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DavidTKD

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  1. Am creat acest TreasureShop si in momentul cand compliez nu imi da error si nici ca a functionat o ideie ? case DIALOG_TREASURESHOP new szDialog[1100]; if(!response) { InTreasureShop[playerid] = 0; return 1; } listitem --; switch(listitem) { case 0: { strcat(szDialog, "Cu punctele treasure se pot cumpara unele chestii din /treasureshop."); } case 1: { format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Stretch, ai nevoie de 550 puncte treasure."); SetPVarInt(playerid, "TreasurePoints", 550); } case 2: { format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Monster, ai nevoie de 700 puncte treasure."); SetPVarInt(playerid, "TreasurePoints", 700); } case 3: { format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Monster 2, ai nevoie de 700 puncte treasure."); SetPVarInt(playerid, "TreasurePoints", 700); } case 4: { format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Bloodring Banger, ai nevoie de 400 puncte treasure."); SetPVarInt(playerid, "TreasurePoints", 400); } case 5: { format(szDialog, sizeof(szDialog), "Esti sigur ca vrei sa cumperi o masina de tip Tractor, ai nevoie de 250 puncte treasure."); SetPVarInt(playerid, "TreasurePoints", 250); } } SelectedItem[playerid] = listitem; ShowPlayerDialog(playerid, DIALOG_TREASURESHOP, DIALOG_STYLE_MSGBOX, "TreasureShop:", szDialog, "Ok", "Back"); } } case DIALOG_TREASURESHOP1 if(!response) { InTreasureShop[playerid] = 0; ShowShop(playerid); return 1; } new gold = GetPVarInt(playerid, "TreasurePoints"); if(PlayerInfo[playerid][pTreasurePoints] < gold) return ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Shop", "Nu ai suficiente puncte treasure pentru a achizitiona acest produs.", "Ok", ""); switch(SelectedItem[playerid]) { case 1: { if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale."); GiveVehicle2(playerid, 409); SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Stretch."); PlayerInfo[playerid][pTreasurePoints] -= 550; Update(playerid, pTreasurePointsx); format(string, sizeof(string), "%s si-a cumparat o masina de tip Stretch.", GetName(playerid)); InsertLog(playerid, string, LOG_TREASURESHOP); } case 2: { if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale."); GiveVehicle2(playerid, 444); SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Monster."); PlayerInfo[playerid][pTreasurePoints] -= 700; Update(playerid, pTreasurePointsx); format(string, sizeof(string), "%s si-a cumparat o masina de tip Monster.", GetName(playerid)); InsertLog(playerid, string, LOG_TREASURESHOP); } case 3: { if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale."); GiveVehicle2(playerid, 556); SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Monster 2."); PlayerInfo[playerid][pTreasurePoints] -= 700; Update(playerid, pTreasurePointsx); format(string, sizeof(string), "%s si-a cumparat o masina de tip Monster 2.", GetName(playerid)); InsertLog(playerid, string, LOG_TREASURESHOP); } case 4: { if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale."); GiveVehicle2(playerid, 504); SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Bloodring