Jump to content

CiuChy

Membru
  • Posts

    29
  • Joined

  • Last visited

    Never

Everything posted by CiuChy

  1. Pornesc serverul , nici o problema , intru pe el si imi apare asta -> http://img851.imageshack.us/content_round.php?page=done&l=img851/3787/samp162.png&via=mupload
  2. if(strcmp(cmd, "/hundercover", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { if(PlayerInfo[playerid][pRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You need to be Rank 1 or Higher for this action!"); return 1; } new x_nr[256]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /hitmanundercover list then /hitmanundercover [skin id]"); return 1; } if (PlayerToPoint(3,playerid,1105.9569,-292.9882,73.9851) || PlayerInfo[playerid][pLocal] != 255) { if(strcmp(x_nr,"list",true) == 0) { SendClientMessage(playerid, COLOR_YELLOW, "_________Skin_List_________"); SendClientMessage(playerid, COLOR_GRAD1, "1: Agent 2: Staff"); SendClientMessage(playerid, COLOR_GRAD2, "3: Gay man 4: Hustler"); SendClientMessage(playerid, COLOR_GRAD3, "5: Random Baiat 6: Swampy Hippy"); SendClientMessage(playerid, COLOR_GRAD4, "7: Hotel Waiter (Girl) 8: Random Fata"); SendClientMessage(playerid, COLOR_GRAD5, "9: Michelle Cannes 10: Katie Zhan"); SendClientMessage(playerid, COLOR_GRAD6, "0: Go back to Hitman uniform"); return 1; } else if(strcmp(x_nr,"1",true) == 0) { SetPlayerSkin(playerid, 165); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Agent."); return 1; } else if(strcmp(x_nr,"2",true) == 0) { SetPlayerSkin(playerid, 217); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Staff member."); return 1; } else if(strcmp(x_nr,"3",true) == 0) { SetPlayerSkin(playerid, 170); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Gay man."); return 1; } else if(strcmp(x_nr,"4",true) == 0) { SetPlayerSkin(playerid, 21); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Hustler."); return 1; } else if(strcmp(x_nr,"5",true) == 0) { SetPlayerSkin(playerid, 60); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Random guy."); return 1; } else if(strcmp(x_nr,"6",true) == 0) { SetPlayerSkin(playerid, 72); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Swampy Hippy."); return 1; } else if(strcmp(x_nr,"7",true) == 0) { SetPlayerSkin(playerid, 152); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Hotel Waiter."); return 1; } else if(strcmp(x_nr,"8",true) == 0) { SetPlayerSkin(playerid, 233); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Random girl."); return 1; } else if(strcmp(x_nr,"9",true) == 0) { SetPlayerSkin(playerid, 192); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as Michelle Cannes."); return 1; } else if(strcmp(x_nr,"10",true) == 0) { SetPlayerSkin(playerid, 193); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as Katie Zahn."); return 1; } else if(strcmp(x_nr,"0",true) == 0) { if(PlayerInfo[playerid][pRank] == 1) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string,sizeof(string), "* %s don't undercover.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerSkin(playerid, 165); } else if(PlayerInfo[playerid][pRank] > 1) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string,sizeof(string), "* %s don't undercover.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerSkin(playerid, 165); } } } else { SendClientMessage(playerid, COLOR_GRAD2, "For HITMAN: You are not in the Hitman Spawn !"); return 1; } } else { SendClientMessage(playerid, COLOR_WHITE, "You are not a Hitman Assasin"); return 1; } } return 1; } Ai grija , sa citesti inainte REGULAMENTUL !
  3. PERFECT , am rezolvat problema , super TARE ! GJ !
  4. Am si eu 2 probleme , am postat la GF dar degeaba..., nu primesc prea repede raspunsul acolo . #include <a_samp> #define FILTERSCRIPT #define COLOR 0xFF8040FF // <--- Current color is orange. If you wish to add a color of your choice, edit the '0xFF8040FF' text. #if defined FILTERSCRIPT forward msg1(playerid); forward msg2(playerid); forward msg3(playerid); forward msg4(playerid); forward msg5(playerid); forward msg6(playerid); forward msg7(playerid); forward msg8(playerid); forward msg9(playerid); public OnFilterScriptInit() { print("\n---------------------------------------------------------"); print(" Auto-message filterscript by [OTR]Menace modificat CiuChy"); print("-----------------------------------------------------------\n"); SetTimer("msg1",60000/*60000*/,true); // The first timer to start the message cycle. // The messages will start after 1 MINUTE of the gamemode executing, // it will appear every 5 minutes. If you wish to change the time, //edit the '300000' value, and add your own time in MILLISECONDS. return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public msg1(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Ai vazut