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Problema sistem de dice.


qStroKe

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Buna am o problema la sistemul de dice. gen uitati in poza asta cum e http://imgur.com/a/6RwUg si gen sistemul este de /dice id suma si /accept dice id si totusi apare asa ...  si uitati in pawno 

CMD:dice(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(!IsPlayerInRangeOfPoint(playerid,50.0,1977.7538,1017.7076,994.4688)) return SCM(playerid,COLOR_WHITE,"You can use this command only in casinos.");
    if(IsPlayerConnected(playerid))
    {
        new id,money,sendername[25],string[184];
        if(sscanf(params, "ud",id,money)) return SCM(playerid,COLOR_WHITE,"{FF9900}Scrie: {33CCFF}/dice <Name/Playerid> <Money>");
        if(id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected.");
        if(money < 1 || money > 1000000) return SCM(playerid,COLOR_WHITE,"{FFB870}Money limit is $1,000,000.");
        if(IsPlayerConnected(id))
        {
            if(GetPlayerCash(playerid) < money) return SCM(playerid,COLOR_WHITE,"Tu sau adversarul tau nu aveti suficienti bani pentru a juca barbut.");
            if(GetPlayerCash(id) < money) return SCM(playerid,COLOR_WHITE,"Tu sau adversarul tau nu aveti suficienti bani pentru a juca barbut.");
            if(id == playerid) return SendClientMessage(playerid, COLOR_WHITE, "Nu te poti invita singur sa joci barbut.");
            if(ProxDetectorS(10.0, playerid, id))
            {
                GetPlayerName(playerid, sendername, sizeof(sendername));
                SendClientMessage(playerid, COLOR_DARKPINK, "Cerere de barbut trimisa.");
                format(string, sizeof(string), "%s te-a invitat sa joci barbut cu el pe $%s. Scrie /accept dice %d pentru a juca.",sendername,FormatNumber(money),playerid);
                SendClientMessage(id, COLOR_DARKPINK, string);
                Diceid[id] = playerid;
                Dicem[id] = money;
            }
            else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Player is not near you.");
        }
    }
    return 1;
}

am modificat si tot asa arata... nu da erori si chiar nu inteleg ce trebuie sa rezolv. Ma puteti ajuta?

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On 20.09.2016 at 8:05 PM, qStroKe said:

Buna am o problema la sistemul de dice. gen uitati in poza asta cum e http://imgur.com/a/6RwUg si gen sistemul este de /dice id suma si /accept dice id si totusi apare asa ...  si uitati in pawno 

CMD:dice(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(!IsPlayerInRangeOfPoint(playerid,50.0,1977.7538,1017.7076,994.4688)) return SCM(playerid,COLOR_WHITE,"You can use this command only in casinos.");
    if(IsPlayerConnected(playerid))
    {
        new id,money,sendername[25],string[184];
        if(sscanf(params, "ud",id,money)) return SCM(playerid,COLOR_WHITE,"{FF9900}Scrie: {33CCFF}/dice <Name/Playerid> <Money>");
        if(id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected.");
        if(money < 1 || money > 1000000) return SCM(playerid,COLOR_WHITE,"{FFB870}Money limit is $1,000,000.");
        if(IsPlayerConnected(id))
        {
            if(GetPlayerCash(playerid) < money) return SCM(playerid,COLOR_WHITE,"Tu sau adversarul tau nu aveti suficienti bani pentru a juca barbut.");
            if(GetPlayerCash(id) < money) return SCM(playerid,COLOR_WHITE,"Tu sau adversarul tau nu aveti suficienti bani pentru a juca barbut.");
            if(id == playerid) return SendClientMessage(playerid, COLOR_WHITE, "Nu te poti invita singur sa joci barbut.");
            if(ProxDetectorS(10.0, playerid, id))
            {
                GetPlayerName(playerid, sendername, sizeof(sendername));
                SendClientMessage(playerid, COLOR_DARKPINK, "Cerere de barbut trimisa.");
                format(string, sizeof(string), "%s te-a invitat sa joci barbut cu el pe $%s. Scrie /accept dice %d pentru a juca.",sendername,FormatNumber(money),playerid);
                SendClientMessage(id, COLOR_DARKPINK, string);
                Diceid[id] = playerid;
                Dicem[id] = money;
            }
            else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Player is not near you.");
        }
    }
    return 1;
}

am modificat si tot asa arata... nu da erori si chiar nu inteleg ce trebuie sa rezolv. Ma puteti ajuta?

Eu tot nu înțeleg care e problema..explică mai clar.

**********************************

Servicii Scripting de calitate:

*********************************

Future Project: ExpertGame

*********************************

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13 minutes ago, qStroKe said:

deci imi dau dau /accept dice id cand un player face asta dar la final apare faza aia cu zarurile si nu e in gm... chiar nu inteleg de la ce este...

Ce faza cu zarurile? 

Te referi la TextDraw?

**********************************

Servicii Scripting de calitate:

*********************************

Future Project: ExpertGame

*********************************

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Just now, qStroKe said:

Apare la final o faza cu zaurile ca in acea poza si nu inteleg de ce.. nu ar trebui sa apara

pai nu vrei sa apar deloc?

 

**********************************

Servicii Scripting de calitate:

*********************************

Future Project: ExpertGame

*********************************

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Fratelemeleu, tu daca pui un cod, pune-l pana la capat. Ai postat doar invitatia pentru barbut, nu ai postat codul unde se petrece intreaga magie, respectiv codul de la /accept.

+ In codul postat nu este nici o urma de textdraw, deci ai postat codul gresit.

Edited by Spmn
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CMD:accept(playerid, params[])
{
    if(PinLogged[playerid] == 0)return SCM(playerid, COLOR_LIGHTRED,"Trebuie sa  introduci pin-ul mai intai.(/pin)");
    if(IsPlayerConnected(playerid))
    {
        new x_job[256],
            id,
            sendername[25],
            giveplayer[25],
            string[300],
            tmpcar = GetPlayerVehicleID(playerid),
            ccar = IsPlayerInAnyVehicle(playerid);
        if(sscanf(params, "s[256]u",x_job,id))
        {
            SendClientMessage(playerid, COLOR_WHITE, "{FFFFFF}Syntax: {FFFFFF}/accept <Name> <Name/Playerid>");
            SendClientMessage(playerid, COLOR_WHITE, "Available names: Drugs, Repair, House, Materials, Dice, Fight.");
            SendClientMessage(playerid, COLOR_WHITE, "Available names: Vehicle, Taxi, Medic, Live, Lawyer, Carrace.");
            SendClientMessage(playerid, COLOR_WHITE, "Available names: Mechanic, Ticket, Refill, Invite, Free.");
            return 1;
        }
        if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected.");
        if(strcmp(x_job,"dice",true) == 0)
        {
            if(!IsPlayerInRangeOfPoint(playerid,50.0,1977.7538,1017.7076,994.4688)) return SCM(playerid,COLOR_WHITE,"You can use this command only in casinos.");
            if(id == playerid) return SCM(playerid, -1, "Nu poti juca cu tine insuti.");
            if(IsPlayerConnected(id))
            {
                    new Float:PozitieID[3];
                    GetPlayerPos(id, PozitieID[0], PozitieID[1], PozitieID[2]);
                    if(!IsPlayerInRangeOfPoint(playerid, 3.0, PozitieID[0], PozitieID[1], PozitieID[2])) return SCM(playerid, -1, "Acel jucator nu este langa tine.");
                    BarbutTDStatus(playerid,id, true);
            }
            return 1;
        }

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