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Nu iti mai trage banii
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Question
Jimmi
Problema intalnita (descriere):Am rezolvat o problema la bizfee.Daca dau pe ENTER sa intru in biz imi trage dar nu ma baga in biz.Poate dupa cateva incercari, iar daca dau /enter imi i-a banii cand ies din biz nu cand intru.Cum pot face sa imi i-a banii cand intru.
Ero(area / rile) / warning-(ul / urile):-
Liniile de cod / sursa / script-ul(obligatoriu):
Imagini / Video (optional):Aici cu bug-ul:https://www.youtube.com/watch?v=QO6SRxuSHmM&feature=youtu.be
Ati incercat sa rezolvati singur?:Da
for(new i = 0; i < sizeof(BizzInfo); i++) { CheatTimer[playerid] = 3; if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { if(!IsACop(playerid) && i == 3) { SendClientMessage(playerid, COLOR_GREY, " Doar pentru politisti !"); return 1; } if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerCash(playerid) >= BizzInfo[i][bEntranceCost]) { //if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[i][bLocked] == 1) { GameTextForPlayer(playerid, "~r~Inchis", 5000, 1); return 1; } if(GetPlayerInterior(playerid) == 17) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}24/7: {FFFFFF}Foloseste /buy pentru a cumpara ceva!"); if(GetPlayerInterior(playerid) == 3) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Sex Shop: {FFFFFF}Foloseste /buy pentru a cumpara ceva!"); if(GetPlayerInterior(playerid) == 10) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Burger Shot: {FFFFFF}Scrie /eat pentru a manca ceva!"); if(GetPlayerInterior(playerid) == 5) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Well Stacked Pizza: {FFFFFF}Scrie /eat pentru a manca ceva!"); if(GetPlayerInterior(playerid) == 9) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Cluckin' Bell: {FFFFFF}Scrie /eat pentru a manca ceva!"); GivePlayerMoneyEx(playerid,-BizzInfo[i][bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~scrie /exit~n~pentru a iesi", BizzInfo[i][bEntranceCost]); BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost]; ExtortionBiz(i, BizzInfo[i][bEntranceCost]); BizzInfo[i][bProducts]--; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); SetPlayerVirtualWorld(playerid, i); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i); printf("%s", string); PayLog(string); } else { GameTextForPlayer(playerid, "~r~Nu ai destui bani", 5000, 1); } } }for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { //printf("Found House :%d",i); if(!IsACop(playerid) && i == 3) { SendClientMessage(playerid, COLOR_GREY, " Loc rezervat Politiei Romane !"); return 1; } if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerCash(playerid) >= BizzInfo[i][bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[i][bLocked] == 1) { GameTextForPlayer(playerid, "~r~Inchis", 5000, 1); return 1; } if(BizzInfo[i][bProducts] == 0) { GameTextForPlayer(playerid, "~r~Stoc epuizat", 5000, 1); return 1; } GivePlayerMoneyEx(playerid,-BizzInfo[i][bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~scrie /exit~n~pentru a iesi", BizzInfo[i][bEntranceCost]); BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost]; ExtortionBiz(i, BizzInfo[i][bEntranceCost]); BizzInfo[i][bProducts]--; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); SetPlayerVirtualWorld(playerid, i); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i); printf("%s", string); PayLog(string); if(GetPlayerInterior(playerid) == 17) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}24/7: {FFFFFF}Scrie /buy pentru a cumpara ceva!"); if(GetPlayerInterior(playerid) == 3) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Sex Shop: {FFFFFF}Scrie /buy pentru a cumpara ceva!"); if(GetPlayerInterior(playerid) == 10) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Burger Shot: {FFFFFF}Scrie /eat pentru a manca ceva!"); if(GetPlayerInterior(playerid) == 5) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Well Stacked Pizza: {FFFFFF}Scrie /eat pentru a manca ceva!"); if(GetPlayerInterior(playerid) == 9) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Cluckin' Bell: {FFFFFF}Scrie /eat pentru a manca ceva!"); //PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~Nu ai destui bani", 5000, 1); } } }for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { //printf("Found House :%d",i); if(!IsACop(playerid) && i == 3) { SendClientMessage(playerid, COLOR_GREY, " Loc rezervat Politiei Romane !"); return 1; } if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerCash(playerid) >= BizzInfo[i][bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[i][bLocked] == 1) { GameTextForPlayer(playerid, "~r~Inchis", 5000, 1); return 1; } if(BizzInfo[i][bProducts] == 0) { GameTextForPlayer(playerid, "~r~Stoc epuizat", 5000, 1); return 1; } GivePlayerMoneyEx(playerid,-BizzInfo[i][bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~scrie /exit~n~pentru a iesi", BizzInfo[i][bEntranceCost]); BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost]; ExtortionBiz(i, BizzInfo[i][bEntranceCost]); BizzInfo[i][bProducts]--; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); SetPlayerVirtualWorld(playerid, i); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i); printf("%s", string); PayLog(string); if(GetPlayerInterior(playerid) == 17) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}24/7: {FFFFFF}Scrie /buy pentru a cumpara ceva!"); if(GetPlayerInterior(playerid) == 3) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Sex Shop: {FFFFFF}Scrie /buy pentru a cumpara ceva!"); if(GetPlayerInterior(playerid) == 10) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Burger Shot: {FFFFFF}Scrie /eat pentru a manca ceva!"); if(GetPlayerInterior(playerid) == 5) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Well Stacked Pizza: {FFFFFF}Scrie /eat pentru a manca ceva!"); if(GetPlayerInterior(playerid) == 9) SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Cluckin' Bell: {FFFFFF}Scrie /eat pentru a manca ceva!"); //PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~Nu ai destui bani", 5000, 1); } } }Edited by jimmi15 answers to this question
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