DavidTKD Posted December 29, 2018 Posted December 29, 2018 Salut as avea nevoie de putin ajutor aici nu o scot la capat... vreau sa setez timpul la war mai mult acuma are 2 minute si nu gasesc de unde. Aici este Script function OtherTimer() { new stringg[180], iswar; for(new w = 0; w < 16; w++) { if(InWar[w] == 1) iswar = 1; } if(iswar == 1) { for(new i = 1; i < sizeof(Turfs); i++) { new attackers = WarInfo[wAttacker]; new defenders = WarInfo[wFaction]; if(WarInfo[wTime] >= 2) { foreach(Player,j) { if(PlayerInfo[j][pMember] == attackers || PlayerInfo[j][pMember] == defenders) { if(WarInfo[wAttacker] == 4) GangZoneFlashForPlayer(j,Turfs, 0x0CAB3C99); else if(WarInfo[wAttacker] == 5) GangZoneFlashForPlayer(j,Turfs, 0x11F2F299); else if(WarInfo[wAttacker] == 6) GangZoneFlashForPlayer(j,Turfs, 0xFAD40099); else if(WarInfo[wAttacker] == GangZoneFlashForPlayer(j,Turfs, 0xFF450099); else if(WarInfo[wAttacker] == 10) GangZoneFlashForPlayer(j,Turfs, 0xAB00FA99); } } } if(WarInfo[wTime] > 0) { WarInfo[wTime] -= 1; foreach(Player,j) { if(IsPlayerInTurf(j,i) == 1) { if(PlayerInfo[j][pMember] == attackers) WarScoreF[attackers] += 0.002; if(PlayerInfo[j][pMember] == defenders) WarScoreF[defenders] += 0.002; } } if(WarInfo[wTime] == 1) { new Float: atscore = 0.0; new Float: defscore = 0.0; atscore = WarScoreF[attackers]; defscore = WarScoreF[defenders]; new winner; SetVehicle(attackers, 0); SetVehicle(defenders, 0); foreach(Player,j) { if(PlayerInfo[j][pMember] == attackers) { SCM(j, COLOR_MONEY, "--------------------- Statistici WAR ---------------------"); RespawnVehicle(attackers); GangZoneStopFlashForPlayer(j,Turfs); format(stringg,sizeof(stringg),"Razboiul dintre %s si %s pentru turf %d s-a terminat.",FactionName(attackers),FactionName(defenders),i); SCM(j, COLOR_MONEY,stringg); for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(j, 1001, 1001, 200); PlayerTextDrawHide(j, WarTime); } if(PlayerInfo[j][pMember] == defenders) { SCM(j, COLOR_MONEY, "--------------------- Statistici WAR ---------------------"); RespawnVehicle(defenders); GangZoneStopFlashForPlayer(j,Turfs); format(stringg,sizeof(stringg),"Razboiul dintre %s si %s pentru turf %d s-a terminat.",FactionName(attackers),FactionName(defenders),i); SCM(j, COLOR_MONEY,stringg); for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(j, 1001, 1001, 200); PlayerTextDrawHide(j, WarTime); } } DestroyPickups(i); if(atscore > defscore) winner = 1; else winner = 2; new winbest, losebest; new winbestj = -1, losebestj = -1; new bestname1[25],bestname2[25],bestname[25],worstname[25]; FactionDeelay[attackers] = 300; foreach(Player,j) { if(winner == 1) { if(PlayerInfo[j][pMember] == attackers) { winbest = bestscoreat; if(bestmemberat != 999) { if(PlayerInfo[bestmemberat][pMember] == attackers) { winbestj = bestmemberat; GetPlayerName(winbestj,bestname1,sizeof(bestname1)); strmid(bestname, bestname1, 0, strlen(bestname1), 255); } } else { format(bestname,sizeof(bestname),"Null"); strmid(bestname, bestname, 0, strlen(bestname), 255); } } if(PlayerInfo[j][pMember] == defenders) { losebest = worstscoredf; if(worstmemberdf != 999) { if(PlayerInfo[worstmemberdf][pMember] == defenders) { losebestj = worstmemberdf; GetPlayerName(losebestj,bestname2,sizeof(bestname2)); strmid(worstname, bestname2, 0, strlen(bestname2), 255); } } else { format(worstname,sizeof(worstname),"Null"); strmid(worstname, worstname, 0, strlen(worstname), 255); } } } if(winner == 2) { if(PlayerInfo[j][pMember] == defenders) { winbest = bestscoredf; if(bestmemberdf != 999) { if(PlayerInfo[bestmemberdf][pMember] == defenders) { winbestj = bestmemberdf; GetPlayerName(winbestj,bestname1,sizeof(bestname1)); strmid(bestname, bestname1, 0, strlen(bestname1), 255); } } else { format(bestname,sizeof(bestname),"Null"); strmid(bestname, bestname, 0, strlen(bestname), 255); } } if(PlayerInfo[j][pMember] == attackers) { losebest = worstscoreat; if(worstmemberat != 999) { if(PlayerInfo[worstmemberat][pMember] == attackers) { losebestj = worstmemberat; GetPlayerName(losebestj,bestname2,sizeof(bestname2)); strmid(worstname, bestname2, 0, strlen(bestname2), 255); } } else { format(worstname,sizeof(worstname),"Null"); strmid(worstname, worstname, 0, strlen(worstname), 255); } } } } foreach(Player,j) { new uciderii = 0; uciderii += ucideri[j]; new decesee = 0; decesee += decese[j]; ucideri[j] = 0; decese[j] = 0; if((PlayerInfo[j][pMember] == attackers) || (PlayerInfo[j][pMember] == defenders)) { SetPlayerVirtualWorld(j, 0); if(WarSeconds[j] >= 300) { UpdateFactionRaport(j, 0); } WarSeconds[j] = 0; if(winner == 1) { format(stringg,sizeof(stringg),"%s (%.1f) vs %s (%.1f)",FactionName(WarInfo[wAttacker]),atscore,FactionName(WarInfo[wFaction]),defscore); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Cel mai bun: %s(%d). Cel mai slab: %s(-%d)", bestname, winbest, worstname, losebest); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Statisticile tale: Scor %d (%d ucideri si %d decese)",uciderii-decesee, uciderii, decesee); SCM(j, COLOR_MONEY,stringg); TurfInfo[zOwned] = WarInfo[wAttacker]; Wartimeon[j] = 0; } if(winner == 2) { format(stringg,sizeof(stringg),"%s (%.1f) vs %s (%.1f)",FactionName(WarInfo[wFaction]),defscore,FactionName(WarInfo[wAttacker]),atscore); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Cel mai bun: %s(%d). Cel mai slab: %s(-%d)", bestname, winbest, worstname, losebest); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Statisticile tale: Scor %d (%d ucideri si %d decese)",uciderii-decesee,uciderii, decesee); SCM(j, COLOR_MONEY,stringg); Wartimeon[j] = 0; } SCM(j, COLOR_MONEY, "---------------------------------------------------------------"); WarScoreF[defenders] = 0.0; WarScoreF[attackers] = 0.0; InWar[attackers] = 0; InWar[defenders] = 0; } if(winner == 1) { GangZoneHideForPlayerEx(j,Turfs); if(attackers == 4) GangZoneShowForPlayerEx(j,Turfs,0x0CAB3C99); if(attackers == 