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Asta e eroarea:

C:\Users\Acer\Desktop\tuts\gamemodes\tuts.pwn(197) : error 035: argument type mismatch (argument 2)
Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
Asta e gm..

//Includes
#include         < a_samp >
#include         < a_mysql >
#include         < YSI\y_master >
#include         < YSI\y_timers >
#include         < YSI\y_commands >
#include         < YSI\y_va >
#include         < YSI\y_iterate >
#include         < YSI\y_hooks >
#include         < YSI\y_bit > 

//defines
#define SERVER_VERSION "v0.0.1[BETA]"
main() { printf("Gamemode-ul este in curs de procesare... [BY ANTIF1X]"); }
#define function%0(%1) forward %0(%1); public %0(%1)
#define SCM SendClientMessage
enum {
    //Register
    DIALOG_REGISTER,
    DIALOG_EMAIL,
    DIALOG_GENDER,
    //Login
    DIALOG_LOGIN
}

//news
new 
    SQL = -1, gQuery[256], gString[256], IncercariParola[MAX_PLAYERS];

//Database Connect Info
enum pInfo {
    pSQLID,
    pName[MAX_PLAYER_NAME],
    pPassword[32],
    pEmail[32],
    pGender
}
new PlayerInfo[MAX_PLAYERS][pInfo];

//stocks
stock GetName(playerid) {
    new playerName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
    return playerName;
}

public OnGameModeInit()
{
    //mysql connect
    SQL = mysql_connect("localhost", "root", "tutsdbm", "");
    SetGameModeText("RO:RPG "SERVER_VERSION"");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    TogglePlayerSpectating(playerid, false);
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1015.9453,-1316.2374,182.0590);
    SetPlayerCameraLookAt(playerid, 1015.9453,-1316.2374,182.0590);
    return 1;
}