Banger."); PlayerInfo[playerid][pTreasurePoints] -= 400; Update(playerid, pTreasurePointsx); format(string, sizeof(string), "%s si-a cumparat o masina de tip Bloodring Banger.", GetName(playerid)); InsertLog(playerid, string, LOG_TREASURESHOP); } case 5: { if(GetVehicles(playerid) == 5) return SCM(playerid, -1, "Ai numarul maxim de masini personale."); GiveVehicle2(playerid, 531); SCM(playerid, COLOR_GOLD, "Felicitari! Ai cumparat masina de tip Tractor."); PlayerInfo[playerid][pTreasurePoints] -= 250; Update(playerid, pTreasurePointsx); format(string, sizeof(string), "%s si-a cumparat o masina de tip Tractor.", GetName(playerid)); InsertLog(playerid, string, LOG_TREASURESHOP); } } Update(playerid, pTreasurePointsx); } function ShowTreasureShop(playerid) { new gold = PlayerInfo[playerid][pTreasurePoints], string[180], szDialog[4000]; if(gold >= 550) format(string, sizeof(string), "Stretch - {FFFF00}550 {FFFFFF}treasure points\n"); else format(string, sizeof(string), "Stretch - {FF0000}550 {FFFFFF}treasure points\n"); strcat(szDialog, string); if(gold >= 700) format(string, sizeof(string), "Monster - {FFFF00}700 {FFFFFF}treasure points\n"); else format(string, sizeof(string), "Monster - {FF0000}700 {FFFFFF}treasure points\n"); strcat(szDialog, string); if(gold >= 700) format(string, sizeof(string), "Monster 2 - {FFFF00}700 {FFFFFF}treasure points\n"); else format(string, sizeof(string), "Monster 2 - {FF0000}700 {FFFFFF}treasure points\n"); strcat(szDialog, string); if(gold >= 400) format(string, sizeof(string), "Bloodring Banger - {FFFF00}400 {FFFFFF}treasure points\n"); else format(string, sizeof(string), "Bloodring Banger - {FF0000}400 {FFFFFF}treasure points\n"); strcat(szDialog, string); if(gold >= 250) format(string, sizeof(string), "Tractor - {FFFF00}250 {FFFFFF}treasure points\n"); else format(string, sizeof(string), "Tractor - {FF0000}250 {FFFFFF}treasure points\n"); strcat(szDialog, string); new title[180]; format(title, 256, "Treasure Points: {FFFF00}%d", gold); ShowPlayerDialog(playerid, DIALOG_TREASURESHOP, title, szDialog, "Select", "Close"); return 1; }
  2. Salut. Am o problema la aceasta erroare (Run time error 19: "File or function is not found") , (Failed (libmysqlclient.so.18: cannot open shared object file: No such file or directory)) Am pus pluginurile le-am si actualizat nu stiu ce sa fie nu iau errori atunci cand compliez server-ul ruleaza toata chestia este ca nu apare unde sa iti bagi parola
  3. Salut as dori sa intreb daca se poate realiza la fiecare factiune rank pe skin gen un player daca intra si are rank 1 sa poarte skin de rank 1 ? Daca imi puteti daca ceva informatii..
  4. DavidTKD

    Carcolor

    Mersi e bun merge ce vreau sa iti mai zic acuma poti sa schimbi culorile hidden si daca nu ai un hidden ceva am omis iar..
  5. DavidTKD

    Carcolor

