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CristianC

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Apprentice

Apprentice (3/14)

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  1. Cand se acorda wanted, primesti wanted pe - si creste pe -, de la -1 se face -2, -3, -4, etc... Adica in loc sa expire wanted-ul, il ai pe - si nu mai expira. CMD:su(playerid, params[]) { new id; if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_ERROR, "Tu nu esti logat si nu poti sa folosesti aceasta comanda!"); if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_ERROR, "Nu faci parte din Police Department / FBI."); if(OnDuty[playerid] == 0)return SendClientMessage(playerid, COLOR_ERROR, "You are not on duty."); if(sscanf(params, "u",id)) return SendClientMessage(playerid, COLOR_WHITE, "{008080}Scrie: {FFFFFF}/su <Name/Playerid>"); { if(IsACop(id)) return SendClientMessage(playerid, COLOR_ERROR, "You cannot suspect a cop."); if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); IDWANTED[playerid] = id; new dialogstr[650], tstr[64]; new coordsstring[64] = "Actiune\tWantedList\n"; strcat(dialogstr, "Furtul unui vehicul\tW1\n"); strcat(dialogstr, "Neconformare ordin jail\tW1\n"); strcat(dialogstr, "Atacarea unui civil\tW2\n"); strcat(dialogstr, "Neplata amendei\tW2\n"); strcat(dialogstr, "Condus neregulamentar\tW2\n"); strcat(dialogstr, "Patrunderea pe proprietati guvernamentale\tW2\n"); strcat(dialogstr, "Atacarea unui politist\tW3\n"); strcat(dialogstr, "Neconformare ordin\tW3\n"); strcat(dialogstr, "Posesie droguri\tW3\n"); strcat(dialogstr, "Omorare politist\tW4\n"); strcat(dialogstr, "Dare de mita\tW4\n"); strcat(dialogstr, "Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.)\tW5\n"); strcat(dialogstr, "Rapirea unui politist\tW5\n"); strcat(dialogstr, "Runner\tW6\n"); strcat(dialogstr, "DM in jail\tW6\n"); strcat(dialogstr, "Complice la fuga unui criminal\tW6\n"); strcat(dialogstr, "Complice rob\tW6\n"); strcat(dialogstr, "Complice runner\tW6\n"); strins(dialogstr, coordsstring, 0); format(tstr, sizeof(tstr), "Suspect"); ShowPlayerDialog(playerid, DIALOG_WANTED, DIALOG_STYLE_TABLIST_HEADERS, tstr, dialogstr, "Confirma", "Anuleaza"); } return 1; } case DIALOG_WANTED: { if(response) { new id = IDWANTED[playerid],giveplayer[256], sendername[25],string[124]; GetPlayerName(id, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); if(listitem == 0) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Furtul unui vehicul"); WantedPoints[id] = 1; PlayerInfo[id][pWantedLevel] = 1; SetPlayerWantedLevel(id, 1); format(string, sizeof(string), "Ai comis o infractiune: Furtul unui vehicul, raportat de: %s. W: +1. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Furtul unui vehicul. Reporter: %s. W: +1. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 1) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Neconformare ordin jail"); WantedPoints[id] = 1; PlayerInfo[id][pWantedLevel] = 1; SetPlayerWantedLevel(id, 1); format(string, sizeof(string), "Ai comis o infractiune: Neconformare ordin jail, raportat de: %s. W: +1. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Neconformare ordin jail. Reporter: %s. W: +1. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 2) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Atacarea unui civi"); WantedPoints[id] = 2; PlayerInfo[id][pWantedLevel] = 2; SetPlayerWantedLevel(id, 2); format(string, sizeof(string), "Ai comis o infractiune: Atacarea unui civi, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Atacarea unui civi. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 3) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Neplata amendei"); WantedPoints[id] = 2; PlayerInfo[id][pWantedLevel] = 2; SetPlayerWantedLevel(id, 2); format(string, sizeof(string), "Ai comis o infractiune: Neplata amendei, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Neplata amendei. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 4) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Condus neregulamentar"); WantedPoints[id] = 2; PlayerInfo[id][pWantedLevel] = 2; SetPlayerWantedLevel(id, 2); format(string, sizeof(string), "Ai comis o infractiune: Condus neregulamentar, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Condus neregulamentar. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 5) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Patrunderea pe proprietati guvernamentale"); WantedPoints[id] = 2; PlayerInfo[id][pWantedLevel] = 2; SetPlayerWantedLevel(id, 2); format(string, sizeof(string), "Ai comis o infractiune: Patrunderea pe proprietati guvernamentale, raportat de: %s. W: +2. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Patrunderea pe proprietati guvernamentale. Reporter: %s. W: +2. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 6) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Atacarea unui politist"); WantedPoints[id] = 3; PlayerInfo[id][pWantedLevel] = 3; SetPlayerWantedLevel(id, 3); format(string, sizeof(string), "Ai comis o infractiune: Atacarea unui politist, raportat de: %s. W: +3. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Atacarea unui politist. Reporter: %s. W: +3. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 7) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Neconformare ordin"); WantedPoints[id] = 3; PlayerInfo[id][pWantedLevel] = 3; SetPlayerWantedLevel(id, 3); format(string, sizeof(string), "Ai comis o infractiune: Neconformare ordin, raportat de: %s. W: +3. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Neconformare ordin. Reporter: %s. W: +3. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 8) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Posesie droguri"); WantedPoints[id] = 3; PlayerInfo[id][pWantedLevel] = 3; SetPlayerWantedLevel(id, 3); format(string, sizeof(string), "Ai comis o infractiune: Posesie droguri, raportat de: %s. W: +4. