iKoGames Posted February 11, 2018 Posted February 11, 2018 Salut , imi puneti explica si mie cum as putea faca un speedometer? eventual si un exemplu ca nu am nici cea mai mica idee cum as putea face unul.
0 RXS Posted February 11, 2018 Posted February 11, 2018 Uita-te intr-un gamemode de pe internet. Analizeaza, descopera, invata si aplica.
0 MiritaXD Posted February 11, 2018 Posted February 11, 2018 La inceputu gm-ului new PlayerText:SPEEDTD[MAX_PLAYERS]; la OnGameModeInit adaugi asta SetTimer("SpeedTD", 1000, 1); asta la OnPlayerConnect SPEEDTD[playerid] = CreatePlayerTextDraw(playerid, 523.125000, 373.166717, "SPEED: 209 KM/H~n~Fuel:100%"); PlayerTextDrawLetterSize(playerid, SPEEDTD[playerid], 0.229374, 0.812500); PlayerTextDrawAlignment(playerid, SPEEDTD[playerid], 1); PlayerTextDrawColor(playerid, SPEEDTD[playerid], -1); PlayerTextDrawSetShadow(playerid, SPEEDTD[playerid], 0); PlayerTextDrawSetOutline(playerid, SPEEDTD[playerid], 1); PlayerTextDrawBackgroundColor(playerid, SPEEDTD[playerid], 255); PlayerTextDrawFont(playerid, SPEEDTD[playerid], 2); PlayerTextDrawSetProportional(playerid, SPEEDTD[playerid], 1); PlayerTextDrawSetShadow(playerid, SPEEDTD[playerid], 0); si asta undeva in gm function SpeedTD(playerid) { foreach(new i : Player) { if(IsPlayerConnected(i)) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i),spe = Carspeed(i),str[228]; format(str, sizeof(str), "SPEED: ~y~%d~w~~n~FUEL: 100%", spe); PlayerTextDrawSetString(i, SPEEDTD[i], str); PlayerTextDrawShow(i, SPEEDTD[i]); } else PlayerTextDrawHide(i, SPEEDTD[i]); } } return 1; }
0 iKoGames Posted February 11, 2018 Author Posted February 11, 2018 1 hour ago, MiritaXD said: La inceputu gm-ului new PlayerText:SPEEDTD[MAX_PLAYERS]; la OnGameModeInit adaugi asta SetTimer("SpeedTD", 1000, 1); asta la OnPlayerConnect SPEEDTD[playerid] = CreatePlayerTextDraw(playerid, 523.125000, 373.166717, "SPEED: 209 KM/H~n~Fuel:100%"); PlayerTextDrawLetterSize(playerid, SPEEDTD[playerid], 0.229374, 0.812500); PlayerTextDrawAlignment(playerid, SPEEDTD[playerid], 1); PlayerTextDrawColor(playerid, SPEEDTD[playerid], -1); PlayerTextDrawSetShadow(playerid, SPEEDTD[playerid], 0); PlayerTextDrawSetOutline(playerid, SPEEDTD[playerid], 1); PlayerTextDrawBackgroundColor(playerid, SPEEDTD[playerid], 255); PlayerTextDrawFont(playerid, SPEEDTD[playerid], 2); PlayerTextDrawSetProportional(playerid, SPEEDTD[playerid], 1); PlayerTextDrawSetShadow(playerid, SPEEDTD[playerid], 0); si asta undeva in gm function SpeedTD(playerid) { foreach(new i : Player) { if(IsPlayerConnected(i)) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i),spe = Carspeed(i),str[228]; format(str, sizeof(str), "SPEED: ~y~%d~w~~n~FUEL: 100%", spe); PlayerTextDrawSetString(i, SPEEDTD[i], str); PlayerTextDrawShow(i, SPEEDTD[i]); } else PlayerTextDrawHide(i, SPEEDTD[i]); } } return 1; } e optima faza asta? ca gen nu prea vreau sa bag brute-uri
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iKoGames
Salut , imi puneti explica si mie cum as putea faca un speedometer? eventual si un exemplu ca nu am nici cea mai mica idee cum as putea face unul.
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