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Am creat acest TreasureShop si in momentul cand compliez nu imi da error si nici ca a functionat o ideie ? 

 

case DIALOG_TREASURESHOP
            new szDialog[1100];
            if(!response) { InTreasureShop[playerid] = 0; return 1; }
            listitem --;
            switch(listitem) {
                case 0: {
                    strcat(szDialog, "Cu punctele treasure se pot cumpara unele chestii din /treasureshop.");
                }
                case 1: {
                     format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Stretch, ai nevoie de 550 puncte treasure.");
                     SetPVarInt(playerid, "TreasurePoints", 550);
                }
                case 2: {
                     format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Monster, ai nevoie de 700 puncte treasure.");
                     SetPVarInt(playerid, "TreasurePoints", 700);
                }
                case 3: {
                     format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Monster 2, ai nevoie de 700 puncte treasure.");
                     SetPVarInt(playerid, "TreasurePoints", 700);
                }
                case 4: {
                     format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Bloodring Banger, ai nevoie de 400 puncte treasure.");
                     SetPVarInt(playerid, "TreasurePoints", 400);
                }
                case 5: {
                     format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Tractor, ai nevoie de 250 puncte treasure.");
                     SetPVarInt(playerid, "TreasurePoints", 250);
                }
            }
            SelectedItem[playerid] = listitem;
            ShowPlayerDialog(playerid, DIALOG_TREASURESHOP, DIALOG_STYLE_MSGBOX, "TreasureShop:", szDialog, "Ok", "Back");
        }

}
        case DIALOG_TREASURESHOP1
            if(!response) { InTreasureShop[playerid] = 0; ShowShop(playerid); return 1; }
            new gold = GetPVarInt(playerid, "TreasurePoints");
            if(PlayerInfo[playerid][pTreasurePoints] < gold) return ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Shop", "Nu ai suficiente puncte treasure pentru a achizitiona acest produs.", "Ok", "");
            switch(SelectedItem[playerid]) {
                case 1: {
                    if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale.");
                    GiveVehicle2(playerid, 409);
                    SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Stretch.");
                    PlayerInfo[playerid][pTreasurePoints] -= 550;
                    Update(playerid, pTreasurePointsx);
                    format(string, sizeof(string), "%s si-a cumparat o masina de tip Stretch.", GetName(playerid));
                    InsertLog(playerid, string, LOG_TREASURESHOP);
                }
                case 2: {
                    if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale.");
                    GiveVehicle2(playerid, 444);
                    SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Monster.");
                    PlayerInfo[playerid][pTreasurePoints] -= 700;
                    Update(playerid, pTreasurePointsx);
                    format(string, sizeof(string), "%s si-a cumparat o masina de tip Monster.", GetName(playerid));
                    InsertLog(playerid, string, LOG_TREASURESHOP);
                }
                case 3: {
                    if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale.");
                    GiveVehicle2(playerid, 556);
                    SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Monster 2.");
                    PlayerInfo[playerid][pTreasurePoints] -= 700;
                    Update(playerid, pTreasurePointsx);
                    format(string, sizeof(string), "%s si-a cumparat o masina de tip Monster 2.", GetName(playerid));
                    InsertLog(playerid, string, LOG_TREASURESHOP);
                }
                case 4: {
                    if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale.");
                    GiveVehicle2(playerid, 504);
                    SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Bloodring Banger.");
                    PlayerInfo[playerid][pTreasurePoints] -= 400;
                    Update(playerid, pTreasurePointsx);
                    format(string, sizeof(string), "%s si-a cumparat o masina de tip Bloodring Banger.", GetName(playerid));
                    InsertLog(playerid, string, LOG_TREASURESHOP);
                }
                case 5: {
                    if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale.");
                    GiveVehicle2(playerid, 531);
                    SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Tractor.");
                    PlayerInfo[playerid][pTreasurePoints] -= 250;
                    Update(playerid, pTreasurePointsx);
                    format(string, sizeof(string), "%s si-a cumparat o masina de tip Tractor.", GetName(playerid));
                    InsertLog(playerid, string, LOG_TREASURESHOP);
                    }
            }
            Update(playerid, pTreasurePointsx);
        }

 

function ShowTreasureShop(playerid) {
    new
        gold = PlayerInfo[playerid][pTreasurePoints],
        string[180], szDialog[4000];

    if(gold >= 550) format(string, sizeof(string), "Stretch - {FFFF00}550 {FFFFFF}treasure points\n");
    else format(string, sizeof(string), "Stretch - {FF0000}550 {FFFFFF}treasure points\n");
    strcat(szDialog, string);
    if(gold >= 700) format(string, sizeof(string), "Monster - {FFFF00}700 {FFFFFF}treasure points\n");
    else format(string, sizeof(string), "Monster - {FF0000}700 {FFFFFF}treasure points\n");
    strcat(szDialog, string);
    if(gold >= 700) format(string, sizeof(string), "Monster 2 - {FFFF00}700 {FFFFFF}treasure points\n");
    else format(string, sizeof(string), "Monster 2 - {FF0000}700 {FFFFFF}treasure points\n");
    strcat(szDialog, string);
    if(gold >= 400) format(string, sizeof(string), "Bloodring Banger - {FFFF00}400 {FFFFFF}treasure points\n");
    else format(string, sizeof(string), "Bloodring Banger - {FF0000}400 {FFFFFF}treasure points\n");
    strcat(szDialog, string);
    if(gold >= 250) format(string, sizeof(string), "Tractor - {FFFF00}250 {FFFFFF}treasure points\n");
    else format(string, sizeof(string), "Tractor - {FF0000}250 {FFFFFF}treasure points\n");
    strcat(szDialog, string);
    
    new title[180];
    format(title, 256, "Treasure Points: {FFFF00}%d", gold);
    ShowPlayerDialog(playerid, DIALOG_TREASURESHOP, title, szDialog, "Select", "Close");
    return 1;
}

2 answers to this question

Recommended Posts

  • 0
Posted (edited)

Ai gresit la dialog-uri... 

case DIALOG_TREASURESHOP: {

case DIALOG_TREASURESHOP1: {

 

Add discord: VLM#7273 daca nu ai inteles.

Edited by VLM

#retras

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