Cand se acorda wanted, primesti wanted pe - si creste pe -, de la -1 se face -2, -3, -4, etc...
Adica in loc sa expire wanted-ul, il ai pe - si nu mai expira.
CMD:su(playerid, params[])
{
new id;
if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_ERROR, "Tu nu esti logat si nu poti sa folosesti aceasta comanda!");
if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_ERROR, "Nu faci parte din Police Department / FBI.");
if(OnDuty[playerid] == 0)return SendClientMessage(playerid, COLOR_ERROR, "You are not on duty.");
if(sscanf(params, "u",id)) return SendClientMessage(playerid, COLOR_WHITE, "{008080}Scrie: {FFFFFF}/su <Name/Playerid>");
{
if(IsACop(id)) return SendClientMessage(playerid, COLOR_ERROR, "You cannot suspect a cop.");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
IDWANTED[playerid] = id;
new dialogstr[650], tstr[64];
new coordsstring[64] = "Actiune\tWantedList\n";
strcat(dialogstr, "Furtul unui vehicul\tW1\n");
strcat(dialogstr, "Neconformare ordin jail\tW1\n");
strcat(dialogstr, "Atacarea unui civil\tW2\n");
strcat(dialogstr, "Neplata amendei\tW2\n");
strcat(dialogstr, "Condus neregulamentar\tW2\n");
strcat(dialogstr, "Patrunderea pe proprietati guvernamentale\tW2\n");
strcat(dialogstr, "Atacarea unui politist\tW3\n");
strcat(dialogstr, "Neconformare ordin\tW3\n");
strcat(dialogstr, "Posesie droguri\tW3\n");
strcat(dialogstr, "Omorare politist\tW4\n");
strcat(dialogstr, "Dare de mita\tW4\n");
strcat(dialogstr, "Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.)\tW5\n");
strcat(dialogstr, "Rapirea unui politist\tW5\n");
strcat(dialogstr, "Runner\tW6\n");
strcat(dialogstr, "DM in jail\tW6\n");
strcat(dialogstr, "Complice la fuga unui criminal\tW6\n");
strcat(dialogstr, "Complice rob\tW6\n");
strcat(dialogstr, "Complice runner\tW6\n");
strins(dialogstr, coordsstring, 0);
format(tstr, sizeof(tstr), "Suspect");
ShowPlayerDialog(playerid, DIALOG_WANTED, DIALOG_STYLE_TABLIST_HEADERS, tstr, dialogstr, "Confirma", "Anuleaza");
}
return 1;
}
case DIALOG_WANTED:
{
if(response)
{
new id = IDWANTED[playerid],giveplayer[256], sendername[25],string[124];
GetPlayerName(id, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(listitem == 0)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Furtul unui vehicul");
WantedPoints[id] = 1;
PlayerInfo[id][pWantedLevel] = 1;
SetPlayerWantedLevel(id, 1);
format(string, sizeof(string), "Ai comis o infractiune: Furtul unui vehicul, raportat de: %s. W: +1. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Furtul unui vehicul. Reporter: %s. W: +1. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 1)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Neconformare ordin jail");
WantedPoints[id] = 1;
PlayerInfo[id][pWantedLevel] = 1;
SetPlayerWantedLevel(id, 1);
format(string, sizeof(string), "Ai comis o infractiune: Neconformare ordin jail, raportat de: %s. W: +1. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Neconformare ordin jail. Reporter: %s. W: +1. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 2)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Atacarea unui civi");
WantedPoints[id] = 2;
PlayerInfo[id][pWantedLevel] = 2;
SetPlayerWantedLevel(id, 2);
format(string, sizeof(string), "Ai comis o infractiune: Atacarea unui civi, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Atacarea unui civi. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 3)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Neplata amendei");
WantedPoints[id] = 2;
PlayerInfo[id][pWantedLevel] = 2;
SetPlayerWantedLevel(id, 2);
format(string, sizeof(string), "Ai comis o infractiune: Neplata amendei, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Neplata amendei. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 4)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Condus neregulamentar");
WantedPoints[id] = 2;
PlayerInfo[id][pWantedLevel] = 2;
SetPlayerWantedLevel(id, 2);
format(string, sizeof(string), "Ai comis o infractiune: Condus neregulamentar, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Condus neregulamentar. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 5)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Patrunderea pe proprietati guvernamentale");
WantedPoints[id] = 2;
PlayerInfo[id][pWantedLevel] = 2;
SetPlayerWantedLevel(id, 2);
format(string, sizeof(string), "Ai comis o infractiune: Patrunderea pe proprietati guvernamentale, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Patrunderea pe proprietati guvernamentale. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 6)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Atacarea unui politist");
WantedPoints[id] = 3;
PlayerInfo[id][pWantedLevel] = 3;
SetPlayerWantedLevel(id, 3);