    Salut. Am si eu aceasta comanda care are cateva probleme si as avea nevoie de putin ajutor cand dau sa schimb culoare imi spun ca nu am o culoare hidd si defapt am sau daca vreau sa schimb din hidd in culoare normal imi zice la fel care ar putea sa fie problema ? carcolor(playerid, params[], help) { new colorid,colorpart, string[256]; if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu esti in vehiculul tau."); if(sscanf(params, "ii",colorpart,colorid)) return SCM(playerid, COLOR_GREY, "{FFFFFF}/carcolor [1/2] <Culoarea>"); new car = GetPlayerVehicleID(playerid); if(PersonalCar(playerid) == -1) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu esti in unul dintre vehiculele tale personale!"); new idd = PersonalCar(playerid); if(CarInfo[idd][Spawned] != car) return SCM(playerid, -1, "Nu esti in vehiculul tau personal."); if(colorpart==1) { if(CarInfo[idd][cColorOne] > 128) return SCM(playerid, -1, "Nu poti schimba culoarea hidden"); if(PlayerInfo[playerid][pHiddenColor] <= 128 && colorid > 255) return SCM(playerid, -1, "Nu ai culori hidden"); if(colorid < 0 || colorid > 255) return SCM(playerid, -1, "ID-ul culorilor este cuprins intre 0 si 255."); CarInfo[idd][cColorOne] = colorid; GivePlayerCash(playerid, -5000); if(colorid > 127) { PlayerInfo[playerid][pHiddenColor] -= 1; UpdateVar(playerid, "HiddenColor", PlayerInfo[playerid][pHiddenColor]); } Update(playerid, pCashx); ChangeVehicleColor(car, colorid, CarInfo[idd][cColorTwo]); SCM(playerid,-1, "Vehicle color changed!"); GameTextForPlayer(playerid, "~r~-$5000", 5000, 1); mysql_format(SQL, string, sizeof(string), "UPDATE cars SET ColorOne = %d WHERE ID=%d", colorid, idd); mysql_tquery(SQL, string, "", ""); return 1; } if(colorpart==2) { if(CarInfo[idd][cColorTwo] > 127) return SCM(playerid, -1, "Nu poti schimba culoarea hidden"); if(PlayerInfo[playerid][pHiddenColor] <= 0 && colorid > 127) return SCM(playerid, -1, "Nu ai culori hidden"); if(colorid < 127 || colorid > 255) return SCM(playerid, -1, "ID-ul culorilor este cuprins intre 0 si 255."); CarInfo[idd][cColorTwo] = colorid; GivePlayerCash(playerid, -5000); if(colorid > 127) { PlayerInfo[playerid][pHiddenColor] -= 1; Update(playerid, pHiddenColorx); UpdateVar(playerid, "HiddenColor", PlayerInfo[playerid][pHiddenColor]); } Update(playerid, pCashx); ChangeVehicleColor(car, CarInfo[idd][cColorOne], colorid); SCM(playerid,-1, "Vehicle color changed!"); GameTextForPlayer(playerid, "~r~-$5000", 5000, 1); mysql_format(SQL, string, sizeof(string), "UPDATE cars SET ColorTwo = %d WHERE ID=%d", colorid, idd); mysql_tquery(SQL, string, "", ""); return 1; } return 0; }
  6. Salut. Ce vreau sa va zic nu am masini la war in momentul cand dau war-ul imi dispar masinile nu stiu sunt setate pe un alt VW si nu este corespunzator cu war-ul am cautat nu am dat de nimica de unde as putea remedia situatia. Ce as putea face ?
  7. Inca o chestie care ma bagat in ceata si nu prea imi dau seama ce as mai putea face case 7: { if(strcmp("Mr.Bean",GetName(playerid))) string = "Fondator"; else if(strcmp("Alandala",GetName(playerid))) string = "Co-Owner"; else if(strcmp("DavidTKD",GetName(playerid))) string = "Owner"; else string = "Administrator"; } } return string; } Problema este ca in GM am la Mr.Bean Fondator si pe joc am Co-Owner ce poate fi si Fondator il are in joc DavidTKD cu Owner in GM ?
  8. Am schimbat in loc de strmatch am pus strcmp si nu mai da error.
  9. De la ce o fi acest error (16362) : error 017: undefined symbol "strmatch" (16363) : error 017: undefined symbol "strmatch"