public OnPlayerConnect(playerid) {
    gQuery[0] = EOS;
    mysql_format(SQL, gQuery, sizeof(gQuery), "SELECT * FROM `users` WHERE `Name`='%s' LIMIT 1", GetName(playerid));
    mysql_tquery(SQL, gQuery, "checkAccount", "i", playerid);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
    switch(dialogid) {
        case DIALOG_REGISTER: {
            if(!response) 
                return Kick(playerid);
            if(strlen(inputtext) < 6 || strlen(inputtext) > 32) 
                return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register {F5BC11}(RPG.TUTS.RO){FFFFFF}", "Nu ai un cont inregistrat pe server!\n\nScrie o parola in casuta de mai jos. {F5BC11}(6-32 caractere){FFFFFF}", "Register", "Cancel");
            gQuery[0] = EOS;
            mysql_format(SQL, gQuery, sizeof(gQuery), "INSERT INTO `users` (`Name`, `Password`) VALUES ('%s', '%s')", GetName(playerid), inputtext);
            mysql_tquery(SQL, gQuery, "insertAccount", "i", playerid);
            gString[0] = EOS;
            format(gString, sizeof(gString), "{F5BC11}Register:{FFFFFF} Parola ta contine %d caractere.", strlen(inputtext));
            SCM(playerid, -1, gString);
            format(PlayerInfo[playerid][pPassword], 32, inputtext);
            ShowPlayerDialog(playerid, DIALOG_EMAIL, DIALOG_STYLE_INPUT, "Email {F5BC11}(RPG.TUTS.RO){FFFFFF}", "Scrie un email in casuta de mai jos.\n\nExemplu: {F5BC11}[email protected]{FFFFFF}", "Seteaza", "Cancel");
        }
        case DIALOG_EMAIL: {
            if(!response) 
                return Kick(playerid);
            if(strlen(inputtext) < 6 || strlen(inputtext) > 32) 
                return ShowPlayerDialog(playerid, DIALOG_EMAIL, DIALOG_STYLE_INPUT, "Email {F5BC11}(RPG.LUCRAM.RO){FFFFFF}", "Scrie un email in casuta de mai jos.\n\nExemplu: {F5BC11}[email protected]{FFFFFF}", "Seteaza", "Cancel");
            gQuery[0] = EOS;
            mysql_format(SQL, gQuery, sizeof(gQuery), "UPDATE `users` SET `Email`='%s' WHERE `ID`='%d'", inputtext, PlayerInfo[playerid][pSQLID]);
            mysql_tquery(SQL, gQuery, "", "");
            gString[0] = EOS;
            format(gString, sizeof(gString), "{F5BC11}Register:{FFFFFF} Email setat: %s", inputtext);
            SCM(playerid, -1, gString);
            format(PlayerInfo[playerid][pEmail], 32, inputtext);
            ShowPlayerDialog(playerid, DIALOG_GENDER, DIALOG_STYLE_MSGBOX, "Gender {F5BC11}(RPG.TUTS.RO){FFFFFF}", "Seteaza-ti sex-ul:", "Masculin", "Feminin");
        }
        case DIALOG_GENDER: {
            switch(response) {
                case 0: {
                    PlayerInfo[playerid][pGender] = 1;
                    SCM(playerid, -1, "{F5BC11}Register:{FFFFFF} Sex setat: Feminin");
                }
                case 1: {
                    PlayerInfo[playerid][pGender] = 2;
                    SCM(playerid, -1, "{F5BC11}Register:{FFFFFF} Sex setat: Masculin");
                }
            }
            gQuery[0] = EOS;
            mysql_format(SQL, gQuery, sizeof(gQuery), "UPDATE `users` SET `Gender`='%d' WHERE `ID`='%d'", PlayerInfo[playerid][pGender], PlayerInfo[playerid][pSQLID]);
            mysql_tquery(SQL, gQuery, "", "");
            SpawnPlayer(playerid);
        }
        case DIALOG_LOGIN: {
            if(!response) 
                return Kick(playerid);
            gQuery[0] = EOS;
            mysql_format(SQL, gQuery, sizeof(gQuery), "SELECT * FROM `users` WHERE `Name`='%s' AND `Password`='%s' LIMIT 1", GetName(playerid), inputtext);
            mysql_tquery(SQL, gQuery, "onLogin", "i", playerid);
        }
    }
    return 1;
}

//functions
function onLogin(playerid) {
    switch(cache_num_rows()) {
        case 0: {
            IncercariParola[playerid] ++;
            gString[0] = EOS;
            format(gString, sizeof(gString), "{F5BC11}Login Error:{FFFFFF} Parola incorecta, (%d/3) incercari ramase!", IncercariParola[playerid]);
            SCM(playerid, -1, gString);
            if(IncercariParola[playerid] == 3) Kick(playerid);
            else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login {F5BC11}(RPG.TUTS.RO){FFFFFF}", "Acest nume este deja inregistrat\n\nScrie parola in casuta de mai jos.", "Login", "Cancel");
        }
        case 1: {
            new result[64];
            PlayerInfo[playerid][pSQLID] = cache_get_field_content_int(0, "ID");
            PlayerInfo[playerid][pGender] = cache_get_field_content_int(0, "Gender");

            cache_get_field_content(0, "Name", result);            format(PlayerInfo[playerid][pName], MAX_PLAYER_NAME, result);
            cache_get_field_content(0, "Email", result);        format(PlayerInfo[playerid][pEmail], 32, result);
            cache_get_field_content(0, "Password", result);        format(PlayerInfo[playerid][pPassword], 32, result);
            SpawnPlayer(playerid);
            for(new i = 0; i < 25; i++) SCM(playerid, -1, " ");
            new string[130];
            format(string, sizeof(string), "{F5BC11}(SERVER){FFFFFF} Salut %s bine ai revenit pe server!", GetName(playerid));
            SCM(playerid, -1, string);
            printf("%s (user %d) s-a logat. [Sex: %d, Name: %s, Password: %s, Email: %s]", GetName(playerid), PlayerInfo[playerid][pSQLID], PlayerInfo[playerid][pGender], PlayerInfo[playerid][pName], PlayerInfo[playerid][pPassword], PlayerInfo[playerid][pEmail]);
        }
    }
    return 1;
}

