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Posted

asta

CMD:factions(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(IsPlayerConnected(playerid))
    {
        ShowFactions(playerid);
    }
    return 1;
}

Posted

Probabil este de la DIALOG, verifica script-ul de unde ai tu definit DIALOG_FACTIONS si verifica script-ul..

 

Posted

 

probabil la new string[128] ai scris alt ceva

scrie asa new string[128] 

stock GetFactionMembers(fid)
{
    new string[128],
        Cache: Result,
        Get[2];
    format(string, sizeof(string), "SELECT `Member` FROM `users` WHERE `Member` = %d", fid);
    Result = mysql_query(SQL, string);
    cache_get_data(Get[0], Get[1], SQL);
    cache_delete(Result);
    return Get[0];
}

 

probabil la new string[128] ai scris alt ceva

  • Thanks 1
Posted
Acum 33 minute, Mister a spus:

Functia ta din gamemode ShowFactions

public stock sau ce este trebuie sa vedem cum functioneaza

 

Posted

{
    new stringz2[MAX_STRING];
    format(stringz2, sizeof(stringz2),"{FFFFFF}%s\t[%d/%d]\t[%d]\n", DynamicFactions[1][fName],GetFactionMembers(1), DynamicFactions[1][fMaxMembers], DynamicFactions[1][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[2][fName],GetFactionMembers(2), DynamicFactions[2][fMaxMembers], DynamicFactions[2][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[3][fName],GetFactionMembers(3), DynamicFactions[3][fMaxMembers], DynamicFactions[3][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[4][fName],GetFactionMembers(4), DynamicFactions[4][fMaxMembers], DynamicFactions[4][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[5][fName],GetFactionMembers(5), DynamicFactions[5][fMaxMembers], DynamicFactions[5][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[6][fName],GetFactionMembers(6), DynamicFactions[6][fMaxMembers], DynamicFactions[6][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[8][fName],GetFactionMembers(8), DynamicFactions[8][fMaxMembers], DynamicFactions[8][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[9][fName],GetFactionMembers(9), DynamicFactions[9][fMaxMembers], DynamicFactions[9][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[10][fName],GetFactionMembers(10), DynamicFactions[10][fMaxMembers], DynamicFactions[10][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[11][fName],GetFactionMembers(11), DynamicFactions[11][fMaxMembers], DynamicFactions[11][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[12][fName],GetFactionMembers(12), DynamicFactions[12][fMaxMembers], DynamicFactions[12][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[13][fName],GetFactionMembers(13), DynamicFactions[13][fMaxMembers], DynamicFactions[13][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[14][fName],GetFactionMembers(14), DynamicFactions[14][fMaxMembers], DynamicFactions[14][fMinLevel]);

    format(stringz2, sizeof(stringz2),"%s{FFFFFF}%s\t[%d/%d]\t[%d]\n", stringz2, DynamicFactions[15][fName],GetFactionMembers(15), DynamicFactions[15][fMaxMembers], DynamicFactions[15][fMinLevel]);

    format(MGLOBAL, sizeof(MGLOBAL), "Factiune\tMembrii\tNivel recrutare\n%s",stringz2);
    ShowPlayerDialog(playerid, DIALOG_FACTIONS, DIALOG_STYLE_TABLIST_HEADERS, "Factions",MGLOBAL,"Select", "Cancel");
    return 1;
}
 

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