  10. Da exact asa ceva iti multumesc mult.
  11. Salut as dori putin ajutor vreau sa fac la admin name gen cand cineva da /admins si apare in lista numele la admin 7 si ce vreau sa zic este ca daca sunt 2 admini de acelasi nivel sa le separ cumva numele sa nu scrie la amndoi Adminstrator 7 si sa scrie owner 7 se poate face ? case 1: string = "Admin Level 1"; case 2: string = "Admin Level 2"; case 3: string = "Admin Level 3"; case 4: string = "Admin Level 4"; case 5: string = "Admin Level 5"; case 6: string = "Admin Level 6"; case 7: string = "Adminstrator"; Persoana X case 7: string = "Owner"; Persoana Y
  12. Care ma puteti ajuta cu aceasta comanda /megaphone imi spune ca nu sunt in vehicului factiuni si defapt sunt. YCMD:megaphone(playerid, params[], help) { new tmpcar = GetPlayerVehicleID(playerid),textmeg[250],string[200]; if(PlayerInfo[playerid][pMuted] == 1) { format(string, sizeof(string), "You can't talk right now! You are muted. (%d seconds)",PlayerInfo[playerid][pMuteTime]); SCM(playerid, COLOR_GREY, string); return 1; } if(sscanf(params, "s[250]", textmeg)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/m <text>"); if(!IsACop(playerid)) return SCM(playerid, COLOR_GREY, "Nu faci parte din factiunea politiei."); if(OnDuty[playerid] == 0) return SCM(playerid, COLOR_LGREEN, "Nu poti folosi aceasta comanda deoarece nu esti la datorie!"); if(!Copcar2(tmpcar)) return SCM(playerid, COLOR_GREY, "Nu esti intr-un vehicul de-al factiunii."); if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) format(string, sizeof(string), "> Ofiter %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2) format(string, sizeof(string), "> Agent %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) format(string, sizeof(string), "> Soldat %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 14||PlayerInfo[playerid][pLeader] == 14) format(string, sizeof(string), "> Capitan %s: %s <", GetName(playerid), textmeg); ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); return 1; } function IsACopCar(carid) { if(ServerVehicles[carid][vFaction] == 1) return 1; return 0; } function Copcar2(carid) { if(ServerVehicles[carid][vFaction] == 1) return 1; if(ServerVehicles[carid][vFaction] == 2) return 1; if(ServerVehicles[carid][vFaction] == 3) return 1; if(ServerVehicles[carid][vFaction] == 14) return 1; return 0; }
  13. Care ma puteti ajuta cu aceasta comanda /megaphone imi spune ca nu sunt in vehicului factiuni si defapt sunt. YCMD:megaphone(playerid, params[], help) { new tmpcar = GetPlayerVehicleID(playerid),textmeg[250],string[200]; if(PlayerInfo[playerid][pMuted] == 1) { format(string, sizeof(string), "You can't talk right now! You are muted. (%d seconds)",PlayerInfo[playerid][pMuteTime]); SCM(playerid, COLOR_GREY, string); return 1; } if(sscanf(params, "s[250]", textmeg)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/m <text>"); if(!IsACop(playerid)) return SCM(playerid, COLOR_GREY, "Nu faci parte din factiunea politiei."); if(OnDuty[playerid] == 0) return SCM(playerid, COLOR_LGREEN, "Nu poti folosi aceasta comanda deoarece nu esti la datorie!"); if(!Copcar2(tmpcar)) return SCM(playerid, COLOR_GREY, "Nu esti intr-un vehicul de-al factiunii."); if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) format(string, sizeof(string), "> Ofiter %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2) format(string, sizeof(string), "> Agent %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) format(string, sizeof(string), "> Soldat %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 14||PlayerInfo[playerid][pLeader] == 14) format(string, sizeof(string), "> Capitan %s: %s <", GetName(playerid), textmeg); ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); return 1; } function IsACopCar(carid) { if(ServerVehicles[carid][vFaction] == 1) return 1; return 0; } function Copcar2(carid) { if(ServerVehicles[carid][vFaction] == 1) return 1; if(ServerVehicles[carid][vFaction] == 2) return 1; if(ServerVehicles[carid][vFaction] == 3) return 1; if(ServerVehicles[carid][vFaction] == 14) return 1; return 0; }
  14. DavidTKD

    WarTime

    Tot 2 minute tine...