function insertAccount(playerid) {
    PlayerInfo[playerid][pSQLID] = cache_insert_id();
    printf("%s s-a inregistrat cu SQLID-ul #%d", GetName(playerid), PlayerInfo[playerid][pSQLID]);
    return 1;
}

function checkAccount(playerid) {
    switch(cache_num_rows()) {
        case 0: ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register {F5BC11}(RPG.LUCRAM.RO){FFFFFF}", "Nu ai un cont inregistrat pe server!\n\nScrie o parola in casuta de mai jos. {F5BC11}(6-32 caractere){FFFFFF}", "Register", "Cancel");
        case 1:    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login {F5BC11}(RPG.LUCRAM.RO){FFFFFF}", "Acest nume este deja inregistrat\n\nScrie parola in casuta de mai jos.", "Login", "Cancel");
    }
    return 1;
}

CMD:getgift(playerid, params[]) {
    if(!IsPlayerInRangeOfPoint(playerid, 5.0, 1956.1467,1264.5828,10.8203)) return SendClientMessage(playerid, 0x919191FF, "Eroare: Nu esti in locatia potrivita!");
    new string[128], rand = random(3);
    switch(rand) {
        case 1: {
            new money = 10000 + random(500000);
            format(string, sizeof(string), "Felicitari %s! Ai castigat $%d.", GetName(playerid), money);
            GivePlayerMoney(playerid, money);
        }
        case 2: {
            new level = random(5);
            format(string, sizeof(string), "Felicitari %s! Ai castigat %dX level up.", GetName(playerid), level);
            SetPlayerScore(playerid, GetPlayerScore(playerid)+level);
        }
    }
    SendClientMessage(playerid, 0x4AAB1DFF, string);
    return 1;
}

CMD:stats(playerid) {
    new string[256], name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "Nume: %s (%d) | Level: %d | Ping: %d | Money: %d", name, playerid, GetPlayerScore(playerid), GetPlayerPing(playerid), GetPlayerMoney(playerid));
    SendClientMessage(playerid, -1, string);
    return 1;
}

Posted
2 hours ago, AlexandruBHD said:

Asta e eroarea:

C:\Users\Acer\Desktop\tuts\gamemodes\tuts.pwn(197) : error 035: argument type mismatch (argument 2)
Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
Asta e gm..

//Includes
#include         < a_samp >
#include         < a_mysql >
#include         < YSI\y_master >
#include         < YSI\y_timers >
#include         < YSI\y_commands >
#include         < YSI\y_va >
#include         < YSI\y_iterate >
#include         < YSI\y_hooks >
#include         < YSI\y_bit > 

//defines
#define SERVER_VERSION "v0.0.1[BETA]"
main() { printf("Gamemode-ul este in curs de procesare... [BY ANTIF1X]"); }
#define function%0(%1) forward %0(%1); public %0(%1)
#define SCM SendClientMessage
enum {
    //Register
    DIALOG_REGISTER,
    DIALOG_EMAIL,
    DIALOG_GENDER,
    //Login
    DIALOG_LOGIN
}

//news
new 
    SQL = -1, gQuery[256], gString[256], IncercariParola[MAX_PLAYERS];

//Database Connect Info
enum pInfo {
    pSQLID,
    pName[MAX_PLAYER_NAME],
    pPassword[32],
    pEmail[32],
    pGender
}
new PlayerInfo[MAX_PLAYERS][pInfo];

