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Gamemode Burned v2 Small Update


Radutz

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Am decis sa postez acest gamemode pentru ca nu mai lucrez la el.

UPDATE:

Adaugata factiunea LVPD.

Adaugata factiunea The Rifa.

Adaugata factiunea Vernant Family.

Adaugat un sistem de crate(/opencase).

Buguri rezolvate:

Am rezolvat bug-ul acela cand cei de la Paramedic nu mai pot da /fare.

Buguri:

Am gasit un Bug destul de nasol dar sunt sigur ca o sa il rezolvati voi bugul este ca la comanda /factions nu arata factiunile noi facute de mn.

Poze/Dovezi:https://imgur.com/a/8E1WGTT(LVPD).

https://imgur.com/a/2hMItyr(The Rifa).

https://imgur.com/a/BFOw1rz(Vernant Family).

https://imgur.com/a/HryQ48x(Crates).

Link download:http://www.mediafire.com/file/5mp6usdluupzu5i/gamemode+by+Radutz.rar

Edited by Radutz
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On 6/6/2019 at 5:09 PM, Admin_Sciprt_RPG said:

De ce nu există LVPD? Rifa? și familia Vernant

Pentru ca nu a rezolvat /factions e foarte simplu modifici limita de la comanda factions

CMD:factions(playerid, params[]) {
    new szDialog[180], szDialog2[1024];
    strcat(szDialog2, "Numele factiunii\tMembrii/Locuri\tAplicatii\n");
    for(new i = 1; i < 16; i++) {      >>>>>>(Aici modifici limita de factiune gen cand dai /factions sa apara factiunile pe care le ai facut) <<<<<<
        format(szDialog, sizeof(szDialog), "%d. %s\t%s/7\t%s\n", i, FactionName(i), GetFactionMembers(i), GetFactionStatus(i));
        strcat(szDialog2, szDialog);
    }
    ShowPlayerDialog(playerid, DIALOG_FACTIONS, DIALOG_STYLE_TABLIST_HEADERS, "Factiuni:", szDialog2, "Ok", "Close");
    r

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On 6/6/2019 at 5:55 AM, $SebiGames$ said:

Cum rezolv bugul de la /factions?

 

Pentru a face acest lucru, trebuie modificata limita de la factions

Model cv:

YCMD:factions(playerid, params[], help) {
    new szDialog[180], szDialog2[1024];
    strcat(szDialog2, "Numele factiunii\tMembrii/Locuri\tAplicatii\n");
    for(new i = 1; i < 16; i++) {
        format(szDialog, sizeof(szDialog), "%d. %s\t%s/7\t%s\n", i, FactionName(i), GetFactionMembers(i), GetFactionStatus(i));
        strcat(szDialog2, szDialog);
    }
    ShowPlayerDialog(playerid, DIALOG_FACTIONS, DIALOG_STYLE_TABLIST_HEADERS, "Factiuni:", szDialog2, "Ok", "Close");
    return 1;
}

inloc de 14 pui 16.

    for(new i = 1; i < 16; i++) {

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