  15. DavidTKD

    WarTime

    Salut as avea nevoie de putin ajutor aici nu o scot la capat... vreau sa setez timpul la war mai mult acuma are 2 minute si nu gasesc de unde. Aici este Script function OtherTimer() { new stringg[180], iswar; for(new w = 0; w < 16; w++) { if(InWar[w] == 1) iswar = 1; } if(iswar == 1) { for(new i = 1; i < sizeof(Turfs); i++) { new attackers = WarInfo[wAttacker]; new defenders = WarInfo[wFaction]; if(WarInfo[wTime] >= 2) { foreach(Player,j) { if(PlayerInfo[j][pMember] == attackers || PlayerInfo[j][pMember] == defenders) { if(WarInfo[wAttacker] == 4) GangZoneFlashForPlayer(j,Turfs, 0x0CAB3C99); else if(WarInfo[wAttacker] == 5) GangZoneFlashForPlayer(j,Turfs, 0x11F2F299); else if(WarInfo[wAttacker] == 6) GangZoneFlashForPlayer(j,Turfs, 0xFAD40099); else if(WarInfo[wAttacker] == ? GangZoneFlashForPlayer(j,Turfs, 0xFF450099); else if(WarInfo[wAttacker] == 10) GangZoneFlashForPlayer(j,Turfs, 0xAB00FA99); } } } if(WarInfo[wTime] > 0) { WarInfo[wTime] -= 1; foreach(Player,j) { if(IsPlayerInTurf(j,i) == 1) { if(PlayerInfo[j][pMember] == attackers) WarScoreF[attackers] += 0.002; if(PlayerInfo[j][pMember] == defenders) WarScoreF[defenders] += 0.002; } } if(WarInfo[wTime] == 1) { new Float: atscore = 0.0; new Float: defscore = 0.0; atscore = WarScoreF[attackers]; defscore = WarScoreF[defenders]; new winner; SetVehicle(attackers, 0); SetVehicle(defenders, 0); foreach(Player,j) { if(PlayerInfo[j][pMember] == attackers) { SCM(j, COLOR_MONEY, "--------------------- Statistici WAR ---------------------"); RespawnVehicle(attackers); GangZoneStopFlashForPlayer(j,Turfs); format(stringg,sizeof(stringg),"Razboiul dintre %s si %s pentru turf %d s-a terminat.",FactionName(attackers),FactionName(defenders),i); SCM(j, COLOR_MONEY,stringg); for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(j, 1001, 1001, 200); PlayerTextDrawHide(j, WarTime); } if(PlayerInfo[j][pMember] == defenders) { SCM(j, COLOR_MONEY, "--------------------- Statistici WAR ---------------------"); RespawnVehicle(defenders); GangZoneStopFlashForPlayer(j,Turfs); format(stringg,sizeof(stringg),"Razboiul dintre %s si %s pentru turf %d s-a terminat.",FactionName(attackers),FactionName(defenders),i); SCM(j, COLOR_MONEY,stringg); for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(j, 1001, 1001, 200); PlayerTextDrawHide(j, WarTime); } } DestroyPickups(i); if(atscore > defscore) winner = 1; else winner = 2; new winbest, losebest; new winbestj = -1, losebestj = -1; new bestname1[25],bestname2[25],bestname[25],worstname[25]; FactionDeelay[attackers] = 300; foreach(Player,j) { if(winner == 1) { if(PlayerInfo[j][pMember] == attackers) { winbest = bestscoreat; if(bestmemberat != 999) { if(PlayerInfo[bestmemberat][pMember] == attackers) { winbestj = bestmemberat; GetPlayerName(winbestj,bestname1,sizeof(bestname1)); strmid(bestname, bestname1, 0, strlen(bestname1), 255); } } else { format(bestname,sizeof(bestname),"Null"); strmid(bestname, bestname, 0, strlen(bestname), 255); } } if(PlayerInfo[j][pMember] == defenders) { losebest = worstscoredf; if(worstmemberdf != 999) { if(PlayerInfo[worstmemberdf][pMember] == defenders) { losebestj = worstmemberdf; GetPlayerName(losebestj,bestname2,sizeof(bestname2)); strmid(worstname, bestname2, 0, strlen(bestname2), 255); } } else { format(worstname,sizeof(worstname),"Null"); strmid(worstname, worstname, 0, strlen(worstname), 255); } } } if(winner == 2) { if(PlayerInfo[j][pMember] == defenders) { winbest = bestscoredf; if(bestmemberdf != 999) { if(PlayerInfo[bestmemberdf][pMember] == defenders) { winbestj = bestmemberdf; GetPlayerName(winbestj,bestname1,sizeof(bestname1)); strmid(bestname, bestname1, 0, strlen(bestname1), 255); } } else { format(bestname,sizeof(bestname),"Null"); strmid(bestname, bestname, 0, strlen(bestname), 255); } } if(PlayerInfo[j][pMember] == attackers) { losebest = worstscoreat; if(worstmemberat != 999) { if(PlayerInfo[worstmemberat][pMember] == attackers) { losebestj = worstmemberat; GetPlayerName(losebestj,bestname2,sizeof(bestname2)); strmid(worstname, bestname2, 0, strlen(bestname2), 255); } } else { format(worstname,sizeof(worstname),"Null"); strmid(worstname, worstname, 0, strlen(worstname), 255); } } } } foreach(Player,j) { new uciderii = 0; uciderii += ucideri[j]; new decesee = 0; decesee += decese[j]; ucideri[j] = 0; decese[j] = 0; if((PlayerInfo[j][pMember] == attackers) || (PlayerInfo[j][pMember] == defenders)) { SetPlayerVirtualWorld(j, 0); if(WarSeconds[j] >= 300) { UpdateFactionRaport(j, 0); } WarSeconds[j] = 0; if(winner == 1) { format(stringg,sizeof(stringg),"%s (%.1f) vs %s (%.1f)",FactionName(WarInfo[wAttacker]),atscore,FactionName(WarInfo[wFaction]),defscore); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Cel mai bun: %s(%d). Cel mai slab: %s(-%d)", bestname, winbest, worstname, losebest); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Statisticile tale: Scor %d (%d ucideri si %d decese)",uciderii-decesee, uciderii, decesee); SCM(j, COLOR_MONEY,stringg); TurfInfo[zOwned] = WarInfo[wAttacker]; Wartimeon[j] = 0; } if(winner == 2) { format(stringg,sizeof(stringg),"%s (%.1f) vs %s (%.1f)",FactionName(WarInfo[wFaction]),defscore,FactionName(WarInfo[wAttacker]),atscore); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Cel mai bun: %s(%d). Cel mai slab: %s(-%d)", bestname, winbest, worstname, losebest); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Statisticile tale: Scor %d (%d ucideri si %d decese)",uciderii-decesee,uciderii, decesee); SCM(j, COLOR_MONEY,stringg); Wartimeon[j] = 0; } SCM(j, COLOR_MONEY, "---------------------------------------------------------------"); WarScoreF[defenders] = 0.0; WarScoreF[attackers] = 0.0; InWar[attackers] = 0; InWar[defenders] = 0; } if(winner == 1) { GangZoneHideForPlayerEx(j,Turfs); if(attackers == 4) GangZoneShowForPlayerEx(j,Turfs,0x0CAB3C99); if(attackers == 5) GangZoneShowForPlayerEx(j,Turfs,0x11F2F299); if(attackers == 6) GangZoneShowForPlayerEx(j,Turfs,0xFAD40099); if(attackers == ? GangZoneShowForPlayerEx(j,Turfs,0xFF450099); if(attackers == 10) GangZoneShowForPlayerEx(j,Turfs,0xAB00FA99); } } if(winner == 1) { new str[128]; format(str,128,"UPDATE `turfs` SET `Owned`='%d' WHERE `ID`='%d'",TurfInfo[zOwned],i); mysql_query(SQL,str); } WarInfo[wTime] = 0; WarInfo[wFaction] = 0; WarInfo[wAttacker] = 0; worstscoreat = 0; worstmemberat = 999; bestscoreat = 0; bestmemberat = 999; worstscoredf = 0; worstmemberdf = 999; bestscoredf = 0; bestmemberdf = 999; mysql_query(SQL, "UPDATE `users` SET `WarTurf`='0', `WarKills`='0', `WarDeaths`='0'"); } } } } return 1; }
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