un codat ? /report <ID> <reason>"); SetTimer("msg2",60000,false); return 1; } public msg2(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa intri intr-o factiune ? Cerere pe forum"); SetTimer("msg3",60000,false); return 1; } public msg3(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Ai nevoie de ajutor ? /needhelp <mesaj>"); SetTimer("msg4",60000,false); return 1; } public msg4(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa iti deschizi capota ? /vcontrol"); SetTimer("msg5",60000,false); return 1; } public msg5(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa te pui afk ? /afk"); SetTimer("msg6",60000,false); return 1; } public msg6(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa afli mai multe comenzi ? /altecomenzi"); SetTimer("msg7",60000,false); return 1; } public msg8(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa cauti o locatie ? /gps"); SetTimer("msg9",60000,false); return 1; } public msg9(playerid) { SendClientMessage(playerid,COLOR,"[INFO] Vrei sa iti pui ochelari ? /glasses "); SetTimer("msg1",60000,false); return 1; } 1.Cine ma poate ajuta in legatura cu aceste MESAJE AUTOMATE .. am o problema , apar cate 2 deodata , apar aiurea , nu apar una dupa alta... nu stiu cum sa fac... Daca ma puteti ajuta sa apara una dupa ALTA , dar mesajele sa se REPETE ! nu sa inceapa cu primul mesaj si sa se termine la ultimul, sa se repete . Multumesc Anticipat ! 2.Am o problema ... am un sistem GPS , pot crea locatiile direct din joc cu /fsave , dar problema este ca nu stiu unde gasesc sa schimb numele , sau sa o sterg daca vreau sa nu mai fie locatia aceea.. sau sa sterg toate locatiile , pe langa acest sistem GPS , langa mai era inca un program SQLite Database Browser, cu acest program cred ca voi gasii acele locatii din GPS sa le pot sterge etc. , dar nu stiu cum sa umblu cu programul , ma puteti ajuta putin ??? Multumesc Anticipat !
  5. Salut , am bagat si eu mapa dau compile , no problem ma duc la casa , si nu imi arata flacari nimica,,, imi arata cateva obiecte aiurea :| am 0.3c
  6. Am bagat si eu acest FS , dar cum fac sa se repete ??? Incepe cu primul si se termina la ultimul... dar nu mai incepe , adica nu se REPETA MESAJELE , ce as putea face ??
  7. OnPlayerEnterRaceCheckPoint Am sters , dar tot la fel imi da eroarea C:\Documents and Settings\Administrator\Desktop\PAWNO\include\JunkBuster.inc(3248) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 11184 bytes Code size: 1712220 bytes Data size: 5502036 bytes Stack/heap size: 16384 bytes; estimated max. usage=4123 cells (16492 bytes) Total requirements: 7241824 bytes 1 Warning. Mersi la 2 !
  8. http://img232.imageshack.us/img232/6041/eroarei.png <<< Eroarea care mi`o da EDIT : am mai umblat putin prin SCRIPT si zic sa sterg #define strtock , l`am sters dau cOMPILE si acuma imi arata doar asta C:\Documents and Settings\Administrator\Desktop\PAWNO\include\JunkBuster.inc(3248) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint") C:\Documents and Settings\Administrator\Desktop\Server\Server\gamemodes\eRP.pwn(39373) : warning 203: symbol is never used: "strtok1" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 11184 bytes Code size: 1711364 bytes Data size: 5501656 bytes Stack/heap size: 16384 bytes; estimated max. usage=4123 cells (16492 bytes) Total requirements: 7240588 bytes 2 Warnings.
  9. Da bine , am pus la sfarsit si acuma imi da eroare de PAWNO!!!!!!!!!
  10. Ma ajuta careva si pe mine ??
  11. Bravo acuma imi da eroare de PAWNO .... zi unde la inceputul SCRIPTULUI ::|:|:|
  12. C:\Documents and Settings\Administrator\Desktop\Server\Server\gamemodes\eRP.pwn(17) : fatal error 100: cannot read from file: "strtok" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. Iarasi am problema ... nu stiu ce naiba X( la linia 17 #include strtok
  13. { SendClientMessage(playerid, COLOR_GRAD1, " You are not a Cop !"); } } return 1; } //----------------------------------[departments]----------------------------------------------- if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0) Astea sunt liniile !
  14. Scuze... , Mersi mult a mers , din greseli invatam ... TC
