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Problema /call 112


Sammich

Question

Problema intalnita (descriere): Salut,deci inloc sa imi apara text-ul acela cand ma omoara un player normal imi apare cand ma omoara un politist
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul(obligatoriu):

		new string[256];
		if((playerVariables[playerid][pMember] != 1 || playerVariables[playerid][pMember] != 2 || playerVariables[playerid][pMember] != 3 || playerVariables[playerid][pMember] != 13) && (groupVariables[playerVariables[killerid][pMember]][gInWar] == 0 || groupVariables[playerVariables[playerid][pMember]][gInWar] == 0)
		&& (PlayerPaintballing[killerid] == 0 && PlayerPaintballing[playerid] == 0) && (playerVariables[playerid][pMember] != 1 || playerVariables[playerid][pMember] != 2 || playerVariables[playerid][pMember] != 3 || playerVariables[playerid][pMember] != 13) && (playerVariables[killerid][pMember] != playerVariables[playerid][pMember]))
		{
			WantedID[playerid] = killerid;
			SCM(playerid, COLOR_LIGHT, "Ai fost atacat de un alt player. Ai 60 de secunde sa folosesti /call 112 pentru a raporta incidentul.");
			WantedIDTime[playerid] = 60;
		}


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Ati incercat sa rezolvati singur?: Da

 
 
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