CiuChy
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Everything posted by CiuChy
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Pornesc serverul , nici o problema , intru pe el si imi apare asta -> http://img851.imageshack.us/content_round.php?page=done&l=img851/3787/samp162.png&via=mupload
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if(strcmp(cmd, "/hundercover", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { if(PlayerInfo[playerid][pRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You need to be Rank 1 or Higher for this action!"); return 1; } new x_nr[256]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /hitmanundercover list then /hitmanundercover [skin id]"); return 1; } if (PlayerToPoint(3,playerid,1105.9569,-292.9882,73.9851) || PlayerInfo[playerid][pLocal] != 255) { if(strcmp(x_nr,"list",true) == 0) { SendClientMessage(playerid, COLOR_YELLOW, "_________Skin_List_________"); SendClientMessage(playerid, COLOR_GRAD1, "1: Agent 2: Staff"); SendClientMessage(playerid, COLOR_GRAD2, "3: Gay man 4: Hustler"); SendClientMessage(playerid, COLOR_GRAD3, "5: Random Baiat 6: Swampy Hippy"); SendClientMessage(playerid, COLOR_GRAD4, "7: Hotel Waiter (Girl) 8: Random Fata"); SendClientMessage(playerid, COLOR_GRAD5, "9: Michelle Cannes 10: Katie Zhan"); SendClientMessage(playerid, COLOR_GRAD6, "0: Go back to Hitman uniform"); return 1; } else if(strcmp(x_nr,"1",true) == 0) { SetPlayerSkin(playerid, 165); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Agent."); return 1; } else if(strcmp(x_nr,"2",true) == 0) { SetPlayerSkin(playerid, 217); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Staff member."); return 1; } else if(strcmp(x_nr,"3",true) == 0) { SetPlayerSkin(playerid, 170); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Gay man."); return 1; } else if(strcmp(x_nr,"4",true) == 0) { SetPlayerSkin(playerid, 21); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Hustler."); return 1; } else if(strcmp(x_nr,"5",true) == 0) { SetPlayerSkin(playerid, 60); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Random guy."); return 1; } else if(strcmp(x_nr,"6",true) == 0) { SetPlayerSkin(playerid, 72); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Swampy Hippy."); return 1; } else if(strcmp(x_nr,"7",true) == 0) { SetPlayerSkin(playerid, 152); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Hotel Waiter."); return 1; } else if(strcmp(x_nr,"8",true) == 0) { SetPlayerSkin(playerid, 233); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Random girl."); return 1; } else if(strcmp(x_nr,"9",true) == 0) { SetPlayerSkin(playerid, 192); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as Michelle Cannes."); return 1; } else if(strcmp(x_nr,"10",true) == 0) { SetPlayerSkin(playerid, 193); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as Katie Zahn."); return 1; } else if(strcmp(x_nr,"0",true) == 0) { if(PlayerInfo[playerid][pRank] == 1) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string,sizeof(string), "* %s don't undercover.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerSkin(playerid, 165); } else if(PlayerInfo[playerid][pRank] > 1) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string,sizeof(string), "* %s don't undercover.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerSkin(playerid, 165); } } } else { SendClientMessage(playerid, COLOR_GRAD2, "For HITMAN: You are not in the Hitman Spawn !"); return 1; } } else { SendClientMessage(playerid, COLOR_WHITE, "You are not a Hitman Assasin"); return 1; } } return 1; } Ai grija , sa citesti inainte REGULAMENTUL !
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PERFECT , am rezolvat problema , super TARE ! GJ !
