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Problema wanted


CristianC

Question

Cand se acorda wanted, primesti wanted pe - si creste pe -, de la -1 se face -2, -3, -4, etc...

Adica in loc sa expire wanted-ul, il ai pe - si nu mai expira.

 

CMD:su(playerid, params[])
{
    new id;
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_ERROR, "Tu nu esti logat si nu poti sa folosesti aceasta comanda!");
    if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_ERROR, "Nu faci parte din Police Department / FBI.");
    if(OnDuty[playerid] == 0)return SendClientMessage(playerid, COLOR_ERROR, "You are not on duty.");
    if(sscanf(params, "u",id)) return SendClientMessage(playerid, COLOR_WHITE, "{008080}Scrie: {FFFFFF}/su <Name/Playerid>");
    {
        if(IsACop(id)) return SendClientMessage(playerid, COLOR_ERROR, "You cannot suspect a cop.");
        if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
        IDWANTED[playerid] = id;
        new dialogstr[650], tstr[64];
        new coordsstring[64] = "Actiune\tWantedList\n";
        strcat(dialogstr, "Furtul unui vehicul\tW1\n");
        strcat(dialogstr, "Neconformare ordin jail\tW1\n");
        strcat(dialogstr, "Atacarea unui civil\tW2\n");
        strcat(dialogstr, "Neplata amendei\tW2\n");
        strcat(dialogstr, "Condus neregulamentar\tW2\n");
        strcat(dialogstr, "Patrunderea pe proprietati guvernamentale\tW2\n");
        strcat(dialogstr, "Atacarea unui politist\tW3\n");
        strcat(dialogstr, "Neconformare ordin\tW3\n");
        strcat(dialogstr, "Posesie droguri\tW3\n");
        strcat(dialogstr, "Omorare politist\tW4\n");
        strcat(dialogstr, "Dare de mita\tW4\n");
        strcat(dialogstr, "Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.)\tW5\n");
        strcat(dialogstr, "Rapirea unui politist\tW5\n");
        strcat(dialogstr, "Runner\tW6\n");
        strcat(dialogstr, "DM in jail\tW6\n");
        strcat(dialogstr, "Complice la fuga unui criminal\tW6\n");
        strcat(dialogstr, "Complice rob\tW6\n");
        strcat(dialogstr, "Complice runner\tW6\n");
        strins(dialogstr, coordsstring, 0);
        format(tstr, sizeof(tstr), "Suspect");
        ShowPlayerDialog(playerid, DIALOG_WANTED, DIALOG_STYLE_TABLIST_HEADERS, tstr, dialogstr, "Confirma", "Anuleaza");
    }
    return 1;
}
      
