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DavidTKD's Achievements
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Am creat acest TreasureShop si in momentul cand compliez nu imi da error si nici ca a functionat o ideie ? case DIALOG_TREASURESHOP new szDialog[1100]; if(!response) { InTreasureShop[playerid] = 0; return 1; } listitem --; switch(listitem) { case 0: { strcat(szDialog, "Cu punctele treasure se pot cumpara unele chestii din /treasureshop."); } case 1: { format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Stretch, ai nevoie de 550 puncte treasure."); SetPVarInt(playerid, "TreasurePoints", 550); } case 2: { format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Monster, ai nevoie de 700 puncte treasure."); SetPVarInt(playerid, "TreasurePoints", 700); } case 3: { format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Monster 2, ai nevoie de 700 puncte treasure."); SetPVarInt(playerid, "TreasurePoints", 700); } case 4: { format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Bloodring Banger, ai nevoie de 400 puncte treasure."); SetPVarInt(playerid, "TreasurePoints", 400); } case 5: { format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Tractor, ai nevoie de 250 puncte treasure."); SetPVarInt(playerid, "TreasurePoints", 250); } } SelectedItem[playerid] = listitem; ShowPlayerDialog(playerid, DIALOG_TREASURESHOP, DIALOG_STYLE_MSGBOX, "TreasureShop:", szDialog, "Ok", "Back"); } } case DIALOG_TREASURESHOP1 if(!response) { InTreasureShop[playerid] = 0; ShowShop(playerid); return 1; } new gold = GetPVarInt(playerid, "TreasurePoints"); if(PlayerInfo[playerid][pTreasurePoints] < gold) return ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Shop", "Nu ai suficiente puncte treasure pentru a achizitiona acest produs.", "Ok", ""); switch(SelectedItem[playerid]) { case 1: { if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale."); GiveVehicle2(playerid, 409); SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Stretch."); PlayerInfo[playerid][pTreasurePoints] -= 550; Update(playerid, pTreasurePointsx); format(string, sizeof(string), "%s si-a cumparat o masina de tip Stretch.", GetName(playerid)); InsertLog(playerid, string, LOG_TREASURESHOP); } case 2: { if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale."); GiveVehicle2(playerid, 444); SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Monster."); PlayerInfo[playerid][pTreasurePoints] -= 700; Update(playerid, pTreasurePointsx); format(string, sizeof(string), "%s si-a cumparat o masina de tip Monster.", GetName(playerid)); InsertLog(playerid, string, LOG_TREASURESHOP); } case 3: { if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale."); GiveVehicle2(playerid, 556); SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Monster 2."); PlayerInfo[playerid][pTreasurePoints] -= 700; Update(playerid, pTreasurePointsx); format(string, sizeof(string), "%s si-a cumparat o masina de tip Monster 2.", GetName(playerid)); InsertLog(playerid, string, LOG_TREASURESHOP); } case 4: { if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale."); GiveVehicle2(playerid, 504); SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Bloodring Banger."); PlayerInfo[playerid][pTreasurePoints] -= 400; Update(playerid, pTreasurePointsx); format(string, sizeof(string), "%s si-a cumparat o masina de tip Bloodring Banger.", GetName(playerid)); InsertLog(playerid, string, LOG_TREASURESHOP); } case 5: { if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale."); GiveVehicle2(playerid, 531); SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Tractor."); PlayerInfo[playerid][pTreasurePoints] -= 250; Update(playerid, pTreasurePointsx); format(string, sizeof(string), "%s si-a cumparat o masina de tip Tractor.", GetName(playerid)); InsertLog(playerid, string, LOG_TREASURESHOP); } } Update(playerid, pTreasurePointsx); } function ShowTreasureShop(playerid) { new gold = PlayerInfo[playerid][pTreasurePoints], string[180], szDialog[4000]; if(gold >= 550) format(string, sizeof(string), "Stretch - {FFFF00}550 {FFFFFF}treasure points\n"); else format(string, sizeof(string), "Stretch - {FF0000}550 {FFFFFF}treasure points\n"); strcat(szDialog, string); if(gold >= 700) format(string, sizeof(string), "Monster - {FFFF00}700 {FFFFFF}treasure points\n"); else format(string, sizeof(string), "Monster - {FF0000}700 {FFFFFF}treasure points\n"); strcat(szDialog, string); if(gold >= 700) format(string, sizeof(string), "Monster 2 - {FFFF00}700 {FFFFFF}treasure points\n"); else format(string, sizeof(string), "Monster 2 - {FF0000}700 {FFFFFF}treasure points\n"); strcat(szDialog, string); if(gold >= 400) format(string, sizeof(string), "Bloodring Banger - {FFFF00}400 {FFFFFF}treasure points\n"); else format(string, sizeof(string), "Bloodring Banger - {FF0000}400 {FFFFFF}treasure points\n"); strcat(szDialog, string); if(gold >= 250) format(string, sizeof(string), "Tractor - {FFFF00}250 {FFFFFF}treasure points\n"); else format(string, sizeof(string), "Tractor - {FF0000}250 {FFFFFF}treasure points\n"); strcat(szDialog, string); new title[180]; format(title, 256, "Treasure Points: {FFFF00}%d", gold); ShowPlayerDialog(playerid, DIALOG_TREASURESHOP, title, szDialog, "Select", "Close"); return 1; }
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Salut. Am o problema la aceasta erroare (Run time error 19: "File or function is not found") , (Failed (libmysqlclient.so.18: cannot open shared object file: No such file or directory)) Am pus pluginurile le-am si actualizat nu stiu ce sa fie nu iau errori atunci cand compliez server-ul ruleaza toata chestia este ca nu apare unde sa iti bagi parola
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DavidTKD changed their profile photo
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Salut as dori sa intreb daca se poate realiza la fiecare factiune rank pe skin gen un player daca intra si are rank 1 sa poarte skin de rank 1 ? Daca imi puteti daca ceva informatii..