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Posesie droguri. Reporter: %s. W: +4. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 9) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Kill Cop"); WantedPoints[id] = 4; PlayerInfo[id][pWantedLevel] = 4; SetPlayerWantedLevel(id, 4); format(string, sizeof(string), "Ai comis o infractiune: Kill Cop, raportat de: %s. W: +4. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Kill Cop. Reporter: %s. W: +4. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 10) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Dare de mita"); WantedPoints[id] = 4; PlayerInfo[id][pWantedLevel] = 4; SetPlayerWantedLevel(id, 4); format(string, sizeof(string), "Ai comis o infractiune: Dare de mita, raportat de: %s. W: +4. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Dare de mita. Reporter: %s. W: +4. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 11) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.)"); WantedPoints[id] = 5; PlayerInfo[id][pWantedLevel] = 5; SetPlayerWantedLevel(id, 5); format(string, sizeof(string), "Ai comis o infractiune: Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.), raportat de: %s. W: +5. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Kamikaze (omorarea mai multor jucatori bubuind o masina, avion etc.). Reporter: %s. W: +5. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 12) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Rapirea unui politist"); WantedPoints[id] = 5; PlayerInfo[id][pWantedLevel] = 5; SetPlayerWantedLevel(id, 5); format(string, sizeof(string), "Ai comis o infractiune: Rapirea unui politist, raportat de: %s. W: +5. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Rapirea unui politist. Reporter: %s. W: +5. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 13) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Runner"); WantedPoints[id] = 6; PlayerInfo[id][pWantedLevel] = 6; SetPlayerWantedLevel(id, 6); format(string, sizeof(string), "Ai comis o infractiune: Runner, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Runner. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 14) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "DM in jail"); WantedPoints[id] = 6; PlayerInfo[id][pWantedLevel] = 6; SetPlayerWantedLevel(id, 6); format(string, sizeof(string), "Ai comis o infractiune: DM in jail, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: DM in jail. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 15) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Complice la fuga unui criminal"); WantedPoints[id] = 6; PlayerInfo[id][pWantedLevel] = 6; SetPlayerWantedLevel(id, 6); format(string, sizeof(string), "Ai comis o infractiune: Complice la fuga unui criminal, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Complice la fuga unui criminal. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 16) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Complice rob"); WantedPoints[id] = 6; PlayerInfo[id][pWantedLevel] = 6; SetPlayerWantedLevel(id, 6); format(string, sizeof(string), "Ai comis o infractiune: Complice rob, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Complice rob. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } if(listitem == 17) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator nu este conectat."); if(id == playerid) return SendClientMessage(playerid, COLOR_ERROR, "Nu iti poti da singur wanted."); SetPlayerCriminal(id,255, "Complice runner"); WantedPoints[id] = 6; PlayerInfo[id][pWantedLevel] = 6; SetPlayerWantedLevel(id, 6); format(string, sizeof(string), "Ai comis o infractiune: Complice runner, raportat de: %s. W: +6. Nivel de urmarire nou: %d.",sendername,PlayerInfo[id][pWantedLevel]); SendClientMessage(id, COLOR_RED2, string); format(string, sizeof(string), "Dispatch: %s [%d] has commited a crime: Complice runner. Reporter: %s. W: +6. New wanted level: %d.",giveplayer,id,sendername,PlayerInfo[id][pWantedLevel]); SendTeamMessage(20, COLOR_LIGHTBLUE, string); SendTeamMessage(8, COLOR_DBLUE, string); SendTeamMessage(3, COLOR_DBLUE, string); SendTeamMessage(2, COLOR_DBLUE, string); SendTeamMessage(1, COLOR_DBLUE, string); } } }
  2. Cand dau restart la server, banii din seif se iau iar de la 0, iar la clan zones nu apare de cine e detinut, iar daca ma duc sa ii dau /spray, zice ca o detin deja. La clan zones: case 6: { new zone[ 30 ]; gString[ 0 ] = (EOS); format( gString, sizeof gString, "#ID\tClan\tZona\n" ); for( new i = 1; i <= serverClanZones; i++ ) { if( !clanZoneVariables[ i ][ clanZoneClan ] ) format( string, sizeof string, "Nimeni" ); else format( string, sizeof string, "%s", clanVariables[ clanZoneVariables[ i ][ clanZoneClan ] ][ clanName ] ); Get3DZone( clanZoneVariables[ i ][ clanZoneObjX ], clanZoneVariables[ i ][ clanZoneObjY ], clanZoneVariables[ i ][ clanZoneObjZ ], zone, 30 ); format( gString, sizeof gString, "%s#%d\t%s\t%s\n", gString, i, string, zone ); La seif: case 4: { gString[ 0 ] = (EOS); format( gString, sizeof gString, "{FFFFFF}Clanul tau are la dispozitie {AA3333}%s${FFFFFF}.\nBanii acestia se castiga la fiecare zona de clan castigata.\nCu acesti bani puteti cumpara vehicule clanului.", FormatNumber( clanVariables[ PlayerInfo[ playerid ][ pClan ] ][ clanSafe ] ) ); ShowPlayerDialog( playerid, DIALOG_GOL, DIALOG_STYLE_MSGBOX, "Clan safe:", gString, "Ok", "" ); } Mentionez ca nu am dialog_gol, doar e definit.
  3. Recomand nu am probleme cu serverul
  4. Nu merge, a iesit pe + cu asta :)
  5. De ce nu mi se da ore la payday, ofer codul dorit in reply.
  6. error 012: invalid function call, not a valid address warning 215: expression has no effect error 001: expected token: ";", but found ")" error 029: invalid expression, assumed zero fatal error 107: too many error messages on one line https://pastebin.com/wEnCHDtC
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