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Problema intalnita (descriere):Am creat singur o comanda/cars dar din pacate nu functioneaza cum trebuie..
Ero(area / rile) / warning-(ul / urile):
Liniile de cod / sursa / script-ul(obligatoriu):Gamemode rG3 By Maurice
Imagini / Video (optional):
Ati incercat sa rezolvati singur?:Da

YCMD:cars(playerid, params[], help)
{
    new string[128];
    new valid = PlayerData[playerid][CarKey1] + PlayerData[playerid][CarKey2] + PlayerData[playerid][CarKey3] + PlayerData[playerid][CarKey4] + PlayerData[playerid][CarKey5];
    if(valid == 0) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: You don't have a vehicle!");
    if(PlayerData[playerid][CarKey1] != 0)
    {
        new idd = PlayerData[playerid][CarKey1];
        new locktext[6], spawntext[6];
        if(CarInfo[idd][cLock] > 0) {locktext = "Yes";}
        else {locktext = "No";}
        if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";}
        else {spawntext = "No";}
        format(string, sizeof(string), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext);
    }
    if(PlayerData[playerid][CarKey2] != 0)
    {
        new idd = PlayerData[playerid][CarKey2];
        new locktext[6], spawntext[6];
        if(CarInfo[idd][cLock] > 0) {locktext = "Yes";}
        else {locktext = "No";}
        if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";}
        else {spawntext = "No";}
        format(string, sizeof(string), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext);
    }
    if(PlayerData[playerid][CarKey3] != 0)
    {
        new idd = PlayerData[playerid][CarKey3];
        new locktext[6], spawntext[6];
        if(CarInfo[idd][cLock] > 0) {locktext = "Yes";}
        else {locktext = "No";}
        if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";}
        else {spawntext = "No";}
        format(string, sizeof(string), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext);
    }
    if(PlayerData[playerid][CarKey4] != 0)
    {
        new idd = PlayerData[playerid][CarKey4];
        new locktext[6], spawntext[6];
        if(CarInfo[idd][cLock] > 0) {locktext = "Yes";}
        else {locktext = "No";}
        if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";}
        else {spawntext = "No";}
        format(string, sizeof(string), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext);
    }
    if(PlayerData[playerid][CarKey5] != 0)
    {
        new idd = PlayerData[playerid][CarKey5];
        new locktext[6], spawntext[6];
        if(CarInfo[idd][cLock] > 0) {locktext = "Yes";}
        else {locktext = "No";}
        if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";}
        else {spawntext = "No";}
        format(string, sizeof(string), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext);
    }
    format(string, sizeof(string), "%s\n%s\n%s\n%s\n%s", string);
    ShowPlayerDialog(playerid, DIALOG_CARS, DIALOG_STYLE_LIST, "Server: Your Personal Cars", string, "Select", "Cancel");
    return 1;
}

 

7 answers to this question

Recommended Posts

  • 1
Posted

Incearca asa:

YCMD:cars(playerid, params[], help)
{
    new string[628], string1[228], string2[228], string3[228], string4[228], string5[228];
    new valid = PlayerData[playerid][CarKey1] == 0 && PlayerData[playerid][CarKey2] == 0 && PlayerData[playerid][CarKey3] == 0 && PlayerData[playerid][CarKey4] == 0 && PlayerData[playerid][CarKey5] == 0;
    if(valid) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: You don't have a vehicle!");
	if(PlayerData[playerid][CarKey1] != 0)
    {
        new idd = PlayerData[playerid][CarKey1];
        new locktext[6], spawntext[6];
        if(CarInfo[idd][cLock] > 0) {locktext = "Yes";}
        else {locktext = "No";}
        if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";}
        else {spawntext = "No";}
        format(string1, sizeof(string1), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext);
    }
    if(PlayerData[playerid][CarKey2] != 0)
    {
        new idd = PlayerData[playerid][CarKey2];
        new locktext[6], spawntext[6];
        if(CarInfo[idd][cLock] > 0) {locktext = "Yes";}
        else {locktext = "No";}
        if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";}
        else {spawntext = "No";}
        format(string2, sizeof(string2), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext);
    }
    if(PlayerData[playerid][CarKey3] != 0)
    {
        new idd = PlayerData[playerid][CarKey3];
        new locktext[6], spawntext[6];
        if(CarInfo[idd][cLock] > 0) {locktext = "Yes";}
        else {locktext = "No";}
        if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";}
        else {spawntext = "No";}
        format(string3, sizeof(string3), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext);
    }
    if(PlayerData[playerid][CarKey4] != 0)
    {
        new idd = PlayerData[playerid][CarKey4];
        new locktext[6], spawntext[6];
        if(CarInfo[idd][cLock] > 0) {locktext = "Yes";}
        else {locktext = "No";}
        if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";}
        else {spawntext = "No";}
        format(string4, sizeof(string4), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext);
    }
    if(PlayerData[playerid][CarKey5] != 0)
    {
        new idd = PlayerData[playerid][CarKey5];
        new locktext[6], spawntext[6];
        if(CarInfo[idd][cLock] > 0) {locktext = "Yes";}
        else {locktext = "No";}
        if(CarInfo[idd][Spawned] > 0) {spawntext = "Yes";}
        else {spawntext = "No";}
        format(string5, sizeof(string5), "Model:[%s] Standard Price:[$%s] Locked:[%s] Spawned:[%s]", vehName[CarInfo[idd][cModel]-400], Decimal(CarInfo[idd][cValue]), locktext, spawntext);
    }
    format(string, sizeof(string), "%s\n%s\n%s\n%s\n%s", string1, string2, string3, string4, string5);
    ShowPlayerDialog(playerid, DIALOG_CARS, DIALOG_STYLE_LIST, "Server: Your Personal Cars", string, "Select", "Cancel");
    return 1;
}

 

  • 0
Posted
new valid = PlayerData[playerid][CarKey1] || PlayerData[playerid][CarKey2] || PlayerData[playerid][CarKey3] || PlayerData[playerid][CarKey4] || PlayerData[playerid][CarKey5];

Incearca asa . Nu sunt sigur ca merge dar merita sa incerci .

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