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Ero(area / rile) / warning-(ul / urile): Comanda /pizza nu functioneaza, cand ma urc pe scuter nu se intampla nimic, iar daca ma dau jos imi spune ca nu am jobul, desi il am.
Liniile de cod / sursa / script-ul(obligatoriu): CMD:pizza(playerid,params[])
{
    new newcar = GetPlayerVehicleID(playerid);
    if(vehicleVariables[newcar][vVehicleJob] == 6 && playerVariables[playerid][pJob] == 6)
    {
        if(playerVariables[playerid][pPiz] == 0)
        {
            PlayerIsSweeping[playerid] = 1;
            new house;
            house = random(systemVariables[houseCount]);
            SetPlayerCheckpoint(playerid, houseVariables[house][hHouseExteriorPos][0], houseVariables[house][hHouseExteriorPos][1], houseVariables[house][hHouseExteriorPos][2], 5.0);
            SendClientMessage(playerid, COLOR_WHITE, "Your working hours is up! Go to red checkpoint.");
            playerVariables[playerid][pPiz] = 120;
        }
        else SCM(playerid,-1,"You can use /pizza only at 2 minutes.");    
    }
    else SCM(playerid,-1,"You are not a pizza boy.");
    return 1;
}

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Ati incercat sa rezolvati singur?: Da..

                                                                                                 

4 answers to this question

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  • 0
Posted

Incearca sa creezi un id pentru fiecare vehic-ul care il folosesti, dupa ce ai facut asta trebuie sa pui checkpointurile la fiecare vehicul in parte... Nu prea stiu eu cine stie ce dar sper sa te fi ajutat :D

  • 0
Posted

Ti-am recreeat comanda(am si optimizat-o un pic). Incearca acum:

CMD:pizza(playerid,params[])
{
    new newcar = GetPlayerVehicleID(playerid), house;
    if(newcar != 448)           			 SCM(playerid, -1, "You aren't in a pizza boy"            );
    if(playerVariables[playerid][pJob] == 6) SCM(playerid, -1, "You are not a pizza boy."              );
    if(playerVariables[playerid][pPiz] == 0) SCM(playerid, -1, "You can use /pizza only at 2 minutes.");
    PlayerIsSweeping[playerid] = 1;
    house = random(systemVariables[houseCount]);
    SetPlayerCheckpoint(playerid, houseVariables[house][hHouseExteriorPos][0], houseVariables[house][hHouseExteriorPos][1], houseVariables[house][hHouseExteriorPos][2], 5.0);
    SendClientMessage(playerid, COLOR_WHITE, "Your working hours is up! Go to red checkpoint.");
    playerVariables[playerid][pPiz] = 120;
    return 1;
}

 

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