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razvanduciuc

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Orice postat de razvanduciuc

  1. Salut, eu sunt Razvan si astazi vreau sa va prezint un mic edit de-al meu de 2-a ore cam asa a GM-ului AngelZone facut de VLM "PS: Nu stiu sigur de cine este facut sau cine a mai umblat prin el, nu am gasit nici un fel de credite" Sistemul de joc are urmatorele update-uri facute de mine + ce avea implementat in el. Unele din ele sunt netestate pentru ca nu am avut timp, dar va las pe voi sa le testati si sa imi lasati un Reply daca va placut. //==========================================+++++++++++++++++++++++++++++++++++++++++++=========================================================== //Edit, eu Razvan Duciuc la cerintele lui KiNGzOR de pe https://www.sa-mp.ro am adaugat pe acest mod de joc Angel Zone urmatoarele update-uri. // //Am adaugat sistemul de Bitcoin. // //Am adaugat Job-ul de Instalator. // //Am adaugat Job-ul de Gropar. // //Am implementat un sistem de Send Email prin care poti trimite un email unui jucator direct din joc prin comanda /sendmail // //A fost adaugata comanda /crash pentru adminii de Level 5+ // //Am adaugat un mic sistem de bonus pentru server, prin comenzile /setppstock, /setvipstock, iar playerii pentru a lua PP-urile sau contul VIP..// //.. trebuie sa folosesca /getpp si /getvip, vor fi anuntati global de catre SERVER BONUS si vor primi detalii pentru a ridica premiul // //Au fost rescrise si prescurtate comenzile /panel si /forum // //Au fost adaugate comenzile /acolor, /vipcolors si comanda /pcolor modificata, adaugate 26 culori in ea. // //La /vipcolors sunt 4 culori altele fata de cele adminilor sau helperilor cat si a playerilor normali. // //Am adaugat comanda /premiumlist afiseaza Premium user online // //Adaugata comanda /hac, prin aceasta comanda un admin poate repara toate vehiculele de pe server // //Adaugata comanda /calculator, pentru a face un calcul daca ai nevoie, probabil inutila dar e folositoare cate odata! // //Adaugate comenzile /howner si /bowner, seteaza casa sau biz-ul unui jucator direct din joc de catre un admin 6+. NETESTATE!!!! // //A fost adaugata comanda /sstats prin aceasta comanda va va arata tick-urile si alte chestii importante! // //A fost adaugata comanda /vtag pentru userii VIP, prin aceasta comanda li se va pune un Text deasupra capului cu V.I.P. User // //A fost adaugat minisistemu de Camping, nu este creeat de mine il am de pe un GM, comenzile sunt pentru admin 6+ si sunt urmatoarele ... // //... /camp - pentru activare minicamping si /campdestroy - pentru a distruge obiectele minicamp // //A fost adaugat in /shop User Vip ce va costa 200 Premium Points // //Au fost rezolvate mai multe Bug-uri. // //Pentru a va pune fondator intrati in GM si schimbati din EstiFondator numele Razvan in numele vostru! // //Mai multe update-uri pe parcurs!!! // //Al vostru Razvan va saluta cu drag! // //=========================================+++++++++++++++++++++++++++++++++++++++++++============================================================ Poze: Link Link 2 Link Download #1: https://www25.zippyshare.com/v/OEcNNQk2/file.html Link Download #2: http://www.mediafire.com/file/yhuk8denk1eha97/Gamemode_AngelZone_Edit_By_Razvan.rar/file Link Virus Total #1: https://www.virustotal.com/#/url/2460c704bcf43a83988d0b82f2e56948c817c506b85e2dfdc28b5c134e718cfd/detection Link Virus Total #2: https://www.virustotal.com/#/url/417aed1429adfc9713b264e571d8be05057b10c844f642f8e334b67148ce2130/detection Sper sa va placa, nu a fost editat ca asa am vrut eu l-am editat la cerintele lui @KiNGzOR! El a facut mai multe update-uri pe GM si a mai rezolvat din bug-uri, dar GM-ul editat de el dupa editura mea a spus ca ii va apartine doar lui! Multa bafta cu Sistemul De Joc SA:MP RPG!
  2. razvanduciuc

    Gamemode AngelZone - Edit: Razvan - Versiune: RPG Razvan 0.5

    Omule, il poti pune si singur pe virustotal. Tu crezi ca nu am de lucru numai sa pun virusi in GM-uri? Atatia copii au luat gm-ul si nimeni nu a spus nimic de asta. Virustotal se pune link-ul de la download. Si iti scaneaza tot folderul, indiferent daca e arhiva sau nu. Iar daca e arhiva si nu esti sigur de tine o poti descarca si sa o pui singur in virustotal, ori sa ti-o scanezi daca ai un antivirus. Eu folosesc antivirus de 10 ani, Norton care il platesc 250-280 lei/ an, depinde de cum e euro in crestere sau scadere... si crezi ca ma pun sa dezactivez antivirusul doar pentru a pune un virus intr-un folder? Si daca l-as pune, ce as putea lua din pc-urile voastre?... In fine, mersi pentru atentionare. Sunt tutoriale pe internet, sau poti copia unu din alt GM, ori sa iti faci tu unul singur daca te descurci. Din cate imi amintesc este si clan in acest GM. Imi cer scuze daca, chiar nu exista clan si eu am spus ca este. Eu gm-ul dupa cum ai vazut si in titlu si in descriere l-am primit sa ii fac cate-va update-uri.. Am mai rezolvat bug-uri si am adaugat si eu unele chestii utile/ inutile... independet de fiecare. Iar baiatul la care i-am facut acest gm, a inceput sa imi ceara foarte multe sa ii adaug si sa ii fac, iar eu i-am spus ca daca lucrez pe gratis asta nu inseamna ca ii fac un gm de la 0, apoi l-am postat aici versiunea editata de mine, ce si-a mai adaugat el.. nush!
  3. razvanduciuc