  15. /* SA-MP Streamer Plugin v2.5.2 Copyright © 2010 Incognito This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #if defined _streamer_included #endinput #endif #define _streamer_included #include <a_samp> #include CreateDynamicObject // Definitions #define STREAMER_TYPE_OBJECT (0) #define STREAMER_TYPE_PICKUP (1) #define STREAMER_TYPE_CP (2) #define STREAMER_TYPE_RACE_CP (3) #define STREAMER_TYPE_MAP_ICON (4) #define STREAMER_TYPE_3D_TEXT_LABEL (5) #define STREAMER_TYPE_AREA (6) // Enumerator enum { E_STREAMER_ATTACHED_PLAYER, E_STREAMER_ATTACHED_VEHICLE, E_STREAMER_COLOR, E_STREAMER_DISTANCE, E_STREAMER_DRAW_DISTANCE, E_STREAMER_EXTRA_ID, E_STREAMER_INTERIOR_ID, E_STREAMER_MAX_X, E_STREAMER_MAX_Y, E_STREAMER_MAX_Z, E_STREAMER_MIN_X, E_STREAMER_MIN_Y, E_STREAMER_MIN_Z, E_STREAMER_MODEL_ID, E_STREAMER_MOVE_SPEED, E_STREAMER_MOVE_X, E_STREAMER_MOVE_Y, E_STREAMER_MOVE_Z, E_STREAMER_NEXT_X, E_STREAMER_NEXT_Y, E_STREAMER_NEXT_Z, E_STREAMER_PLAYER_ID, E_STREAMER_R_X, E_STREAMER_R_Y, E_STREAMER_R_Z, E_STREAMER_SIZE, E_STREAMER_STYLE, E_STREAMER_TEST_LOS, E_STREAMER_TYPE, E_STREAMER_WORLD_ID, E_STREAMER_X, E_STREAMER_Y, E_STREAMER_Z } // Natives (Settings) native Streamer_TickRate(rate); native Streamer_MaxItems(type, items); native Streamer_VisibleItems(type, items); native Streamer_CellDistance(Float:distance); native Streamer_CellSize(Float:size); // Natives (Updates) native Streamer_Update(playerid); native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z); // Natives (Data Manipulation) native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result); native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value); native Streamer_GetIntData(type, {Text3D,_}:id, data); native Streamer_SetIntData(type, {Text3D,_}:id, data, value); native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value); native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value); native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value); native Streamer_GetUpperBound(type); // Natives (Miscellaneous) native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id); native Streamer_DestroyAllVisibleItems(playerid, type); native Streamer_CountVisibleItems(playerid, type); // Natives (Objects) native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 200.0); native DestroyDynamicObject(objectid); native IsValidDynamicObject(objectid); native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z); native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z); native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz); native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz); native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed); native StopDynamicObject(objectid); native DestroyAllDynamicObjects(); native CountDynamicObjects(); // Natives (Pickups) native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicPickup(pickupid); native IsValidDynamicPickup(pickupid); native DestroyAllDynamicPickups(); native CountDynamicPickups(); // Natives (Checkpoints) native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicCP(checkpointid); native IsValidDynamicCP(checkpointid); native TogglePlayerDynamicCP(playerid, checkpointid, toggle); native TogglePlayerAllDynamicCPs(playerid, toggle); native IsPlayerInDynamicCP(playerid, checkpointid); native DestroyAllDynamicCPs(); native CountDynamicCPs(); // Natives (Race Checkpoints) native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicRaceCP(checkpointid); native IsValidDynamicRaceCP(checkpointid); native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle); native TogglePlayerAllDynamicRaceCPs(playerid, toggle); native IsPlayerInDynamicRaceCP(playerid, checkpointid); native DestroyAllDynamicRaceCPs(); native CountDynamicRaceCPs(); // Natives (Map Icons) native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicMapIcon(iconid); native IsValidDynamicMapIcon(iconid); native DestroyAllDynamicMapIcons(); native CountDynamicMapIcons(); // Natives (3D Text Labels) native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamic3DTextLabel(Text3D:id); native IsValidDynamic3DTextLabel(Text3D:id); native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]); native DestroyAllDynamic3DTextLabels(); native CountDynamic3DTextLabels(); // Natives (Areas) native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1); native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1); native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1); native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1); native DestroyDynamicArea(areaid); native IsValidDynamicArea(areaid); native TogglePlayerDynamicArea(playerid, areaid, toggle); native TogglePlayerAllDynamicAreas(playerid, toggle); native IsPlayerInDynamicArea(playerid, areaid); native AttachDynamicAreaToPlayer(areaid, playerid); native AttachDynamicAreaToVehicle(areaid, vehicleid); native DestroyAllDynamicAreas(); native CountDynamicAreas(); // Natives (Internals) native Streamer_AddPlayer(playerid); native Streamer_RemovePlayer(playerid); native Streamer_VerifyPickup(playerid, pickupid); native Streamer_VerifyCheckpoint(playerid, type, status); native Streamer_RegisterInterface(); // Callbacks forward OnDynamicObjectMoved(objectid); forward OnPlayerPickUpDynamicPickup(playerid, pickupid); forward OnPlayerEnterDynamicCP(playerid, checkpointid); forward