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Problema


ANDR

Question

Am adugat sistem-ul de apartamente lui edison si nu merge sa dau enter 'f' sa deschida sa intri in el folosesc gm bigzone

cod sursa:

function enter_apartment( playerid ) {
	new Float: x, Float: y, Float: z;
	for( new i = 0; i < 24; i++ ) {
		GetDynamicObjectPos( apartament_door[ i ], x, y, z );
		if( PlayerToPoint( 2.0, playerid, x, y, z ) ) {
			if( !apartament_door_status[ i ] ) {
				if( i == 0 || i == 3 || i == 5 || i == 6 || i == 7 || i == 9 || i == 12 || i == 15 || i == 16 || i == 19 || i == 20 || i == 21 ) MoveDynamicObject( apartament_door[ i ], x, y, z, 10.0, 0.0, 0.0, -6.2800 );
				else MoveDynamicObject( apartament_door[ i ], x, y, z, 10.0, 0.0, 0.0, -188.4399 );
				apartament_door_status[ i ] = 1;
			} else {
				if( i == 0 || i == 3 || i == 5 || i == 6 || i == 7 || i == 9 || i == 12 || i == 15 || i == 16 || i == 19 || i == 20 || i == 21 ) MoveDynamicObject( apartament_door[ i ], x, y, z, 10.0, 0.0, 0.0, -100.000000 );
				else MoveDynamicObject( apartament_door[ i ], x, y, z, 10.0, 0.0, 0.0, 260.000000 );
				apartament_door_status[ i ] = 0;
			}
		}
	}
	return true; }

 

Edited by ANDR
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Iti spun ce am facut eu.

la OnPlayerKeyStateChange la if(newkeys & KEY_CTRL_BACK) daca o ai, daca nu o adaugi tu, faci astfel:
 

if(newkeys & KEY_CTRL_BACK)
{
	enter_apartment(playerid);
}

KEY_CTRL_BACK  e tasta H de pe testatura. https://wiki.sa-mp.com/wiki/Keys

Sper ca te-am ajutat!

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Acum 17 ore, BaFFyJunior a spus:

Iti spun ce am facut eu.

la OnPlayerKeyStateChange la if(newkeys & KEY_CTRL_BACK) daca o ai, daca nu o adaugi tu, faci astfel:
 


if(newkeys & KEY_CTRL_BACK)
{
	enter_apartment(playerid);
}

KEY_CTRL_BACK  e tasta H de pe testatura. https://wiki.sa-mp.com/wiki/Keys

Sper ca te-am ajutat!

uitate in privat

 

t/c am rezolvat

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