    Pawn pentru SA-MP in Notepad++

    Frumos, si eu folosesc Notepad ++ si pentru alte gm-uri folosesc Sublime Text.
  4. razvanduciuc

    Vand panel WCODE #2 Compatibil Burned

    Vezi ca esti prost. Controleaza-te!
  5. razvanduciuc

    Gamemode AngelZone - Edit: Razvan - Versiune: RPG Razvan 0.5

    Sa te ajute cu ce? Vezi ca nu aici se face reclama la server!
  6. razvanduciuc

    Cumpar Panel

    Nu conteaza baza de date, toate panelurile le poti face compatibile cu baza de date.. mai pe scurt cu orice baza de date. Daca vrei te pot ajuta cu un panel, am mai multe modele pe care le folosesc, nu iti pot lasa link aici deoarece ar fi o reclama, daca esti interesat ma poti contacta in privat.
  7. razvanduciuc

    [Vand]Comunitate SA-MP

    Pai si ce comunitate de samp e aia copile? Mai bine spui ca vinzi un domeniu .ro... Nu o comunitate samp
  8. razvanduciuc

    TEPAR CosminAK47

    Urat din partea lui!
  9. razvanduciuc

    Gamemode HGame RPG [DOWNLOAD]

    Posteaza linia 12503 si linia 12925.
  10. razvanduciuc

    Gamemode AngelZone - Edit: Razvan - Versiune: RPG Razvan 0.5

    Multumesc frumos!
  11. razvanduciuc

    Elevator Traudus in romana

    Nu-mi vine sa cred ce ai facut aici, esti genial Pacat ca filterscript-urile de acest gen, mai toata lumea le traduce in romana!
  12. razvanduciuc

    Vand panel WCODE #2 Compatibil Burned

    O persoana a cumparat panel-ul acesta de la el, iar acea persoana ma contactat pe discord sa ii leg panelul la baza de date, dupa ce am legat.. am observat ca a primit cu totul altceva fata de ce a promis. + foarte multe vulnerabilitati! Nu recomand acest panel si orice panel are aceasta persoana.
  13. razvanduciuc

    Gamemode AngelZone - Edit: Razvan - Versiune: RPG Razvan 0.5

    Pai da, numele celui care isi va deschide serverul, dar acelasi nume sa il aibe si in baza de date, altfel nu va functiona, iar daca are clan si are activ tag-ul la fel nu ii va functiona.
  14. razvanduciuc

    Gamemode AngelZone - Edit: Razvan - Versiune: RPG Razvan 0.5

    Nu sunt comenzi ascune, doar sa modifice EstiFondator si daca este si EstiSmecher si ala sa il modifice pentru a fi el fondatorul.
  15. razvanduciuc

    Gamemode AngelZone - Edit: Razvan - Versiune: RPG Razvan 0.5

    Desigur ca are, dar mna, nu este o protectie pentru toate hack-urile posibile, are anti sql "Cum o numiti toti" si cate-va antichit. Nu, gm-ul nu detine nici o comanda ascunsa, doar la EstiFondaor sa iti pui numele tau, pentru a avea full acces chiar daca esti un player normal.
  16. razvanduciuc

    Panel burned.

    Cauta in header si de acolo se modifica si ti-l pui din orizontal in vertical.
  17. razvanduciuc

    Caut scripter samp.

    Tu nu ai invatat inca sa scriptezi pe serverele altuia fara sa iti fure cineva gm-ul?
  18. razvanduciuc

    Sistem PUBG/H1Z1 v3

    Cu dovada porstiei tale?
  19. razvanduciuc

    Sistem PUBG/H1Z1 v3

    Ti-am mai spus de 5 ori ca esti prost, dar tu continui sa fii si in continuare, te doare adevarul?
  20. razvanduciuc

    Sistem PUBG/H1Z1 v3

    Esti prea prost pentru secolul asta, nu imi mai da reply ca esti penibil!
  21. razvanduciuc

    Gamemode AngelZone RPG v1

    Imi place gm-ul tau!
  22. razvanduciuc

    [Tutorial] Sistem Derby Arena!