//stocks
stock GetName(playerid) {
    new playerName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
    return playerName;
}

public OnGameModeInit()
{
    //mysql connect
    SQL = mysql_connect("localhost", "root", "tutsdbm", "");
    SetGameModeText("RO:RPG "SERVER_VERSION"");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    TogglePlayerSpectating(playerid, false);
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1015.9453,-1316.2374,182.0590);
    SetPlayerCameraLookAt(playerid, 1015.9453,-1316.2374,182.0590);
    return 1;
}

public OnPlayerConnect(playerid) {
    gQuery[0] = EOS;
    mysql_format(SQL, gQuery, sizeof(gQuery), "SELECT * FROM `users` WHERE `Name`='%s' LIMIT 1", GetName(playerid));
    mysql_tquery(SQL, gQuery, "checkAccount", "i", playerid);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
    switch(dialogid) {
        case DIALOG_REGISTER: {
            if(!response) 
                return Kick(playerid);
            if(strlen(inputtext) < 6 || strlen(inputtext) > 32) 
                return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register {F5BC11}(RPG.TUTS.RO){FFFFFF}", "Nu ai un cont inregistrat pe server!\n\nScrie o parola in casuta de mai jos. {F5BC11}(6-32 caractere){FFFFFF}", "Register", "Cancel");
            gQuery[0] = EOS;
            mysql_format(SQL, gQuery, sizeof(gQuery), "INSERT INTO `users` (`Name`, `Password`) VALUES ('%s', '%s')", GetName(playerid), inputtext);
            mysql_tquery(SQL, gQuery, "insertAccount", "i", playerid);
            gString[0] = EOS;
            format(gString, sizeof(gString), "{F5BC11}Register:{FFFFFF} Parola ta contine %d caractere.", strlen(inputtext));
            SCM(playerid, -1, gString);
            format(PlayerInfo[playerid][pPassword], 32, inputtext);
            ShowPlayerDialog(playerid, DIALOG_EMAIL, DIALOG_STYLE_INPUT, "Email {F5BC11}(RPG.TUTS.RO){FFFFFF}", "Scrie un email in casuta de mai jos.\n\nExemplu: {F5BC11}[email protected]{FFFFFF}", "Seteaza", "Cancel");
        }
        case DIALOG_EMAIL: {
            if(!response) 
                return Kick(playerid);
            if(strlen(inputtext) < 6 || strlen(inputtext) > 32) 
                return ShowPlayerDialog(playerid, DIALOG_EMAIL, DIALOG_STYLE_INPUT, "Email {F5BC11}(RPG.LUCRAM.RO){FFFFFF}", "Scrie un email in casuta de mai jos.\n\nExemplu: {F5BC11}[email protected]{FFFFFF}", "Seteaza", "Cancel");
            gQuery[0] = EOS;
            mysql_format(SQL, gQuery, sizeof(gQuery), "UPDATE `users` SET `Email`='%s' WHERE `ID`='%d'", inputtext, PlayerInfo[playerid][pSQLID]);
            mysql_tquery(SQL, gQuery, "", "");
            gString[0] = EOS;
            format(gString, sizeof(gString), "{F5BC11}Register:{FFFFFF} Email setat: %s", inputtext);
            SCM(playerid, -1, gString);
            format(PlayerInfo[playerid][pEmail], 32, inputtext);
            ShowPlayerDialog(playerid, DIALOG_GENDER, DIALOG_STYLE_MSGBOX, "Gender {F5BC11}(RPG.TUTS.RO){FFFFFF}", "Seteaza-ti sex-ul:", "Masculin", "Feminin");
        }
        case DIALOG_GENDER: {
            switch(response) {
                case 0: {
                    PlayerInfo[playerid][pGender] = 1;
                    SCM(playerid, -1, "{F5BC11}Register:{FFFFFF} Sex setat: Feminin");
                }
                case 1: {
                    PlayerInfo[playerid][pGender] = 2;
                    SCM(playerid, -1, "{F5BC11}Register:{FFFFFF} Sex setat: Masculin");
                }
            }
            gQuery[0] = EOS;
            mysql_format(SQL, gQuery, sizeof(gQuery), "UPDATE `users` SET `Gender`='%d' WHERE `ID`='%d'", PlayerInfo[playerid][pGender], PlayerInfo[playerid][pSQLID]);
            mysql_tquery(SQL, gQuery, "", "");
            SpawnPlayer(playerid);
        }
        case DIALOG_LOGIN: {
            if(!response) 
                return Kick(playerid);
            gQuery[0] = EOS;
            mysql_format(SQL, gQuery, sizeof(gQuery), "SELECT * FROM `users` WHERE `Name`='%s' AND `Password`='%s' LIMIT 1", GetName(playerid), inputtext);
            mysql_tquery(SQL, gQuery, "onLogin", "i", playerid);
        }
    }
    return 1;
}