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Am si eu 2 probleme , am postat la GF dar degeaba..., nu primesc prea repede raspunsul acolo . #include <a_samp> #define FILTERSCRIPT #define COLOR 0xFF8040FF // <--- Current color is orange. If you wish to add a color of your choice, edit the '0xFF8040FF' text. #if defined FILTERSCRIPT forward msg1(playerid); forward msg2(playerid); forward msg3(playerid); forward msg4(playerid); forward msg5(playerid); forward msg6(playerid); forward msg7(playerid); forward msg8(playerid); forward msg9(playerid); public OnFilterScriptInit() { print("\n---------------------------------------------------------"); print(" Auto-message filterscript by [OTR]Menace modificat CiuChy"); print("-----------------------------------------------------------\n"); SetTimer("msg1",60000/*60000*/,true); // The first timer to start the message cycle. // The messages will start after 1 MINUTE of the gamemode executing, // it will appear every 5 minutes. If you wish to change the time, //edit the '300000' value, and add your own time in MILLISECONDS. return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public msg1(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Ai vazut un codat ? /report <ID> <reason>"); SetTimer("msg2",60000,false); return 1; } public msg2(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa intri intr-o factiune ? Cerere pe forum"); SetTimer("msg3",60000,false); return 1; } public msg3(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Ai nevoie de ajutor ? /needhelp <mesaj>"); SetTimer("msg4",60000,false); return 1; } public msg4(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa iti deschizi capota ? /vcontrol"); SetTimer("msg5",60000,false); return 1; } public msg5(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa te pui afk ? /afk"); SetTimer("msg6",60000,false); return 1; } public msg6(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa afli mai multe comenzi ? /altecomenzi"); SetTimer("msg7",60000,false); return 1; } public msg8(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa cauti o locatie ? /gps"); SetTimer("msg9",60000,false); return 1; } public msg9(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa iti pui ochelari ? /glasses "); SetTimer("msg1",60000,false); return 1; } 1.Cine ma poate ajuta in legatura cu aceste MESAJE AUTOMATE .. am o problema , apar cate 2 deodata , apar aiurea , nu apar una dupa alta... nu stiu cum sa fac... Daca ma puteti ajuta sa apara una dupa ALTA , dar mesajele sa se REPETE ! nu sa inceapa cu primul mesaj si sa se termine la ultimul, sa se repete . Multumesc Anticipat ! 2.Am o problema ... am un sistem GPS , pot crea locatiile direct din joc cu /fsave , dar problema este ca nu stiu unde gasesc sa schimb numele , sau sa o sterg daca vreau sa nu mai fie locatia aceea.. sau sa sterg toate locatiile , pe langa acest sistem GPS , langa mai era inca un program SQLite Database Browser, cu acest program cred ca voi gasii acele locatii din GPS sa le pot sterge etc. , dar nu stiu cum sa umblu cu programul , ma puteti ajuta putin ??? Multumesc Anticipat !
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ai .amx ?
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Salut , am bagat si eu mapa dau compile , no problem ma duc la casa , si nu imi arata flacari nimica,,, imi arata cateva obiecte aiurea :| am 0.3c
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Am bagat si eu acest FS , dar cum fac sa se repete ??? Incepe cu primul si se termina la ultimul... dar nu mai incepe , adica nu se REPETA MESAJELE , ce as putea face ??
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OnPlayerEnterRaceCheckPoint Am sters , dar tot la fel imi da eroarea C:\Documents and Settings\Administrator\Desktop\PAWNO\include\JunkBuster.inc(3248) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 11184 bytes Code size: 1712220 bytes Data size: 5502036 bytes Stack/heap size: 16384 bytes; estimated max. usage=4123 cells (16492 bytes) Total requirements: 7241824 bytes 1 Warning. Mersi la 2 !
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http://img232.imageshack.us/img232/6041/eroarei.png <<< Eroarea care mi`o da EDIT : am mai umblat putin prin SCRIPT si zic sa sterg #define strtock , l`am sters dau cOMPILE si acuma imi arata doar asta C:\Documents and Settings\Administrator\Desktop\PAWNO\include\JunkBuster.inc(3248) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint") C:\Documents and Settings\Administrator\Desktop\Server\Server\gamemodes\eRP.pwn(39373) : warning 203: symbol is never used: "strtok1" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 11184 bytes Code size: 1711364 bytes Data size: 5501656 bytes Stack/heap size: 16384 bytes; estimated max. usage=4123 cells (16492 bytes) Total requirements: 7240588 bytes 2 Warnings.
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Da bine , am pus la sfarsit si acuma imi da eroare de PAWNO!!!!!!!!!
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Ma ajuta careva si pe mine ??
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Bravo acuma imi da eroare de PAWNO .... zi unde la inceputul SCRIPTULUI ::|:|:|
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C:\Documents and Settings\Administrator\Desktop\Server\Server\gamemodes\eRP.pwn(17) : fatal error 100: cannot read from file: "strtok" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. Iarasi am problema ... nu stiu ce naiba X( la linia 17 #include strtok
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{ SendClientMessage(playerid, COLOR_GRAD1, " You are not a Cop !"); } } return 1; } //----------------------------------[departments]----------------------------------------------- if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0) Astea sunt liniile !