	case DIALOG_WANTED:
    {
        if(response)
        {
            new id = IDWANTED[playerid],giveplayer[256], sendername[25],string[124];
            GetPlayerName(id, giveplayer, sizeof(giveplayer));
            GetPlayerName(playerid, sendername, sizeof(sendername));
            if(listitem == 0)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Furtul unui vehicul");
                WantedPoints[id] = 1;
                PlayerInfo[id][pWantedLevel] = 1;
                SetPlayerWantedLevel(id, 1);
                format(string, sizeof(string), "Ai comis o infractiune: Furtul unui vehicul, raportat de: %s. W: +1. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Furtul unui vehicul. Reporter: %s. W: +1. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 1)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Neconformare ordin jail");
                WantedPoints[id] = 1;
                PlayerInfo[id][pWantedLevel] = 1;
                SetPlayerWantedLevel(id, 1);
                format(string, sizeof(string), "Ai comis o infractiune: Neconformare ordin jail, raportat de: %s. W: +1. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Neconformare ordin jail. Reporter: %s. W: +1. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 2)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Atacarea unui civi");
                WantedPoints[id] = 2;
                PlayerInfo[id][pWantedLevel] = 2;
                SetPlayerWantedLevel(id, 2);
                format(string, sizeof(string), "Ai comis o infractiune: Atacarea unui civi, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Atacarea unui civi. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 3)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Neplata amendei");
                WantedPoints[id] = 2;
                PlayerInfo[id][pWantedLevel] = 2;
                SetPlayerWantedLevel(id, 2);
                format(string, sizeof(string), "Ai comis o infractiune: Neplata amendei, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Neplata amendei. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 4)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Condus neregulamentar");
                WantedPoints[id] = 2;
                PlayerInfo[id][pWantedLevel] = 2;
                SetPlayerWantedLevel(id, 2);
                format(string, sizeof(string), "Ai comis o infractiune: Condus neregulamentar, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Condus neregulamentar. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 5)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Patrunderea pe proprietati guvernamentale");
                WantedPoints[id] = 2;
                PlayerInfo[id][pWantedLevel] = 2;
                SetPlayerWantedLevel(id, 2);
                format(string, sizeof(string), "Ai comis o infractiune: Patrunderea pe proprietati guvernamentale, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Patrunderea pe proprietati guvernamentale. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 6)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Atacarea unui politist");
                WantedPoints[id] = 3;
                PlayerInfo[id][pWantedLevel] = 3;
                SetPlayerWantedLevel(id, 3);
                format(string, sizeof(string), "Ai comis o infractiune: Atacarea unui politist, raportat de: %s. W: +3. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Atacarea unui politist. Reporter: %s. W: +3. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 7)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Neconformare ordin");
                WantedPoints[id] = 3;
                PlayerInfo[id][pWantedLevel] = 3;
                SetPlayerWantedLevel(id, 3);
                format(string, sizeof(string), "Ai comis o infractiune: Neconformare ordin, raportat de: %s. W: +3. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Neconformare ordin. Reporter: %s. W: +3. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 8)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Posesie droguri");
                WantedPoints[id] = 3;
                PlayerInfo[id][pWantedLevel] = 3;
                SetPlayerWantedLevel(id, 3);
                format(string, sizeof(string), "Ai comis o infractiune: Posesie droguri, raportat de: %s. W: +4. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Posesie droguri. Reporter: %s. W: +4. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 9)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Kill Cop");
                WantedPoints[id] = 4;
                PlayerInfo[id][pWantedLevel] = 4;
                SetPlayerWantedLevel(id, 4);
                format(string, sizeof(string), "Ai comis o infractiune: Kill Cop, raportat de: %s. W: +4. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Kill Cop. Reporter: %s. W: +4. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 10)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Dare de mita");
                WantedPoints[id] = 4;
                PlayerInfo[id][pWantedLevel] = 4;
                SetPlayerWantedLevel(id, 4);
                format(string, sizeof(string), "Ai comis o infractiune: Dare de mita, raportat de: %s. W: +4. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Dare de mita. Reporter: %s. W: +4. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 11)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.)");
                WantedPoints[id] = 5;
                PlayerInfo[id][pWantedLevel] = 5;
                SetPlayerWantedLevel(id, 5);
                format(string, sizeof(string), "Ai comis o infractiune: Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.), raportat de: %s. W: +5. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.). Reporter: %s. W: +5. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 12)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Rapirea unui politist");
                WantedPoints[id] = 5;
                PlayerInfo[id][pWantedLevel] = 5;
                SetPlayerWantedLevel(id, 5);
                format(string, sizeof(string), "Ai comis o infractiune: Rapirea unui politist, raportat de: %s. W: +5. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Rapirea unui politist. Reporter: %s. W: +5. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 13)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Runner");
                WantedPoints[id] = 6;
                PlayerInfo[id][pWantedLevel] = 6;
                SetPlayerWantedLevel(id, 6);
                format(string, sizeof(string), "Ai comis o infractiune: Runner, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Runner. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 14)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "DM in jail");
                WantedPoints[id] = 6;
                PlayerInfo[id][pWantedLevel] = 6;
                SetPlayerWantedLevel(id, 6);
                format(string, sizeof(string), "Ai comis o infractiune: DM in jail, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: DM in jail. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 15)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Complice la fuga unui criminal");
                WantedPoints[id] = 6;
                PlayerInfo[id][pWantedLevel] = 6;
                SetPlayerWantedLevel(id, 6);
                format(string, sizeof(string), "Ai comis o infractiune: Complice la fuga unui criminal, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Complice la fuga unui criminal. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 16)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Complice rob");
                WantedPoints[id] = 6;
                PlayerInfo[id][pWantedLevel] = 6;
                SetPlayerWantedLevel(id, 6);
                format(string, sizeof(string), "Ai comis o infractiune: Complice rob, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Complice rob. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
            if(listitem == 17)
            {
                if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
                if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
                SetPlayerCriminal(id,255, "Complice runner");
                WantedPoints[id] = 6;
                PlayerInfo[id][pWantedLevel] = 6;
                SetPlayerWantedLevel(id, 6);
                format(string, sizeof(string), "Ai comis o infractiune: Complice runner, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
                SendClientMessage(id, COLOR_RED2, string);
                format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Complice runner. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
                SendTeamMessage(20, COLOR_LIGHTBLUE, string);
                SendTeamMessage(8, COLOR_DBLUE, string);
                SendTeamMessage(3, COLOR_DBLUE, string);
                SendTeamMessage(2, COLOR_DBLUE, string);
                SendTeamMessage(1, COLOR_DBLUE, string);
            }
        }
    }

 

Edited by CristianC
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Salut, cauta 

pWantedLevel

si vezi unde se scade, trebuie sa fie un timer sau ceva, in momentul cand e 0, stergi wanted-ul si opresti timerul, te adaptezi in functie de cum e construit sistemul tau, la prima vedere nu vad vreun motiv sa se seteze din prima cu -1, decat sa devina dupa

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On 1/21/2020 at 9:15 PM, ionutdrg45 said:

Salut, cauta 


pWantedLevel

si vezi unde se scade, trebuie sa fie un timer sau ceva, in momentul cand e 0, stergi wanted-ul si opresti timerul, te adaptezi in functie de cum e construit sistemul tau, la prima vedere nu vad vreun motiv sa se seteze din prima cu -1, decat sa devina dupa

Da, este corect ce zice aici Ionut. Cel mai probabil ai wanted cu - din urmatoarele motive:

  1. Posibil ca timerul sa nu fie oprit cand trebuie
  2. Timerul sa fie global si sa necesite un if. Ex: if(PlayerInfo[playerid][pWantedLevel] != 0) ...
Edited by CTMBeast
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