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Mersi e bun merge ce vreau sa iti mai zic acuma poti sa schimbi culorile hidden si daca nu ai un hidden ceva am omis iar..
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Salut. Am si eu aceasta comanda care are cateva probleme si as avea nevoie de putin ajutor cand dau sa schimb culoare imi spun ca nu am o culoare hidd si defapt am sau daca vreau sa schimb din hidd in culoare normal imi zice la fel care ar putea sa fie problema ? carcolor(playerid, params[], help) { new colorid,colorpart, string[256]; if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu esti in vehiculul tau."); if(sscanf(params, "ii",colorpart,colorid)) return SCM(playerid, COLOR_GREY, "{FFFFFF}/carcolor [1/2] <Culoarea>"); new car = GetPlayerVehicleID(playerid); if(PersonalCar(playerid) == -1) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu esti in unul dintre vehiculele tale personale!"); new idd = PersonalCar(playerid); if(CarInfo[idd][Spawned] != car) return SCM(playerid, -1, "Nu esti in vehiculul tau personal."); if(colorpart==1) { if(CarInfo[idd][cColorOne] > 128) return SCM(playerid, -1, "Nu poti schimba culoarea hidden"); if(PlayerInfo[playerid][pHiddenColor] <= 128 && colorid > 255) return SCM(playerid, -1, "Nu ai culori hidden"); if(colorid < 0 || colorid > 255) return SCM(playerid, -1, "ID-ul culorilor este cuprins intre 0 si 255."); CarInfo[idd][cColorOne] = colorid; GivePlayerCash(playerid, -5000); if(colorid > 127) { PlayerInfo[playerid][pHiddenColor] -= 1; UpdateVar(playerid, "HiddenColor", PlayerInfo[playerid][pHiddenColor]); } Update(playerid, pCashx); ChangeVehicleColor(car, colorid, CarInfo[idd][cColorTwo]); SCM(playerid,-1, "Vehicle color changed!"); GameTextForPlayer(playerid, "~r~-$5000", 5000, 1); mysql_format(SQL, string, sizeof(string), "UPDATE cars SET ColorOne = %d WHERE ID=%d", colorid, idd); mysql_tquery(SQL, string, "", ""); return 1; } if(colorpart==2) { if(CarInfo[idd][cColorTwo] > 127) return SCM(playerid, -1, "Nu poti schimba culoarea hidden"); if(PlayerInfo[playerid][pHiddenColor] <= 0 && colorid > 127) return SCM(playerid, -1, "Nu ai culori hidden"); if(colorid < 127 || colorid > 255) return SCM(playerid, -1, "ID-ul culorilor este cuprins intre 0 si 255."); CarInfo[idd][cColorTwo] = colorid; GivePlayerCash(playerid, -5000); if(colorid > 127) { PlayerInfo[playerid][pHiddenColor] -= 1; Update(playerid, pHiddenColorx); UpdateVar(playerid, "HiddenColor", PlayerInfo[playerid][pHiddenColor]); } Update(playerid, pCashx); ChangeVehicleColor(car, CarInfo[idd][cColorOne], colorid); SCM(playerid,-1, "Vehicle color changed!"); GameTextForPlayer(playerid, "~r~-$5000", 5000, 1); mysql_format(SQL, string, sizeof(string), "UPDATE cars SET ColorTwo = %d WHERE ID=%d", colorid, idd); mysql_tquery(SQL, string, "", ""); return 1; } return 0; }
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Salut. Ce vreau sa va zic nu am masini la war in momentul cand dau war-ul imi dispar masinile nu stiu sunt setate pe un alt VW si nu este corespunzator cu war-ul am cautat nu am dat de nimica de unde as putea remedia situatia. Ce as putea face ?
