayerInfo[playerid][pPremiumPoints] -= PriceVIP(PlayerInfo[playerid][pVip]);
Attach3DTextLabelToPlayer(vipLabel[playerid], playerid, 0.0, 0.0, 0.4);
format(string, sizeof(string), "%s si-a achizitionat un cont %s pentru %d Premium Points.", GetName(playerid), UpgradeVip(PlayerInfo[playerid][pVip]), PriceVIP(PlayerInfo[playerid][pVip]));
InsertLog(playerid, string, LOG_SHOP);
}
case 1: {
if(PlayerInfo[playerid][pClanRank] == 7) return SCM(playerid, COLOR_WHITE, "Ai deja un clan.");
if(PlayerInfo[playerid][pClan] != 0) return SCM(playerid, COLOR_WHITE, "Faci parte dintr-un clan deja.");
sSlot[playerid] = 40;
ShowPlayerDialog(playerid, DIALOG_CLAN, DIALOG_STYLE_INPUT, "Shop:", "Esti pe cale sa-ti creezi un clan cu 40 locuri disponibile.\nTot ce trebuie sa faci in acest moment,\
este sa-ti alegi numele clanului.\nNumele clanului trebuie sa contina intre 3 si 10 caractere.", "Ok", "");
format(string, sizeof(string), "%s si-a achizitionat un clan mare pentru 300 Premium Points.", GetName(playerid));
InsertLog(playerid, string, LOG_SHOP);
}
case 2: ShowPlayerDialog(playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Shop:", "Esti pe cale sa-ti schimbi numele.\nTot ce trebuie sa faci in acest moment, este sa-ti alegi un nume care nu este luat de altcineva.\nLimita este de 3 si 24 caractere.", "Ok", "Back");
case 3: {
PlayerInfo[playerid][pHidden] ++;
UpdateVar(playerid, "Hidden", PlayerInfo[playerid][pHidden]);
PlayerInfo[playerid][pPremiumPoints] -= 30;
SCM(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Felicitari! Ti-ai cumparat o culoare hidden pentru 30 premium points.");
format(string, sizeof(string), "%s si-a achizitionat o culoare hidden pentru %d Premium Points.", GetName(playerid), GetPVarInt(playerid, "PremiumPoints"));
InsertLog(playerid, string, LOG_SHOP);
}
case 2: {
if(GetSlots(playerid) >= TotalSlots(playerid)) return SCM(playerid, -1, "Ai numarul maxim de sloturi!");
PlayerInfo[playerid][pSlot] ++;
PlayerInfo[playerid][pPremiumPoints] -= 20;
Update(playerid, pPremiumPointsx);
UpdateSlots(playerid);
SCM(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Ti-ai cumparat un slot pentru vehicule in schimbul a 20 Premium Points.");
format(string, sizeof(string), "%s si-a achizitionat un slot (vehicul) pentru 20 Premium Points.", GetName(playerid));
InsertLog(playerid, string, LOG_SHOP);
}
case 3: {
if(PlayerInfo[playerid][pWarns] == 0) return SCM(playerid, COLOR_GREY, "Nu ai warn-uri.");
PlayerInfo[playerid][pWarns] -= 1;
UpdateVar(playerid, "Warnings", PlayerInfo[playerid][pWarns]);
PlayerInfo[playerid][pPremiumPoints] -= 30;
format(string, sizeof(string), "%s si-a sters un Warn pentru %d Premium Points.", GetName(playerid), GetPVarInt(playerid, "PremiumPoints"));
InsertLog(playerid, string, LOG_SHOP);
}
case 4: {
if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu esti intr-un vehicul!");
new idd;
if(Iter_Count(MyVehicle[playerid]) == 0) return SCM(playerid, COLOR_WHITE, "Acest vehicul nu iti apartine!");
idd = PersonalCar(playerid);
if(idd == -1) return SCM(playerid, COLOR_WHITE, "Acest vehicul nu iti apartine!");