5) GangZoneShowForPlayerEx(j,Turfs,0x11F2F299); if(attackers == 6) GangZoneShowForPlayerEx(j,Turfs,0xFAD40099); if(attackers == GangZoneShowForPlayerEx(j,Turfs,0xFF450099); if(attackers == 10) GangZoneShowForPlayerEx(j,Turfs,0xAB00FA99); } } if(winner == 1) { new str[128]; format(str,128,"UPDATE `turfs` SET `Owned`='%d' WHERE `ID`='%d'",TurfInfo[zOwned],i); mysql_query(SQL,str); } WarInfo[wTime] = 0; WarInfo[wFaction] = 0; WarInfo[wAttacker] = 0; worstscoreat = 0; worstmemberat = 999; bestscoreat = 0; bestmemberat = 999; worstscoredf = 0; worstmemberdf = 999; bestscoredf = 0; bestmemberdf = 999; mysql_query(SQL, "UPDATE `users` SET `WarTurf`='0', `WarKills`='0', `WarDeaths`='0'"); } } } } return 1; }
0 razvanduciuc Posted December 29, 2018 Posted December 29, 2018 9 minutes ago, DavidTKD said: Salut as avea nevoie de putin ajutor aici nu o scot la capat... vreau sa setez timpul la war mai mult acuma are 2 minute si nu gasesc de unde. Aici este Script function OtherTimer() { new stringg[180], iswar; for(new w = 0; w < 16; w++) { if(InWar[w] == 1) iswar = 1; } if(iswar == 1) { for(new i = 1; i < sizeof(Turfs); i++) { new attackers = WarInfo[wAttacker]; new defenders = WarInfo[wFaction]; if(WarInfo[wTime] >= 2) { foreach(Player,j) { if(PlayerInfo[j][pMember] == attackers || PlayerInfo[j][pMember] == defenders) { if(WarInfo[wAttacker] == 4) GangZoneFlashForPlayer(j,Turfs, 0x0CAB3C99); else if(WarInfo[wAttacker] == 5) GangZoneFlashForPlayer(j,Turfs, 0x11F2F299); else if(WarInfo[wAttacker] == 6) GangZoneFlashForPlayer(j,Turfs, 0xFAD40099); else if(WarInfo[wAttacker] == ?"> GangZoneFlashForPlayer(j,Turfs, 0xFF450099); else if(WarInfo[wAttacker] == 10) GangZoneFlashForPlayer(j,Turfs, 0xAB00FA99); } } } if(WarInfo[wTime] > 0) { WarInfo[wTime] -= 1; foreach(Player,j) { if(IsPlayerInTurf(j,i) == 1) { if(PlayerInfo[j][pMember] == attackers) WarScoreF[attackers] += 0.002; if(PlayerInfo[j][pMember] == defenders) WarScoreF[defenders] += 0.002; } } if(WarInfo[wTime] == 1) { new Float: atscore = 0.0; new Float: defscore = 0.0; atscore = WarScoreF[attackers]; defscore = WarScoreF[defenders]; new winner; SetVehicle(attackers, 0); SetVehicle(defenders, 0); foreach(Player,j) { if(PlayerInfo[j][pMember] == attackers) { SCM(j, COLOR_MONEY, "--------------------- Statistici WAR ---------------------"); RespawnVehicle(attackers); GangZoneStopFlashForPlayer(j,Turfs); format(stringg,sizeof(stringg),"Razboiul dintre %s si %s pentru turf %d s-a terminat.",FactionName(attackers),FactionName(defenders),i); SCM(j, COLOR_MONEY,stringg); for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(j, 1001, 1001, 200); PlayerTextDrawHide(j, WarTime); } if(PlayerInfo[j][pMember] == defenders) { SCM(j, COLOR_MONEY, "--------------------- Statistici WAR ---------------------"); RespawnVehicle(defenders); GangZoneStopFlashForPlayer(j,Turfs); format(stringg,sizeof(stringg),"Razboiul dintre %s si %s pentru turf %d s-a