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Inca o chestie care ma bagat in ceata si nu prea imi dau seama ce as mai putea face case 7: { if(strcmp("Mr.Bean",GetName(playerid))) string = "Fondator"; else if(strcmp("Alandala",GetName(playerid))) string = "Co-Owner"; else if(strcmp("DavidTKD",GetName(playerid))) string = "Owner"; else string = "Administrator"; } } return string; } Problema este ca in GM am la Mr.Bean Fondator si pe joc am Co-Owner ce poate fi si Fondator il are in joc DavidTKD cu Owner in GM ?
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Am schimbat in loc de strmatch am pus strcmp si nu mai da error.
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De la ce o fi acest error (16362) : error 017: undefined symbol "strmatch" (16363) : error 017: undefined symbol "strmatch"
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Da exact asa ceva iti multumesc mult.
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Salut as dori putin ajutor vreau sa fac la admin name gen cand cineva da /admins si apare in lista numele la admin 7 si ce vreau sa zic este ca daca sunt 2 admini de acelasi nivel sa le separ cumva numele sa nu scrie la amndoi Adminstrator 7 si sa scrie owner 7 se poate face ? case 1: string = "Admin Level 1"; case 2: string = "Admin Level 2"; case 3: string = "Admin Level 3"; case 4: string = "Admin Level 4"; case 5: string = "Admin Level 5"; case 6: string = "Admin Level 6"; case 7: string = "Adminstrator"; Persoana X case 7: string = "Owner"; Persoana Y
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Care ma puteti ajuta cu aceasta comanda /megaphone imi spune ca nu sunt in vehicului factiuni si defapt sunt. YCMD:megaphone(playerid, params[], help) { new tmpcar = GetPlayerVehicleID(playerid),textmeg[250],string[200]; if(PlayerInfo[playerid][pMuted] == 1) { format(string, sizeof(string), "You can't talk right now! You are muted. (%d seconds)",PlayerInfo[playerid][pMuteTime]); SCM(playerid, COLOR_GREY, string); return 1; } if(sscanf(params, "s[250]", textmeg)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/m <text>"); if(!IsACop(playerid)) return SCM(playerid, COLOR_GREY, "Nu faci parte din factiunea politiei."); if(OnDuty[playerid] == 0) return SCM(playerid, COLOR_LGREEN, "Nu poti folosi aceasta comanda deoarece nu esti la datorie!"); if(!Copcar2(tmpcar)) return SCM(playerid, COLOR_GREY, "Nu esti intr-un vehicul de-al factiunii."); if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) format(string, sizeof(string), "> Ofiter %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2) format(string, sizeof(string), "> Agent %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) format(string, sizeof(string), "> Soldat %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 14||PlayerInfo[playerid][pLeader] == 14) format(string, sizeof(string), "> Capitan %s: %s <", GetName(playerid), textmeg); ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); return 1; } function IsACopCar(carid) { if(ServerVehicles[carid][vFaction] == 1) return 1; return 0; } function Copcar2(carid) { if(ServerVehicles[carid][vFaction] == 1) return 1; if(ServerVehicles[carid][vFaction] == 2) return 1; if(ServerVehicles[carid][vFaction] == 3) return 1; if(ServerVehicles[carid][vFaction] == 14) return 1; return 0; }
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Care ma puteti ajuta cu aceasta comanda /megaphone imi spune ca nu sunt in vehicului factiuni si defapt sunt. YCMD:megaphone(playerid, params[], help) { new tmpcar = GetPlayerVehicleID(playerid),textmeg[250],string[200]; if(PlayerInfo[playerid][pMuted] == 1) { format(string, sizeof(string), "You can't talk right now! You are muted. (%d seconds)",PlayerInfo[playerid][pMuteTime]); SCM(playerid, COLOR_GREY, string); return 1; } if(sscanf(params, "s[250]", textmeg)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/m <text>"); if(!IsACop(playerid)) return