pCar[playerid] = idd;
ShowPlayerDialog(playerid, DIALOG_RESETKM, DIALOG_STYLE_MSGBOX, "Shop:", "Esti sigur ca vrei sa resetezi kilometrii acestui vehicul?", "Da", "Back");
}
case 5: {
if(PlayerInfo[playerid][pMP3] == 1) return SCM(playerid,COLOR_WHITE, "Ai deja un radio.");
PlayerInfo[playerid][pMP3] = 1;
SCM(playerid,COLOR_GREEN, "(SHOP INFO){FFFFFF} Felicitari! Ti-ai cumparat un MP3 din magazin. Foloseste /mp3 pentru a asculta muzica.");
Update(playerid, pRadiox);
PlayerInfo[playerid][pPremiumPoints] -= GetPVarInt(playerid, "PremiumPoints");
format(string, sizeof(string), "%s si-a achizitionat un MP3 pentru %d Premium Points.", GetName(playerid), GetPVarInt(playerid, "PremiumPoints"));
InsertLog(playerid, string, LOG_SHOP);
}
case 6: {
ShowPlayerDialog(playerid, DIALOG_IPHONE, DIALOG_STYLE_INPUT, "Shop:", "Esti pe cale sa-ti achizitionezi un iPhone.\nTot ce trebuie sa faci in acest moment, este sa-ti alegi un numar format din 4 cifre.", "Ok", "Back");
}
case 7: {
if(PlayerInfo[playerid][pPremiumPoints] < 15) return SCM(playerid, -1, "Nu ai suficiente Premium Points!");
PlayerInfo[playerid][pPremiumPoints] -= 15;
Update(playerid, pPremiumPointsx);
HouseInfo[PlayerInfo[playerid][pHouse]][hRadio] = 0;
format(query, sizeof(query), "UPDATE `houses` SET `Radio`='1' WHERE `ID`='%d'", PlayerInfo[playerid][pHouse]);
SCM(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Acum poti pune radio in casa ta! Foloseste comanda /hradio pentru a pune.");
format(string, sizeof(string), "%s si-a achizitionat un radio (casa) pentru 15 Premium Points.", GetName(playerid));
InsertLog(playerid, string, LOG_SHOP);
}
case 8: {
if(PlayerInfo[playerid][pPremiumPoints] < 15) return SCM(playerid, -1, "Nu ai suficiente Premium Points!");
PlayerInfo[playerid][pPremiumPoints] -= 15;
Update(playerid, pPremiumPointsx);
if(BizzInfo[PlayerInfo[playerid][pBizz]][bStatic] == 1) return SCM(playerid, -1, "Nu poti pune radio in aceasta afacere.");
BizzInfo[PlayerInfo[playerid][pBizz]][bRadio] = 0;
format(query, sizeof(query), "UPDATE `bizz` SET `Radio`='1' WHERE `ID`='%d'", PlayerInfo[playerid][pBizz]);
SCM(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Acum poti pune radio in afacerea ta! Foloseste comanda /bradio pentru a pune.");
format(string, sizeof(string), "%s si-a achizitionat un radio (bizz) pentru 15 Premium Points.", GetName(playerid));
InsertLog(playerid, string, LOG_SHOP);
}
case 9: {
if(PlayerInfo[playerid][pPremiumPoints] < 20) return SCM(playerid, -1, "Nu ai suficiente Premium Points");
PlayerInfo[playerid][pPremiumPoints] -= 20;
PlayerInfo[playerid][pJobBoost] += 5;
SetPVarInt(playerid, "PremiumPoints", PlayerInfo[playerid][pPremiumPoints]);
SCMEx(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Felicitari %s ti-ai cumparat 5x Boost job pentru suma de 20 Premium Points!",GetName(playerid));
format(string, sizeof(string), "%s si-a achizitionat 5x Boost job pentru 20 Premium Points.", GetName(playerid));
InsertLog(playerid, string, LOG_SHOP);
Update(playerid, pJobBoostx);
