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Problema Obiecte


CiuChy

Question

Am o problema la obiecte , am vazut multe posturi ca nu se vad obiectele etc etc.. Aceasi problema am si eu , am facut un FS numai cu obiecte ( sa nu fie in gamemod , am citit undeva ca a spus Vyorel ca nu ii bine sa ti obiectele in gamemod ) asa ca am facut un FS.

Am copiat Streamerul lui Incognito toate bune .. , bag si obiectele cu CreateDynamicObject dau compile si apare asta :

C:\Documents and Settings\Administrator\Desktop\incognito.pwn(262) : error 021: symbol already defined: "CreateDynamicObject"

C:\Documents and Settings\Administrator\Desktop\incognito.pwn(370) : error 021: symbol already defined: "CreateDynamicObject"

C:\Documents and Settings\Administrator\Desktop\incognito.pwn(589) : error 021: symbol already defined: "CreateDynamicObject"

C:\Documents and Settings\Administrator\Desktop\incognito.pwn(698) : error 021: symbol already defined: "CreateDynamicObject"

C:\Documents and Settings\Administrator\Desktop\incognito.pwn(737) : error 021: symbol already defined: "CreateDynamicObject"

C:\Documents and Settings\Administrator\Desktop\incognito.pwn(871) : error 021: symbol already defined: "CreateDynamicObject"

C:\Documents and Settings\Administrator\Desktop\incognito.pwn(1264) : error 021: symbol already defined: "CreateDynamicObject"

C:\Documents and Settings\Administrator\Desktop\incognito.pwn(1349) : error 021: symbol already defined: "CreateDynamicObject"

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

8 Errors.

Am pus SUS de tot #include CreateDynamicObject  si cand dau COMPILE imi mai apare eroare asta :

C:\Documents and Settings\Administrator\Desktop\incognito.pwn(25) : fatal error 100: cannot read from file: "CreateDynamicObject"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

1 Error.

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/*
    SA-MP Streamer Plugin v2.5.2
    Copyright © 2010 Incognito

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#if defined _streamer_included
	#endinput
#endif
#define _streamer_included
#include <a_samp>
#include CreateDynamicObject
// Definitions

#define STREAMER_TYPE_OBJECT (0)
#define STREAMER_TYPE_PICKUP (1)
#define STREAMER_TYPE_CP (2)
#define STREAMER_TYPE_RACE_CP (3)
#define STREAMER_TYPE_MAP_ICON (4)
#define STREAMER_TYPE_3D_TEXT_LABEL (5)
#define STREAMER_TYPE_AREA (6)

// Enumerator

enum
{
	E_STREAMER_ATTACHED_PLAYER,
	E_STREAMER_ATTACHED_VEHICLE,
	E_STREAMER_COLOR,
	E_STREAMER_DISTANCE,
	E_STREAMER_DRAW_DISTANCE,
	E_STREAMER_EXTRA_ID,
	E_STREAMER_INTERIOR_ID,
	E_STREAMER_MAX_X,
	E_STREAMER_MAX_Y,
	E_STREAMER_MAX_Z,
	E_STREAMER_MIN_X,
	E_STREAMER_MIN_Y,
	E_STREAMER_MIN_Z,
	E_STREAMER_MODEL_ID,
	E_STREAMER_MOVE_SPEED,
	E_STREAMER_MOVE_X,
	E_STREAMER_MOVE_Y,
	E_STREAMER_MOVE_Z,
	E_STREAMER_NEXT_X,
	E_STREAMER_NEXT_Y,
	E_STREAMER_NEXT_Z,
	E_STREAMER_PLAYER_ID,
	E_STREAMER_R_X,
	E_STREAMER_R_Y,
	E_STREAMER_R_Z,
	E_STREAMER_SIZE,
	E_STREAMER_STYLE,
	E_STREAMER_TEST_LOS,
	E_STREAMER_TYPE,
	E_STREAMER_WORLD_ID,
	E_STREAMER_X,
	E_STREAMER_Y,
	E_STREAMER_Z
}

// Natives (Settings)

native Streamer_TickRate(rate);
native Streamer_MaxItems(type, items);
native Streamer_VisibleItems(type, items);
native Streamer_CellDistance(Float:distance);
native Streamer_CellSize(Float:size);

// Natives (Updates)

native Streamer_Update(playerid);
native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z);

// Natives (Data Manipulation)

native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);
native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);
native Streamer_GetIntData(type, {Text3D,_}:id, data);
native Streamer_SetIntData(type, {Text3D,_}:id, data, value);
native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value);
native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value);
native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value);
native Streamer_GetUpperBound(type);

// Natives (Miscellaneous)

native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);
native Streamer_DestroyAllVisibleItems(playerid, type);
native Streamer_CountVisibleItems(playerid, type);

// Natives (Objects)

native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 200.0);
native DestroyDynamicObject(objectid);
native IsValidDynamicObject(objectid);
native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);
native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);
native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);
native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);
native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed);
native StopDynamicObject(objectid);
native DestroyAllDynamicObjects();
native CountDynamicObjects();