    Salutare lume, astazi vreau sa va prezint un sistem de Derby Arena, insa mapping-ul nu este facut de mine, este de pe net, nu mai stiu de unde l-am luat dar mi-a placut foarte mult si am decis sa pun acest mapping pe Derby Arena! Eu v-am facut doar baza, voi va rog sa o imbunatatiti daca vreti, daca nu o puteti lasa si asa, nu ma deranjeaza pe mine cu nimic! Ok, haideti sa incepem acest tutorial de derby arena, cu variabilele si definitiile! Avem nevoie sa definim sistemul si pentru asta folosim: new inDerby[MAX_PLAYERS],derbyVehicle[MAX_PLAYERS],derbyPlayers,derbyStatus,derbyTime,derbyEvent[20]; #define COLOR_DERBY 0xA062F4FF Eu am ales aceasta culoare de tip Visiniu, pentru ca imi place foarte mult visiniu, gm-ul meu in mare parte este Visiniu Voi va puteti face orice culoare a sistemului schimband culoarea la COLOR_DERBY cu o culoare a voastra preferate, pentru culori eu folosesc acest site, voi puteti folosi orice site doar sa fie culoare HTML. Bun, sa mergem la ongamemodeinit si sa ne facem un pick-up si un text de unde sa se poata folosi comanda cmd:derby, pentru a intra in arena: public OnGameModeInit(){ derbyEvent[0] = AddStaticVehicle(411,469.9734,5281.1460,25.4667+5,358.5781,-1,-1); // veh1 derbyEvent[1] = AddStaticVehicle(411,469.9571,5354.6050,25.4673+5,90.9384,-1,-1); // veh2 derbyEvent[2] = AddStaticVehicle(411,470.5775,5408.0239,25.4687+5,90.0460,-1,-1); // veh3 derbyEvent[3] = AddStaticVehicle(411,319.9201,5407.5347,25.4677+5,268.7248,-1,-1); // veh4 derbyEvent[4] = AddStaticVehicle(411,319.3038,5275.9810,25.4673+5,271.7280,-1,-1); // veh5 derbyEvent[5] = AddStaticVehicle(411,472.0980,5258.5493,9.6720+5,359.3590,-1,-1); // veh6 derbyEvent[6] = AddStaticVehicle(411,471.1907,5318.1455,9.6943+5,90.8899,-1,-1); // veh7 derbyEvent[7] = AddStaticVehicle(411,471.1816,5348.1567,9.6947+5,90.2742,-1,-1); // veh8 derbyEvent[8] = AddStaticVehicle(411,470.8500,5410.6748,9.6680+5,89.5302,-1,-1); // veh9 derbyEvent[9] = AddStaticVehicle(411,365.5318,5410.0137,9.6943+5,179.0650,-1,-1); // veh10 derbyEvent[10] = AddStaticVehicle(411,318.8986,5410.2471,9.6719+5,180.1626,-1,-1); // veh11 derbyEvent[11] = AddStaticVehicle(411,319.3311,5314.5503,9.6940+5,269.9839,-1,-1); // veh12 derbyEvent[12] = AddStaticVehicle(411,319.2660,5257.5991,9.6688+5,268.3911,-1,-1); // veh13 derbyEvent[13] = AddStaticVehicle(411,366.6122,5258.3906,9.6945+5,359.2299,-1,-1); // veh14 derbyEvent[14] = AddStaticVehicle(411,399.2044,5316.2935,9.6954+5,270.9611,-1,-1); // veh15 derbyEvent[15] = AddStaticVehicle(411,426.6761,5346.6978,9.6933+5,90.6213,-1,-1); // veh16 derbyEvent[16] = AddStaticVehicle(411,366.4225,5351.6343,9.6959+5,179.0499,-1,-1); // veh17 derbyEvent[17] = AddStaticVehicle(411,435.6985,5279.3203,25.4676+5,0.0058,-1,-1); // veh18 derbyEvent[18] = AddStaticVehicle(411,399.8192,5257.5796,9.6985+5,88.9789,-1,-1); // veh19 derbyEvent[19] = AddStaticVehicle(411,365.4943,5437.1680,24.8999+5,179.1219,-1,-1); // veh20 derbyTime = 30; for(new i = 0; i < 5; i++) SetVehicleVirtualWorld(derbyEvent[19], 1992); Create3DTextLabel("Derby Arena !\n\nType /derby\nto enter the derby arena!",0xFFFF00CC,1154.0959,-1461.3989,15.7981,10.0, 0, 1); AddStaticPickup(1241, 23, 1154.0959,-1461.3989,15.7981); } return1; } Voi va puteti pune coordonatele unde doriti voi, este la alegerea voastra, eu va las jos cate-va poze cu, coordonatele unde am eu Derby Arena adaugat, iar si v-am pus poza unde am salvat derby arena, coordonatele de intrare, sa intelegeti. Coordonatele de intrare pe care eu vi l-eam pus sunt astea: 1154.0959,-1461.3989,15.7981 , voi le puteti modifica, dupa gustul vostru! Bun, sa trecem la pasul urmator, mergem la onplayerdisconect sa adaugam: public OnPlayerDisconnect(playerid, reason){ if(inDerby[playerid] == 1) leave_derby(playerid); return 1; } Apoi mergem la onplayerspawn sa adaugam: public OnPlayerSpawn(playerid){ if(inDerby[playerid] == 1) leave_derby(playerid); return 1; } Dupa ce am adaugat aceste chestii, mergem la setplayerunjail si adaugam: public SetPlayerUnjail() { if(derbyStatus == 0){ if(derbyTime > 0){ derbyTime --; if(derbyTime == 0){ if(derbyPlayers < 2){ // aici va setati cati playeri sa fie minim in arena! foreach(new i : Player){ if(inDerby[i] == 1) leave_derby(i), SCM(i, COLOR_DERBY, "In Derby Arena sunt mai putin de 2 playeri."); } derbyStatus = 0; derbyTime = 30; } else{ derbyStatus = 1; derbyTime = 60; SendDerby(COLOR_DERBY, "Runda a inceput cu succes, bafta tuturor!"); foreach(new i : Player){ if(inDerby[i] == 1) TogglePlayerControllableEx(i, 1); } } } } } if(derbyStatus == 1){ if(derbyTime > 0){ derbyTime --; if(derbyTime == 0){ foreach(new i : Player){ if(inDerby[i] == 1) leave_derby(i); } derbyStatus = 0; derbyTime = 30; SendDerby(COLOR_DERBY, "Nimeni nu a castigat!"); } else{ if(derbyPlayers == 1){ foreach(new i : Player){ if(inDerby[i] == 1) leave_derby(i), SCM(i, COLOR_DERBY, "Felicitari, ai castigat aceasta Runda!"); } derbyStatus = 0; derbyTime = 30; } } } } foreach(new i : Player){ if(IsPlayerConnected(i)){ if(inDerby[i] == 1){ if(derbyStatus == 1){ new Float: Pos[3]; GetPlayerPos(i, Pos[0], Pos[1], Pos[2]); if(Pos[2] < 5.5486) leave_derby(i); } } } } return 1; } Dupa ce am adaugat aceste lucruri, haideti sa facem si comanda pentru a porni Derby Arena, eu am pus un range intr-o incapere, va dau SS sa vedeti, am denumit-o Game Arena! CMD:derby(playerid, params[]) { if(derbyStatus == 1) return SCM(playerid, COLOR_LIGHTRED, "Derby a inceput!"); if(!IsPlayerInRangeOfPoint(playerid, 3.0, 1154.0959,-1461.3989,15.7981)) return SCM(playerid, COLOR_ERROR, "Nu te aflii langa derby arena!"); TogglePlayerControllableEx(playerid, 0); SetPlayerVirtualWorld(playerid, 1993); SetVehicleVirtualWorld(derbyEvent[derbyPlayers], 1993); PutPlayerInVehicle(playerid, derbyEvent[derbyPlayers], 0); derbyVehicle[playerid] = derbyEvent[derbyPlayers]; derbyPlayers++; inDerby[playerid] = 1; new string[128]; format(string, sizeof(string), "%s a intrat in Derby Arena", GetName(playerid)); SendDerby(COLOR_DERBY, string); return 1; } Iar undeva la sfarsit de GameMode, adaugati: SendDerby(color, text[]){ foreach(new i : Player){ if(inDerby[i] == 1){ SendClientMessage(i, color, text); } } return 1; } function leave_derby(playerid){ SetVehicleVirtualWorld(derbyVehicle[playerid], 1993); SetVehicleToRespawn(derbyVehicle[playerid]); SetPlayerVirtualWorld(playerid, 0); SpawnPlayer(playerid); inDerby[playerid] = 0; derbyPlayers --; derbyVehicle[playerid] = 0; SCM(playerid, -1, "Exit Derby Arena"); return 1; } Si acum sa daugam si Mapping-ul, eu il am pe include, daca vreti sa il puneti in GM, este alegerea voastra. //Derby CreateDynamicObject(3458, 448.87408, 5257.90039, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 411.99301, 5257.90186, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3458, 375.12970, 5257.89844, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 338.20880, 5257.90186, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3458, 318.55881, 5293.20557, 23.20295, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 378.59900, 5410.60400, 7.54300, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3458, 318.95300, 5387.85010, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 318.95599, 5350.95215, 7.54300, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 471.65500, 5391.35010, 7.54300, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 452.38519, 5410.60400, 7.54300, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3458, 471.65302, 5354.45898, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 471.65601, 5317.55713, 7.54300, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(3458, 471.65399, 5280.66602, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(3458, 341.70801, 5410.60498, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 333.08981, 5410.61279, 7.52000, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3458, 336.59698, 5257.90869, 7.52000, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 471.65710, 5272.04297, 7.52000, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(3458, 454.02011, 5410.59521, 7.52000, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 318.95569, 5277.16016, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(3458, 415.49899, 5410.60596, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1633, 364.97260, 5314.88086, 8.64019, -16.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(17026, 320.68961, 5468.40918, -2.02440, 0.00000, 0.00000, 244.00000, 1993); CreateDynamicObject(17026, 532.55847, 5386.87988, -2.02440, 0.00000, 0.00000, 157.00000, 1993); CreateDynamicObject(17026, 430.45477, 5195.63232, -2.02440, 0.00000, 0.00000, 55.00000, 1993); CreateDynamicObject(17026, 250.15207, 5240.91504, -2.02440, 0.00000, 0.00000, -15.00000, 1993); CreateDynamicObject(17027, 488.46719, 5199.41455, 7.12475, 0.00000, 0.00000, 164.00000, 1993); CreateDynamicObject(17026, 521.34882, 5205.08008, -2.02440, 0.00000, 0.00000, 110.79424, 1993); CreateDynamicObject(17027, 374.22290, 5194.26904, 7.12470, 0.00000, 0.00000, 135.00000, 1993); CreateDynamicObject(17026, 324.87646, 5196.56787, -2.02440, 0.00000, 0.00000, 55.00000, 1993); CreateDynamicObject(17027, 267.92383, 5193.16943, 7.12470, 0.00000, 0.00000, 113.00000, 1993); CreateDynamicObject(17027, 256.43799, 5277.00928, 7.12470, 0.00000, 0.00000, 62.00000, 1993); CreateDynamicObject(17026, 251.18324, 5337.14844, -2.02440, 0.00000, 0.00000, -47.00000, 1993); CreateDynamicObject(17027, 259.12271, 5368.03564, 7.12470, 0.00000, 0.00000, 62.00000, 1993); CreateDynamicObject(17026, 255.65231, 5420.95361, -2.02440, 0.00000, 0.00000, -47.00000, 1993); CreateDynamicObject(17027, 257.04886, 5449.71582, 7.12470, 0.00000, 0.00000, 4.00000, 1993); CreateDynamicObject(17027, 354.17993, 5461.80664, 7.12470, 0.00000, 0.00000, -25.00000, 1993); CreateDynamicObject(17026, 407.89627, 