//functions
function onLogin(playerid) {
    switch(cache_num_rows()) {
        case 0: {
            IncercariParola[playerid] ++;
            gString[0] = EOS;
            format(gString, sizeof(gString), "{F5BC11}Login Error:{FFFFFF} Parola incorecta, (%d/3) incercari ramase!", IncercariParola[playerid]);
            SCM(playerid, -1, gString);
            if(IncercariParola[playerid] == 3) Kick(playerid);
            else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login {F5BC11}(RPG.TUTS.RO){FFFFFF}", "Acest nume este deja inregistrat\n\nScrie parola in casuta de mai jos.", "Login", "Cancel");
        }
        case 1: {
            new result[64];
            PlayerInfo[playerid][pSQLID] = cache_get_field_content_int(0, "ID");
            PlayerInfo[playerid][pGender] = cache_get_field_content_int(0, "Gender");

            cache_get_field_content(0, "Name", result);            format(PlayerInfo[playerid][pName], MAX_PLAYER_NAME, result);
            cache_get_field_content(0, "Email", result);        format(PlayerInfo[playerid][pEmail], 32, result);
            cache_get_field_content(0, "Password", result);        format(PlayerInfo[playerid][pPassword], 32, result);
            SpawnPlayer(playerid);
            for(new i = 0; i < 25; i++) SCM(playerid, -1, " ");
            new string[130];
            format(string, sizeof(string), "{F5BC11}(SERVER){FFFFFF} Salut %s bine ai revenit pe server!", GetName(playerid));
            SCM(playerid, -1, string);
            printf("%s (user %d) s-a logat. [Sex: %d, Name: %s, Password: %s, Email: %s]", GetName(playerid), PlayerInfo[playerid][pSQLID], PlayerInfo[playerid][pGender], PlayerInfo[playerid][pName], PlayerInfo[playerid][pPassword], PlayerInfo[playerid][pEmail]);
        }
    }
    return 1;
}

function insertAccount(playerid) {
    PlayerInfo[playerid][pSQLID] = cache_insert_id();
    printf("%s s-a inregistrat cu SQLID-ul #%d", GetName(playerid), PlayerInfo[playerid][pSQLID]);
    return 1;
}

function checkAccount(playerid) {
    switch(cache_num_rows()) {
        case 0: ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register {F5BC11}(RPG.LUCRAM.RO){FFFFFF}", "Nu ai un cont inregistrat pe server!\n\nScrie o parola in casuta de mai jos. {F5BC11}(6-32 caractere){FFFFFF}", "Register", "Cancel");
        case 1:    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login {F5BC11}(RPG.LUCRAM.RO){FFFFFF}", "Acest nume este deja inregistrat\n\nScrie parola in casuta de mai jos.", "Login", "Cancel");
    }
    return 1;
}

CMD:getgift(playerid, params[]) {
    if(!IsPlayerInRangeOfPoint(playerid, 5.0, 1956.1467,1264.5828,10.8203)) return SendClientMessage(playerid, 0x919191FF, "Eroare: Nu esti in locatia potrivita!");
    new string[128], rand = random(3);
    switch(rand) {
        case 1: {
            new money = 10000 + random(500000);
            format(string, sizeof(string), "Felicitari %s! Ai castigat $%d.", GetName(playerid), money);
            GivePlayerMoney(playerid, money);
        }
        case 2: {
            new level = random(5);
            format(string, sizeof(string), "Felicitari %s! Ai castigat %dX level up.", GetName(playerid), level);
            SetPlayerScore(playerid, GetPlayerScore(playerid)+level);
        }
    }
    SendClientMessage(playerid, 0x4AAB1DFF, string);
    return 1;
}