SCM(playerid, COLOR_GREY, "Nu faci parte din factiunea politiei."); if(OnDuty[playerid] == 0) return SCM(playerid, COLOR_LGREEN, "Nu poti folosi aceasta comanda deoarece nu esti la datorie!"); if(!Copcar2(tmpcar)) return SCM(playerid, COLOR_GREY, "Nu esti intr-un vehicul de-al factiunii."); if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) format(string, sizeof(string), "> Ofiter %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2) format(string, sizeof(string), "> Agent %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) format(string, sizeof(string), "> Soldat %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 14||PlayerInfo[playerid][pLeader] == 14) format(string, sizeof(string), "> Capitan %s: %s <", GetName(playerid), textmeg); ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); return 1; } function IsACopCar(carid) { if(ServerVehicles[carid][vFaction] == 1) return 1; return 0; } function Copcar2(carid) { if(ServerVehicles[carid][vFaction] == 1) return 1; if(ServerVehicles[carid][vFaction] == 2) return 1; if(ServerVehicles[carid][vFaction] == 3) return 1; if(ServerVehicles[carid][vFaction] == 14) return 1; return 0; }
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Salut as avea nevoie de putin ajutor aici nu o scot la capat... vreau sa setez timpul la war mai mult acuma are 2 minute si nu gasesc de unde. Aici este Script function OtherTimer() { new stringg[180], iswar; for(new w = 0; w < 16; w++) { if(InWar[w] == 1) iswar = 1; } if(iswar == 1) { for(new i = 1; i < sizeof(Turfs); i++) { new attackers = WarInfo[wAttacker]; new defenders = WarInfo[wFaction]; if(WarInfo[wTime] >= 2) { foreach(Player,j) { if(PlayerInfo[j][pMember] == attackers || PlayerInfo[j][pMember] == defenders) { if(WarInfo[wAttacker] == 4) GangZoneFlashForPlayer(j,Turfs, 0x0CAB3C99); else if(WarInfo[wAttacker] == 5) GangZoneFlashForPlayer(j,Turfs, 0x11F2F299); else if(WarInfo[wAttacker] == 6) GangZoneFlashForPlayer(j,Turfs, 0xFAD40099); else if(WarInfo[wAttacker] == ? GangZoneFlashForPlayer(j,Turfs, 0xFF450099); else if(WarInfo[wAttacker] == 10) GangZoneFlashForPlayer(j,Turfs, 0xAB00FA99); } } } if(WarInfo[wTime] > 0) { WarInfo[wTime] -= 1; foreach(Player,j) { if(IsPlayerInTurf(j,i) == 1) { if(PlayerInfo[j][pMember] == attackers) WarScoreF[attackers] += 0.002; if(PlayerInfo[j][pMember] == defenders) WarScoreF[defenders] += 0.002; } } if(WarInfo[wTime] == 1) { new Float: atscore = 0.0; new Float: defscore = 0.0; atscore = WarScoreF[attackers]; defscore = WarScoreF[defenders]; new winner; SetVehicle(attackers, 0); SetVehicle(defenders, 0); foreach(Player,j) { if(PlayerInfo[j][pMember] == attackers) { SCM(j, COLOR_MONEY, "--------------------- Statistici WAR ---------------------"); RespawnVehicle(attackers); GangZoneStopFlashForPlayer(j,Turfs); format(stringg,sizeof(stringg),"Razboiul dintre %s si %s pentru turf %d s-a terminat.",FactionName(attackers),FactionName(defenders),i); SCM(j, COLOR_MONEY,stringg); for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(j, 1001, 1001, 200); PlayerTextDrawHide(j, WarTime); } if(PlayerInfo[j][pMember] == defenders) { SCM(j, COLOR_MONEY, "--------------------- Statistici WAR ---------------------"); RespawnVehicle(defenders); GangZoneStopFlashForPlayer(j,Turfs); format(stringg,sizeof(stringg),"Razboiul dintre %s si %s pentru turf %d s-a terminat.",FactionName(attackers),FactionName(defenders),i); SCM(j, COLOR_MONEY,stringg); for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(j, 1001, 1001, 200); PlayerTextDrawHide(j, WarTime); } } DestroyPickups(i); if(atscore > defscore) winner = 1; else winner = 2; new winbest, losebest; new winbestj = -1, losebestj = -1; new bestname1[25],bestname2[25],bestname[25],worstname[25]; FactionDeelay[attackers] = 300; foreach(Player,j) { if(winner == 1) { if(PlayerInfo[j][pMember] == attackers) { winbest = bestscoreat; if(bestmemberat != 999) { if(PlayerInfo[bestmemberat][pMember] == attackers) { winbestj = bestmemberat; GetPlayerName(winbestj,bestname1,sizeof(bestname1)); strmid(bestname, bestname1, 0, strlen(bestname1), 255); } } else { format(bestname,sizeof(bestname),"Null"); strmid(bestname, bestname, 0, strlen(bestname), 255); } } if(PlayerInfo[j][pMember] == defenders) { losebest = worstscoredf; if(worstmemberdf != 999) { if(PlayerInfo[worstmemberdf][pMember] == defenders) { losebestj = worstmemberdf; GetPlayerName(losebestj,bestname2,sizeof(bestname2)); strmid(worstname, bestname2, 0, strlen(bestname2), 255); } } else { format(worstname,sizeof(worstname),"Null"); strmid(worstname, worstname, 0, strlen(worstname), 255); } } } if(winner == 2) { if(PlayerInfo[j][pMember] == defenders) { winbest = bestscoredf; if(bestmemberdf != 999) { if(PlayerInfo[bestmemberdf][pMember] == defenders) { winbestj = bestmemberdf; GetPlayerName(winbestj,bestname1,sizeof(bestname1)); strmid(bestname, bestname1, 0, strlen(bestname1), 255); } } else { format(bestname,sizeof(bestname),"Null"); strmid(bestname, bestname, 0, strlen(bestname), 255); } } if(PlayerInfo[j][pMember] == attackers) { losebest = worstscoreat; if(worstmemberat != 999) { if(PlayerInfo[worstmemberat][pMember] == attackers) { losebestj = worstmemberat; GetPlayerName(losebestj,bestname2,sizeof(bestname2)); strmid(worstname, bestname2, 0, strlen(bestname2), 255); } } else { format(worstname,sizeof(worstname),"Null"); strmid(worstname, worstname, 0, strlen(worstname), 255); } } } } foreach(Player,j) { new uciderii = 0; uciderii += ucideri[j]; new decesee = 0; decesee += decese[j]; ucideri[j] = 0; decese[j] = 0; if((PlayerInfo[j][pMember] == attackers) || (PlayerInfo[j][pMember] == defenders)) { SetPlayerVirtualWorld(j, 0); if(WarSeconds[j] >= 300) { UpdateFactionRaport(j, 0); } WarSeconds[j] = 0; if(winner == 1) { format(stringg,sizeof(stringg),"%s (%.1f) vs %s (%.1f)",FactionName(WarInfo[wAttacker]),atscore,FactionName(WarInfo[wFaction]),defscore); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Cel mai bun: %s(%d). Cel mai slab: %s(-%d)", bestname, winbest, worstname, losebest); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Statisticile tale: Scor %d (%d ucideri si %d decese)",uciderii-decesee, uciderii, decesee); SCM(j, COLOR_MONEY,stringg); TurfInfo[zOwned] = WarInfo[wAttacker]; Wartimeon[j] = 0; } if(winner == 2) { format(stringg,sizeof(stringg),"%s (%.1f) vs %s (%.1f)",FactionName(WarInfo[wFaction]),defscore,FactionName(WarInfo[wAttacker]),atscore); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Cel mai bun: %s(%d). Cel mai slab: %s(-%d)", bestname, winbest, worstname, losebest); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Statisticile tale: Scor %d (%d ucideri si %d decese)",uciderii-decesee,uciderii, decesee); SCM(j, COLOR_MONEY,stringg); Wartimeon[j] = 0; } SCM(j, COLOR_MONEY, "---------------------------------------------------------------"); WarScoreF[defenders] = 0.0; WarScoreF[attackers] = 0.0; InWar[attackers] = 0; InWar[defenders] = 0; } if(winner == 1) { GangZoneHideForPlayerEx(j,Turfs); if(attackers == 4) GangZoneShowForPlayerEx(j,Turfs,0x0CAB3C99); if(attackers == 5) GangZoneShowForPlayerEx(j,Turfs,0x11F2F299); if(attackers == 6) GangZoneShowForPlayerEx(j,Turfs,0xFAD40099); if(attackers == ? GangZoneShowForPlayerEx(j,Turfs,0xFF450099); if(attackers == 10) GangZoneShowForPlayerEx(j,Turfs,0xAB00FA99); } } if(winner == 1) { new str[128]; format(str,128,"UPDATE `turfs` SET `Owned`='%d' WHERE `ID`='%d'",TurfInfo[zOwned],i); mysql_query(SQL,str); } WarInfo[wTime] = 0; WarInfo[wFaction] = 0; WarInfo[wAttacker] = 0; worstscoreat = 0; worstmemberat = 999; bestscoreat = 0; bestmemberat = 999; worstscoredf = 0; worstmemberdf = 999; bestscoredf = 0; bestmemberdf = 999; mysql_query(SQL, "UPDATE `users` SET `WarTurf`='0', `WarKills`='0', `WarDeaths`='0'"); } } } } return 1; }