terminat.",FactionName(attackers),FactionName(defenders),i); SCM(j, COLOR_MONEY,stringg); for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(j, 1001, 1001, 200); PlayerTextDrawHide(j, WarTime); } } DestroyPickups(i); if(atscore > defscore) winner = 1; else winner = 2; new winbest, losebest; new winbestj = -1, losebestj = -1; new bestname1[25],bestname2[25],bestname[25],worstname[25]; FactionDeelay[attackers] = 300; foreach(Player,j) { if(winner == 1) { if(PlayerInfo[j][pMember] == attackers) { winbest = bestscoreat; if(bestmemberat != 999) { if(PlayerInfo[bestmemberat][pMember] == attackers) { winbestj = bestmemberat; GetPlayerName(winbestj,bestname1,sizeof(bestname1)); strmid(bestname, bestname1, 0, strlen(bestname1), 255); } } else { format(bestname,sizeof(bestname),"Null"); strmid(bestname, bestname, 0, strlen(bestname), 255); } } if(PlayerInfo[j][pMember] == defenders) { losebest = worstscoredf; if(worstmemberdf != 999) { if(PlayerInfo[worstmemberdf][pMember] == defenders) { losebestj = worstmemberdf; GetPlayerName(losebestj,bestname2,sizeof(bestname2)); strmid(worstname, bestname2, 0, strlen(bestname2), 255); } } else { format(worstname,sizeof(worstname),"Null"); strmid(worstname, worstname, 0, strlen(worstname), 255); } } } if(winner == 2) { if(PlayerInfo[j][pMember] == defenders) { winbest = bestscoredf; if(bestmemberdf != 999) { if(PlayerInfo[bestmemberdf][pMember] == defenders) { winbestj = bestmemberdf; GetPlayerName(winbestj,bestname1,sizeof(bestname1)); strmid(bestname, bestname1, 0, strlen(bestname1), 255); } } else { format(bestname,sizeof(bestname),"Null"); strmid(bestname, bestname, 0, strlen(bestname), 255); } } if(PlayerInfo[j][pMember] == attackers) { losebest = worstscoreat; if(worstmemberat != 999) { if(PlayerInfo[worstmemberat][pMember] == attackers) { losebestj = worstmemberat; GetPlayerName(losebestj,bestname2,sizeof(bestname2)); strmid(worstname, bestname2, 0, strlen(bestname2), 255); } } else { format(worstname,sizeof(worstname),"Null"); strmid(worstname, worstname, 0, strlen(worstname), 255); } } } } foreach(Player,j) { new uciderii = 0; uciderii += ucideri[j]; new decesee = 0; decesee += decese[j]; ucideri[j] = 0; decese[j] = 0; if((PlayerInfo[j][pMember] == attackers) || (PlayerInfo[j][pMember] == defenders)) { SetPlayerVirtualWorld(j, 0); if(WarSeconds[j] >= 300) { UpdateFactionRaport(j, 0); } WarSeconds[j] = 0; if(winner == 1) { format(stringg,sizeof(stringg),"%s (%.1f) vs %s (%.1f)",FactionName(WarInfo[wAttacker]),atscore,FactionName(WarInfo[wFaction]),defscore); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Cel mai bun: %s(%d). Cel mai slab: %s(-%d)", bestname, winbest, worstname, losebest); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Statisticile tale: Scor %d (%d ucideri si %d decese)",uciderii-decesee, uciderii, decesee); SCM(j, COLOR_MONEY,stringg); TurfInfo[zOwned] = WarInfo[wAttacker]; Wartimeon[j] = 0; } if(winner == 2) { format(stringg,sizeof(stringg),"%s (%.1f) vs %s (%.1f)",FactionName(WarInfo[wFaction]),defscore,FactionName(WarInfo[wAttacker]),atscore); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Cel mai bun: %s(%d). Cel mai slab: %s(-%d)", bestname, winbest, worstname, losebest); SCM(j, COLOR_MONEY,stringg); format(stringg,sizeof(stringg),"Statisticile tale: Scor %d (%d ucideri si %d decese)",uciderii-decesee,uciderii, decesee); SCM(j, COLOR_MONEY,stringg); Wartimeon[j] = 0; } SCM(j, COLOR_MONEY, "---------------------------------------------------------------"); WarScoreF[defenders] = 0.0; WarScoreF[attackers] = 0.0; InWar[attackers] = 0; InWar[defenders] = 0; } if(winner == 1) { GangZoneHideForPlayerEx(j,Turfs); if(attackers == 4) GangZoneShowForPlayerEx(j,Turfs,0x0CAB3C99); if(attackers == 5) GangZoneShowForPlayerEx(j,Turfs,0x11F2F299); if(attackers == 6) GangZoneShowForPlayerEx(j,Turfs,0xFAD40099); if(attackers == ?"> GangZoneShowForPlayerEx(j,Turfs,0xFF450099); if(attackers == 10) GangZoneShowForPlayerEx(j,Turfs,0xAB00FA99); } } if(winner == 1) { new str[128]; format(str,128,"UPDATE `turfs` SET `Owned`='%d' WHERE `ID`='%d'",TurfInfo[zOwned],i); mysql_query(SQL,str); } WarInfo[wTime] = 0; WarInfo[wFaction] = 0; WarInfo[wAttacker] = 0; worstscoreat = 0; worstmemberat = 999; bestscoreat = 0; bestmemberat = 999; worstscoredf = 0; worstmemberdf = 999; bestscoredf = 0; bestmemberdf = 999; mysql_query(SQL, "UPDATE `users` SET `WarTurf`='0', `WarKills`='0', `WarDeaths`='0'"); } } } } return 1;} if(WarInfo[wTime] >= 2) inlocuiesti 2 cu cate minute vrei tu! Ai nevoie de ajutor in scripting si nu ai bani? Te pot ajuta cu mare drag. Dar asta nu inseamna sa iti lucrez un Sistem de joc complet, daca ai nevoie de ajutor ma poti contacta pe Discord.
0 Mister Posted December 29, 2018 Posted December 29, 2018 25 minutes ago, DavidTKD said: Tot 2 minute tine... acel if(WarInfo[wTime] >= 2) nu are treaba cu durata warului deci il lasi asa. Timpul warului trebuie modificat in comanda /startwar sau /war sau cum ai tu comanda sa incepi warul, acolo ar trebui sa ai WarInfo[wTime] = 2 si din 2 vei modifica in cat vrei tu __ ____ __ / |/ (_)____/ /____ _____ / /|_/ / / ___/ __/ _ \/ ___/ / / / / (__ ) /_/ __/ / /_/ /_/_/____/\__/\___/_/ SERVICII SCRIPTING DE CALITATE Pagina Scripting pawn
Question
DavidTKD
Salut as avea nevoie de putin ajutor aici nu o scot la capat... vreau sa setez timpul la war mai mult acuma are 2 minute si nu gasesc de unde. Aici este Script
function OtherTimer() {
GangZoneFlashForPlayer(j,Turfs, 0xFF450099);
GangZoneShowForPlayerEx(j,Turfs,0xFF450099);
new stringg[180], iswar;
for(new w = 0; w < 16; w++) {
if(InWar[w] == 1) iswar = 1;
}
if(iswar == 1) {
for(new i = 1; i < sizeof(Turfs); i++) {
new attackers = WarInfo[wAttacker];
new defenders = WarInfo[wFaction];
if(WarInfo[wTime] >= 2) {
foreach(Player,j) {
if(PlayerInfo[j][pMember] == attackers || PlayerInfo[j][pMember] == defenders) {
if(WarInfo[wAttacker] == 4) GangZoneFlashForPlayer(j,Turfs, 0x0CAB3C99);