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Scuze... , Mersi mult a mers , din greseli invatam ... TC
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/* SA-MP Streamer Plugin v2.5.2 Copyright © 2010 Incognito This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #if defined _streamer_included #endinput #endif #define _streamer_included #include <a_samp> #include CreateDynamicObject // Definitions #define STREAMER_TYPE_OBJECT (0) #define STREAMER_TYPE_PICKUP (1) #define STREAMER_TYPE_CP (2) #define STREAMER_TYPE_RACE_CP (3) #define STREAMER_TYPE_MAP_ICON (4) #define STREAMER_TYPE_3D_TEXT_LABEL (5) #define STREAMER_TYPE_AREA (6) // Enumerator enum { E_STREAMER_ATTACHED_PLAYER, E_STREAMER_ATTACHED_VEHICLE, E_STREAMER_COLOR, E_STREAMER_DISTANCE, E_STREAMER_DRAW_DISTANCE, E_STREAMER_EXTRA_ID, E_STREAMER_INTERIOR_ID, E_STREAMER_MAX_X, E_STREAMER_MAX_Y, E_STREAMER_MAX_Z, E_STREAMER_MIN_X, E_STREAMER_MIN_Y, E_STREAMER_MIN_Z, E_STREAMER_MODEL_ID, E_STREAMER_MOVE_SPEED, E_STREAMER_MOVE_X, E_STREAMER_MOVE_Y, E_STREAMER_MOVE_Z, E_STREAMER_NEXT_X, E_STREAMER_NEXT_Y, E_STREAMER_NEXT_Z, E_STREAMER_PLAYER_ID, E_STREAMER_R_X, E_STREAMER_R_Y, E_STREAMER_R_Z, E_STREAMER_SIZE, E_STREAMER_STYLE, E_STREAMER_TEST_LOS, E_STREAMER_TYPE, E_STREAMER_WORLD_ID, E_STREAMER_X, E_STREAMER_Y, E_STREAMER_Z } // Natives (Settings) native Streamer_TickRate(rate); native Streamer_MaxItems(type, items); native Streamer_VisibleItems(type, items); native Streamer_CellDistance(Float:distance); native Streamer_CellSize(Float:size); // Natives (Updates) native Streamer_Update(playerid); native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z); // Natives (Data Manipulation) native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result); native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value); native Streamer_GetIntData(type, {Text3D,_}:id, data); native Streamer_SetIntData(type, {Text3D,_}:id, data, value); native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value); native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value); native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value); native Streamer_GetUpperBound(type); // Natives (Miscellaneous) native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id); native Streamer_DestroyAllVisibleItems(playerid, type); native Streamer_CountVisibleItems(playerid, type); // Natives (Objects) native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 200.0); native DestroyDynamicObject(objectid); native IsValidDynamicObject(objectid); native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z); native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z); native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz); native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz); native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed); native StopDynamicObject(objectid); native DestroyAllDynamicObjects(); native CountDynamicObjects(); // Natives (Pickups) native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicPickup(pickupid); native IsValidDynamicPickup(pickupid); native DestroyAllDynamicPickups(); native CountDynamicPickups(); // Natives (Checkpoints) native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicCP(checkpointid); native IsValidDynamicCP(checkpointid); native TogglePlayerDynamicCP(playerid, checkpointid, toggle); native TogglePlayerAllDynamicCPs(playerid, toggle); native IsPlayerInDynamicCP(playerid, checkpointid); native DestroyAllDynamicCPs(); native CountDynamicCPs(); // Natives (Race Checkpoints) native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicRaceCP(checkpointid); native IsValidDynamicRaceCP(checkpointid); native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle); native TogglePlayerAllDynamicRaceCPs(playerid, toggle); native IsPlayerInDynamicRaceCP(playerid, checkpointid); native DestroyAllDynamicRaceCPs(); native CountDynamicRaceCPs(); // Natives (Map Icons) native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicMapIcon(iconid); native IsValidDynamicMapIcon(iconid); native DestroyAllDynamicMapIcons(); native CountDynamicMapIcons(); // Natives (3D Text Labels) native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamic3DTextLabel(Text3D:id); native IsValidDynamic3DTextLabel(Text3D:id); native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]); native DestroyAllDynamic3DTextLabels(); native CountDynamic3DTextLabels(); // Natives (Areas) native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1); native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1); native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1); native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1); native DestroyDynamicArea(areaid); native IsValidDynamicArea(areaid); native TogglePlayerDynamicArea(playerid, areaid, toggle); native TogglePlayerAllDynamicAreas(playerid, toggle); native IsPlayerInDynamicArea(playerid, areaid); native AttachDynamicAreaToPlayer(areaid, playerid); native AttachDynamicAreaToVehicle(areaid, vehicleid); native DestroyAllDynamicAreas(); native CountDynamicAreas(); // Natives (Internals) native Streamer_AddPlayer(playerid); native