5471.96191, -2.02440, 0.00000, 0.00000, 236.00000, 1993); CreateDynamicObject(17027, 437.70007, 5463.35156, 7.12470, 0.00000, 0.00000, -25.00000, 1993); CreateDynamicObject(17026, 518.78992, 5462.36523, -2.02440, 0.00000, 0.00000, 200.00000, 1993); CreateDynamicObject(17027, 524.85419, 5440.13867, 7.12470, 0.00000, 0.00000, -91.00000, 1993); CreateDynamicObject(17027, 525.50000, 5353.85498, 7.12470, 0.00000, 0.00000, -127.00000, 1993); CreateDynamicObject(17026, 481.16666, 5478.39551, -2.02440, 0.00000, 0.00000, 200.00000, 1993); CreateDynamicObject(17026, 535.31677, 5253.79688, -2.02440, 0.00000, 0.00000, 135.00000, 1993); CreateDynamicObject(17027, 401.17630, 5195.79150, 7.12470, 0.00000, 0.00000, 149.00000, 1993); CreateDynamicObject(17026, 283.59872, 5197.91650, -2.02440, 0.00000, 0.00000, 48.00000, 1993); CreateDynamicObject(17026, 536.35132, 5299.83447, -2.02440, 0.00000, 0.00000, 157.00000, 1993); CreateDynamicObject(8838, 395.35486, 5242.88135, 13.29112, 360.00000, 25.00000, 90.96000, 1993); CreateDynamicObject(8838, 395.57697, 5231.62012, 18.52144, 360.00000, 25.00000, 90.96000, 1993); CreateDynamicObject(3458, 435.23840, 5299.39160, 14.89600, 0.00000, 25.00000, -268.97992, 1993); CreateDynamicObject(8838, 452.95410, 5317.30273, 7.54300, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 419.73557, 5316.42236, 7.54300, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 422.58658, 5279.06104, 23.31570, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 455.85687, 5280.20117, 23.31570, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 470.09705, 5299.75098, 23.31570, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(8838, 389.79300, 5278.03369, 23.31570, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 470.50266, 5332.90283, 23.31570, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(8838, 470.92618, 5365.78125, 23.31570, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(8838, 452.21994, 5354.06641, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(8838, 471.32043, 5394.00244, 23.31570, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(8838, 453.10101, 5407.79590, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(1634, 433.67877, 5353.60400, 24.81730, 0.00000, 0.00000, 95.99998, 1993); CreateDynamicObject(8838, 392.76755, 5353.24951, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(1634, 410.34167, 5353.36377, 24.81730, 0.00000, 0.00000, 270.12000, 1993); CreateDynamicObject(8838, 386.79761, 5315.50732, 7.54300, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 363.16162, 5352.81152, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(8838, 356.96777, 5276.90332, 23.31570, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 333.20285, 5352.34375, 14.78360, 0.00000, 32.00000, 181.00000, 1993); CreateDynamicObject(3458, 341.20303, 5314.66113, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 365.74432, 5329.21533, 7.54300, 0.00000, 0.00000, -89.15997, 1993); CreateDynamicObject(3458, 365.55676, 5365.30176, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 333.33533, 5407.33887, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(8838, 332.94940, 5276.20605, 23.31570, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(3458, 318.95300, 5314.06006, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 318.75430, 5329.14941, 23.31570, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(3458, 318.95908, 5364.70752, 23.20295, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 365.44217, 5427.32715, 16.20578, 0.00000, 32.00000, 268.42004, 1993); CreateDynamicObject(3458, 365.50208, 5403.95752, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(3437, 414.39294, 5405.23828, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 414.37122, 5407.24268, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 414.47903, 5408.84033, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 403.35718, 5407.30176, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 403.28864, 5408.92773, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 403.03064, 5405.41553, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(8838, 366.19830, 5297.14355, 7.54300, 0.00000, 0.00000, -89.15997, 1993); CreateDynamicObject(8838, 366.55377, 5275.84473, 7.54300, 0.00000, 0.00000, -89.15997, 1993); CreateDynamicObject(3458, 386.09180, 5346.37695, 7.54530, 0.00000, 0.00000, 0.66000, 1993); CreateDynamicObject(8838, 422.10931, 5347.18115, 7.54300, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(3458, 454.01141, 5347.79150, 7.54530, 0.00000, 0.00000, 0.66000, 1993); CreateDynamicObject(8838, 318.98178, 5387.81494, 23.22191, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(8838, 365.84592, 5407.92090, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(3437, 392.22403, 5409.23486, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 392.22235, 5407.00391, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 392.19638, 5405.27783, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(1633, 385.77173, 5408.00781, 24.75106, -16.