else if(WarInfo[wAttacker] == 5) GangZoneFlashForPlayer(j,Turfs, 0x11F2F299);
else if(WarInfo[wAttacker] == 6) GangZoneFlashForPlayer(j,Turfs, 0xFAD40099);
else if(WarInfo[wAttacker] ==
else if(WarInfo[wAttacker] == 10) GangZoneFlashForPlayer(j,Turfs, 0xAB00FA99);
}
}
}
if(WarInfo[wTime] > 0) {
WarInfo[wTime] -= 1;
foreach(Player,j) {
if(IsPlayerInTurf(j,i) == 1) {
if(PlayerInfo[j][pMember] == attackers) WarScoreF[attackers] += 0.002;
if(PlayerInfo[j][pMember] == defenders) WarScoreF[defenders] += 0.002;
}
}
if(WarInfo[wTime] == 1) {
new Float: atscore = 0.0;
new Float: defscore = 0.0;
atscore = WarScoreF[attackers];
defscore = WarScoreF[defenders];
new winner;
SetVehicle(attackers, 0);
SetVehicle(defenders, 0);
foreach(Player,j) {
if(PlayerInfo[j][pMember] == attackers) {
SCM(j, COLOR_MONEY, "--------------------- Statistici WAR ---------------------");
RespawnVehicle(attackers);
GangZoneStopFlashForPlayer(j,Turfs);
format(stringg,sizeof(stringg),"Razboiul dintre %s si %s pentru turf %d s-a terminat.",FactionName(attackers),FactionName(defenders),i);
SCM(j, COLOR_MONEY,stringg);
for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(j, 1001, 1001, 200);
PlayerTextDrawHide(j, WarTime);
}
if(PlayerInfo[j][pMember] == defenders) {
SCM(j, COLOR_MONEY, "--------------------- Statistici WAR ---------------------");
RespawnVehicle(defenders);
GangZoneStopFlashForPlayer(j,Turfs);
format(stringg,sizeof(stringg),"Razboiul dintre %s si %s pentru turf %d s-a terminat.",FactionName(attackers),FactionName(defenders),i);
SCM(j, COLOR_MONEY,stringg);
for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(j, 1001, 1001, 200);
PlayerTextDrawHide(j, WarTime);
}
}
DestroyPickups(i);
if(atscore > defscore) winner = 1;
else winner = 2;
new winbest, losebest;
new winbestj = -1, losebestj = -1;
new bestname1[25],bestname2[25],bestname[25],worstname[25];
FactionDeelay[attackers] = 300;
foreach(Player,j) {
if(winner == 1) {
if(PlayerInfo[j][pMember] == attackers) {
winbest = bestscoreat;
if(bestmemberat != 999) {
if(PlayerInfo[bestmemberat][pMember] == attackers) {
winbestj = bestmemberat;
GetPlayerName(winbestj,bestname1,sizeof(bestname1));
strmid(bestname, bestname1, 0, strlen(bestname1), 255);
}
}
else {
format(bestname,sizeof(bestname),"Null");
strmid(bestname, bestname, 0, strlen(bestname), 255);
}
}
if(PlayerInfo[j][pMember] == defenders) {
losebest = worstscoredf;
if(worstmemberdf != 999) {
if(PlayerInfo[worstmemberdf][pMember] == defenders) {
losebestj = worstmemberdf;
GetPlayerName(losebestj,bestname2,sizeof(bestname2));
strmid(worstname, bestname2, 0, strlen(bestname2), 255);
}
}
else {
format(worstname,sizeof(worstname),"Null");
strmid(worstname, worstname, 0, strlen(worstname), 255);
}
}
}
if(winner == 2) {
if(PlayerInfo[j][pMember] == defenders) {
winbest = bestscoredf;
if(bestmemberdf != 999) {
if(PlayerInfo[bestmemberdf][pMember] == defenders) {
winbestj = bestmemberdf;
GetPlayerName(winbestj,bestname1,sizeof(bestname1));
