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Am o problema cu un battlepass,de ce nu merge comanda /misiuni cand o scriu,tin sa precizez ca script-ul mi l-a facut chatgpt
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Question
alexredd
Problema intalnita (descriere):Am creat singur o comanda/cars dar din pacate nu functioneaza cum trebuie..
Ero(area / rile) / warning-(ul / urile):
Liniile de cod / sursa / script-ul(obligatoriu):Gamemode rG3 By Maurice
Imagini / Video (optional):
Ati incercat sa rezolvati singur?:Da
YCMD:cars(playerid, params[], help) { new string[128]; new valid = PlayerData[playerid][CarKey1] + PlayerData[playerid][CarKey2] + PlayerData[playerid][CarKey3] + PlayerData[playerid][CarKey4] + PlayerData[playerid][CarKey5]; if(valid == 0) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: You don't have a vehicle!"); if(PlayerData[playerid][CarKey1] != 0) { new idd = PlayerData[playerid][CarKey1]; new locktext[6], spawntext[6]; if(CarInfo[idd][cLock] > 0) {locktext = "Yes";} else {locktext = "No";} if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";} else {spawntext = "No";} format(string, sizeof(string), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext); } if(PlayerData[playerid][CarKey2] != 0) { new idd = PlayerData[playerid][CarKey2]; new locktext[6], spawntext[6]; if(CarInfo[idd][cLock] > 0) {locktext = "Yes";} else {locktext = "No";} if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";} else {spawntext = "No";} format(string, sizeof(string), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext); } if(PlayerData[playerid][CarKey3] != 0) { new idd = PlayerData[playerid][CarKey3]; new locktext[6], spawntext[6]; if(CarInfo[idd][cLock] > 0) {locktext = "Yes";} else {locktext = "No";} if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";} else {spawntext = "No";} format(string, sizeof(string), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext); } if(PlayerData[playerid][CarKey4] != 0) { new idd = PlayerData[playerid][CarKey4]; new locktext[6], spawntext[6]; if(CarInfo[idd][cLock] > 0) {locktext = "Yes";} else {locktext = "No";} if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";} else {spawntext = "No";} format(string, sizeof(string), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext); } if(PlayerData[playerid][CarKey5] != 0) { new idd = PlayerData[playerid][CarKey5]; new locktext[6], spawntext[6]; if(CarInfo[idd][cLock] > 0) {locktext = "Yes";} else {locktext = "No";} if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";} else {spawntext = "No";} format(string, sizeof(string), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext); } format(string, sizeof(string), "%s\n%s\n%s\n%s\n%s", string); ShowPlayerDialog(playerid, DIALOG_CARS, DIALOG_STYLE_LIST, "Server: Your Personal Cars", string, "Select", "Cancel"); return 1; }7 answers to this question
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