}
case 10: {
if(PlayerInfo[playerid][pPremiumPoints] < 55) return SCM(playerid, -1, "Nu ai suficiente Premium Points");
PlayerInfo[playerid][pPremiumPoints] -= 55;
PlayerInfo[playerid][pVoucher][0] ++;
SetPVarInt(playerid, "PremiumPoints", PlayerInfo[playerid][pPremiumPoints]);
SCMEx(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Felicitari %s ti-ai cumparat un Rare Voucher pentru suma de 55 Premium Points!",GetName(playerid));
format(string, sizeof(string), "%s si-a achizitionat un Rare Voucher pentru 55 Premium Points.", GetName(playerid));
InsertLog(playerid, string, LOG_SHOP);
save_vouchers(playerid);
}
case 11: {
if(PlayerInfo[playerid][pPremiumPoints] < 110) return SCM(playerid, -1, "Nu ai suficiente Premium Points");
PlayerInfo[playerid][pPremiumPoints] -= 110;
PlayerInfo[playerid][pVoucher][1] ++;
SetPVarInt(playerid, "PremiumPoints", PlayerInfo[playerid][pPremiumPoints]);
SCMEx(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Felicitari %s ti-ai cumparat un Epic Voucher pentru suma de 110 Premium Points!",GetName(playerid));
format(string, sizeof(string), "%s si-a achizitionat un Epic Voucher pentru 110 Premium Points.", GetName(playerid));
InsertLog(playerid, string, LOG_SHOP);
save_vouchers(playerid);
}
case 12: {
if(PlayerInfo[playerid][pPremiumPoints] < 525) return SCM(playerid, -1, "Nu ai suficiente Premium Points");
PlayerInfo[playerid][pPremiumPoints] -= 525;
PlayerInfo[playerid][pVoucher][2] ++;
SetPVarInt(playerid, "PremiumPoints", PlayerInfo[playerid][pPremiumPoints]);
SCMEx(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Felicitari %s ti-ai cumparat un Legendary Voucher pentru suma de 525 Premium Points!",GetName(playerid));
format(string, sizeof(string), "%s si-a achizitionat un Legendary Voucher pentru 525 Premium Points.", GetName(playerid));
InsertLog(playerid, string, LOG_SHOP);
save_vouchers(playerid);
}
case 13: {
if(PlayerInfo[playerid][pPremiumPoints] < 255) return SCM(playerid, -1, "Nu ai suficiente Premium Points");
PlayerInfo[playerid][pPremiumPoints] -= 255;
PlayerInfo[playerid][pVoucher][3] ++;
SetPVarInt(playerid, "PremiumPoints", PlayerInfo[playerid][pPremiumPoints]);
SCMEx(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Felicitari %s ti-ai cumparat un Mythic Voucher pentru suma de 255 Premium Points!",GetName(playerid));
format(string, sizeof(string), "%s si-a achizitionat un Mythic Voucher pentru 255 Premium Points.", GetName(playerid));
InsertLog(playerid, string, LOG_SHOP);
save_vouchers(playerid);
}
case 14: {
if(PlayerInfo[playerid][pPremiumPoints] < 99) return SCM(playerid, -1, "Nu ai suficiente Premium Points");
PlayerInfo[playerid][pPremiumPoints] -= 99;
PlayerInfo[playerid][pFpunish] = 0;
UpdateVar(playerid, "FPunish", 0);
SCMEx(playerid, COLOR_GREEN, "(SHOP INFO){FFFFFF} Felicitari %s ti-ai cumparat un Clear FP pentru suma de 99 Premium Points!",GetName(playerid));
format(string, sizeof(string), "%s si-a achizitionat un Clear FP pentru 99 Premium Points.", GetName(playerid));
}
}
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