strmid(bestname, bestname1, 0, strlen(bestname1), 255);
}
}
else {
format(bestname,sizeof(bestname),"Null");
strmid(bestname, bestname, 0, strlen(bestname), 255);
}
}
if(PlayerInfo[j][pMember] == attackers) {
losebest = worstscoreat;
if(worstmemberat != 999) {
if(PlayerInfo[worstmemberat][pMember] == attackers) {
losebestj = worstmemberat;
GetPlayerName(losebestj,bestname2,sizeof(bestname2));
strmid(worstname, bestname2, 0, strlen(bestname2), 255);
}
}
else {
format(worstname,sizeof(worstname),"Null");
strmid(worstname, worstname, 0, strlen(worstname), 255);
}
}
}
}
foreach(Player,j) {
new uciderii = 0;
uciderii += ucideri[j];
new decesee = 0;
decesee += decese[j];
ucideri[j] = 0;
decese[j] = 0;
if((PlayerInfo[j][pMember] == attackers) || (PlayerInfo[j][pMember] == defenders)) {
SetPlayerVirtualWorld(j, 0);
if(WarSeconds[j] >= 300) {
UpdateFactionRaport(j, 0);
}
WarSeconds[j] = 0;
if(winner == 1) {
format(stringg,sizeof(stringg),"%s (%.1f) vs %s (%.1f)",FactionName(WarInfo[wAttacker]),atscore,FactionName(WarInfo[wFaction]),defscore);
SCM(j, COLOR_MONEY,stringg);
format(stringg,sizeof(stringg),"Cel mai bun: %s(%d). Cel mai slab: %s(-%d)", bestname, winbest, worstname, losebest);
SCM(j, COLOR_MONEY,stringg);
format(stringg,sizeof(stringg),"Statisticile tale: Scor %d (%d ucideri si %d decese)",uciderii-decesee, uciderii, decesee);
SCM(j, COLOR_MONEY,stringg);
TurfInfo[zOwned] = WarInfo[wAttacker];
Wartimeon[j] = 0;
}
if(winner == 2) {
format(stringg,sizeof(stringg),"%s (%.1f) vs %s (%.1f)",FactionName(WarInfo[wFaction]),defscore,FactionName(WarInfo[wAttacker]),atscore);
SCM(j, COLOR_MONEY,stringg);
format(stringg,sizeof(stringg),"Cel mai bun: %s(%d). Cel mai slab: %s(-%d)", bestname, winbest, worstname, losebest);
SCM(j, COLOR_MONEY,stringg);
format(stringg,sizeof(stringg),"Statisticile tale: Scor %d (%d ucideri si %d decese)",uciderii-decesee,uciderii, decesee);
SCM(j, COLOR_MONEY,stringg);
Wartimeon[j] = 0;
}
SCM(j, COLOR_MONEY, "---------------------------------------------------------------");
WarScoreF[defenders] = 0.0;
WarScoreF[attackers] = 0.0;
InWar[attackers] = 0;
InWar[defenders] = 0;
}
if(winner == 1) {
GangZoneHideForPlayerEx(j,Turfs);
if(attackers == 4) GangZoneShowForPlayerEx(j,Turfs,0x0CAB3C99);
if(attackers == 5) GangZoneShowForPlayerEx(j,Turfs,0x11F2F299);
if(attackers == 6) GangZoneShowForPlayerEx(j,Turfs,0xFAD40099);
if(attackers ==
if(attackers == 10) GangZoneShowForPlayerEx(j,Turfs,0xAB00FA99);
}
}
if(winner == 1) {
new str[128];
format(str,128,"UPDATE `turfs` SET `Owned`='%d' WHERE `ID`='%d'",TurfInfo[zOwned],i);
mysql_query(SQL,str);
}
WarInfo[wTime] = 0;
WarInfo[wFaction] = 0;
WarInfo[wAttacker] = 0;
worstscoreat = 0;
worstmemberat = 999;
bestscoreat = 0;
bestmemberat = 999;
worstscoredf = 0;
worstmemberdf = 999;
bestscoredf = 0;
bestmemberdf = 999;
mysql_query(SQL, "UPDATE `users` SET `WarTurf`='0', `WarKills`='0', `WarDeaths`='0'");
}
}
}
}
return 1;
}
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