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Skin jos lanaga minimap


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Pentru inceput, adaugi in incipitul gamemod-ului: new PlayerText: SkinPreview[MAX_PLAYERS];

La callback-ul `OnPlayerConnect`, adaugi urmatorul textdraw:

	SkinPreview[playerid] = CreatePlayerTextDraw(playerid,-34.000000, 365.000000, "_");
	PlayerTextDrawBackgroundColor(playerid,SkinPreview[playerid], 0);
	PlayerTextDrawFont(playerid,SkinPreview[playerid], 5);
	PlayerTextDrawLetterSize(playerid,SkinPreview[playerid], 0.749998, 1.899999);
	PlayerTextDrawColor(playerid,SkinPreview[playerid], -1);
	PlayerTextDrawSetOutline(playerid,SkinPreview[playerid], 0);
	PlayerTextDrawSetProportional(playerid,SkinPreview[playerid], 1);
	PlayerTextDrawSetShadow(playerid,SkinPreview[playerid], 1);
	PlayerTextDrawUseBox(playerid,SkinPreview[playerid], 1);
	PlayerTextDrawBoxColor(playerid,SkinPreview[playerid], 0);
	PlayerTextDrawTextSize(playerid,SkinPreview[playerid], 106.000000, 72.000000);
	PlayerTextDrawSetPreviewModel(playerid, SkinPreview[playerid], 0);
	PlayerTextDrawSetPreviewRot(playerid, SkinPreview[playerid], -8.000000, 0.000000, 15.000000, 1.000000);
	PlayerTextDrawSetSelectable(playerid,SkinPreview[playerid], 0);

Iar la callback-ul `OnPlayerSpawn`, adaugi:

new playerSkin;
playerSkin = GetPlayerSkin(playerid);
PlayerTextDrawSetPrewviewModel(playerid, SkinPreview[playerid], playerskin);
PlayerTextDrawShow(playerid, SkinPreview[playerid]);

 

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Acum 12 minute, webby a spus:

Pentru inceput, adaugi in incipitul gamemod-ului: new PlayerText: SkinPreview[MAX_PLAYERS];

La callback-ul `OnPlayerConnect`, adaugi urmatorul textdraw:


	SkinPreview[playerid] = CreatePlayerTextDraw(playerid,-34.000000, 365.000000, "_");
	PlayerTextDrawBackgroundColor(playerid,SkinPreview[playerid], 0);
	PlayerTextDrawFont(playerid,SkinPreview[playerid], 5);
	PlayerTextDrawLetterSize(playerid,SkinPreview[playerid], 0.749998, 1.899999);
	PlayerTextDrawColor(playerid,SkinPreview[playerid], -1);
	PlayerTextDrawSetOutline(playerid,SkinPreview[playerid], 0);
	PlayerTextDrawSetProportional(playerid,SkinPreview[playerid], 1);
	PlayerTextDrawSetShadow(playerid,SkinPreview[playerid], 1);
	PlayerTextDrawUseBox(playerid,SkinPreview[playerid], 1);
	PlayerTextDrawBoxColor(playerid,SkinPreview[playerid], 0);
	PlayerTextDrawTextSize(playerid,SkinPreview[playerid], 106.000000, 72.000000);
	PlayerTextDrawSetPreviewModel(playerid, SkinPreview[playerid], 0);
	PlayerTextDrawSetPreviewRot(playerid, SkinPreview[playerid], -8.000000, 0.000000, 15.000000, 1.000000);
	PlayerTextDrawSetSelectable(playerid,SkinPreview[playerid], 0);

Iar la callback-ul `OnPlayerSpawn`, adaugi:


new playerSkin;
playerSkin = GetPlayerSkin(playerid);
PlayerTextDrawSetPrewviewModel(playerid, SkinPreview[playerid], playerskin);
PlayerTextDrawShow(playerid, SkinPreview[playerid]);

 

ms mult dar cu masina ca apara sau e tot asa? daca e alt fel imi arati ?

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Daca vrei pentru vehicul, trebuie sa modifici SkinPreview in VehiclePreview si sa modifici si coordonatele textdrawului pentru a nu fi unul peste altul.

PlayerTextDrawSetPreviewModel(playerid, VehiclePreview[playerid], 0);

in

PlayerTextDrawSetPreviewModel(playerid, VehiclePreview[playerid], );
new playerSkin;
playerSkin = GetPlayerSkin(playerid);
PlayerTextDrawSetPrewviewModel(playerid, VehiclePreview[playerid], playerskin);
PlayerTextDrawShow(playerid, VehiclePreview[playerid]);

in

 

new playerVehicle;
playerVehicle= GetPlayerVehicleID(playerid);
PlayerTextDrawSetPrewviewModel(playerid, VehiclePreview[playerid], playerVehicle);
PlayerTextDrawShow(playerid, VehiclePreview[playerid]);
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Acum 17 minute, webby a spus:

Daca vrei pentru vehicul, trebuie sa modifici SkinPreview in VehiclePreview si sa modifici si coordonatele textdrawului pentru a nu fi unul peste altul.


PlayerTextDrawSetPreviewModel(playerid, VehiclePreview[playerid], 0);

in


PlayerTextDrawSetPreviewModel(playerid, VehiclePreview[playerid], );

new playerSkin;
playerSkin = GetPlayerSkin(playerid);
PlayerTextDrawSetPrewviewModel(playerid, VehiclePreview[playerid], playerskin);
PlayerTextDrawShow(playerid, VehiclePreview[playerid]);

in

 


new playerVehicle;
playerVehicle= GetPlayerVehicleID(playerid);
PlayerTextDrawSetPrewviewModel(playerid, VehiclePreview[playerid], playerVehicle);
PlayerTextDrawShow(playerid, VehiclePreview[playerid]);

multumesc mult

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