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Problema job farmer /work


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Din ce cred, problema ta este de aici:

 

if(JobWorking[playerid] == 1 && gLastCar[playerid] == JobVehicle[playerid]) {
        if(PlayerInfo[playerid][pJob] == 1) {
            SCM(playerid, COLOR_GREY, "Job esuat! Ai parasit vehiculul.");
            if(playerObject[playerid] != 0) DestroyPlayerObject(playerid, playerObject[playerid]), playerObject[playerid] = 0;
            if(playerObject2[playerid] != 0) DestroyObject(playerObject2[playerid]), playerObject2[playerid] = 0;
            JobWorking[playerid] = 0;
            PlayerTextDrawHide(playerid, JobTD);
            if(JobVehicle[playerid] != 0) { DestroyVehicle(JobVehicle[playerid]); JobVehicle[playerid] = 0; }
            if(Trailer[playerid] != 0) { DestroyVehicle(Trailer[playerid]); Trailer[playerid] = 0;  }
            PlayerTextDrawHide(playerid, InfosTD);
            DisablePlayerCheckpointEx(playerid);
            DisablePlayerRaceCheckpointEx(playerid);
            CP[playerid] = 0;
            JobVehicle[playerid] = 0;
            RemovePlayerAttachedObject(playerid, 2);
            RemovePlayerAttachedObject(playerid, 6);
            JobDeelay[playerid][PlayerInfo[playerid][pJob]] = 180; 
        }
        else JobLeftTime[playerid] = 120;  
    }

Nu ai nicio verificare care sa deduca daca jucatorul este sau nu in masina.

Trebuie sa o creezi.

if(newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER)
{
	if(JobWorking[playerid] == 1 && gLastCar[playerid] == JobVehicle[playerid]) {
        if(PlayerInfo[playerid][pJob] == 1) {
            SCM(playerid, COLOR_GREY, "Job esuat! Ai parasit vehiculul.");
            if(playerObject[playerid] != 0) DestroyPlayerObject(playerid, playerObject[playerid]), playerObject[playerid] = 0;
            if(playerObject2[playerid] != 0) DestroyObject(playerObject2[playerid]), playerObject2[playerid] = 0;
            JobWorking[playerid] = 0;
            PlayerTextDrawHide(playerid, JobTD);
            if(JobVehicle[playerid] != 0) { DestroyVehicle(JobVehicle[playerid]); JobVehicle[playerid] = 0; }
            if(Trailer[playerid] != 0) { DestroyVehicle(Trailer[playerid]); Trailer[playerid] = 0;  }
            PlayerTextDrawHide(playerid, InfosTD);
            DisablePlayerCheckpointEx(playerid);
            DisablePlayerRaceCheckpointEx(playerid);
            CP[playerid] = 0;
            JobVehicle[playerid] = 0;
            RemovePlayerAttachedObject(playerid, 2);
            RemovePlayerAttachedObject(playerid, 6);
            JobDeelay[playerid][PlayerInfo[playerid][pJob]] = 180; 
        }
        else JobLeftTime[playerid] = 120;  
    }
}

 

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