Streamer_RemovePlayer(playerid); native Streamer_VerifyPickup(playerid, pickupid); native Streamer_VerifyCheckpoint(playerid, type, status); native Streamer_RegisterInterface(); // Callbacks forward OnDynamicObjectMoved(objectid); forward OnPlayerPickUpDynamicPickup(playerid, pickupid); forward OnPlayerEnterDynamicCP(playerid, checkpointid); forward OnPlayerLeaveDynamicCP(playerid, checkpointid); forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid); forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid); forward OnPlayerEnterDynamicArea(playerid, areaid); forward OnPlayerLeaveDynamicArea(playerid, areaid); // Callback Hook Section static bool:Streamer_g_OPC = false; static bool:Streamer_g_OPDC = false; static bool:Streamer_g_OPPP = false; static bool:Streamer_g_OPEC = false; static bool:Streamer_g_OPLC = false; static bool:Streamer_g_OPERC = false; static bool:Streamer_g_OPLRC = false; static bool:Streamer_g_RI = false; public OnFilterScriptInit() { if (!Streamer_g_RI) { Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1; Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1; Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1; Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1; Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1; Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1; Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1; Streamer_g_RI = true; Streamer_RegisterInterface(); } if (funcidx("Streamer_OnFilterScriptInit") != -1) { return CallLocalFunction("Streamer_OnFilterScriptInit", ""); } return 1; } #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit #else #define _ALS_OnFilterScriptInit #endif #define OnFilterScriptInit Streamer_OnFilterScriptInit forward Streamer_OnFilterScriptInit(); public OnGameModeInit() { if (!Streamer_g_RI) { Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1; Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1; Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1; Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1; Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1; Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1; Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1; Streamer_g_RI = true; Streamer_RegisterInterface(); } if (funcidx("Streamer_OnGameModeInit") != -1) { return CallLocalFunction("Streamer_OnGameModeInit", ""); } return 1; } Trebuie de mai multe ori... ca nu incape tot FS`ul ca sunt multe OBIECTE !
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Am o problema la obiecte , am vazut multe posturi ca nu se vad obiectele etc etc.. Aceasi problema am si eu , am facut un FS numai cu obiecte ( sa nu fie in gamemod , am citit undeva ca a spus Vyorel ca nu ii bine sa ti obiectele in gamemod ) asa ca am facut un FS. Am copiat Streamerul lui Incognito toate bune .. , bag si obiectele cu CreateDynamicObject dau compile si apare asta : C:\Documents and Settings\Administrator\Desktop\incognito.pwn(262) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(370) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(589) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(698) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(737) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(871) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(1264) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(1349) : error 021: symbol already defined: "CreateDynamicObject" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 8 Errors. Am pus SUS de tot #include CreateDynamicObject si cand dau COMPILE imi mai apare eroare asta : C:\Documents and Settings\Administrator\Desktop\incognito.pwn(25) : fatal error 100: cannot read from file: "CreateDynamicObject" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
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Da , mersi mult ! #pragma unused strtok1 am bagat si a mers... dar mai imi da eroarea asta : C:\Documents and Settings\Administrator\Desktop\zonekd\Zonek\gamemodes\eRP.pwn(13998) : warning 219: local variable "mod" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 11232 bytes Code size: 1865356 bytes Data size: 5498320 bytes Stack/heap size: 16384 bytes; estimated max. usage=4685 cells (18740 bytes) Total requirements: 7391292 bytes 1 Warnings. Rog pe cineva care stie sa ma ajute. Multumesc mult ! Tin sa precizez ca am bagat niste FS`uri si cand sa modific in gamemod mi`a aparut eroarea asta
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C:\Documents and Settings\Administrator\Desktop\zonekd\Zonek\gamemodes\eRP.pwn(13997) : warning 219: local variable "mod" shadows a variable at a preceding level C:\Documents and Settings\Administrator\Desktop\zonekd\Zonek\gamemodes\eRP.pwn(40656) : warning 203: symbol is never used: "strtok1" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 11232 bytes Code size: 1864692 bytes Data size: 5498320 bytes Stack/heap size: 16384 bytes; estimated max. usage=4685 cells (18740 bytes) Total requirements: 7390628 bytes 2 Warnings. Am mai modificat... am mai rezolvat si acuma imi da cele 2 Warninguri... daca le`as putea rezolva ar fi super bine Linia 40656 - Este ultima linie din MOD !