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Problema Find.


MrAndrei

Question

Problema intalnita (descriere): Problema Find. Am configurat comanda /find, am urmat tutorialul facut de Maurice cu configurare find, am reusit, insa, daca dau /removecp sau /cancel find, checkpointul de la find ramane activ.
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul(obligatoriu):

Comanda /find:

 

if(strcmp(cmd, "/find", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
		    if(PlayerInfo[playerid][pJob] != 1)
		    {
				SendClientMessage(playerid, COLOR_WHITE, "* Nu detii jobul detectiv.");
				return 1;
		    }
			if(UsedFind[playerid] != 0 && PlayerInfo[playerid][pDetSkill] < 0)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Ai cautat deja pe cineva, asteapta 2 minute pentru a folosi din nou aceasta comanda!");
			    return 1;
			}
			new tmp[145];
		    tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_SYN, "Synthax: /find <playerid/PartOfName>");
				return 1;
			}
			targetid = ReturnUser(tmp);
			if(IsPlayerConnected(targetid))
			{
			    if(targetid != INVALID_PLAYER_ID)
			    {
			        new points;
			        new giveplayerid;
			        new giveplayer[MAX_PLAYER_NAME];
				    GetPlayerName(targetid, pName, sizeof(targetid));
					new Float:X,Float:Y,Float:Z;
					GetPlayerPos(targetid, X,Y,Z);
					SetPlayerCheckpoint(playerid, X,Y,Z, 3.0 );
					FindTime[playerid] = 1;
					FindTimePoints[playerid] = points;
					JucatorCautat[playerid] = giveplayerid;
					PlayerInfo[playerid][pDetSkill] ++;
					format(string, sizeof(string), "Checkpoint will display player %s location. Follow the red checkpoint... ", giveplayer);
					SendClientMessage(playerid, COLOR_YELLOW, string);
					UsedFind[playerid] = 1;
				}
			}
			else
			{
			    SendClientMessage(playerid, COLOR_WHITE, "   Invalid Name/ID !");
			}
		}
	    return 1;
	}

Am creat un timer de 1 secunda pentru comanda:

forward findtime();
public findtime()
{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
	    if(JucatorCautat[i] >= 0)
		{
		new tinta;
		tinta = JucatorCautat[i];
		new Float: x, Float: y, Float: z;
		GetPlayerPos(tinta,x,y,z);
		SetPlayerCheckpoint(i,x,y,z, 3.0);
		}
	}
}


Imagini / Video (optional): -
Ati incercat sa rezolvati singur?: Da, dar nu am reusit.

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	if(strcmp(cmd, "/removecp", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
		GetPlayerName(playerid, sendername, sizeof(sendername));
		SendClientMessage(playerid, COLOR_WHITE, "* Checkpointul de pe harta a fost sters cu succes!");
		DisablePlayerCheckpoint(playerid);
		}
		return 1;
	}

 

Edited by MrAndrei
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22 hours ago, cOBRa said:

 Ai pus 2 cp-uri pe mapa, unu la comanda si unu la timer + unde ai pus acel timer la comanda?  SetTimerEx, settimer?? Sterge timer-ul.

public findtime()

 

Daca sterg timer-ul sau publicul findtime() , checkpointul nu se va mai plimba dupa jucator.

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Poftim adauga comanda asta.

    if(strcmp(cmd, "/removecp", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            KillTimer(FindTimer[playerid]);
            UseFind[playerid] = 0;
            FindPoints[playerid] = 0;
            CP[playerid] = 0;
            DisablePlayerCheckpoint(playerid);
            SendClientMessage(playerid, COLOR_SYN2, "You have canceled Find.");
        }
        return 1;
    }

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On 2/7/2016 at 00:37, VeLo said:

Poftim adauga comanda asta.

    if(strcmp(cmd, "/removecp", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            KillTimer(FindTimer[playerid]);
            UseFind[playerid] = 0;
            FindPoints[playerid] = 0;
            CP[playerid] = 0;
            DisablePlayerCheckpoint(playerid);
            SendClientMessage(playerid, COLOR_SYN2, "You have canceled Find.");
        }
        return 1;
    }

 

Am testat, nu merge.

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  • 0

Salut.

Incearca.

 

if(strcmp(cmd, "/removecp", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
        GetPlayerName(playerid, sendername, sizeof(sendername));
        SendClientMessage(playerid, COLOR_WHITE, "* Checkpointul de pe harta a fost sters cu succes!");
        SetTimer("findtime", 1000,false);
        }
        return 1;
    }

 

 

 

Edited by Adrian_Petre

 

 

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On 2/8/2016 at 09:14, Adrian_Petre said:

Salut.

Incearca.

 

if(strcmp(cmd, "/removecp", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
        GetPlayerName(playerid, sendername, sizeof(sendername));
        SendClientMessage(playerid, COLOR_WHITE, "* Checkpointul de pe harta a fost sters cu succes!");
        SetTimer("findtime", 1000,false);
        }
        return 1;
    }

 

 

 

 

Nu functioneaza.

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Esti sigur ca nu ai 2 comenzi numite la fel?  Daca sunt doua comenzi decat prima va fi luata iar a doua e ca si cum nu exista

 

    __  ____      __           
   /  |/  (_)____/ /____  _____
  / /|_/ / / ___/ __/ _ \/ ___/
 / /  / / (__  ) /_/  __/ /    
/_/  /_/_/____/\__/\___/_/     
SERVICII SCRIPTING DE CALITATE
Pagina     Scripting     pawn
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On 2/8/2016 at 14:22, Mister said:

Esti sigur ca nu ai 2 comenzi numite la fel?  Daca sunt doua comenzi decat prima va fi luata iar a doua e ca si cum nu exista

 

Sunt sigur. Este doar o comanda  pentru /find.

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  • -1
22 hours ago, cOBRa said:

O intrebare, ramane cp-ul pe mapa sau nu poti folosi alta comanda care necesita un checkpoint?

Ori poate ai definita alta functie in gm, in locul DisablePlayerCheckpoint.

 

Ramane checkpointul pe mapa.

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