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(1633, 431.53735, 5407.54150, 24.75106, -16.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(1633, 423.19260, 5407.52930, 24.75106, -16.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(18750, 419.53500, 5385.02051, -2.96743, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(17563, 415.94226, 5289.77686, -2.16848, 0.00000, 0.00000, -96.05999, 1993); CreateDynamicObject(19840, 427.71194, 5450.84326, 2.80810, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(19840, 380.89557, 5451.54199, 2.80810, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(19840, 342.67551, 5451.06299, 2.80810, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(19840, 304.51096, 5448.27832, 2.80810, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(19840, 269.10986, 5396.40283, 2.80810, 0.00000, 0.00000, 95.10001, 1993); CreateDynamicObject(19840, 268.60403, 5303.20068, 2.80810, 0.00000, 0.00000, 95.10001, 1993); CreateDynamicObject(19840, 328.50476, 5211.56836, 2.80810, 0.00000, 0.00000, 180.18002, 1993); CreateDynamicObject(19840, 446.26620, 5211.72705, 2.80810, 0.00000, 0.00000, 180.18002, 1993); CreateDynamicObject(19840, 518.55688, 5237.17383, 2.80810, 0.00000, 0.00000, 263.34003, 1993); CreateDynamicObject(19840, 510.40512, 5332.66602, 2.80810, 0.00000, 0.00000, 263.34003, 1993); CreateDynamicObject(19840, 516.02936, 5412.22070, 2.80810, 0.00000, 0.00000, 263.34003, 1993); CreateDynamicObject(19840, 500.37125, 5454.54053, 2.80810, 0.00000, 0.00000, 352.86002, 1993); CreateDynamicObject(18751, 412.88040, 5144.65527, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 510.81561, 5150.39697, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 313.11652, 5145.02197, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 208.62407, 5176.91553, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 207.13727, 5279.35938, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 205.76608, 5382.84131, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 209.99866, 5489.19531, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 298.93332, 5524.89990, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 400.46701, 5525.50098, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 494.16202, 5525.58545, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 580.36707, 5478.65625, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 579.75220, 5374.21533, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 584.89752, 5266.76855, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 575.39838, 5170.03174, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(615, 239.46068, 5284.78320, 8.03763, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(616, 242.98500, 5273.21777, 12.32911, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(656, 213.20074, 5264.12305, 12.32911, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(664, 227.95938, 5300.72852, 10.12671, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(727, 247.32182, 5298.29688, 30.48376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3898, 254.80383, 5226.71094, 12.57407, 0.00000, 0.00000, -67.98000, 1993); CreateDynamicObject(16061, 244.43306, 5219.36182, 18.36366, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(620, 260.98108, 5189.25684, 29.00342, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(622, 266.47290, 5167.32422, 4.47977, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 301.83313, 5160.63574, 20.26498, 0.00000, 0.00000, 0.24000, 1993); CreateDynamicObject(712, 298.70416, 5170.09180, 15.92619, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3898, 236.52895, 5280.04395, 12.57407, 0.00000, 0.00000, -112.01999, 1993); CreateDynamicObject(3898, 216.30122, 5263.70410, 12.57407, 0.00000, 0.00000, -103.74000, 1993); CreateDynamicObject(3898, 235.68437, 5217.02148, 12.57407, 0.00000, 0.00000, -96.35999, 1993); CreateDynamicObject(3898, 263.02481, 5206.41113, 12.57407, 0.00000, 0.00000, -67.98000, 1993); CreateDynamicObject(727, 225.48122, 5276.95361, 30.48376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(727, 234.81163, 5290.53809, 30.48376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(727, 206.52467, 5306.42139, 30.48376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(727, 227.83159, 5245.39014, 30.48376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(620, 285.02289, 5191.70264, 15.83975, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(9105, 404.73712, 5112.86328, 27.83077, 0.00000, 0.00000, 3.00000, 1993); CreateDynamicObject(3898, 236.52895, 5280.04395, 12.57407, 0.00000, 0.00000, -112.01999, 1993); CreateDynamicObject(3898, 224.58925, 5340.01074, 12.57407, 0.00000, 0.00000, -116.69999, 1993); CreateDynamicObject(3898, 218.77383, 5432.68213, 14.79896, 0.00000, 0.00000, -126.47999, 