// Natives (Pickups)

native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicPickup(pickupid);
native IsValidDynamicPickup(pickupid);
native DestroyAllDynamicPickups();
native CountDynamicPickups();

// Natives (Checkpoints)

native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicCP(checkpointid);
native IsValidDynamicCP(checkpointid);
native TogglePlayerDynamicCP(playerid, checkpointid, toggle);
native TogglePlayerAllDynamicCPs(playerid, toggle);
native IsPlayerInDynamicCP(playerid, checkpointid);
native DestroyAllDynamicCPs();
native CountDynamicCPs();

// Natives (Race Checkpoints)

native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicRaceCP(checkpointid);
native IsValidDynamicRaceCP(checkpointid);
native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);
native TogglePlayerAllDynamicRaceCPs(playerid, toggle);
native IsPlayerInDynamicRaceCP(playerid, checkpointid);
native DestroyAllDynamicRaceCPs();
native CountDynamicRaceCPs();

// Natives (Map Icons)

native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicMapIcon(iconid);
native IsValidDynamicMapIcon(iconid);
native DestroyAllDynamicMapIcons();
native CountDynamicMapIcons();

// Natives (3D Text Labels)

native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamic3DTextLabel(Text3D:id);
native IsValidDynamic3DTextLabel(Text3D:id);
native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
native DestroyAllDynamic3DTextLabels();
native CountDynamic3DTextLabels();

// Natives (Areas)

native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);
native DestroyDynamicArea(areaid);
native IsValidDynamicArea(areaid);
native TogglePlayerDynamicArea(playerid, areaid, toggle);
native TogglePlayerAllDynamicAreas(playerid, toggle);
native IsPlayerInDynamicArea(playerid, areaid);
native AttachDynamicAreaToPlayer(areaid, playerid);
native AttachDynamicAreaToVehicle(areaid, vehicleid);
native DestroyAllDynamicAreas();
native CountDynamicAreas();

// Natives (Internals)

native Streamer_AddPlayer(playerid);
native Streamer_RemovePlayer(playerid);
native Streamer_VerifyPickup(playerid, pickupid);
native Streamer_VerifyCheckpoint(playerid, type, status);
native Streamer_RegisterInterface();

// Callbacks

forward OnDynamicObjectMoved(objectid);
forward OnPlayerPickUpDynamicPickup(playerid, pickupid);
forward OnPlayerEnterDynamicCP(playerid, checkpointid);
forward OnPlayerLeaveDynamicCP(playerid, checkpointid);
forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);
forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);
forward OnPlayerEnterDynamicArea(playerid, areaid);
forward OnPlayerLeaveDynamicArea(playerid, areaid);

// Callback Hook Section

static bool:Streamer_g_OPC = false;
static bool:Streamer_g_OPDC = false;
static bool:Streamer_g_OPPP = false;
static bool:Streamer_g_OPEC = false;
static bool:Streamer_g_OPLC = false;
static bool:Streamer_g_OPERC = false;
static bool:Streamer_g_OPLRC = false;
static bool:Streamer_g_RI = false;

public OnFilterScriptInit()
{
	if (!Streamer_g_RI)
	{
		Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1;
		Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1;
		Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1;
		Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1;
		Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1;
		Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1;
		Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1;
		Streamer_g_RI = true;
		Streamer_RegisterInterface();
	}
	if (funcidx("Streamer_OnFilterScriptInit") != -1)
	{
		return CallLocalFunction("Streamer_OnFilterScriptInit", "");
	}
	return 1;
}

#if defined _ALS_OnFilterScriptInit
	#undef OnFilterScriptInit
#else
	#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit Streamer_OnFilterScriptInit

forward Streamer_OnFilterScriptInit();

public OnGameModeInit()
{
	if (!Streamer_g_RI)
	{
		Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1;
		Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1;
		Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1;
		Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1;
		Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1;
		Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1;
		Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1;
		Streamer_g_RI = true;
		Streamer_RegisterInterface();
	}
	if (funcidx("Streamer_OnGameModeInit") != -1)
	{
		return CallLocalFunction("Streamer_OnGameModeInit", "");
	}
	return 1;
}

Trebuie de mai multe ori... ca nu incape tot FS`ul ca sunt multe OBIECTE !

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Voi chiar sunteti prafi, downloadeaza iar includeul, inlocuieste-l cu al tau (salveaza obiectele mai intai) apoi pune FS-ul asta:

#include <a_samp>
#include <streamer>

public OnFilterScriptInit()
{
    // aici adaugi obiectele
    // si mai multe obiecteee
    // obiecte,obiecte,obiecteeee :]
    return 1;
}

Nu trebuia sa le postezi, prinsesem ideea.

EDIT: Ti-am sters posturile ca sa nu-ti fure nimeni obiectele si pentru ca facusei 5xpost xD, data viitoare iti dau warn.

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