OnPlayerLeaveDynamicCP(playerid, checkpointid); forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid); forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid); forward OnPlayerEnterDynamicArea(playerid, areaid); forward OnPlayerLeaveDynamicArea(playerid, areaid); // Callback Hook Section static bool:Streamer_g_OPC = false; static bool:Streamer_g_OPDC = false; static bool:Streamer_g_OPPP = false; static bool:Streamer_g_OPEC = false; static bool:Streamer_g_OPLC = false; static bool:Streamer_g_OPERC = false; static bool:Streamer_g_OPLRC = false; static bool:Streamer_g_RI = false; public OnFilterScriptInit() { if (!Streamer_g_RI) { Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1; Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1; Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1; Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1; Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1; Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1; Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1; Streamer_g_RI = true; Streamer_RegisterInterface(); } if (funcidx("Streamer_OnFilterScriptInit") != -1) { return CallLocalFunction("Streamer_OnFilterScriptInit", ""); } return 1; } #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit #else #define _ALS_OnFilterScriptInit #endif #define OnFilterScriptInit Streamer_OnFilterScriptInit forward Streamer_OnFilterScriptInit(); public OnGameModeInit() { if (!Streamer_g_RI) { Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1; Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1; Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1; Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1; Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1; Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1; Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1; Streamer_g_RI = true; Streamer_RegisterInterface(); } if (funcidx("Streamer_OnGameModeInit") != -1) { return CallLocalFunction("Streamer_OnGameModeInit", ""); } return 1; } Trebuie de mai multe ori... ca nu incape tot FS`ul ca sunt multe OBIECTE !
  16. Am o problema la obiecte , am vazut multe posturi ca nu se vad obiectele etc etc.. Aceasi problema am si eu , am facut un FS numai cu obiecte ( sa nu fie in gamemod , am citit undeva ca a spus Vyorel ca nu ii bine sa ti obiectele in gamemod ) asa ca am facut un FS. Am copiat Streamerul lui Incognito toate bune .. , bag si obiectele cu CreateDynamicObject dau compile si apare asta : C:\Documents and Settings\Administrator\Desktop\incognito.pwn(262) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(370) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(589) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(698) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(737) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(871) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(1264) : error 021: symbol already defined: "CreateDynamicObject" C:\Documents and Settings\Administrator\Desktop\incognito.pwn(1349) : error 021: symbol already defined: "CreateDynamicObject" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 8 Errors. Am pus SUS de tot #include CreateDynamicObject si cand dau COMPILE imi mai apare eroare asta : C:\Documents and Settings\Administrator\Desktop\incognito.pwn(25) : fatal error 100: cannot read from file: "CreateDynamicObject" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
  17. Da , mersi mult ! #pragma unused strtok1 am bagat si a mers... dar mai imi da eroarea asta : C:\Documents and Settings\Administrator\Desktop\zonekd\Zonek\gamemodes\eRP.pwn(13998) : warning 219: local variable "mod" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 11232 bytes Code size: 1865356 bytes Data size: 5498320 bytes Stack/heap size: 16384 bytes; estimated max. usage=4685 cells (18740 bytes) Total requirements: 7391292 bytes 1 Warnings. Rog pe cineva care stie sa ma ajute. Multumesc mult ! Tin sa precizez ca am bagat niste FS`uri si cand sa modific in gamemod mi`a aparut eroarea asta
  18. C:\Documents and Settings\Administrator\Desktop\zonekd\Zonek\gamemodes\eRP.pwn(13997) : warning 219: local variable "mod" shadows a variable at a preceding level C:\Documents and Settings\Administrator\Desktop\zonekd\Zonek\gamemodes\eRP.pwn(40656) : warning 203: symbol is never used: "strtok1" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 11232 bytes Code size: 1864692 bytes Data size: 5498320 bytes Stack/heap size: 16384 bytes; estimated max. usage=4685 cells (18740 bytes) Total requirements: 7390628 bytes 2 Warnings. Am mai modificat... am mai rezolvat si acuma imi da cele 2 Warninguri... daca le`as putea rezolva ar fi super bine Linia 40656 - Este ultima linie din MOD !
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.