CMD:stats(playerid) {
    new string[256], name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "Nume: %s (%d) | Level: %d | Ping: %d | Money: %d", name, playerid, GetPlayerScore(playerid), GetPlayerPing(playerid), GetPlayerMoney(playerid));
    SendClientMessage(playerid, -1, string);
    return 1;
}

Arata linia 197

 Încearcă să fii un om de valoare și nu neapărat un om de succes.

 

Posted

@AlexandruBHD arata linia 197 sa stim si noi unde ne uitam, nu avem numerele la fiecare linie cum le ai tu in GM, am adaugat tot ce ai dat tu aici si linia 197 doar din ce mi-ai dat tu cade fix peste 'CMD:stats' si este ok.

Ce inseamna cuvantul "Unic" este atunci cand Chestia / Obiectul / Idea / etc... nu exista in alta parte.

Copii, nu mai veniti cu vorbe de "Am gamemode unic", nu exista asa ceva, la ora actuala totul este pe net.

Aveti grija pe cine ajutati, majoritatea sunt caini.

Posted
Acum 20 minute, StrikerM a spus:

@AlexandruBHD arata linia 197 sa stim si noi unde ne uitam, nu avem numerele la fiecare linie cum le ai tu in GM, am adaugat tot ce ai dat tu aici si linia 197 doar din ce mi-ai dat tu cade fix peste 'CMD:stats' si este ok.

asa cade si la mine, dar nu inteleg de ce da eroarea aia...si gen nici nu mrg comanda

Posted

@AlexandruBHD inteleg si problema poate nu este acolo, probabil sa ai compilatorul invechit.

@zNx[] o data ce nu foloseste parametri in comanda nu este necesar sa adaugi, deci nu acolo este problema.

Ce inseamna cuvantul "Unic" este atunci cand Chestia / Obiectul / Idea / etc... nu exista in alta parte.

Copii, nu mai veniti cu vorbe de "Am gamemode unic", nu exista asa ceva, la ora actuala totul este pe net.

Aveti grija pe cine ajutati, majoritatea sunt caini.

Posted
Acum 1 minut, StrikerM a spus:

@AlexandruBHD inteleg si problema poate nu este acolo, probabil sa ai compilatorul invechit.

@zNx[] o data ce nu foloseste parametri in comanda nu este necesar sa adaugi, deci nu acolo este problema.

poate de la baza de date..nu stiu

Posted
Acum 9 minute, AlexandruBHD a spus:

poate de la baza de date..nu stiu

Nu are legatura, compileaza gamemodeul dar sa fi la linia cu eroarea si sa ne si arati eroarea primita in proces.

Ce inseamna cuvantul "Unic" este atunci cand Chestia / Obiectul / Idea / etc... nu exista in alta parte.

Copii, nu mai veniti cu vorbe de "Am gamemode unic", nu exista asa ceva, la ora actuala totul este pe net.

Aveti grija pe cine ajutati, majoritatea sunt caini.

Posted

Si voi aveti ochii-n punga.

 

Vad ca foloseste Y_Commands.
in loc de CMD: pui YCMD:numecomanda(playerid, params[],help)

Bafta!

Posted
Acum 12 minute, iSorin[] a spus:

Si voi aveti ochii-n punga.

 

Vad ca foloseste Y_Commands.
in loc de CMD: pui YCMD:numecomanda(playerid, params[],help)

Bafta!

Chiarca 🤣

  • Haha 1

Ce inseamna cuvantul "Unic" este atunci cand Chestia / Obiectul / Idea / etc... nu exista in alta parte.

Copii, nu mai veniti cu vorbe de "Am gamemode unic", nu exista asa ceva, la ora actuala totul este pe net.

Aveti grija pe cine ajutati, majoritatea sunt caini.

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