format(string, sizeof(string), "Ai comis o infractiune: Atacarea unui politist, raportat de: %s. W: +3. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Atacarea unui politist. Reporter: %s. W: +3. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 7)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Neconformare ordin");
WantedPoints[id] = 3;
PlayerInfo[id][pWantedLevel] = 3;
SetPlayerWantedLevel(id, 3);
format(string, sizeof(string), "Ai comis o infractiune: Neconformare ordin, raportat de: %s. W: +3. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Neconformare ordin. Reporter: %s. W: +3. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 8)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Posesie droguri");
WantedPoints[id] = 3;
PlayerInfo[id][pWantedLevel] = 3;
SetPlayerWantedLevel(id, 3);
format(string, sizeof(string), "Ai comis o infractiune: Posesie droguri, raportat de: %s. W: +4. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Posesie droguri. Reporter: %s. W: +4. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 9)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Kill Cop");
WantedPoints[id] = 4;
PlayerInfo[id][pWantedLevel] = 4;
SetPlayerWantedLevel(id, 4);
format(string, sizeof(string), "Ai comis o infractiune: Kill Cop, raportat de: %s. W: +4. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Kill Cop. Reporter: %s. W: +4. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 10)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Dare de mita");
WantedPoints[id] = 4;
PlayerInfo[id][pWantedLevel] = 4;
SetPlayerWantedLevel(id, 4);
format(string, sizeof(string), "Ai comis o infractiune: Dare de mita, raportat de: %s. W: +4. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Dare de mita. Reporter: %s. W: +4. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 11)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.)");
WantedPoints[id] = 5;
PlayerInfo[id][pWantedLevel] = 5;
SetPlayerWantedLevel(id, 5);
format(string, sizeof(string), "Ai comis o infractiune: Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.), raportat de: %s. W: +5. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.). Reporter: %s. W: +5. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 12)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Rapirea unui politist");
WantedPoints[id] = 5;
PlayerInfo[id][pWantedLevel] = 5;
SetPlayerWantedLevel(id, 5);
format(string, sizeof(string), "Ai comis o infractiune: Rapirea unui politist, raportat de: %s. W: +5. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Rapirea unui politist. Reporter: %s. W: +5. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 13)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Runner");
WantedPoints[id] = 6;
PlayerInfo[id][pWantedLevel] = 6;
SetPlayerWantedLevel(id, 6);
format(string, sizeof(string), "Ai comis o infractiune: Runner, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Runner. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 14)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "DM in jail");
WantedPoints[id] = 6;
PlayerInfo[id][pWantedLevel] = 6;
SetPlayerWantedLevel(id, 6);
format(string, sizeof(string), "Ai comis o infractiune: DM in jail, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: DM in jail. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 15)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Complice la fuga unui criminal");
WantedPoints[id] = 6;
PlayerInfo[id][pWantedLevel] = 6;
SetPlayerWantedLevel(id, 6);
format(string, sizeof(string), "Ai comis o infractiune: Complice la fuga unui criminal, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Complice la fuga unui criminal. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 16)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Complice rob");
WantedPoints[id] = 6;
PlayerInfo[id][pWantedLevel] = 6;
SetPlayerWantedLevel(id, 6);
format(string, sizeof(string), "Ai comis o infractiune: Complice rob, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Complice rob. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
if(listitem == 17)
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat.");
if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted.");
SetPlayerCriminal(id,255, "Complice runner");
WantedPoints[id] = 6;
PlayerInfo[id][pWantedLevel] = 6;
SetPlayerWantedLevel(id, 6);
format(string, sizeof(string), "Ai comis o infractiune: Complice runner, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]);
SendClientMessage(id, COLOR_RED2, string);
format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Complice runner. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]);
SendTeamMessage(20, COLOR_LIGHTBLUE, string);
SendTeamMessage(8, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(1, COLOR_DBLUE, string);
}
}
}