1993); CreateDynamicObject(3898, 178.07484, 5277.73096, 12.57407, 0.00000, 0.00000, -2.45999, 1993); CreateDynamicObject(620, 340.75241, 5165.70361, 6.11140, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3898, 430.10327, 5109.71582, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 216.26419, 5403.43750, 14.79896, 0.00000, 0.00000, -126.47999, 1993); CreateDynamicObject(3898, 235.83954, 5439.25732, 14.79896, 0.00000, 0.00000, -126.47999, 1993); CreateDynamicObject(3898, 244.90239, 5458.00342, 14.79896, 0.00000, 0.00000, -126.47999, 1993); CreateDynamicObject(3898, 254.24547, 5476.31006, 14.79896, 0.00000, 0.00000, -126.47999, 1993); CreateDynamicObject(3898, 244.32024, 5492.77588, 14.79896, 0.00000, 0.00000, -167.16000, 1993); CreateDynamicObject(3898, 260.02948, 5491.53027, 14.79896, 0.00000, 0.00000, -167.16000, 1993); CreateDynamicObject(620, 404.01547, 5187.07910, 17.73137, 0.00000, 0.00000, 6.12226, 1993); CreateDynamicObject(3898, 279.55426, 5497.51709, 14.79896, 0.00000, 0.00000, -167.16000, 1993); CreateDynamicObject(3898, 315.45657, 5505.99951, 14.79896, 0.00000, 0.00000, -173.81999, 1993); CreateDynamicObject(3898, 343.64166, 5501.69580, 14.79896, 0.00000, 0.00000, -202.85999, 1993); CreateDynamicObject(3898, 332.09961, 5505.45752, 14.79896, 0.00000, 0.00000, -202.85999, 1993); CreateDynamicObject(3898, 361.98105, 5495.74414, 14.79896, 0.00000, 0.00000, -202.85999, 1993); CreateDynamicObject(3898, 394.68777, 5495.10498, 14.79896, 0.00000, 0.00000, -202.85999, 1993); CreateDynamicObject(3898, 483.66058, 5489.23096, 14.79896, 0.00000, 0.00000, -219.41998, 1993); CreateDynamicObject(3898, 283.58954, 5539.09668, 14.79896, 0.00000, 0.00000, -83.82001, 1993); CreateDynamicObject(3898, 348.92419, 5546.97314, 14.79896, 0.00000, 0.00000, -83.16001, 1993); CreateDynamicObject(3898, 379.69571, 5559.47607, 14.79896, 0.00000, 0.00000, -83.16001, 1993); CreateDynamicObject(3898, 422.44366, 5541.37549, 14.79896, 0.00000, 0.00000, -83.16001, 1993); CreateDynamicObject(3898, 174.26376, 5332.51318, 14.79896, 0.00000, 0.00000, -356.03992, 1993); CreateDynamicObject(3898, 338.42200, 5080.17676, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 334.38635, 5062.61768, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(620, 254.56119, 5269.14893, 17.73137, 0.00000, 0.00000, 6.12226, 1993); CreateDynamicObject(620, 255.71533, 5275.48291, 17.73137, 0.00000, 0.00000, 6.12226, 1993); CreateDynamicObject(620, 251.38403, 5336.50732, 17.73137, 0.00000, 0.00000, 6.12226, 1993); CreateDynamicObject(3898, 361.58542, 5112.45850, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 469.03244, 5117.59131, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 501.98611, 5099.50977, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 535.19763, 5121.09570, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 510.95773, 5081.19385, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 516.77319, 5067.54541, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 453.46625, 5496.73682, 14.79896, 0.00000, 0.00000, -219.41998, 1993); CreateDynamicObject(3898, 514.83179, 5478.70264, 14.79896, 0.00000, 0.00000, -219.41998, 1993); CreateDynamicObject(3898, 535.60345, 5467.65186, 14.79896, 0.00000, 0.00000, -219.41998, 1993); CreateDynamicObject(3898, 557.30792, 5450.73145, 14.79896, 0.00000, 0.00000, -244.91995, 1993); CreateDynamicObject(3898, 568.80408, 5436.64990, 14.79896, 0.00000, 0.00000, -262.07996, 1993); CreateDynamicObject(3898, 573.55499, 5419.71143, 14.79896, 0.00000, 0.00000, -262.07996, 1993); CreateDynamicObject(3898, 565.37317, 5377.48730, 14.79896, 0.00000, 0.00000, -274.43994, 1993); CreateDynamicObject(3898, 558.21863, 5359.09961, 14.79896, 0.00000, 0.00000, -281.87991, 1993); CreateDynamicObject(3898, 563.60358, 5330.96191, 14.79896, 0.00000, 0.00000, -281.87991, 1993); CreateDynamicObject(3898, 568.44098, 5308.72607, 14.79896, 0.00000, 0.00000, -281.87991, 1993); CreateDynamicObject(3898, 547.46729, 5288.09277, 14.79896, 0.00000, 0.00000, -293.03992, 1993); CreateDynamicObject(3898, 543.64166, 5268.56543, 14.79896, 0.00000, 0.00000, -293.03992, 1993); CreateDynamicObject(3898, 612.20117, 5302.02637, 14.79896, 0.00000, 0.00000, 186.90311, 1993); CreateDynamicObject(3898, 657.94818, 5276.67090, 14.79896, 0.00000, 0.00000, 186.90311, 1993); CreateDynamicObject(3898, 636.32806, 5195.66211, 14.79896, 0.00000, 0.00000, 186.90311, 1993); CreateDynamicObject(8483, 254.12317, 5336.59277, 9.38617, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(620, 375.24652, 5184.70410, 20.34479, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(620, 490.48682, 5187.83643, 18.91077, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8483, 512.63617, 5213.51953, 5.27306, 0.00000, 0.00000, 123.96000, 1993); CreateDynamicObject(8483, 524.39063, 5289.28516, 5.12026, 0.00000, 0.00000, -175.86000, 1993); CreateDynamicObject(8483, 349.65451, 5203.04834, 