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[Problema] Speedometer - Aranjare



Salutare, sper sa nu deranjez pe nimeni, am o problema destul de enervanta si sincer nu i-am dat de cap pana acum, am sa incerc sa o mai repar pana primesc un raspuns din partea voastra, folosesc gamemode-ul Bottles, este un mic edit.

Am incercat sa refac Speedometer-ul sa inlocuiesc td-urile, insa problema este ca nu s-au asezat corect, decat primele td-uri (Viteza si Benzina).

Asa ar trebuii sa arate: kTf0HzS.png

Asa arata:


Codul TD:

    TSpeedometer[playerid][0] = CreatePlayerTextDraw(playerid, 473.250000, 357.583221, "Viteza:"), /// Viteza
	PlayerTextDrawLetterSize(playerid, TSpeedometer[playerid][0], 0.259374, 1.366666),
	PlayerTextDrawAlignment(playerid, TSpeedometer[playerid][0], 1),
	PlayerTextDrawColor(playerid, TSpeedometer[playerid][0], -1),
	PlayerTextDrawSetShadow(playerid, TSpeedometer[playerid][0], 0),
	PlayerTextDrawSetOutline(playerid, TSpeedometer[playerid][0], 1),
	PlayerTextDrawBackgroundColor(playerid, TSpeedometer[playerid][0], 51),
	PlayerTextDrawFont(playerid, TSpeedometer[playerid][0], 1),
	PlayerTextDrawSetProportional(playerid, TSpeedometer[playerid][0], 1);
	TSpeedometer[playerid][1] = CreatePlayerTextDraw(playerid, 473.499938, 368.083312, "Benzina:"), //Benzina
	PlayerTextDrawLetterSize(playerid, TSpeedometer[playerid][1], 0.274999, 1.395833),
	PlayerTextDrawAlignment(playerid, TSpeedometer[playerid][1], 1),
	PlayerTextDrawColor(playerid, TSpeedometer[playerid][1], -1),
	PlayerTextDrawSetShadow(playerid, TSpeedometer[playerid][1], 0),
	PlayerTextDrawSetOutline(playerid, TSpeedometer[playerid][1], 1),
	PlayerTextDrawBackgroundColor(playerid, TSpeedometer[playerid][1], 51),
	PlayerTextDrawFont(playerid, TSpeedometer[playerid][1], 1),
	PlayerTextDrawSetProportional(playerid, TSpeedometer[playerid][1], 1);
	TSpeedometer[playerid][2] = CreatePlayerTextDraw(playerid, 473.125000, 379.166625, "Status:"); // Status
	PlayerTextDrawLetterSize(playerid, TSpeedometer[playerid][2], 0.299999, 1.162499);
	PlayerTextDrawAlignment(playerid, TSpeedometer[playerid][2], 1);
	PlayerTextDrawColor(playerid, TSpeedometer[playerid][2], -1);
	PlayerTextDrawSetShadow(playerid, TSpeedometer[playerid][2], 0);
	PlayerTextDrawSetOutline(playerid, TSpeedometer[playerid][2], 1);
	PlayerTextDrawBackgroundColor(playerid, TSpeedometer[playerid][2], 51);
	PlayerTextDrawFont(playerid, TSpeedometer[playerid][2], 1);
	PlayerTextDrawSetProportional(playerid, TSpeedometer[playerid][2], 1);
	TSpeedometer[playerid][3] = CreatePlayerTextDraw(playerid, 474.375000, 388.500061, "Kilometraj:");
	PlayerTextDrawLetterSize(playerid, TSpeedometer[playerid][3], 0.290624, 1.133332);
	PlayerTextDrawAlignment(playerid, TSpeedometer[playerid][3], 1);
	PlayerTextDrawColor(playerid, TSpeedometer[playerid][3], -1);
	PlayerTextDrawSetShadow(playerid, TSpeedometer[playerid][3], 0);
	PlayerTextDrawSetOutline(playerid, TSpeedometer[playerid][3], 1);
	PlayerTextDrawBackgroundColor(playerid, TSpeedometer[playerid][3], 51);
	PlayerTextDrawFont(playerid, TSpeedometer[playerid][3], 1);
	PlayerTextDrawSetProportional(playerid, TSpeedometer[playerid][3], 1);


Si functia cu TextDrawString-urile

ci = GetPlayerSpeed(i, 0), GetVehicleHealth(pInfo[i][aVar][1], hpvv), GetVehicleParamsEx(pInfo[i][aVar][1], vParams[0],vParams[1],vParams[2],vParams[3],vParams[4],vParams[5],vParams[6]),
            format(SpStr, sizeof(SpStr), "Viteza: ~y~%d km/h", ci), PlayerTextDrawSetString(i, TSpeedometer[i][0], SpStr),
            format(SpStr, sizeof(SpStr), "Status: %s ~w~/ ~y~%0.0f%", vParams[3] <= 0 ? ("~y~deschis") : ("~r~inchis"), hpvv), PlayerTextDrawSetString(i, TSpeedometer[i][2], SpStr);
            if(vVar[3][pInfo[i][aVar][1]] <= 0 ? format(SpStr, sizeof(SpStr), "Benzina: ~r~fara") : format(SpStr, sizeof(SpStr), "Benzina: ~y~%d%", vVar[3][pInfo[i][aVar][1]])) PlayerTextDrawSetString(i, TSpeedometer[i][1], SpStr);
            if(vVar[1][pInfo[i][aVar][1]] == 1 && !IsPlayerAfk(i)) format(SpStr, sizeof(SpStr), "Kilometraj: ~y~%.0f", KMVeh[pInfo[i][aVar][1]]), PlayerTextDrawSetString(i, TSpeedometer[i][3], SpStr), KMVeh[pInfo[i][aVar][1]] += ci*0.0006;
            if(pInfo[i][aVar][72] > -1 && pInfo[i][pJob] == 4 && vVar[1][pInfo[i][aVar][72]] == 0) format(SpStr, sizeof(SpStr), "DISTANTA: ~y~%0.2fm", GetPlayerDistanceFromPoint(i, pInfo[i][PosW][0], pInfo[i][PosW][1], pInfo[i][PosW][2])), PlayerTextDrawSetString(i, RaceAr[i], SpStr);


Multumesc pentru atentie, oricum.


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Vezi poate mai ai prin GM alte linii puse tot in zona aceea. Astfel, acestea se pot suprapune si de aia nu apar acolo unde tu le-ai asezat. Se poate sa fi gresit respectivul textdraw. 

Sfat: Eu zic sa pozitionezi putin mai sus acest textdraw si sa vezi daca mai ai aceasta eroare.

Edited by eltAndrei



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