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Va salut pe toti!

De curand am depistat o problema la serverul meu la comanda /attack.

Ma anulat conditia de a da war doar lunea miercurea vinerea si duminica si comanda nu functioneaza..dau /attack pe teritoriu adversar si nu se intampla nimic..(si inainte sa anulez conditia era la fel)

Atasez aici comanda:

CMD:attack(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_YELLOW2, "Erroare: Prima data, trebuie sa fii logat.");
    new hour,minn,sec;
    gettime(hour,minn,sec);
    if(IsPlayerConnected(playerid))
    {
        if(!InFactiune(playerid)) return SCM(playerid,COLOR_WHITE,"You are not a Gang member.");
        if(PlayerInfo[playerid][pRank] < 4) return SCM(playerid,COLOR_WHITE,"You don't have rank 4.");
        //if(GetWeekDay() == 1 || GetWeekDay() == 4 || GetWeekDay() == 6) return SendClientMessage(playerid, COLOR_WHITE, "War-ul este permis doar Luni, Miercuri, Vineri si Duminica.");(conditia anulata de care povesteam)
        if(hour == 20 || hour == 21)
        {
            new turf,faction,string[128],sendername[MAX_PLAYER_NAME];
            for(new i = 1; i <= sizeof(TurfInfo); i++)
            {
                if(IsPlayerInTurf(playerid, i) == 1)
                {
                    turf = i;
                    break;
                }
            }
            GetPlayerName(playerid, sendername, sizeof(sendername));
            if(turf == 0) return SCM(playerid, COLOR_WHITE, "You are not on a turf.");
            if(DeelayWar[PlayerInfo[playerid][pMember]] > 0)
            {
                format(string,sizeof(string),"Mafia ta poate ataca iar in %d secunde.",DeelayWar[PlayerInfo[playerid][pMember]]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                return 1;
            }
            faction = PlayerInfo[playerid][pMember];
            if(TurfInfo[turf][zOwned] == faction) return SCM(playerid, COLOR_WHITE, "Nu iti poti ataca propriu turf.");
            if(WarInfo[turf][wAttacker] != 0) return SCM(playerid, COLOR_WHITE, "Turf is already attacked.");
            if(InWar[faction] == 1) return SCM(playerid, COLOR_WHITE, "You have an active war.");
            if(InWar[TurfInfo[turf][zOwned]] == 1) return SCM(playerid, COLOR_WHITE, "This mafia have active war.");
            new memberss;
            foreach(Player, i)
            {
                if(IsPlayerConnected(i))
                {
                    if(PlayerInfo[pMember] == TurfInfo[turf][zOwned])
                    {
                        memberss ++;
                    }
                }
            }
            if(memberss < 1) return SCM(playerid, COLOR_WHITE, "This mafia don't have members online.");
            WarInfo[turf][wTime] = 1200;
            WarInfo[turf][wAttacker] = faction;
            WarInfo[turf][wFaction] = TurfInfo[turf][zOwned];
            format(string,sizeof(string),"[TURF] %s from your group attacked turf %d (owned by %s).",sendername,turf,NumeFactiune(TurfInfo[turf][zOwned]));
            SendFamilyMessage(faction,COLOR_GREEN,string);
            format(string,sizeof(string),"[TURF] %s from %s attacked turf %d owned by you.",sendername,NumeFactiune(WarInfo[turf][wAttacker]),turf);
            SendFamilyMessage(TurfInfo[turf][zOwned],COLOR_GREEN,string);
            mysql_query(SQL, "SELECT * FROM wars");
            mysql_store_result();
            new warid = mysql_num_rows() + 1;
            mysql_free_result();
            format(string, sizeof(string),"[WAR] %s started a war with %s (war id: %d).",NumeFactiune(WarInfo[turf][wAttacker]),NumeFactiune(TurfInfo[turf][zOwned]),warid);
            foreach(Player, i)
            {
                if(PlayerInfo[pMember] == TurfInfo[turf][zOwned] || PlayerInfo[pMember] == WarInfo[turf][wAttacker])
                {
                    SetPlayerVirtualWorld(i, 1024);
                    SendClientMessage(i, COLOR_YELLOW, "Ai fost teleportat intr-un Virtual World unde sunt prezenti doar jucatorii ce participa la war.");
                }
            }
            if(WarInfo[turf][wAttacker] == 4 || TurfInfo[turf][zOwned] == 4)
            {
                for(new veh; veh < sizeof(Aztecasc); veh++)
                {
                    SetVehicleVirtualWorld(Aztecasc[veh], 1024);
                }
            }
            if(WarInfo[turf][wAttacker] == 5 || TurfInfo[turf][zOwned] == 5)
            {
                for(new veh; veh < sizeof(Grovec); veh++)
                {
                    SetVehicleVirtualWorld(Grovec[veh], 1024);
                }
            }
            if(WarInfo[turf][wAttacker] == 6 || TurfInfo[turf][zOwned] == 6)
            {
                for(new veh; veh < sizeof(Vagosc); veh++)
                {
                    SetVehicleVirtualWorld(Vagosc[veh], 1024);
                }
            }
            if(WarInfo[turf][wAttacker] == 10 || TurfInfo[turf][zOwned] == 10)
            {
                for(new veh; veh < sizeof(Ballasc); veh++)
                {
                    SetVehicleVirtualWorld(Ballasc[veh], 1024);
                }
            }
            new y,m,d,h,mi,s;
            getdate(y,m,d);
            gettime(h,mi,s);
            worstscoreat[turf] = 0;
            worstmemberat[turf] = 999;
            bestscoreat[turf] = 0;
            bestmemberat[turf] = 999;
            worstscoredf[turf] = 0;
            worstmemberdf[turf] = 999;
            bestscoredf[turf] = 0;
            bestmemberdf[turf] = 999;
            InWar[TurfInfo[turf][zOwned]] = 1;
            InWar[faction] = 1;
            waitwar[faction] = 60;
        }
    }
    return 1;
}

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