8.45252, 0.00000, 0.00000, 66.95999, 1993); CreateDynamicObject(8483, 319.70349, 5455.21973, 3.04735, 0.00000, 0.00000, -100.92000, 1993); CreateDynamicObject(8483, 415.08261, 5454.93896, 3.04735, 0.00000, 0.00000, -100.92000, 1993); CreateDynamicObject(8483, 491.13507, 5457.27393, 3.04735, 0.00000, 0.00000, -100.92000, 1993); CreateDynamicObject(8483, 521.96271, 5389.66504, 5.88835, 0.00000, 0.00000, -158.34000, 1993); CreateDynamicObject(18752, 380.03912, 5628.11426, -0.46428, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 538.22479, 5371.10596, 17.31300, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 534.72546, 5398.47510, 17.31300, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 443.86337, 5193.94775, 17.38360, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 423.58749, 5195.44336, 22.80767, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 311.92557, 5179.41602, 7.31580, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 317.94131, 5197.41504, 13.17187, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 251.04883, 5228.83252, 13.25874, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 252.20433, 5311.10645, 12.05434, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 258.87015, 5427.63623, 8.86552, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 233.13255, 5398.01123, 8.86552, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 247.49049, 5379.12061, 19.17722, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 257.06540, 5364.75635, 27.32660, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(622, 485.69092, 5202.56299, 17.32776, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(622, 539.83423, 5286.84033, 8.37158, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(622, 524.93298, 5443.84180, 14.82643, 0.00000, 0.00000, 117.17999, 1993); CreateDynamicObject(622, 436.87347, 5461.83398, 12.82629, 0.00000, 0.00000, -117.12000, 1993); CreateDynamicObject(622, 368.71841, 5464.95801, 13.56563, 0.00000, 0.00000, -229.56000, 1993); CreateDynamicObject(16061, 202.23956, 5182.07715, 11.76008, 0.00000, 0.00000, 72.84000, 1993); CreateDynamicObject(1225, 425.60419, 5352.08301, 26.72122, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 422.67996, 5352.10645, 26.72122, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 419.24142, 5352.17480, 26.72122, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 415.90045, 5352.26465, 26.72122, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 366.03745, 5419.27393, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 366.23669, 5420.76270, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 367.10120, 5417.49316, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 367.23395, 5419.60400, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 367.53220, 5421.27881, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 365.10818, 5417.57275, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 364.74625, 5419.68604, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 364.92877, 5422.87695, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 364.59717, 5421.25537, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 366.69299, 5422.72363, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 341.28543, 5213.13672, 3.18145, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(11489, 342.78088, 5391.59229, 0.14577, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(11489, 342.16544, 5373.16650, 0.14577, 0.00000, 0.00000, -183.48003, 1993); CreateDynamicObject(11489, 337.50995, 5272.80664, 0.14577, 0.00000, 0.00000, -183.48003, 1993); CreateDynamicObject(11489, 336.80789, 5288.21240, 0.14577, 0.00000, 0.00000, -359.69998, 1993); Bun, cam asta a fost tot, sa va arat si cate-va ss-uri a sistemului de Derby Arena unde l-am creeat pentru voi, unde este creeat pentru mine si cum arata sistemul! Eu am pus vehicule de tip Infernus, voi va puneti ce vreti, vehiculele le modificati la Ongamemodeinit derbyEvent[0] = AddStaticVehicle(411,469.9734,5281.1460,25.4667+5,358.5781,-1,-1); // veh1 .... dupa AddStaticVehicles(411 <- Acesta este codul vehicului, voi va puteti lua un id de vehicul care sa fie in arena de aici! ATENTIE: Mapping-ul si este pus pe VirtualWorld 1993 si vehiculele pe VirtualWorld 1992, sistemul de joc se desfasoara pe VirtualWorld 1993, daca vreti, modificati dupa placerea voastra! Poze cu locul unde am salvat Derby Arena: https://imgur.com/a/VGX7GTO Poze cu Mapping-ul si se vad si vehiculele spawnate unde se vor spawna cand intrati in derby arena: https://imgur.com/a/C3fhjWf Sper ca v-am ajutat cu acest sistem, daca va placut un +1 daca va placut! Cu respect pentru voi, al vostru Razvan va saluta! Video: Cam asa se desfasoara sistemul Derby arena, ce e aici este un video luat de pe YT la intamplare!
  23. razvanduciuc

    [Tutorial] Sistem Derby Arena!

    Tu cine draqu mai esti?
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